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The Main Lesson of ME3 is to Give the Inquisitor a Happy Ending


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#601
Overdosing

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Why a happy ending? Why not multiple, completely differentiated endings?

#602
unbentbuzzkill

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@overdosing

happy endings are optional , BUT NO MORE MULTIPLE ENDINGS MAKE ONE ENDING AND DO IT REALLY WELL. to do otherwise would almost be begging EA/bioware to screw us over again imo.

#603
Nefla

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unbentbuzzkill wrote...

@overdosing

happy endings are optional , BUT NO MORE MULTIPLE ENDINGS MAKE ONE ENDING AND DO IT REALLY WELL. to do otherwise would almost be begging EA/bioware to screw us over again imo.


I'm the opposite, I want multiple endings that are actually different from each other AND done well. I want there to be at least one sad or bittersweet and one triumphant fist-pumping, Star Wars medal-pinning happy ending.

Modifié par Nefla, 30 mars 2013 - 11:56 .


#604
Zeldrik1389

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I think the problem is not about a happy ending, but multiple endings that make senses. Sad ending can be pretty powerful if it's done well (ultimate sacrifice back in DA:O was still good).The endings, imo, most importantly need to make senses, and actually reflect the player choices.

Modifié par Zeldrik1389, 31 mars 2013 - 01:59 .


#605
SwordofMercy1

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Mark of the Dragon wrote...

I disagree with the op here. How do you define happy? Do you mean an ending where our main character live?

Either way Mass Effect's ending were not hated by the majority because they were not happy. The reason people were angry is because 1) it brought no closure and 2) the choices contradicted themes throughout the game. Yes some were angry they did not get an ending where Shepard but the did not seem to be the mian reason people were angry about the ending, most of the time.

I would never want to see a Bioware game with a perfectly happy, peachy keen ending. For me happiness is not really derived from whether my character lives but whether I accomplished what I set out to do. Yes I do get happy when my character survives but I was also happy in DAO's ultimate sacrifice because I ultimatly stopped the blight and gave Ferelden a king in AListair. Things looked well for the nation.

I do think it helps to have endings where the main character can live or die but not based on the games completion rate. I prefer the sadder endings where the hero sacrifices himeself for the greater good. I should not be denied that because I have a 100% completion. Instead it should be based on the descision we make at the end or even throughout the game as a whole. Basing it on completion rank virtually means most people will get the same ending everytime.

What Inquistion really needs are more "diverse" endings. Endings that not only change the fate of our hero but of the world as well. Not just endings that change colors (ME) or that have me side with a group then fight all the same people (DA2). Farthemore some kind of sacrifice should always be made. This is a mature dark fantasy and having our hero live and everything come out fine would be a betrayal to the game.

Another thing is I really hope we see closure for our main character. DAO did it ok but DA2 had no closure for Hawke what so ever. He was MT character and I want to do know how his involvment in the expanded universe ends.


You read my mind... Are you a wizard?

#606
jkflipflopDAO

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Zeldrik1389 wrote...

I think the problem is not about a happy ending, but multiple endings that make senses. Sad ending can be pretty powerful if it's done well (ultimate sacrifice back in DA:O was still good).The endings, imo, most importantly need to make senses, and actually reflect the player choices.


In the last five minutes we'll meet Za'Zeel. He'll explain that he's a power demon, and he actually controls all other demons even though they don't know it. 

Za'Zeel goes on to tell us how mages using their power is dangerous, so he sends demons to possess them and turn them into abominations so they don't hurt themselves. Then we're given three options. You can take Za'Zeels place as demon lord, or you can merge mages and muggles together to make a "new" form of magic, or you can choose to destroy the fade and all demons - but all dwarves will die.

#607
Twisted Path

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jkflipflopDAO wrote...

Zeldrik1389 wrote...

I think the problem is not about a happy ending, but multiple endings that make senses. Sad ending can be pretty powerful if it's done well (ultimate sacrifice back in DA:O was still good).The endings, imo, most importantly need to make senses, and actually reflect the player choices.


In the last five minutes we'll meet Za'Zeel. He'll explain that he's a power demon, and he actually controls all other demons even though they don't know it. 

Za'Zeel goes on to tell us how mages using their power is dangerous, so he sends demons to possess them and turn them into abominations so they don't hurt themselves. Then we're given three options. You can take Za'Zeels place as demon lord, or you can merge mages and muggles together to make a "new" form of magic, or you can choose to destroy the fade and all demons - but all dwarves will die.


This is an old joke that's been rammed into the ground but I think you managed to make it funny again.

Also the main lesson of ME3 is that if you make the ending of your game horrible enough people will forget that the rest of your game was pretty mediocre. I really disliked all of ME3. It wasn't terrible but it took a huge step down from the games it was a sequel to. Everything was dumbed down, the ability to define the PC's character was taken away. the game looked a lot uglier than ME2 (something about the way they tried to darken everything just didn't sit right with me,) and the dialogue was just terrible.

"I'll sleep when I'm dead." "That's not war, it's slaughter." The twenty times in the game when the writers misused the word "Decimated." Ugh.

But the general consensus is that it was "A great game up until the last few minutes." The ending was so bad it made people forget about all the little dumb things leading up to that.

#608
sarnokh

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I agree. I am tired of bad or ambivalent endings.

