The Main Lesson of ME3 is to Give the Inquisitor a Happy Ending
#576
Posté 26 mars 2013 - 10:00
To sum up my argument against your "the Catalyst isn't a problem" statement: I said that the Catalyst was the issue "at least in the way that it exists in ME3." We don't have any other Catalyst but this one: a character that frustrates our aims and subsumes our desires to its own. If the Reaper AI had not done this, then it might not have been such a big issue. But it did. So it was. Stating that this is the issue I have with the ending is useful feedback. Again, I don't want this to happen in another Bioware game, particularly DA3, and I contrast the Catalyst's RGB choice with Morrigan's dark ritual choice to show the weaknesses of the former and the strengths of the latter.
#577
Posté 26 mars 2013 - 10:14
krul2k wrote...
no victory ever comes without cost
It's true, but having video game protagonists getting killed off left and right, it can get boring after a while.
Like whenever I play a Call of Duty or Battlefield/Medal of Honor game, I just expect myself to die in the end and that's what usually happens.
Modifié par bmwcrazy, 26 mars 2013 - 10:15 .
#578
Posté 26 mars 2013 - 10:33
Is it just me or is everyone killing off their protagonists these days? The "happy ending" is becoming less of a cliche and more of a rarity these days. Now everything seems to be the same Downer Ending or Bittersweet Ending, with less and less happy endings. I hope DA3 has one ME3s lack of one was a blow against it in imo. ME was a space opera so I don't think it was too unreasonable to expect a happy ending. That said well see what DA3 brings.bmwcrazy wrote...
krul2k wrote...
no victory ever comes without cost
It's true, but having video game protagonists getting killed off left and right, it can get boring after a while.
Like whenever I play a Call of Duty or Battlefield/Medal of Honor game, I just expect myself to die in the end and that's what usually happens.
#579
Posté 27 mars 2013 - 02:06
#580
Posté 27 mars 2013 - 03:33
1. Destroying all tainted things, including the Wardens and all the Darkspawn.
2. Taking control of the Darkspawn and ruling the world as a hopefully benevolent God-King
3. Combining all life with the Taint to create unity for all eternity
I'm golden, personally.
(And if someone else beat me to it, all props to them, I'm not skimming this big a thread for one specific thing.) :innocent:
As someone who is still scarred by ME3 (I couldn't play the campaign after that ending, though I tried a few times), it wasn't the happy ending, so much as the fact that you were railroaded into one of three awful choices. Look, my Shepard? She's basically Kirk. She's a player, and she doesn't give up. Ever. And in that ending? She gave up. And it just blew my mind, and not in a fun way. I mean, come on, we couldn't have EDI hack the living heck out of that Catalyst?
(NOTE: I played before the extended cut came out.)
Don't take a space opera and twist it into some 2001ish wannabe in the last 10 minutes. It just doesn't work. That's the lesson kids.
Modifié par malakim2099, 27 mars 2013 - 03:38 .
#581
Posté 27 mars 2013 - 05:17
#582
Posté 27 mars 2013 - 11:44
#583
Posté 27 mars 2013 - 02:11
The problem with a happy ending is that it needs to make sense in the story to begin with. Tossing a happy ending in, due to reasons of "it should just be there," is not a very powerful story tool. There need to be other choices, appropriate consequences with those choices, and with Dragon Age, the endings need to lead into the next game.
In other words, David and his team are working on the story, and if they find a happy ending does not fit, they won't write it in. Or, maybe they don't want a happy ending with their story. At the end of the day, it's their story to write and tell, and no matter their decision, I trust they'll make the right one.
#584
Posté 27 mars 2013 - 02:17
#585
Posté 27 mars 2013 - 05:04
#586
Posté 29 mars 2013 - 09:14
The secondary lesson of ME3 is that if the fanbase is rabid on day one of release, the fanbase is rabid on day fifteen or release and the fanbase is rabid on day forty of release, it might be a good idea to at least come out and talk to them instead of first saying nothing's wrong and then hiding in a bunker for half a year.
The tertiary lesson of ME3 (and one of the main lessons of DA2) is that putting plot-relevant revelations into day-one DLC is a Bad Thing To Do and will make the fanbase even more rabid.
The ultimate lesson of ME3 is to RESPECT YOUR FANBASE. These are the people that will (or won't) be buying your next game come hell or high water. BioWare lost all the credit it earned with DAO and ME2 through the way it handled itself with SWTOR, DA2 and ME3 and it hinges on DAI whether it will win any back.
Modifié par Noelemahc, 29 mars 2013 - 09:14 .
