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Isn't the krogan warlord just useless if he can get executed?


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#51
MetalDeggial

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People who claim he would be unstoppable if he was impossible to sync-kill are insane and stupid. This guy is flimsy as heck, especially if you opt for a full melee build. I can't use him for crap without taking both health regen speed evos, full DR on Tech Armor and Cyclonics. He drops so fast it's not even funny. And then he can't melee anything with competent teammates, as they'll kill enemies before you get close to them.

He's sucks pretty badly. Sync-kill immunity is what I would call true balance for a character that is about meleeing things and hardly gets to do so when everyone shoots your targets, effectively preventing you from becoming enraged.

Modifié par MetalDeggial, 02 mars 2013 - 08:57 .


#52
vkt62

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How do you do a biotic explosion or tech explosion with him since he only has one biotic or tech power?

#53
INFINITY650

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RUN TO THE HILLS!

#54
AlienSpaceBats

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I guess the term is 'high-risk, high-reward" with this character. Making good use of him tends to require careful timing and weapon selection.

I saw one get downed by a lone Cannibal on bronze earlier, it was kind of sad.

#55
MissAmanda

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L2P

Krogan has more than just hammer. Krogan has headbutt, backhand, and claymore... use them. Profit.

#56
Curzyfish

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MetalDeggial wrote...

People who claim he would be unstoppable if he was impossible to sync-kill are insane and stupid. This guy is flimsy as heck, especially if you opt for a full melee build. I can't use him for crap without taking both health regen speed evos, full DR on Tech Armor and Cyclonics. He drops so fast it's not even funny. And then he can't melee anything with competent teammates, as they'll kill enemies before you get close to them.

He's sucks pretty badly. Sync-kill immunity is what I would call true balance for a character that is about meleeing things and hardly gets to do so when everyone shoots your targets, effectively preventing you from becoming enraged.



Sync kill immunity doesn't help you get shot less, and he doesn't need it anyways.

#57
st0icr4ven

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i just think the warlord is slow, don't hate the thing.......he's just slow

#58
RaptorSolutions

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burr beer wrote...

RaptorSolutions wrote...

burr beer wrote...

I do think that he's severely disadvantaged on some maps and a lot of hack objectives and basically any match with Collectors because of his size. His regenerating health also isn't the epitome of tankiness, and if you're not taking advantage of soft cover you can still get dropped rather quickly.

Play it safe, and he turns out to be a very fun and helpful class. You can only engage banshees by running away/shooting them until they stop engaging and throw a warp at you, in which case you run in and hammer them to death. Same with the Atlas, you have to engage when he starts his missile animation, otherwise you won't have enough time to back off from his melee and he will grab you almost consistently. I am not having phantom problems since I specced my hammer for 6a and it kills them in one heavy melee. No idea what to do against Praetorians though.


Its not just his regenerating health. Its that stacked with rage DR, with tech armor DR and with heavy melee DR.

Yeah, but someone who isn't great with the class (like me) can still get dropped easily if I'm not paying attention ^_^

Do you know how much DR the heavy melee animations have?


Huh, suprised no one answered yet. Tbh I don't know either, I just know they have DR. Besides, you should be always in the thick of things anyway. At that moment situational awarness pretty much amounts to see sync-killers, run and take stock before going back in. Or just take stock instantly w/e. Although crabs are still nasty. 

#59
aruguren

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Maybe you don't know but Banshee won't grab you if she is in cast mode. You can take her out of your list and hammer the sh*t out of her.

Modifié par aruguren, 02 mars 2013 - 09:50 .


#60
MetalDeggial

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Curzyfish wrote...

MetalDeggial wrote...

People who claim he would be unstoppable if he was impossible to sync-kill are insane and stupid. This guy is flimsy as heck, especially if you opt for a full melee build. I can't use him for crap without taking both health regen speed evos, full DR on Tech Armor and Cyclonics. He drops so fast it's not even funny. And then he can't melee anything with competent teammates, as they'll kill enemies before you get close to them.

He's sucks pretty badly. Sync-kill immunity is what I would call true balance for a character that is about meleeing things and hardly gets to do so when everyone shoots your targets, effectively preventing you from becoming enraged.



Sync kill immunity doesn't help you get shot less, and he doesn't need it anyways.


:lol:

#61
GroverA125

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Clearly not.

The trick is to stop thinking like an ice-brain mammoth and realise that insta-kill troops will kill you, and that you're an idiot for moving into melee with them.

