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Isn't the krogan warlord just useless if he can get executed?


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#26
Mindlog

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munnellyladt wrote...

The result may be different in the game:

Banshee,reegar blast,wait,try to hammer,get grabbed.
Phantom,find big group of them,goes to hammer,gets shot and sliced into pieces.....also grabbing may occur...
Brute,Your right.
Atlas,reegar,hammer,try to step back,get grabbed.

In my experience of playing with this guy(and I do use the reegar with him sometimes)
This is the result.

I guess, your results may vary.

I've been sync-killed twice.
The first time by a Brute when I thought the Krogan was sync-immune.
The second time by a Phantom when I pushed too hard to revive a teammate.

The primary reason I don't play as him is that his damage output isn't all that great.

Modifié par Mindlog, 02 mars 2013 - 07:06 .


#27
doozerdude

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Good gawd L2P

#28
burr beer

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I do think that he's severely disadvantaged on some maps and a lot of hack objectives and basically any match with Collectors because of his size. His regenerating health also isn't the epitome of tankiness, and if you're not taking advantage of soft cover you can still get dropped rather quickly.

Play it safe, and he turns out to be a very fun and helpful class. You can only engage banshees by running away/shooting them until they stop engaging and throw a warp at you, in which case you run in and hammer them to death. Same with the Atlas, you have to engage when he starts his missile animation, otherwise you won't have enough time to back off from his melee and he will grab you almost consistently. I am not having phantom problems since I specced my hammer for 6a and it kills them in one heavy melee. No idea what to do against Praetorians though.

doozerdude wrote...

Good gawd L2P

Come on now, it's not the easiest class to learn to use.

Modifié par burr beer, 02 mars 2013 - 07:14 .


#29
RaptorSolutions

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burr beer wrote...

I do think that he's severely disadvantaged on some maps and a lot of hack objectives and basically any match with Collectors because of his size. His regenerating health also isn't the epitome of tankiness, and if you're not taking advantage of soft cover you can still get dropped rather quickly.

Play it safe, and he turns out to be a very fun and helpful class. You can only engage banshees by running away/shooting them until they stop engaging and throw a warp at you, in which case you run in and hammer them to death. Same with the Atlas, you have to engage when he starts his missile animation, otherwise you won't have enough time to back off from his melee and he will grab you almost consistently. I am not having phantom problems since I specced my hammer for 6a and it kills them in one heavy melee. No idea what to do against Praetorians though.


Its not just his regenerating health. Its that stacked with rage DR, with tech armor DR and with heavy melee DR.

#30
burr beer

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RaptorSolutions wrote...

burr beer wrote...

I do think that he's severely disadvantaged on some maps and a lot of hack objectives and basically any match with Collectors because of his size. His regenerating health also isn't the epitome of tankiness, and if you're not taking advantage of soft cover you can still get dropped rather quickly.

Play it safe, and he turns out to be a very fun and helpful class. You can only engage banshees by running away/shooting them until they stop engaging and throw a warp at you, in which case you run in and hammer them to death. Same with the Atlas, you have to engage when he starts his missile animation, otherwise you won't have enough time to back off from his melee and he will grab you almost consistently. I am not having phantom problems since I specced my hammer for 6a and it kills them in one heavy melee. No idea what to do against Praetorians though.


Its not just his regenerating health. Its that stacked with rage DR, with tech armor DR and with heavy melee DR.

Yeah, but someone who isn't great with the class (like me) can still get dropped easily if I'm not paying attention ^_^

Do you know how much DR the heavy melee animations have?

Modifié par burr beer, 02 mars 2013 - 07:16 .


#31
Skullheart

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If you are getting insta killed a lot then you are doing it wrong. Bjorn isn't proud of you.

#32
megawug

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Skullheart wrote...

If you are getting insta killed a lot then you are doing it wrong. Bjorn isn't proud of you.


Agreed.  Bjorn would be disappointed.
B)

#33
N7Dropout1

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People who say this class is great are delusional. Let's look at this class for higher difficulties:

-Every time you use your melee you need to be 100% sure you won't get sync-killed. While this is the same as a vanguard, vanguards instantly move in on their target, not giving it time to melee. If you go into a brute or phantom with a melee and it lives, you're basically dead because they always melee you back during the time you're hammering them. They're primed and ready to kill you.

-His health regen and DR requires Rage to be up, which requires you to be meleeing things to death and putting yourself in a risky situation for sync-kills especially on Platinum. Again, health regen and DR do nothing to stop sync-kills, so you're basically saying you make this guy extremely resilient against mooks and that's about it. If Rage runs out while tanking a boss, you'll die.

-People who say "use your gun" are missing the point. Everything about the warlord screams melee. If you are forced to turn a character like this into a weapons platform to make it halfway useful then it sucks and needs fixing.

