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Isn't the krogan warlord just useless if he can get executed?


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#76
teamamerica2

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he would be completely and utterly unstoppable, its kind of a flawed concept from the beginning. theres no compromise answer with him, u either turn him into god, or keep him as anti geth

#77
oO Stryfe Oo

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BeardyMcGoo wrote...

It amazes me how many people don't know how to play melee characters.


QFT.


robarcool wrote...

Considering that the OP has played only one match with Krolord so far, he is a newbie for this class and needs to learn a bit about the playstyle.


Unbelievable. OP created this after playing one match with him. L2P.

#78
Mendelevosa

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The only boss enemy the Warlord sucks against is the Praetorian, as that enemy can sync kill at any time, making melee highly dangerous 24/7. Against every other sync kill enemy, the Warlord will do fine if controlled properly. Attack Banshees while their biotic energies have depleted, kill Phantoms with one hit before they attempt a stab, avoid Atli for a few seconds after a ground punch, step away from Brutes when their eyes glow red, ect.

While I would no support full-blown sync kill immunity, I would be fine with the Warlord being able to medigel after an insta-kill attack.

#79
holdenagincourt

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tonnactus wrote...

holdenagincourt wrote...


Sometimes it seems people can't suffer any character having weaknesses.


Or they want characters actually fullfilling their role. All his attacks are close range melee and no one wants to play a melee character just for killing mooks.


I hear he can carry a gun into combat. Even two. I hear such things are useful when certain enemies are in their sync phase.

Enemy sync behavior is predictable and openly signaled. Only Banshee teleport through walls > immediate sync kill and Praetorian staggerlock melee > PC stagger into sync range > sync kill is cheap, but every character suffers from this.

The only way he can die is from being synced. He should, as surprising as this may sound, be able to die.

#80
JimmyBazooka

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Sometimes he's actually really useless. When you hit with a hammer point-blank multiple enemies with an electrical hammer and NO ONE takes damage. You hit again - nothing. At this point you're almost dead. You try last hit - you damage one enemy and immediately die. Quality networking from Bioware.

Modifié par JimmyBazooka, 02 mars 2013 - 11:19 .


#81
BACON4BREAKFAST

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If you've played any melee builds you should know you can't melee everything unless you are playing against Geth, then give 'em hell. You should have a shotgun that does decent damage against bosses and not be afraid to use it.

Yes I know everyone loves KroHammering everything but even though you feel invincible you really aren't. This kit is very good the way it is and people should l2melee
:P
I have gotten synced more with this character yes, but I find it hard to restrain myself sometimes. A good Krogan is an alive Krogan

#82
ufc345

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Mindlog wrote...

Banshee - reegar blast, wait, hammer.
Phantom - find her sisters, hammer
Brute - reegar blast, hammer
Atlas - reegar blast, hammer, step back, hammer

It's not that hard.

And when you have a jug in the mix. Nothing But Hammers

#83
tonnactus

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holdenagincourt wrote...


The only way he can die is from being synced. He should, as surprising as this may sound, be able to die.

He can and will , like the Juggernaut, go down even without beeing instantkilled. This mechanic is dumb to begin with anyway and especially in this case.

I can only repeat: No one wants to play a melee class to only kill mooks.If i need my weapons against enemies like Phantoms, i can just take an class that actually can deal decent weapon damage.

Modifié par tonnactus, 02 mars 2013 - 11:31 .


#84
Mendelevosa

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holdenagincourt wrote...
Enemy sync behavior is predictable and openly signaled. 


Expect for Praetorians. Praetorians are always ready to sync kill. Those dammed crabs:pinched:

Modifié par Mendelevosa, 02 mars 2013 - 11:29 .


#85
Xaijin

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Canned Madness wrote...

Then he would be unstoppable.

One biotic hammer melee combo takes out a brute on gold and deals insane armour damage to the bosses.


Umm no.

You must be playing on silver.

On platinum he either needs standard mobility options, minus taking cover or he needs to be immune to sync kills, period. Having to run around every piece of obstacle and having a magnet melee that gets you continually stab killed is called Bad Character Design, and it's something you want to avoid having in your games.

Modifié par Xaijin, 02 mars 2013 - 11:35 .


