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The Main Lesson of ME3 is to Give the Inquisitor a Happy Ending


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#526
Lord Issa

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http://social.biowar...06/polls/44603/

Just a little poll to get a feel for what the majority want. :)

#527
Last Vizard

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An ending that actually fits the story would be better than the main character surviving the ending, assuming the writers haven't destroyed what's left of the DA universe. I'd aim for the character I just spent hundreds of hours playing survive the ending otherwise it was all pointless.

#528
Heimdall

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I don't mind a "happy" ending. I just think the player character surviving should be offset by some consequence. DA:O did this beautifully.

#529
leapingmonkeys

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mopotter wrote...

Xellith wrote...

I dont want ONLY a happy ending. I want a wide VARIETY of options where the choices I made influence the outcome.


This.  So much this.  

If I'm given choices in the game I want those choices reflected in the ending.  I don't want all choices to lead to the same ending good or bad.



Exactly - the ending has to reflect what the *player* did during their game play, not what Bioware felt we should have been doing.  It has nothing to do with "happy" vs "dark" (which was simply smoke screen that Bioware threw up to try to dismiss the widespread discontent with ME3).  It is about the game reflecting the decisions that the player makes (otherwise, what is the point of playing an RPG style game).  Also, since there are many, many players, the game must have a *variety* of endings (and by 'variety' I don't mean the same picture painted with different colors, as ME3 did).  If DA:I has only one ending, it will be a failure   If DA:I hijacks the player's game in the last few minutes (which was the primary problem with ME3), it will be a failure.

#530
Fiannawolf

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No, the ending should make sense and reflect the choices you've made.

See:



Dragon Age Origins did this well. Only endings I havent done yet are the ones with Logain.

#531
Redbelle

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Well, Logain is just so hard not to kill..... take's a few runthroughs, a stiff drink and a preacher standing behind you advocating the virtue of forgiveness.

#532
Redbelle

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mopotter wrote...

Xellith wrote...

I dont want ONLY a happy ending. I want a wide VARIETY of options where the choices I made influence the outcome.


This.  So much this.  

If I'm given choices in the game I want those choices reflected in the ending.  I don't want all choices to lead to the same ending good or bad.



DA:O had a great ending where the story could be of, circumventing the tradition's of the old guard by listening too and using new perspectives.......or a Witch.

Or

Sacrifice.

The varient's of these themes are there, and there are probably other's too. And that's the point.

BW have shown themselve's to be able to make a game....... that is one game but many different version's of a story.

People get too bogged down in the 'illusion of choice' argument. Sure it's true that all path's in a game are predetermined by the developer, but the player experience can be wildly different for each intial play through and successive playthroughs. In this way, the narrative is not just a narrative to experience, but one to explore, time after time.

DA:O is, thus far, the best example of this. And one I wish BW would make standard. ME2 had a version of this in the outcome of the suicide mission. ME3 stripped that variable away, taking, in my view, a step backwards in it's development of end narrative........

Here's hoping that in DA3 BW understand that the method they used to end DA:O has thus far been one of the most impressive way's to end a game I've played to date.

#533
Applepie_Svk

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Xellith wrote...

I dont want ONLY a happy ending. I want a wide VARIETY of options where the choices I made influence the outcome.


And ending which fits into the narrative... I hope that DA team won´t pull some stupid Deus Ex or another almost everyone is bisexual in their next game...

#534
Torrible

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I like the overall blend of sacrifice, tragic deaths and unpredictability of Dragon Age: The Calling.


****SPOILER ALERT****







Leader of the Darkspawn turned out to be rather complex and not the cookie-cutter nefarious villain. A companion (Julein) died due to the bravado (albeit justified) of another (Duncan). Companion (Kell) sacrificed himself for the greater good. Companions (Genevieve and Utha) turned over to the 'dark side' due to personal weakness/corruption/persuasive arguments by the other side. Villains turned on one another. Former (albeit brief) ally (First Enchanter) turned out to be 'final boss'. Enough companions survived to ensure that the victory was not completely pyrrhic.

It'd be absurd to have companions dying in completely arbitrary manner (for instance, a companion who dies at a certain plot point just happens to be whoever you bring along at that time), but I certainly do not like the other extreme of being able to save all companions/allies as long as you score enough reputation points or complete certain side missions.

Modifié par Torrible, 23 mars 2013 - 06:43 .


#535
Whentorok

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I don't care if the ending is "dark", my main character dies or whatever Bioware can throw at me (exploding talking mabari?). Just avoid copy/paste areas and fetch quests with no story behind them.

Sometime you can do everything right, and still lose....

#536
Tinxa

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I don't think the lesson of ME3 is to give the PC a happy ending.

People just felt insulted that after 3 games of promising consequences and all of it finally culmunating in a big battle resulted in 3 SAME endings in different colours with no closure. The endings were just plain insulting to your intelligence. Were they just hoping that people wouldn't notice because of different colours or something. I'm glad the people were outraged, hopefully it will show that you can't just slap on an ending and hope that no one will complain too much because the game was mostly good otherwise.