-Can't take cover on hacks, making him a sitting duck vs Atlas, Phantoms, Praetorians, Ravagers and Scions. If you get a bad hack in the open he needs to stay out or he's dead. Also, if you're running to a hack zone you aren't killing things with melee and MA/Rage will fall off.

-If your teammates are good players, which they are hopefully are on Platinum, they're killing things too. Despite his obvious shortcomings vs sync-kills, he relies on keeping Rage up to tank damage while he gets shot. Oddly, if your teammates suck and do worse, you do better and survive longer. Stupid design once again. I had games where I struggled with Rage as a teammate was blowing apart mooks I was going after. Now the vorcha has the same problem in a way, but he can quickly take cover and dodge(very quickly too)

Drawbacks far outweigh his usefulness compared to other classes. Beyond Geth/Gold, you're better off picking another kit and not being frustrated. Kroguard is more survivable and the KroSol/KroSent do far more and less risky damage.

Modifié par N7Dropout1, 02 mars 2013 - 07:34 .


#34
RoundedPlanet88

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N7Dropout1 wrote...

People who say this class is great are delusional. Let's look at this class for higher difficulties:

-Every time you use your melee you need to be 100% sure you won't get sync-killed. While this is the same as a vanguard, vanguards instantly move in on their target, not giving it time to melee. If you go into a brute or phantom with a melee and it lives, you're basically dead because they always melee you back during the time you're hammering them. They're primed and ready to kill you.

-His health regen and DR requires Rage to be up, which requires you to be meleeing things to death and putting yourself in a risky situation for sync-kills especially on Platinum. Again, health regen and DR do nothing to stop sync-kills, so you're basically saying you make this guy extremely resilient against mooks and that's about it. If Rage runs out while tanking a boss, you'll die.

-People who say "use your gun" are missing the point. Everything about the warlord screams melee. If you are forced to turn a character like this into a weapons platform to make it halfway useful then it sucks and needs fixing.

-Can't take cover on hacks, making him a sitting duck vs Atlas, Phantoms, Praetorians, Ravagers and Scions. If you get a bad hack in the open he needs to stay out or he's dead. Also, if you're running to a hack zone you aren't killing things with melee and MA/Rage will fall off.

-If your teammates are good players, which they are hopefully are on Platinum, they're killing things too. Despite his obvious shortcomings vs sync-kills, he relies on keeping Rage up to tank damage while he gets shot. Oddly, if your teammates suck and do worse, you do better and survive longer. Stupid design once again. I had games where I struggled with Rage as a teammate was blowing apart mooks I was going after. Now the vorcha has the same problem in a way, but he can quickly take cover and dodge(very quickly too)

Drawbacks far outweigh his usefulness compared to other classes. Beyond Geth/Gold, you're better off picking another kit and not being frustrated.


He`s perfectly playable against Cerberus gold or platinum, and roflstomps reapers, and even to some degree collectors gold/platinum. All you need to do is learn the sync kill patterns, which quite frankly would be good to know regardless of which class you play.

#35
tonnactus

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All attacks are melee based. Slow and clumsy. Even Brutes can jump other low cover while he cannot.Cant take cover which is just great when the hold position objective comes up...

His pitifull low health regen doesnt compensate this. I would choose the Krogan Vanguard other this kit any day of the week. Fun, but not exactly effective on higher difficulties against any other enemy then Geth. No sync kill immunity just means he is a gimped soldier against enemies that are actually dangerous.

#36
tonnactus

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N7Dropout1 wrote...


Drawbacks far outweigh his usefulness compared to other classes. Beyond Geth/Gold, you're better off picking another kit and not being frustrated. Kroguard is more survivable and the KroSol/KroSent do far more and less risky damage.


Exactly. Everything he does the Krogan Vanguard does better.
He should get instantkill immunity too.

Modifié par tonnactus, 02 mars 2013 - 08:27 .


#37
78stonewobble

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blaaaaaaaaaarg wrote...

He would be pretty much unstoppable in that case. Then again, so's the Juggernaut. But I see your point; he's not too good on plat, that's for sure.

What really bothers me is that the Juggernaut and Warlord are huge, but can't step over cover...


That last bit can be annoying at times. :(



@OP: I've been playing a lot of juggernaut the last few days and you should really team up with one. By far the best results I've seen with Krogan Warlords have been those "kill stealing" around me. :)

#38
doozerdude

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N7Dropout1 wrote...

People who say this class is great are delusional. Let's look at this class for higher difficulties:

*snip*


Clearly melee classes are not for you.

This kit is outrageously powerful and useful on gold+, if anything he is the ONLY melee based kit viable for gold+

#39
AppealToReason

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Tokenusername wrote...

A4RiZ0812 wrote...

If you see a banshee . . run! If you see a phantom . . run! If you see a brute . . shoot it & If you see an atlas . . walk calmly away.

Yep he sucks, don't see the point of him being so big when he could have just been regular size?
The mini hammer would look sort of silly I suppose.

