I personally think that Closure and Choice are the two important factors for a good ending, but I don't expect to have both in Dragon Age.
Closure is especially important in the Dragon Age franchise, due to the fact we'll have no returning protagonists. Simply making them all disappear creates more problems than it solves, leaving loose ends for characters that are essentially dead and gone for the Player.
Choice is important, but I don't expect it at this point. Origins offered us a choice, but it's more of an illusion, really. The choices themselves are going to be impossible to deal with - Bioware gave us the options, but in the long run the choices are unlikely to matter or they're simply going to be changed to suit Bioware's needs (aka "canon").
Stand Alone games don't have this problem - The Developers create a protagonist, tell a story and the story ends.... Dragon Age is a franchise that's running the story-train all the way through it and that means that we're either going to lose choice or we're never going to receive closure.
It's a shame really, but at this point I can't see us getting both Choice and Closure..... Dragon Age 2 offered us neither, so I suppose Bioware could improve on *that* by giving us one of the two.
Modifié par Sylvanpyxie, 02 mars 2013 - 09:11 .