You have a team for a reason, just like the Juggernaut has a team for a reason: to kill everything he's tanking against. In the Warlords case, the team is there to protect him from insta-kill troops, but because you're all so stupid, what the team is there for nowadays is to laugh at you when you walk into a banshee or a phantom and whine about how you died by a "cheap shot", despite you doing nothing but the equivalent.

Modifié par GroverA125, 02 mars 2013 - 09:55 .


#62
ASmoothCriminalx

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Don't you know that once a Banshee is put into her second phase she can't grab you? So, don't melee her until you (or teammates) have done enough damage for your hammer damage to push her into phase 2.

Can't Phantoms be one shot? If not, weaken them, make sure she isn't flipping (or in bubble mode) and smash her into the ground.

Atlas melees? Back up and wait to strike again once he loads up a rocket.

You should be able to clear out the way once a scion begins its 3 hit melee.

Damage the Brute enough for you to take it out with a Hammer strike. The Warlord does so much damage and is so tanky that he has to be vulnerable to something.

Modifié par ASmoothCriminalx, 02 mars 2013 - 09:59 .


#63
cgtrfghj7

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Really all you need is great situational awareness and knowledge of the sync-kill patterns.
And a 'good' gun. 

If you see a fully guarded Praetorian or Banshee, start walking backwards while shooting your gun (I use a Claymore); be cautious of Banshees though as their teleports are faster than the Warlord's backwards walking speed. Take advantage of inclined surfaces; Banshees CANNOT grab if the player is on a incline relative to the Banshee. 

NEVER melee a Praetorian unless it only has a few bars of armor left and you have either the Rage melee bonus and/or one of the hammer bonuses on. For Atlases and Scions, just make sure you widen the gap between you and the enemy whenever you see them perform a melee attack (their melee attack is a prerequisite for them to perform their sync-kills).

Once you take down a Banshee's barriers and she starts throwing warp balls, melee to heart's content; she CANNOT grab you in this state. Phantoms are relatively easy as one Biotic Hammer strike will either strip her barriers making her go defensive or kill her outright.

Gold is quite the cakewalk with this guy. This guy can still hold his own on Plat even without a Volus or Juggernaut on the team. 

Modifié par cgtrfghj7, 02 mars 2013 - 10:10 .


#64
Silvair

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 I have built mine to pure pure melee damage.  He still decimates on gold, and even the BASE regeneration keeps him alive just fine, because he can kill the mobs faster than they can kill him.

#65
holdenagincourt

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If you're getting executed a lot, stand on a ramp. Or let your teammates take out Praetorians/Banshees/Atlases. Or take a level X ultra-rare weapon with Incendiary Ammo IV and max out weapon damage in the passive (going for the typical BSN advice here).

Sometimes it seems people can't suffer any character having weaknesses.

#66
Drunkencelt

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Useless melee character see talon

Amazing melee character see Warlord.

#67
tonnactus

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holdenagincourt wrote...


Sometimes it seems people can't suffer any character having weaknesses.


Or they want characters actually fullfilling their role. All his attacks are close range melee and no one wants to play a melee character just for killing mooks.

#68
stinekandts

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No, it's not stupid. It's called balance. What would be the point of playing any other kit if all the other kits had all of this kits' powers?
My last statement made about as much sense as your argument.

#69
BeardyMcGoo

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It amazes me how many people don't know how to play melee characters.

Modifié par BeardyMcGoo, 02 mars 2013 - 10:44 .


#70
The Mysterious Stranger

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Still think the idea that he only get downed by sync-kills is good. That would make it less a pain getting synced, as you at least don't have to wait the whole darn round to finish. That's if some one revive you, else you have to use medi-gel or bleed out.

#71
Skullheart

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The Mysterious Stranger wrote...

Still think the idea that he only get downed by sync-kills is good..


The geth consensus would like you to check your neural processor unit.

#72
Homey C-Dawg

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If they gave him sync kill immunity they would need to remove his ability to run. That would be bad.

edit: Be happy that at least husks can't grab him.

Modifié par Homey C-Dawg, 02 mars 2013 - 10:53 .


#73
riceadam1923

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Should be allowed to medigel after sync kill.

#74
robarcool

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Considering that the OP has played only one match with Krolord so far, he is a newbie for this class and needs to learn a bit about the playstyle.

#75
Awesome Tree

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As only two people have said in this thread (I think), ramps. Can't get synckilled on ramps.