I was happy with extended endings and Shepard died in those too, you just got a cutscene of grieving crew with explanations of what happened to all the characters and races. They even added an ending where you just lost everything, the reapers wiped you out and your knowledge helped the next races. I really liked that one.

I'd like the ending of DA3 to be like DAO. Several different possible endings with different cinematics and slides explaining what happened to your char (if alive), your companions, the places you visited and NPCs you helped. I want closure and not just a setup for DA4.

Just no disappearing PCs please. That's my main complaint with DAO and DA2 ending. DA games aren't a trilogy and have a new hero each time so just tell us he/she ruled the land happily, travelled around, married and settled down, died of old age or anything... I just hate being told "oh, by the way your hero disappeared and no one knows where" at the end of the game.

#537
Twisted Path

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Lord Issa wrote...

http://social.biowar...06/polls/44603/

Just a little poll to get a feel for what the majority want. :)


Having multiple endings that depend on your choices would be best I think. I'm also a big fan of good and evil endings a la Knights of the Old Republic: you save the kingdom or whatever making some tragic sacrifices along the way or you rule the kingdom as the Dark Lord of Evil, gleefully sacrficing your good companions along the way.

Edit: ^ The post above mine makes a lot of good points. One of the worst things about the ME3 ending is that you spent the whole series making big choices that seem like they'll have huge ramifications, then at the very end none of those choices had any effect on the ending of the game (unless you failed massivly at gathering war assets and got the super bad ending of course.)

Modifié par Twisted Path, 24 mars 2013 - 01:25 .


#538
garrusfan1

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I want an option for a happy ending. if I work hard and do every side mission or whatever and then I get a happy ending

#539
Estelindis

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David Gaider wrote...
I think arguments about the ME3 ending should be done on the ME3 forums.
Not here.
Unless you have something to tie it to DA3 really quickly, I'll lock this down.

In my opinion, the ME3 ending debacle showed that endings have to be coherent, not necessarily happy (but it's good to have a option of happiness, at least according to some criteria). In my opinion, a couple of issues aside, the endings of DA:O did a great job of combining a surprise twist, a genuine say in the outcome, and a range of emotions from loss through bittersweetness to happiness. They really *worked*. The consequences to our choices were appropriate. The slideshows were great (never understood why some didn't like them). I would say that any team that produced the endings to DA:O should have little problem with endings in general. Just don't pull a DA2 and make us fight both sides regardless in order to have an extra boss battle and all will be fine.

That said, I would have believed that the Mass Effect team would have no problems producing a great ending before I finished ME3. Maybe the problem was that they made the Reapers so powerful and "beyond our comprehension" initially without deciding all the way back then what the shocking reveal and ultimate solution would be, and ended up having to pull it out of their arses when nothing suitably awe-inspiring occurred to them when planning the final installment. (I choose to believe that our RBG ending wasn't planned from the start because I don't feel like it fits and I like to thinj they could have thought of something better over the years.). I'm hoping that the secrets at the heart of Thedas were planned long ago by the DA writing team as it stood then, allowing for coherent, structured planning as Thedas continues to be revealed to us. If they think of something better than what they'd planned from the start (which does happen sometimes, and often has in the tabletop games that I run), then I hope they'll think it through carefully and make it fit without retcons that are so egregious that they do more harm then good. I think the DA team can do that. I wish them the best.

Modifié par Estelindis, 25 mars 2013 - 03:18 .


#540
Terraforming2154

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Tinxa wrote...

I don't think the lesson of ME3 is to give the PC a happy ending.

People just felt insulted that after 3 games of promising consequences and all of it finally culmunating in a big battle resulted in 3 SAME endings in different colours with no closure. The endings were just plain insulting to your intelligence. Were they just hoping that people wouldn't notice because of different colours or something. I'm glad the people were outraged, hopefully it will show that you can't just slap on an ending and hope that no one will complain too much because the game was mostly good otherwise.


This is exactly how I felt honestly. I was prepared for Shepard to die in ME3 and her death was never the issue I personally had with the endings. Hell, my favorite DAO playthrough is the one where my Grey Warden sacrifices herself.

Death and sacrifice are fine and can be incredibly poignant if they are handled well. I think DAO handled death very well and I think ME3 handled it quite poorly.

I think that DA3's ending just needs to be consistent with the story they are telling and not rushed or tacked onto the game. I can see why people might need happy endings, but a well told conclusion is personally more important for me and that is what I hope I see with DA3.

Modifié par Terraforming2154, 24 mars 2013 - 02:47 .


#541
Fredward

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It still boggles me that people think the endings were the same. It's like they stopped paying attention at "DIAFFERANT COLORES!!!1oneoneone"

#542
RandomSyhn

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The more I think about it it's not that the game should have a happy ending, it should have a variety of endings. Because frankly I'd like to see a tragic ending, and I'd like to see a good ending, and selfish ending. DA:O did this magnificently, they gave you different endings and aside from the possibility of an undead Liliana they all still fit pretty well into the sequel without too much dificulty.

