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Isn't the krogan warlord just useless if he can get executed?


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#126
Silvair

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BeardyMcGoo wrote...

It amazes me how many people don't know how to play melee characters.


This.

Why you Leeroy?

#127
FlowCytometry

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A melee character isn't good for Platinum? This really isn't news, guys. At least now someone can finally accompany the Shadow to the break room.

He should be able to slide over cover, though, yea; my only guess as to why he can't is because being able to requires being able to hit cover in the first place mechanistically, and would prob require a change-up in the coding otherwise. To much work to ask from the devs at this point.

Modifié par FlowCytometry, 03 mars 2013 - 07:18 .


#128
Epsilon330

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It's a good idea to go for preoccupied bosses, Biotic Hammer them, then retreat. Rinse and repeat for safety purposes.
Primes, obviously, are exempt. Mash them to death!

#129
Commander NT13

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What he needs is a faster smash animation. Half the time I'm playing as KroLord in a competent group, the target im smashing is killed before it lands. Even though I only need to kill on mook to get rage, I'm rage-starved through most of the game.

#130
PsychoticBiotic

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I don't understand why he's doesn't have some sync kill immunity. He's so slow. If a banshee gets close you're done.

#131
Xaijin

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xtorma wrote...

All he rally needs is speed if anything.


He has standard krogan speed. He does not have standard krogan mobility, which is already immensely reduced comparatively speaking to other characters, and this is an issue. The same vein applies to difficulty. Platinum is boss rush mode, period and the krolord sucks against bosses when compared to other characters, and not in a vacuum, which is the complete and total issue.

He cannot compare with the any of the other Reckoning kits in this department and "use a gun" defeats the entire point of using the character in the first place. I can pick any other character in the game and use a damn gun. The ONLY owning category he has is spike damage. That's literally it. High spike damage does not a battle platform make. I can pick an infiltrator or demolisher or QME and get high spike damage. The people crowing about balance don't seem to get that asymmetrical balance does not mean "must completely suck in some category in order to maintain usability". Again that is stupid game design. The reason ultra regen works on the vorcha is they have a dodge to match AND a synergy power in flamer and incin. DoT/reverse Dot.

The Warlord has none of these things. He has a gimmick. Whilst it is a cool gimmick, it is just that. If the point of Reckoning is the elite of the elite joining the fray, the kits should reflect that. The krolord does not. Considering krogan literally turned the tide at Palaven, I'd say something is slightly amiss, and the solution is rather straightforward, either mobility control or sync immunity.

Modifié par Xaijin, 03 mars 2013 - 09:01 .


#132
Tallgeese_VII

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In my opinion.. he is extremely Consumable heavy class.

With fully equipped damage boosters + consumable, weapon.. he can Kill everything except Praetorian within 1-3 hammering.

If a player is thinking about not using Consumables...
yes.. he is almost useless in Gold/Above unless fighting against Geth.

#133
xtorma

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Xaijin wrote...

xtorma wrote...

All he rally needs is speed if anything.


He has standard krogan speed. He does not have standard krogan mobility, which is already immensely reduced comparatively speaking to other characters, and this is an issue. The same vein applies to difficulty. Platinum is boss rush mode, period and the krolord sucks against bosses when compared to other characters, and not in a vacuum, which is the complete and total issue.

He cannot compare with the any of the other Reckoning kits in this department and "use a gun" defeats the entire point of using the character in the first place. I can pick any other character in the game and use a damn gun. The ONLY owning category he has is spike damage. That's literally it. High spike damage does not a battle platform make. I can pick an infiltrator or demolisher or QME and get high spike damage. The people crowing about balance don't seem to get that asymmetrical balance does not mean "must completely suck in some category in order to maintain usability". Again that is stupid game design. The reason ultra regen works on the vorcha is they have a dodge to match AND a synergy power in flamer and incin. DoT/reverse Dot.

The Warlord has none of these things. He has a gimmick. Whilst it is a cool gimmick, it is just that. If the point of Reckoning is the elite of the elite joining the fray, the kits should reflect that. The krolord does not. Considering krogan literally turned the tide at Palaven, I'd say something is slightly amiss, and the solution is rather straightforward, either mobility control or sync immunity.


Perhaps partial immunity, in line with stagger. I don't really know what to say. He isn't, imo where he needs to be, but I just don't know how to fix him without ruining him.

#134
Tallgeese_VII

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xtorma wrote...

Xaijin wrote...

xtorma wrote...

All he rally needs is speed if anything.


He has standard krogan speed. He does not have standard krogan mobility, which is already immensely reduced comparatively speaking to other characters, and this is an issue. The same vein applies to difficulty. Platinum is boss rush mode, period and the krolord sucks against bosses when compared to other characters, and not in a vacuum, which is the complete and total issue.