#86
DiebytheSword

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Consider bringing hammertime to an uneven floor and profiting. Then you can club the Banshees all day long as long as you keep one eye on your health.

#87
holdenagincourt

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tonnactus wrote...

holdenagincourt wrote...


The only way he can die is from being synced. He should, as surprising as this may sound, be able to die.

He can and will , like the Juggernaut, go down even without beeing instantkilled. This mechanic is dumb to begin with anyway and especially in this case.

I can only repeat: No one wants to play a melee class to only kill mooks.If i need my weapons against enemies like Phantoms, i can just take an class that actually can deal decent weapon damage.


He one-shots Gold Phantoms with Biotic Hammer. That's one of the sync kill units you actually don't need your weapon to deal with.

Praetorians are really the only systematic problem for this character.

#88
thepringle

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Yup. With low mobility, no ability to take cover, and all of his powers revolving around his use of hammer, the fact that he can be sync-killed nullifies his entire purpose.

#89
xtorma

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only if you are bad op.

#90
Jahnfo

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Not really. You really shouldn't be trying to melee a Banshee if she is targeting you. Melee more strategically...like when she's doing the Biotic Warp Explosion thing, is distracted by another player, or use the explosive damage of Biotic or Tech power to your advantage and stay -just- out of melee range.

When it comes to the sych-kill capable enemies, hit and run tactics are more advisable. Phantoms can be an exception to that rule.

#91
LuckyBullet95

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munnelly, the Krogan is fine in terms of health and shields, he's got tonnes more than most melee classes (Paladin, Valkyire, Geth) and has alot of damage reduction (50% damage reduction from Tech Armour, 20% from Rage, even more from the Melees themselves). You will take very little damage during the Heavy Melee itself (similar to the Batarian, though not as much DR). You wil l also be regenerating quite alot of Health over time. If you are still bothered about having 1500 shields with a full Melee Spec coupled with 70% (technically more like 50% due to the mechanics behind DR) near constant DR (more during Melee). Then you can easily spec into Rank 4a giving an extra 20% boost to bring your Shields up to 1750 and/or use Juggernaut Shield and/or use a Cyclonic Modulator. Without speccing into Health and Shields on Rank 4 or 6 of Rage you can amass 3625 Shields /w impressive amounts of Damage Reduction.

As far as sync kills go - it's hard to get synced in this game unless you are caught off-guard (likely frmo behind) by a Banshee or Praetorian. Sure the rest can sync you but the ATLAS, Scion, Phantom and Praetorian all require melee to prime them for Sync Kills and leave that state once they fire a weapon or enter a different fight mode (Phantom will cloak and hide if Barriers are low, Praetorian will fly or use Laser Beams etc., Brute's are primed by their roar, they can only sync kill you between the end of the roar and until their eyes stop being red. Banshees will only attempt sync-kill while they are teleporting. They are de-primed after they warp.

What I'm saying is that most snyc-kills are easy to avoid unless you are unlucky, scew-up or are ca8gyt ofhy spr8s Jelee -is incredibly possibe spec into f.

#92
Eckswhyzed

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holdenagincourt wrote...

tonnactus wrote...

holdenagincourt wrote...


The only way he can die is from being synced. He should, as surprising as this may sound, be able to die.

He can and will , like the Juggernaut, go down even without beeing instantkilled. This mechanic is dumb to begin with anyway and especially in this case.

I can only repeat: No one wants to play a melee class to only kill mooks.If i need my weapons against enemies like Phantoms, i can just take an class that actually can deal decent weapon damage.


He one-shots Gold Phantoms with Biotic Hammer. That's one of the sync kill units you actually don't need your weapon to deal with.

Praetorians are really the only systematic problem for this character.


Phantoms: 1hko. Be smart when approaching and you will not get synced
Atlases: Hit and run - hammer them once and then turn and sprint out of sync range
Brutes: 2hko. Again, a smart approach means you will get the first hit in. Quickly follow with the second hit, which will give you stagger resistance and DR so you won't get damaged by their swipes and you will kill them.
Banshees: Very easy - as soon as they drop out of sync mode, hammer away.
Scions: Handle the same as brutes
Possessed Scions: If they're weakened, go for the 2hko otherwise handle like atlases - one hit and run
Praetorians: Run away. Only hammer if you can deal the finishing blow or they're sync-killing someone else.

