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Isn't the krogan warlord just useless if he can get executed?


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#101
Asebstos

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Only enemy I find problematic is the Praetorian, because its always in lightning fast melee/grab mode. Everything else can be dealt with easily.

#102
Bolo Xia

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just need to know how much your hammer takes off each boss, the use it as a finisher.

iirc, on a gold atlas if it was missing 2 to 3 bars of armor it only took me one hammer combo with bitioc charge up and maybe 1 heavy hit to finish it.

versus geth, its just down right funny beating 2 primes to death in 10 to 20 secs or so.

preatorians i actually find easier to melee than a banshee, bashee's have been able to grab me mid hammer combo, whereas praetorians cant stop the combo. so if i get their armor down a few bars or gold then thats a dead praetorian once i get in hammer reach.

basically, i see why people are saying "L2P" about this character, also you brought a gun right?.... well use the damn thing sometime.

add: btw i run full melee spec, only thing that really drops me on gold is scion and sometimes ravagers fire from across the map through a crack in the wall.

Modifié par Bolo Xia, 03 mars 2013 - 01:22 .


#103
Rolenka

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It does seem to break up the gameplay when you go around going "Krogan smash!" until a boss shows up, and you hide from a distance like a Salarian.

Maybe if sync kill only incapacitated or something? We'll never see another patch though, so the world will never know.

#104
Shaksie

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In my opinion executions were a horrible idea.

#105
Taritu

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Just carried a 4 man group on Gold, got double the next player (considering one of them was an AIU, the incompetence was stunning.) Cerberus. Got sync killed by a phantom on Wave 11 because I got stupid.

Learn the sync kill patterns, be willing to run, back up or shoot.

the character is mid-tier. It's not OP, and it has weaknesses, and it's not the character I'd choose to carry a group, but other than the Kroguard or the Shadow it's probably the best melee character in the game.

And it's fun!

#106
Schneidend

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Taritu wrote...

Just carried a 4 man group on Gold, got double the next player (considering one of them was an AIU, the incompetence was stunning.) Cerberus. Got sync killed by a phantom on Wave 11 because I got stupid.

Learn the sync kill patterns, be willing to run, back up or shoot.

the character is mid-tier. It's not OP, and it has weaknesses, and it's not the character I'd choose to carry a group, but other than the Kroguard or the Shadow it's probably the best melee character in the game.

And it's fun!


The problem is that sync kill patterns are not consistent, extremely dependent on latency, and just overall illogical. A Phantom can cut up a teammate and then sync-kill ME? Ridiculous.

#107
mrcanada

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Canned Madness wrote...

Then he would be unstoppable.

One biotic hammer melee combo takes out a brute on gold and deals insane armour damage to the bosses.


No he wouldn't be. He still goes down like every other Krogan and draws more fire than any character due to his size and having to be on the front lines. 

#108
Fioxnoa

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Krogan Warlord far from sucks. Hes one of the best melee kits in the game the phrase l2p is a definite must if you want to play him properly I bring down everything but bosses (Banshees, Brutes, Praetorions, Atlas, Scions, Primes) in one shot on plat all it takes is knowing how to play the char and knowing when and when not to go in.

#109
mrcanada

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Fioxnoa wrote...

Krogan Warlord far from sucks. Hes one of the best melee kits in the game the phrase l2p is a definite must if you want to play him properly I bring down everything but bosses (Banshees, Brutes, Praetorions, Atlas, Scions, Primes) in one shot on plat all it takes is knowing how to play the char and knowing when and when not to go in.


And when you can't go in, you're pretty useless. Shotgun blasts from afar are ok, but hardly suffice and do to the wonky targeting, you are apt to miss crucial melee strikes that your life depends on.

#110
Xeraphas

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One thing about the Warlord is he is only marginally better than the Battlemaster at melee and has regeneration. The battlemaster though has faster power recharge and distance powers and can do melee moves faster than the warlord and honestly more accurately.  He is more mobile too and has the capacity to regenerate his shields with charge which is akin to what the Geth Juggernaut has.