The thing with the way mass effect ended, not only did I feel like I wasn't really given a choice I was thinking "how are they going to fit your decision into a sequel (universal or direct) without massive retcons or totally nullifying it. Much more favourable choices could have been written in a way that all roads could lead to the next starting point.

So I guess it all boils down to options and consistancy. Give me choices that work within the context of the story.

#543
A Crusty Knight Of Colour

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I like happy endings. I love happy endings.

But you can't just have a happy ending regardless of context. It's unreasonable to demand a happy ending without making the necessary restitution, or asking for it in the right place. Without those two elements, demanding a happy ending will only make the person demanding it look naive, unaccustomed to how the world works; and selfish, looking only to their own petty personal desires.

Plus, you get funny looks from your masseuse.

Modifié par CrustyBot, 24 mars 2013 - 07:27 .


#544
Guest_Snoop Lion_*

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A good ending and no Archdemon/Fade/Templar spirit child who appears at the end and tells you you have to kill yourself in order to make everyone get along, just after divulging that the Darkspawn were made to kill human lives in order to prevent human deaths.

But like some have said, I don't want a fairy tale ending out of nowhere. If we work for it, and it should be tough, we should get a happy ending. That was my gripe with ME3, that no matter how hard you tried, you didn't get a satisfying ending, and every single one was just depressing (Shepard coming back to life with one breath wasn't any consolation considering the Shepard saga ended).

Modifié par Foshizzlin, 24 mars 2013 - 07:27 .


#545
Last Vizard

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Foopydoopydoo wrote...

It still boggles me that people think the endings were the same. It's like they stopped paying attention at "DIAFFERANT COLORES!!!1oneoneone"


Surely you've read the threads where they explain in depth how the ending are only slightly different and regardless of choices made the ending is relatively the same.  Also they had to change the Relay scene so they were no longer blowing up and destroying all life with them but so they're just being damaged transmitting the signal.

Search and read the threads to save us all the time of rewriting it all, Unless you're a bioslave, then I guess there's no point in the discussion.

Modifié par Last Vizard, 24 mars 2013 - 07:47 .


#546
Fredward

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^ I have read the threads. The relay thing was shameless retcon. The endings aren't the same at all.

CrustyBot wrote...

I like happy endings. I love happy endings.

But you can't just have a happy ending regardless of context. It's unreasonable to demand a happy ending without making the necessary restitution, or asking for it in the right place. Without those two elements, demanding a happy ending will only make the person demanding it look naive, unaccustomed to how the world works; and selfish, looking only to their own petty personal desires.

Plus, you get funny looks from your masseuse.


I was giggling maniacally up until that last sentence. People should use subtlety more often.

#547
Nightdragon8

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It wasn't about "Happy" or "Sad" ending for me it was a good "logical" ending

It would be like, the Templar/Mage ware plus whatever bigbad is raelly behind it then at the end giving a "Now pick between the 3 factions" With the person giving the choice nott he big bad guy but some Fade fairy that was born from the Templar/mage conflict

#548
dsl08002

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No the main lesson from ME3 and from DA2 for that matter is:

NOT TO SACRIFICE WHAT MADE THE PREVIOUS GAMES GOOD IN ORDER TO TIE UP THE STORY IN A SIMPLE WAY.

#549
DAYtheELF

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:huh:  I personally prefer unhappy or ambiguious endings myself.  I mean, we all *know* when playing a game, watching a movie, or reading a book that the hero is going to win, right?  No matter how dicey things get we rest assured deep down that somehow things will work out and at the end everyone will live happily ever after.  It's sort of boring, really.

 I want dirty, girtty endings.  I want to see the things that I did with the best intentions turn to ashes in my hands.  I want to win, but for winning to not be so sweet, for it to come at a significant cost.  I want to speculate for long after I have completed a game on what the ending meant, on how things could have gone differently, on wondering if there could ever have been a way to save them all, while knowing that the truth is that you can never save everyone... sacrifices must be made, blood must be spilt on the alter.

I think this is partially why I actually enjoyed the DA2 ending more than DA:O.

*edit* PS - Not saying that there is anything wrong with liking/ wanting happy endings.  I am just saying that everyone doesn't neccessarily want them, and therein having a happy ending is NOT the "main lesson of ME3".

Modifié par DAYtheELF, 24 mars 2013 - 05:29 .


#550
robertthebard

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Dasher1010 wrote...

That's the truth. Just make the Inquisitor able to have an ending where he/she lives if it's a completionist playthrough.

No, it's not.  I didn't need a happy ending, I needed the ending to be consistent with the rest of the game.  I'm emotionally adjusted enough to accept the fact that the Reapers had been doing what they're doing for a inconceivable amount of time.  I'm emotionally adjusted enough to realize that there's a very strong possibility that we can, and probably will lose.  If Harbinger's blast had been game over, I'd have been a happy camper.  No need to think I'm just pulling this out of my arse, check the ME 3 boards, search my post history, and you'll see that I've taken and held this position since I started talking about that game.

That said; I don't need a happy ending here either.  I need the ending to be consistent with the story so far.  I don't care if everyone lives, or if everyone dies, so long as I can look at the sum total of the game and say to myself:  Self, I saw that coming.