All the above was done on Gold runs with no equipment. The only times I've been downed from non-bosses was multiple Cerberus turrets. You'll want to avoid scion/ravager groups and the combination of boss melee stagger + mook groups. Using a cyclonic 3/4 should make you near invulnerable, but I haven't bothered yet.

#93
holdenagincourt

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Eckswhyzed wrote...

The only times I've been downed from non-bosses was multiple Cerberus turrets.


And even then, mostly because the combination of White Hazard graphical effect stacked with Rage graphical effect made the Turrets nigh invisible :P

#94
Eckswhyzed

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holdenagincourt wrote...

Eckswhyzed wrote...

The only times I've been downed from non-bosses was multiple Cerberus turrets.


And even then, mostly because the combination of White Hazard graphical effect stacked with Rage graphical effect made the Turrets nigh invisible :P


Once my eyes stopped bleeding, I didn't have too much trouble the rest of the match.

If I can avoid most sync kills on 300 ms latency, it shouldn't be too hard on a decent connection/hosting....

#95
Xaijin

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Eckswhyzed wrote...

holdenagincourt wrote...

tonnactus wrote...

holdenagincourt wrote...


The only way he can die is from being synced. He should, as surprising as this may sound, be able to die.

He can and will , like the Juggernaut, go down even without beeing instantkilled. This mechanic is dumb to begin with anyway and especially in this case.

I can only repeat: No one wants to play a melee class to only kill mooks.If i need my weapons against enemies like Phantoms, i can just take an class that actually can deal decent weapon damage.


He one-shots Gold Phantoms with Biotic Hammer. That's one of the sync kill units you actually don't need your weapon to deal with.

Praetorians are really the only systematic problem for this character.


Phantoms: 1hko. Be smart when approaching and you will not get synced
Atlases: Hit and run - hammer them once and then turn and sprint out of sync range
Brutes: 2hko. Again, a smart approach means you will get the first hit in. Quickly follow with the second hit, which will give you stagger resistance and DR so you won't get damaged by their swipes and you will kill them.
Banshees: Very easy - as soon as they drop out of sync mode, hammer away.
Scions: Handle the same as brutes
Possessed Scions: If they're weakened, go for the 2hko otherwise handle like atlases - one hit and run
Praetorians: Run away. Only hammer if you can deal the finishing blow or they're sync-killing someone else.

All the above was done on Gold runs with no equipment. The only times I've been downed from non-bosses was multiple Cerberus turrets. You'll want to avoid scion/ravager groups and the combination of boss melee stagger + mook groups. Using a cyclonic 3/4 should make you near invulnerable, but I haven't bothered yet.


It's cool that you think no one has ever tried any of that before, but the point his mobility to effectiveness rating is on the latter two difficulties is crap. The KV is much much better choice and he does a **** ton less damage.

It has jack **** to do with knowledge or area control and everything to do with inherent character capabilities at all levels of difficulty.

The warlord should have mobility control or sync immunity.

#96
Chealec

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Strange thing is, I still do better with my melee specced Krentinel - way more versatile (especially with 4 Lift Grenades)... but that Hammer on the KroLord is fun as hell - too much fun in fact, if I get killed it's generally because I'm getting carried away hammering things. Not really a fault of the class though... more me just getting too MRRRRAAAAAAAWWWWW :)

#97
Andy578

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hes great if you have a decent juggy but sadly most are fails

#98
PaperAlien

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It might have helped if he'd be able to medigel after synckills. In fact, that's how synckills should have been for everyone. Knocking a player out for the rest of the round with one attack that is often unpredictable is a stupid concept in the first place. And it wouldn't be overpowered an any way, because bad players who generally play more wrecklessly will still end up dying more than cautious players, and find their medigel reserve running out early.

Modifié par PaperAlien, 03 mars 2013 - 01:05 .


#99
Schneidend

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This is why you do not spam Biotic Hammer like a jackass on sync-kill enemies. Sync kills help separate good Warlords from bad ones.

#100
skergx120

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I got a ****in idea

You could make his melee twice as fast (I dood just swings it twice to show off) -- This will give you a bigger window to get out or you can make his backwalk faster or just a straight out back step (Kinda like geth)