Isn't the krogan warlord just useless if he can get executed?
#1
Posté 02 mars 2013 - 06:31
Sure he's great dealing with foot soilders but when it comes to boss level enemies,hes worst than useless.
I was playing with one today who got executed six times in one game!
He honestly should just be like the geth jugg when it comes to executions.
I'm scared to use him against anything but geth.
Why can't he just not get exeuted?
#2
Posté 02 mars 2013 - 06:35
One biotic hammer melee combo takes out a brute on gold and deals insane armour damage to the bosses.
#3
Posté 02 mars 2013 - 06:36
Oh wait.
#4
Posté 02 mars 2013 - 06:37
Canned Madness wrote...
Then he would be unstoppable.
One biotic hammer melee combo takes out a brute on gold and deals insane armour damage to the bosses.
Yes but if you invest in melee damage your sacrificing health and shields so it would be easier to die against groups of smaller enemies.
#5
Posté 02 mars 2013 - 06:38
#6
Posté 02 mars 2013 - 06:38
#7
Posté 02 mars 2013 - 06:39
Yep he sucks, don't see the point of him being so big when he could have just been regular size?
The mini hammer would look sort of silly I suppose.
#8
Posté 02 mars 2013 - 06:43
His size and inability to take cover is to balance the fact he can regenerate health. It makes him much eaiser to see. It's an intended disadvantge to playing the character.A4RiZ0812 wrote...
If you see a banshee . . run! If you see a phantom . . run! If you see a brute . . shoot it & If you see an atlas . . walk calmly away.
Yep he sucks, don't see the point of him being so big when he could have just been regular size?
The mini hammer would look sort of silly I suppose.
Modifié par Tokenusername, 02 mars 2013 - 06:43 .
#9
Posté 02 mars 2013 - 06:43
Phantom - find her sisters, hammer
Brute - reegar blast, hammer
Atlas - reegar blast, hammer, step back, hammer
It's not that hard.
#10
Posté 02 mars 2013 - 06:45
What really bothers me is that the Juggernaut and Warlord are huge, but can't step over cover...
#11
Posté 02 mars 2013 - 06:47
#12
Posté 02 mars 2013 - 06:47
#13
Guest_Air Quotes_*
Posté 02 mars 2013 - 06:47
Guest_Air Quotes_*
Mindlog wrote...
Banshee - reegar blast, wait, hammer.
Phantom - find her sisters, hammer
Brute - reegar blast, hammer
Atlas - reegar blast, hammer, step back, hammer
It's not that hard.
Reegar on a Warlord?
#14
Posté 02 mars 2013 - 06:48
A4RiZ0812 wrote...
If you see a banshee . . run! If you see a phantom . . run! If you see a brute . . shoot it & If you see an atlas . . walk calmly away.
Yep he sucks, don't see the point of him being so big when he could have just been regular size?
The mini hammer would look sort of silly I suppose.
Running is situational. If you know the enemy's primed for a sync then just shoot it. If not, then stop..... hammer time.
Seriously, the only one giving problems is the praetorian as it can sync at any time.
#15
Posté 02 mars 2013 - 06:48
#16
Posté 02 mars 2013 - 06:49
Mindlog wrote...
Banshee - reegar blast, wait, hammer.
Phantom - find her sisters, hammer
Brute - reegar blast, hammer
Atlas - reegar blast, hammer, step back, hammer
It's not that hard.
The result may be different in the game:
Banshee,reegar blast,wait,try to hammer,get grabbed.
Phantom,find big group of them,goes to hammer,gets shot and sliced into pieces.....also grabbing may occur...
Brute,Your right.
Atlas,reegar,hammer,try to step back,get grabbed.
In my experience of playing with this guy(and I do use the reegar with him sometimes)
This is the result.
#17
Posté 02 mars 2013 - 06:52
#18
Posté 02 mars 2013 - 06:53
If it worked on the spot wherever you are, problem solved.
#19
Posté 02 mars 2013 - 06:55
You Reager when the Banshee is trying to close. The instant she tries to warp you, slam her with a hammer.
Phantoms aren't nearly as hard, back up a touch for one of them to present themselves forward, hammer and they are on the ground, blast them dead.
And Atlases are a joke. You can full combo them while they bunker to rocket you.
It's all about knowing your timing.
#20
Posté 02 mars 2013 - 06:55
AlexForward wrote...
He is able to run, has stun resistance and health regeneration. Possess one of the most powerful close-range attacks. What else do you need? Inability to take cover is a problem, but not big one.
Modifié par ofarrell, 02 mars 2013 - 06:55 .
#21
Posté 02 mars 2013 - 06:56
#22
Posté 02 mars 2013 - 06:57
#23
Posté 02 mars 2013 - 06:59
YOU HAVE A GUN. SHOOT IT AT STUFF THAT YOU SHOULDN'T MELEE.
That being said, all Sync-Kill units can be meleed if you know what you're doing.
#24
Posté 02 mars 2013 - 06:59
Hes basically the worst Krogan on Plat other than the Shaman, the best is still by far the Kroguard as a super tank no matter what map hes on because he is highly mobile, can charge whenever a boss unit has an opening and I can see 70% of my screen instead of 23%.The Kroguard is also the only class that I can successfully kite a Praetorian without going into cover other than the Juggernaut.
The issue is that hes a melee character that mostly relies on weapons where the Juggernaut can rely entirely on melee without even using a weapon and still do extremely well on Platinum. The Krolord really does require your team to bend over backwards to make him effective rather than being able to jump in and play a PuG.
Hes 9 inches taller than the Juggernaut and 4 times thicker, so other than balance reasons, why can a banshee pick him up and not be able to also insta-gib a Juggernaut?
Modifié par Lolzorz11, 02 mars 2013 - 07:03 .
#25
Posté 02 mars 2013 - 07:00
munnellyladt wrote...
Canned Madness wrote...
Then he would be unstoppable.
One biotic hammer melee combo takes out a brute on gold and deals insane armour damage to the bosses.
Yes but if you invest in melee damage your sacrificing health and shields so it would be easier to die against groups of smaller enemies.
Which is why you don't pour everything into melee damage. His base melee damage is already off the charts.





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