#587
Posté 29 mars 2013 - 09:40
#588
Posté 29 mars 2013 - 11:15
I don't recall the plot of ME3 being leaked. The only thing I heard was leaked was an early and very different version of the script.Noelemahc wrote...
The main lesson of ME3 is that if the plot leaks before release, you listen to the feedback and change the things people hate. Not keep the things people hate and change everything else for the worse.
The secondary lesson of ME3 is that if the fanbase is rabid on day one of release, the fanbase is rabid on day fifteen or release and the fanbase is rabid on day forty of release, it might be a good idea to at least come out and talk to them instead of first saying nothing's wrong and then hiding in a bunker for half a year.
The tertiary lesson of ME3 (and one of the main lessons of DA2) is that putting plot-relevant revelations into day-one DLC is a Bad Thing To Do and will make the fanbase even more rabid.
The ultimate lesson of ME3 is to RESPECT YOUR FANBASE. These are the people that will (or won't) be buying your next game come hell or high water. BioWare lost all the credit it earned with DAO and ME2 through the way it handled itself with SWTOR, DA2 and ME3 and it hinges on DAI whether it will win any back.
I've always found it rather absurd to expect a company to publically bash their own product, as some seem to want them to, they do need to sell it to make back their costs whether the fanbase likes it or not.
Javik had some lore relevancy, but his plot relevancy was small if any. I'm unsure what DA2 did. The only thing DA2 had at day one was Sebastion and most of hisself contained. I guess you could argue the Leliana cameo, but of everything that was hardly the reason people were angry with DA2.
Modifié par Lord Aesir, 29 mars 2013 - 11:24 .
#589
Posté 29 mars 2013 - 11:43
Is there something wrong with OPTIONS or something?
#590
Posté 29 mars 2013 - 12:09
But were any of the options really happy endings? Somebody had to die or you have to make a deal with the devil so to speak. I think part of the issue is a matter of defining what qualifies as a happy ending. I thought DA:O got it just right too, I just think there were no perfectly happy endings. DA2 just sort of left you hanging and the ME3 endings have been lambasted ad nauseum.crimzontearz wrote...
Just saying...how about, you know, THE OPTION for one? Because DAO did a great job with that and virtually everyone was pleased
Is there something wrong with OPTIONS or something?
Modifié par Lord Aesir, 29 mars 2013 - 12:14 .
#591
Posté 29 mars 2013 - 12:20
Lord Aesir wrote...
But were any of the options really happy endings? Somebody had to die or you have to make a deal with the devil so to speak. I think part of the issue is a matter of defining what qualifies as a happy ending. I thought DA:O got it just right too, I just think there were no perfectly happy endings. DA2 just sort of left you hanging and the ME3 endings have been lambasted ad nauseum.crimzontearz wrote...
Just saying...how about, you know, THE OPTION for one? Because DAO did a great job with that and virtually everyone was pleased
Is there something wrong with OPTIONS or something?
It was happy enough and people had options
Vampire: the masquerade - Redemption handled endings flawlessly IMHO....Bioware devs should play it
#592
Posté 29 mars 2013 - 12:25
crimzontearz wrote...
Just saying...how about, you know, THE OPTION for one? Because DAO did a great job with that and virtually everyone was pleased
Is there something wrong with OPTIONS or something?
My thoughts exactly!
Why not have a bunch of different endings with various different outcomes ranging from "bad guys win" to "hero dies" and "hero lives" etc, like DA:O did. That way, everyone wins.
#593
Posté 29 mars 2013 - 12:26
crimzontearz wrote...
Lord Aesir wrote...
But were any of the options really happy endings? Somebody had to die or you have to make a deal with the devil so to speak. I think part of the issue is a matter of defining what qualifies as a happy ending. I thought DA:O got it just right too, I just think there were no perfectly happy endings. DA2 just sort of left you hanging and the ME3 endings have been lambasted ad nauseum.crimzontearz wrote...
Just saying...how about, you know, THE OPTION for one? Because DAO did a great job with that and virtually everyone was pleased
Is there something wrong with OPTIONS or something?
It was happy enough and people had options
Vampire: the masquerade - Redemption handled endings flawlessly IMHO....Bioware devs should play it
What happens at the end of that? I've only played Bloodlines.
#594
Posté 29 mars 2013 - 12:30
LolaLei wrote...
crimzontearz wrote...
Just saying...how about, you know, THE OPTION for one? Because DAO did a great job with that and virtually everyone was pleased
Is there something wrong with OPTIONS or something?
My thoughts exactly!
Why not have a bunch of different endings with various different outcomes ranging from "bad guys win" to "hero dies" and "hero lives" etc, like DA:O did. That way, everyone wins.