To some of the points of the previous posts, it does not make a lot of sense that he can be picked up when a juggernaut can not. He has to be nearly as heavy. In fact, it makes no sense to me why any unit can sync kill any krogan as easily and as quickly as they can. All krogans should at least give sync kill units a harder time to get one done against them. The warlord should be even harder to do this on. He nor the other krogans have to be sync kill immune but they should at least be harder to sync kill and probably take longer to do so. Like 2 sync kill moves from a phantom, and take twice as long to kill for a banshee while she uses two hands to pick one up if she can. Honestly, she should only be able to pick up regular krogans with two hands and the warlord she should probably be forced to sync kill him while he stands on the ground. And so on and so forth for all sync kill units against krogan and super krogan.

Modifié par Xeraphas, 03 mars 2013 - 03:02 .


#111
JaimasOfRaxis

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I'm damn good with that class, and even I'll say N7Dropout's right. You are basically forced to fight only in areas with acceptable risk. You make a great line-breaker, especially on the stairs, but your sheer durability doesn't avail you from multiple angles.

The inability to take cover is utterly crippling for this class. It's fun to play, but I'd hardly call it better than the Kroguard. Yes, the kroguard can't tear off most of a Banshee's health in one shot, but a Kroguard isn't completely F'd if it runs into trouble it can't bludgeon to death.

#112
Xaijin

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holdenagincourt wrote...

tonnactus wrote...

holdenagincourt wrote...


Sometimes it seems people can't suffer any character having weaknesses.


Or they want characters actually fullfilling their role. All his attacks are close range melee and no one wants to play a melee character just for killing mooks.


I hear he can carry a gun into combat. Even two. I hear such things are useful when certain enemies are in their sync phase.

Enemy sync behavior is predictable and openly signaled. Only Banshee teleport through walls > immediate sync kill and Praetorian staggerlock melee > PC stagger into sync range > sync kill is cheap, but every character suffers from this.

The only way he can die is from being synced. He should, as surprising as this may sound, be able to die.



umm no. Platinum collectors or cerberus will shred him seconds at full rage. Again the Warlord's scaling is not that great level to level.


The KV is a better Krogan vehicle, and that's not really up for debate. His spike damage does not in way shape or form outweigh his many many drawbacks, skill for skill; which is the enitre point to the argument to begin with. The rest of the argument stems around hollow crap like "i kans totally averngers a platinum".

Good for you. Meanwhile his imbalances are objectively off, not subjectively.

Modifié par Xaijin, 03 mars 2013 - 03:36 .


#113
NucularPikinic

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 What is this?

I don't even...

#114
Clayless

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Give him a Harrier.

Shoot things.

Curbstomp anything that gets close.

#115
Tatsumaki

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This is the same disease that plagued for a while when the Batarians were first released. Everyone wanted to Falcon Punch everything which resulted themselves either gunned down trying to get close or synch killed.

Just because 2 of your skills charge your hammer for heavy melee it doesn't mean you must melee all the things!.meme. Lets look at things in perspective. Just because you have the N7 Destroyer with Devastator mode doesn't mean you can stand out in the open and Tropic Thunder everything. You still need cover.

Edit: Tropic Thunder reference: www.youtube.com/watch

Modifié par Tatsumaki, 03 mars 2013 - 03:51 .


#116
Giantdeathrobot

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People who say he would be invincible if sync kill immune need a reality check, honestly. He still gets killed by anything at range, and in Platinum a lone turret will drop him from full in about 3 seconds even with Fitness. That's not factoring Preatorian laserz, Marauders/Captains, Scions/Ravagers, Primes, Banshee shots, all those things that are very dangerous to a class that can't get into cover and doesn't have the immense durability of the Juggernaut. Not to mention even beyond sync kills some melee bosses (Preatorians, Phantoms, Brutes) still hurt a lot in melee. Personally I would nerf his hammer damage a bit while giving sync kill immunity. Beng able to step over light cover would be cool but I guess that woud mean a patch we won't get.