His size and inability to take cover is to balance the fact he can regenerate health. It makes him much eaiser to see. It's an intended disadvantge to playing the character.


What about his inability to hop over small cover?:pinched:

Thats the one that really gets me. 

#40
N7Dropout1

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tonnactus wrote...

N7Dropout1 wrote...


Drawbacks far outweigh his usefulness compared to other classes. Beyond Geth/Gold, you're better off picking another kit and not being frustrated. Kroguard is more survivable and the KroSol/KroSent do far more and less risky damage.


Exactly. Everything he does the Krogan Vanguard does better.


IMO he does a good bit more damage than the Kroguard, but the Kroguard's survivabilty makes him better. KroGuard can tank a boss on a ramp and not have to worry about losing Rage and dying thanks to his BC.

Ask yourself why you would play a KroLord over a weapons platform class or a tech/biotic/fire/cryo combo class that normally has CC and decent damage? The reasons disappear and you're left with novelty.

#41
jonluke93

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Now I'm not saying you should use stairs, but you should use stairs.

#42
N7Dropout1

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doozerdude wrote...

N7Dropout1 wrote...

People who say this class is great are delusional. Let's look at this class for higher difficulties:

*snip*


Clearly melee classes are not for you.

This kit is outrageously powerful and useful on gold+, if anything he is the ONLY melee based kit viable for gold+


Love how you spew this with nothing to back it up.

And whoopty-friggin-doo if he's the best melee class on gold or platinum. That still makes him worse than any power/weapon class.

Modifié par N7Dropout1, 02 mars 2013 - 08:37 .


#43
ktong747

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Every Warlord I've played with in Gold and above got sync killed like every Wave since sync killers show up.

#44
Mindlog

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Many Warlords are pretty awful. At least we don't have to pick them up.
I've picked up dozens of awful EDIs.
I rarely have to pick up an awful Juggernaut so at least they have that going for them.

#45
metaempiricist

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stick by the stairs or go for geth, or you could be more careful around synch-killers...

#46
FlowCytometry

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Air Quotes wrote...

Mindlog wrote...

Banshee - reegar blast, wait, hammer.
Phantom - find her sisters, hammer
Brute - reegar blast, hammer
Atlas - reegar blast, hammer, step back, hammer

It's not that hard.

 

Reegar on a Warlord? :pinched: Graal or bust. 


yup; that or claymore

Anyways, its a new kit, people just gotta learn to hit and run, what the tell-tale signs are for SKs, and when to kite- just like vangaurds had to learn not to charge back when MP launched. They think 'Korgan Warlord' and 'I should be able to stand and hammer wherever I want MRAAAAARW!' When that is def not the case. Would you BC a charged banshee or grounded preatorian as a Krogard? Then you prob also shouldn't try hammering them as a Krolord.

His hammer bash has a bit of a delay before you can chain it again anyways- standing there trying to do a 2nd on a SK capable unit is prob what kills get many Korlords. You can be grabbed even if the unit isn't facing you and def casue the hammer isn't always a garanteed hit or stagger (tracking and target caps ftl).

Modifié par FlowCytometry, 02 mars 2013 - 08:48 .


#47
Scalabrine

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I'd suggest some resistance to executions but not full on invulnerability.

Right now he's not a viable character for plat. I've seen extremely skilled players (BtoB) getting picked up once or twice in a match. Too big of a gamble...

#48
Amusingthree93

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taomang wrote...

I wish he can't be sync killed, but i guess then he would really be overpowered.

He already is almost overpowered.

#49
DAO MAdhatter

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 Not even a little. What you have to do is keep an eye on your surrounding & keep light in your feet, bosses can't exacute what they can't catch.

#50
PinkiePipes

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Nope he's great , i agree with the L2P comment
I also agree he should have synch kill immunity , but unless you are playing him like a maniac and just charging at everything regardless, its not that hard to not get synch killed unless your solo/last one standing. Honestly , things like Phantoms you canget behind something while they Pew Pew then acolyte thier shields off, then they die in one hammer. Brutes you can wait till they charge you, run to the side, then smack em in the back. Atlas again, Acolyte thier shields off, then wait for them to fire the missiles charge in, back off. Praetorians , well there is no safe way to melee a Praetorian i'll give you that.

You should be meleeing boss units that ARENT concentrating on YOU. Yes you gun damage will be crap unless you spec for it , but so what if your a melee based class resorting to using a gun? Its better than being a melee class resorting to wait for your team-mates to finish the round because you assumed you could 1 shot that boss because RAAAWWRRR. He can run , he can outrun every enemy class while sprinting, every map has walls or corners you can get behind to regen health, and if your group is smart, you can adjust the wave budget for more mooks than bosses so he can keep his Rage up. Yeesh

Now im not saying he doesnt have his downfalls, but all the synch kill crying is ridiculous, there are so many ways to avoid it , it just seems people just want to smash everything with a hammer and expect it to explode. Play him tactically, i know thats hard for a Krogan