Like movies they can only do so much with the end of a game and even if they did give some people want they consider a "happy ending" I am pretty sure the anger would still be around because its not the ending the person envisioned. The problem is with Dragon Age: Origins the protagionist was around for only one game, Shepard was around for three and that causes attachment, for even with The Extended Cut people were complaining about the slides at the end and thats exactly what Dragon Age: Origins offered.
#595
Posté 29 mars 2013 - 12:37
Only played Bloodlines, but I'll take your word for it.crimzontearz wrote...
It was happy enough and people had options
Vampire: the masquerade - Redemption handled endings flawlessly IMHO....Bioware devs should play it
My major concern is that all endings being "equal" with drawbacks that make all the happy enough endings a matter of choice rather than any single perfect ending. That's my major worry with all this discussion of happy endings.
#596
Posté 29 mars 2013 - 01:26
Vukodlak, the big bad, has kidnapped your loved one made her into his Ghoul for over 500 years while you were in Torpor and is now about to gain near unlimited power to rule the world and kill the Antediluvian vampires before they awaken to bring forth the Gehenna.LolaLei wrote...
crimzontearz wrote...
Lord Aesir wrote...
But were any of the options really happy endings? Somebody had to die or you have to make a deal with the devil so to speak. I think part of the issue is a matter of defining what qualifies as a happy ending. I thought DA:O got it just right too, I just think there were no perfectly happy endings. DA2 just sort of left you hanging and the ME3 endings have been lambasted ad nauseum.crimzontearz wrote...
Just saying...how about, you know, THE OPTION for one? Because DAO did a great job with that and virtually everyone was pleased
Is there something wrong with OPTIONS or something?
It was happy enough and people had options
Vampire: the masquerade - Redemption handled endings flawlessly IMHO....Bioware devs should play it
What happens at the end of that? I've only played Bloodlines.
At the end you face him and you can
•fight him and kill him. Doing so Aniezka is about to die because as a ghoul without her Master's blood she will age and die in minutes but you bite her and turn het into a vampire and can live forever together although one day you know the Antediluvians will rise
• submit to Vukodlak as he promises you to spare you and Aniezka in his rule...but as soon as he has bound you with blood insuring your undying loyalty he makes you kill Aniezka and you become his second in command compelled by the blood oath but still aware of how monstrous your future is (and you must scream)
• if you played like a soulless monster you can attack him before he even finishes his speech and drain him of his blood and soul absorbing his power, killing aniezka because you are now a blood god and rule the world
AWESOMENESS
(also bloodlines butchered the lore)
#597
Posté 29 mars 2013 - 07:07
Modifié par Sylvianus, 29 mars 2013 - 07:13 .
#598
Posté 30 mars 2013 - 03:05
Well wrote...
To me it wasn't just the ending.There were two well written portions and the rest seemed like average at best.DA 2 was about the same.I think they need to borrow the writer who did the IA story in SWTOR.That was DAO quality.I reset the final mission and did it again.
Samehere, I never understood all the "it was a great game until the last 10 minutes!" Statements. Also I believe the lead writer for the imperial side in swtor was Drew Karpyshyn the original lead writer of Mass Effect (1 and 2) correct me if I'm wrong.
#599
Posté 30 mars 2013 - 11:04
Lord Aesir wrote...
I don't recall the plot of ME3 being leaked. The only thing I heard was leaked was an early and very different version of the script.
That was what Bioware claimed in the months before release, if I recall correctly. But when ME3 finally hit, judging by what others said, the leaks were pretty spot on.
#600
Posté 30 mars 2013 - 10:56
I would like to discuss the ME3 ending on the ME3 boards but Bioware won't let me register my copy and won't let unregistered users post on any ME3 board including General Discussion.David Gaider wrote...
I think arguments about the ME3 ending should be done on the ME3 forums. Not here.
Unless you have something to tie it to DA3 really quickly, I'll lock this down.
(So if I post too much about it here it's Bioware's fault).
I'll try to be general
I think that the people working on the ME3 ending didn't put enough thought into the implications of what they were showing, they had too much belief that it would be interpreted the way they wanted it to be interpreted without enough thought into how people may see it.
(The extended cut ended up reversing things so much as to leave questions as to why it was done that way in the first place).
The fundamental question of whether the 2 conflicting parties (organics and A.I.s) could peacefully co-exist seemed to get particularly messed up (the game as a whole suggests yes but the ending contradicts this and enforces a no except it still needs to be a yes to prevent players favouring the "wrong" ending).
So Dragon Age 3 needs more thought into the implications of the ending
(and preferably be better than "you kill all the bad guys, get chased out of the city and disappear 1 year later")





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