Out of all the Krogans, the massive dude with a big hammer should not be the one to run like a sissie because more than one sync-killing monster are in an area at once.

Also, putting balance into the argument when Bioware just released a virtually unkillable kit (guess which one) is asisine. The Warlord will never, ever be as powerful as half the infiltrator kits unless you triple his damage or somesuch.

#117
mybudgee

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/\\ this

#118
solidprice

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Giantdeathrobot wrote...

People who say he would be invincible if sync kill immune need a reality check, honestly. He still gets killed by anything at range, and in Platinum a lone turret will drop him from full in about 3 seconds even with Fitness. That's not factoring Preatorian laserz, Marauders/Captains, Scions/Ravagers, Primes, Banshee shots, all those things that are very dangerous to a class that can't get into cover and doesn't have the immense durability of the Juggernaut. Not to mention even beyond sync kills some melee bosses (Preatorians, Phantoms, Brutes) still hurt a lot in melee. Personally I would nerf his hammer damage a bit while giving sync kill immunity. Beng able to step over light cover would be cool but I guess that woud mean a patch we won't get.

Out of all the Krogans, the massive dude with a big hammer should not be the one to run like a sissie because more than one sync-killing monster are in an area at once.

Also, putting balance into the argument when Bioware just released a virtually unkillable kit (guess which one) is asisine. The Warlord will never, ever be as powerful as half the infiltrator kits unless you triple his damage or somesuch.


this

 90% of most issues with him(most melee kits) is doing this:
Posted Image

#119
The Sir Tendeth

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It would seem that having Sync-Kills become a stagger if in rage mode would be sufficient.

#120
Andy578

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The Sir Tendeth wrote...

It would seem that having Sync-Kills become a stagger if in rage mode would be sufficient.


great idea, BW make it happen

#121
N7 Banshee Bait

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jonluke93 wrote...

Now I'm not saying you should use stairs, but you should use stairs.


This right here^.  They can't grab you on stairs or ramps. So fight them on stairs & ramps. That' how I deal with Banshees & Phantoms.  Simple solution.

#122
DEATHSCOPE

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Haha. ITT: butthurt warlords. Get on the juggy's level mane

#123
Sojiro888

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munnellyladt wrote...

Isn't the krogan warlord just useless if he can get executed?

No.

munnellyladt wrote...

I mean if he is a melee character whos primary fuction is to beat the crap out of everything with a hammer,isn't it stupid that if you try to hit a banshee or atlas or phantom or something,you can just get grabbed?

If that happens, you're the one being stupid. An Atlas can only grab you after a melee attack, so just step back and start shooting (or meleeing other stuff) when the Atlas hits someone, then go back to pounding it with the hammer as soon as it shoots again. For Banshee, wait until they start throwing Warp.
And anyway, you can just engage them on a slope.
Also, hammer everything else into the ground, then finish off the last boss(es) with your weapon.

munnellyladt wrote...

Sure he's great dealing with foot soilders but when it comes to boss level enemies,hes worst than useless.

Given how me and my Krolord killed more Banshees than the entire group put together, I'm going with a big fat "no" here. If you're "worth than useless" against bosses, the problem is that you suck.

munnellyladt wrote...

He honestly should just be like the geth jugg when it comes to executions.
I'm scared to use him against anything but geth.
Why can't he just not get exeuted?

He very much shouldn't. Juggernaut is immune because since he cannot escape he would be literally impossible to play without that. The Krolord can escape just fine (although I'll admit that it's harder than with more maneuverable classes). If you add his ridiculous resilience with Sync Kill immunity plus the ability to run away from a bad situation, you'd almost never go down.

#124
Muhkida

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Look at this the other way, if he had sync-kill immunity, he would be broken.

He's fine the way he is. People just need to 'read" the patterns of sync kill mobs....and avoid getting close to Praetorians unless they're shooting butt lazers, about to munch on a teammate, or on an inclinded platform.

#125
xtorma

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All he rally needs is speed if anything.