I want a banquet, a festival, something like the endings of Star Wars IV and VI, where my hero and his friends are shown "happy ever after".

Or a continuation. DOES DA3 end the series? It's the first time I hear that.

#609
Bfler

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Zeldrik1389 wrote...

I think the problem is not about a happy ending, but multiple endings that make senses.


If this would be true, then most people would choose Refuse in ME3, because it is the only ending which matches the character of Shepard and the superiority of the Reaper force.

But instead, most people choose destroy, a classic Hollywood ending, where the bad guys are defeated and with the hero (according to the developers) alive.

#610
AnnJuly

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Though absence of "happy" ending wasn't my main problem with ME3 Ending, the option to have one would be great. The ending should be worth fighting for. If no matter how hard I try (spend 5 years of my live on some damn game series with 20+ playthroughs) I can't get the option to save everyone I love and get the f***ing medal, I admit I feel slightly disappointed. Well, my Paragon Shepard did, Renegade went Synthesis and was all right.

Modifié par AnnJuly, 31 mars 2013 - 06:46 .


#611
Zeldrik1389

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Bfler wrote...

Zeldrik1389 wrote...

I think the problem is not about a happy ending, but multiple endings that make senses.


If this would be true, then most people would choose Refuse in ME3, because it is the only ending which matches the character of Shepard and the superiority of the Reaper force.

But instead, most people choose destroy, a classic Hollywood ending, where the bad guys are defeated and with the hero (according to the developers) alive.

 To me, it's sth like picking the least horrible one out of a bunch of crappy endings. But yeah, most people will jump to happy ending if it's possible. Still, what I ment was, even if happy ending is not possible, a sad BUT logic ending can still be powerful, and acceptable. What I didn't like about ME 3's end was that they forced the idea of ultimate sacrifice. It didn't come with a logic, meaningful explaination, just bam, you are dead because I say so, all your previous choices are completely useless.

Modifié par Zeldrik1389, 31 mars 2013 - 08:05 .


#612
Nightdragon8

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honestly I like how they did it with DA:O if you wanted to sacerfice your Warden you can, or whoever you want.

#613
sarnokh

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Nightdragon8 wrote...

honestly I like how they did it with DA:O if you wanted to sacerfice your Warden you can, or whoever you want.


Yeah, like in Fallout 3, I sacrificed someone else.

"ME? You're kidding me. I am way too important to die now. You go die." :devil:

#614
TheShadowWolf911

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the ending's mediocrity had nothing to do with Shepard's demise.

it had to do with the various inconsistencies, contradictions of various plot points, and being told there wouldn't be a A, B, or C choice in endings.............and then doing EXACTLY THAT.

Also the Star Child, my god, the Star Child.

but this is an argument for the ME3 boards, so let's keep it that way.



i suppose the bottom line is, The Writers merely need to make sure established lore isn't contradicted and not make all choices pointless.


Also less pandering to the FPS crowd........seriously, stop that.

#615
AlanC9

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Bfler wrote...

Zeldrik1389 wrote...

I think the problem is not about a happy ending, but multiple endings that make senses.


If this would be true, then most people would choose Refuse in ME3, because it is the only ending which matches the character of Shepard and the superiority of the Reaper force.

But instead, most people choose destroy, a classic Hollywood ending, where the bad guys are defeated and with the hero (according to the developers) alive.


People don't like losing, yep.

#616
Linkenski

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Overdosing wrote...

Why a happy ending? Why not multiple, completely differentiated endings?

I don't think we ever asked for multiple endings in the first place. We just want the endings to change and vary depending on our choices, like in Mass Effect 1 and Mass Effect 2. Of course multiple endings are nice, but if they're half-assed then they don't work (aka color-swapping). The ending can be whatever it wants to be, as long as it won't feel like you're getting ****e in the face as a player. If the game has choice or save-imports then the conclusion needs to be a culmination of what we did in our journey, and not some contrived and incoherent crap like the Catalyst scene. I think Bioware has learned a lot from DA2 and ME3, and hopefully they know which things worked in those games, and which things didn't by now.

Wow, this forum has really become the place where i load off all my negativity, and while i think there are geniunely good advice for BW in here, i think it's unhealthy for them to be reading throught it, and i don't wanna feel responsible for destroying their passion, but i needed to get this out.

#617
SinerAthin

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I LOVE a sad book, a tragic story or a depressing tale.
I really enjoyed Dark Souls the game even though it was sad as hell.(I mean the story, not the game community)

But I DISLIKED ME3's ending.

Not because it wasn't happy, not because it wasn't sad, but because it was horribly written, full of plot-holes, unimaginative, uncreative, cliche and just outright terrible and reeking of laziness.

TheShadowWolf911 wrote...

the ending's mediocrity had nothing to do with Shepard's demise.

it had to do with the various inconsistencies, contradictions of various plot points, and being told there wouldn't be a A, B, or C choice in endings.............and then doing EXACTLY THAT.

Also the Star Child, my god, the Star Child.

but this is an argument for the ME3 boards, so let's keep it that way.



i suppose the bottom line is, The Writers merely need to make sure established lore isn't contradicted and not make all choices pointless.


Exactly my thoughts.

Hell, I'd be happy if DA:I had a super tragic ending!

.... as long as it was properly written.

Modifié par SinerAthin, 04 avril 2013 - 01:01 .