EntropicAngel wrote...
I would disagree with your statements about the races. We have no proof of that, at all, whatsoever.
I would continue this, but we're wildly out of DA territory.
Thank you.
EntropicAngel wrote...
I would disagree with your statements about the races. We have no proof of that, at all, whatsoever.
I would continue this, but we're wildly out of DA territory.
Abraham_uk wrote...
BoBear wrote...
Daralii wrote...
... Or people will throw a tantrum that will blot out the sun.
Then Bioware will continue to make games in the shade.
THIS IS BIOWARE!
Guest_EntropicAngel_*
krul2k wrote...
out of interest, who has said we will have a choice on the ending in DA3 apart from maybe choosing a side?
david gaider said himself the player needs to feel as if they have accomplished something, aslong as the ending has that im happy, thats the thing the me3 endings lacked for me, i just didnt feel i accomplished anything, i know what i was meant to have accomplished but i didnt feel like i did accomplish anything
Modifié par Medhia Nox, 02 mars 2013 - 09:19 .
KingsTiger wrote...
Makes perfect sense to me. There is a place for dark endings, brutal lessons that sometimes you just can't win. A videogame is not that place. We go there to live another life, one where our actions ultimately determine our fates. You can tell a dark tale, take a serious look at serious issues, but this is not a medium suited for tales of life's capriciousness. You can make us work for it, but the possibility of victory should never be taken off the table.
AppealToReason wrote...
Gaider said at the panel in Edmonton that he wants the ending to be "a kick in the gut that you're glad you recieved" or something like that.
AppealToReason wrote...
Gaider said at the panel in Edmonton that he wants the ending to be "a kick in the gut that you're glad you recieved" or something like that.
Massa FX wrote...
The lesson: Some people don't want to spend money on a video game to see their avatar die a painful death, or a hinted at death.
Most people play games to enjoy them, not get a life lesson. Video games used to be a form of escapism from real life. A way to relieve stress. Now video games are here to inform players that life is difficult. Excuse me? I learned that when I was a mere child. Thanks, but no thanks.
Amuse me. Make me laugh. Make me a hero. Make me feel good. Make me do incredible things. Make me defeat enemies. Make me work hard for all that... and then kill me off? No. just No.
AppealToReason wrote...
Gaider said at the panel in Edmonton that he wants the ending to be "a kick in the gut that you're glad you recieved" or something like that.
Why not have multiple endings?
Modifié par Robhuzz, 02 mars 2013 - 09:36 .
R0vena wrote...
I agree with this, "happy" personal ending for our hero (hero lives, reunites with LI directly or at least hinted - it can be done without going into rainbows and unicorns, surely) should at least be one of the possible outcomes. Some kind of DAO ending, maybe with a bit more variety would be great.
Medhia Nox wrote...
If you think those people didn't "pay a price" just because their family was in tact and two thirds weren't maimed or killed or turned into zombies by trendy blood mages - you're a fool.
Modifié par Dave of Canada, 02 mars 2013 - 09:35 .
Modifié par Reidbynature, 02 mars 2013 - 09:36 .
svenus97 wrote...
KingsTiger wrote...
Makes perfect sense to me. There is a place for dark endings, brutal lessons that sometimes you just can't win. A videogame is not that place. We go there to live another life, one where our actions ultimately determine our fates. You can tell a dark tale, take a serious look at serious issues, but this is not a medium suited for tales of life's capriciousness. You can make us work for it, but the possibility of victory should never be taken off the table.
You obviously haven't played The Walking Dead. Probably my favourite video game ending, and purely because of the fact it's so sad and bleak.
Modifié par KingsTiger, 02 mars 2013 - 09:39 .
Annie_Dear wrote...
Why not have multiple endings?
TsadeeHekate wrote...
Annie_Dear wrote...
Why not have multiple endings?
IF choices matter......
KingsTiger wrote...
You can look into deep topics without making your readers/viewers/players feel bad; it's just harder.
Annie_Dear wrote...
Why not have multiple endings?
Annie_Dear wrote...
TsadeeHekate wrote...
Annie_Dear wrote...
Why not have multiple endings?
IF choices matter......
mickey111 wrote...
And don't invent an utterly random new antagonist a couple of hours before the credits roll.