I'm really hoping Bioware will not pull anything at all like that, not just in DA:I, but in any game they ever do from now until whenever.
Modifié par Foshizzlin, 24 mars 2013 - 05:38 .
Guest_Snoop Lion_*
Modifié par Foshizzlin, 24 mars 2013 - 05:38 .
Modifié par HagarIshay, 25 mars 2013 - 10:28 .
The existence of the Catalyst, at least in the way that it exists in ME3, is my main problem with the ME3 endings, so it's the very opposite of misleading feedback to say so.David7204 wrote...
Gee, it sure would be nice if people would stop blaming the existence of the Catalyst as the problem with the endings. Since that's complete nonsense, and misleading feedback.
Willowhugger wrote...
Getting off ME3.
My take on the issue of happy endings is I want a 'satisfying' ending and that doesn't necessarilly have to be a happy ending. I'm okay with "Bittersweet" endings. I'll show you an example: Prince Bhelen. The ending for Orizmaar is that you put a NE son of a **** who is a kinslaying, murderer, and monster on the throne. However, that's a satisfying ending because the Warden got a choice (Harrowmount) and was able to make an informed choice between the two. Yeah, the Dwarves now have a terrorizing king but the trade-off is greater rights for the casteless and a chance for the future to turn out better.
But it's not *JUST* happiness that's the issue. I also want a sense of COMPLETION from the game. Dragon Age 2 did not feel like Hawke's story was complete. It felt like the middle part of a trilogy. Hawke has successfully won the first battle of the Templar-Mage war.
Then what?
I want the ending of Dragon Age 3 to give a satisfactory closing out on all the characters. The Warden retired with Leliana to wander the world, became King of Fereldan, and so on. Hawke SHOULD have had an ending slide which said, "And Hawke became Viscount of Fereldan or went on to fight the Mage-Templar war as its leader."
Something like that.
Willowhugger wrote...
I understand the problems with filming 15 different cutscenes. I'm also entirely okay with the "Text Epilogue" and don't think any fans aren't.
I'm fine with text epilogues.
I'm also fine with 3-4 basic endings with varying details, as long as they really are different from each other: more differnt than "choose your atrocity" and certainly not all ending with "and then the hero died (or did he?)"
They don't all have to end with "and then the hero lived happilly ever after" either.
Estelindis wrote...
TL;DR version: DA:O's surprise reveal/choice with Morrigan is a bajillion times better than ME3's Catalyst.David7204 wrote...
Gee, it sure would be nice if people would stop blaming the existence of the Catalyst as the problem with the endings. Since that's complete nonsense, and misleading feedback.
The existence of the Catalyst, at least in the way that it exists in ME3, is my main problem with the ME3 endings, so it's the very opposite of misleading feedback to say so...
Modifié par David7204, 26 mars 2013 - 06:45 .
David7204 wrote...
Then it's a pointless term. If the Catalyst is shorthand for "the last ten minutes," then it's useless as feedback. That's just saying "The problem with the ending is the ending"
Modifié par David7204, 26 mars 2013 - 07:09 .
David7204 wrote...
Then it's a pointless term. If the Catalyst is shorthand for "the last ten minutes," then it's useless as feedback. That's just saying "The problem with the ending is the ending"
Modifié par iakus, 26 mars 2013 - 07:20 .
David7204 wrote...
That's a fair point. But it doesn't justify claiming the ending is bad because 'a new villain is introduced in the last 10 minutes' or whatever.
David7204 wrote...
Okay, we need to make this clear. The existence of a Reaper AI on the Citadel is not a problem. At all. It's completely within the heavily established methods of the Reapers and foreshadowed by the ambiguity of the Citadel itself.
Modifié par David7204, 26 mars 2013 - 07:49 .
Wulfram wrote...
David7204 wrote...
Okay, we need to make this clear. The existence of a Reaper AI on the Citadel is not a problem. At all. It's completely within the heavily established methods of the Reapers and foreshadowed by the ambiguity of the Citadel itself.
It fits poorly with the plot of ME1, which relies on the Reapers being unable to control the Citadel. And it's a stupid way to introduce your final choices.
David7204 wrote...
A confrontation with the antagonist is a stupid way to end the game?