He cannot compare with the any of the other Reckoning kits in this department and "use a gun" defeats the entire point of using the character in the first place. I can pick any other character in the game and use a damn gun. The ONLY owning category he has is spike damage. That's literally it. High spike damage does not a battle platform make. I can pick an infiltrator or demolisher or QME and get high spike damage. The people crowing about balance don't seem to get that asymmetrical balance does not mean "must completely suck in some category in order to maintain usability". Again that is stupid game design. The reason ultra regen works on the vorcha is they have a dodge to match AND a synergy power in flamer and incin. DoT/reverse Dot.

The Warlord has none of these things. He has a gimmick. Whilst it is a cool gimmick, it is just that. If the point of Reckoning is the elite of the elite joining the fray, the kits should reflect that. The krolord does not. Considering krogan literally turned the tide at Palaven, I'd say something is slightly amiss, and the solution is rather straightforward, either mobility control or sync immunity.


Perhaps partial immunity, in line with stagger. I don't really know what to say. He isn't, imo where he needs to be, but I just don't know how to fix him without ruining him.


All sync-kill enemies kill him while he is swinging his hammer.
That`s plain stupid and is an insult.

#135
xtorma

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Tallgeese_VII wrote...

xtorma wrote...

Xaijin wrote...

xtorma wrote...

All he rally needs is speed if anything.


He has standard krogan speed. He does not have standard krogan mobility, which is already immensely reduced comparatively speaking to other characters, and this is an issue. The same vein applies to difficulty. Platinum is boss rush mode, period and the krolord sucks against bosses when compared to other characters, and not in a vacuum, which is the complete and total issue.

He cannot compare with the any of the other Reckoning kits in this department and "use a gun" defeats the entire point of using the character in the first place. I can pick any other character in the game and use a damn gun. The ONLY owning category he has is spike damage. That's literally it. High spike damage does not a battle platform make. I can pick an infiltrator or demolisher or QME and get high spike damage. The people crowing about balance don't seem to get that asymmetrical balance does not mean "must completely suck in some category in order to maintain usability". Again that is stupid game design. The reason ultra regen works on the vorcha is they have a dodge to match AND a synergy power in flamer and incin. DoT/reverse Dot.

The Warlord has none of these things. He has a gimmick. Whilst it is a cool gimmick, it is just that. If the point of Reckoning is the elite of the elite joining the fray, the kits should reflect that. The krolord does not. Considering krogan literally turned the tide at Palaven, I'd say something is slightly amiss, and the solution is rather straightforward, either mobility control or sync immunity.


Perhaps partial immunity, in line with stagger. I don't really know what to say. He isn't, imo where he needs to be, but I just don't know how to fix him without ruining him.


All sync-kill enemies kill him while he is swinging his hammer.
That`s plain stupid and is an insult.


Perhaps immunity frames during the animation, but only if primed?

#136
Tallgeese_VII

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xtorma wrote...

Tallgeese_VII wrote...

xtorma wrote...

Xaijin wrote...

xtorma wrote...

All he rally needs is speed if anything.


He has standard krogan speed. He does not have standard krogan mobility, which is already immensely reduced comparatively speaking to other characters, and this is an issue. The same vein applies to difficulty. Platinum is boss rush mode, period and the krolord sucks against bosses when compared to other characters, and not in a vacuum, which is the complete and total issue.

He cannot compare with the any of the other Reckoning kits in this department and "use a gun" defeats the entire point of using the character in the first place. I can pick any other character in the game and use a damn gun. The ONLY owning category he has is spike damage. That's literally it. High spike damage does not a battle platform make. I can pick an infiltrator or demolisher or QME and get high spike damage. The people crowing about balance don't seem to get that asymmetrical balance does not mean "must completely suck in some category in order to maintain usability". Again that is stupid game design. The reason ultra regen works on the vorcha is they have a dodge to match AND a synergy power in flamer and incin. DoT/reverse Dot.

The Warlord has none of these things. He has a gimmick. Whilst it is a cool gimmick, it is just that. If the point of Reckoning is the elite of the elite joining the fray, the kits should reflect that. The krolord does not. Considering krogan literally turned the tide at Palaven, I'd say something is slightly amiss, and the solution is rather straightforward, either mobility control or sync immunity.


Perhaps partial immunity, in line with stagger. I don't really know what to say. He isn't, imo where he needs to be, but I just don't know how to fix him without ruining him.


All sync-kill enemies kill him while he is swinging his hammer.
That`s plain stupid and is an insult.


Perhaps immunity frames during the animation, but only if primed?


In my opinion, he definitely needs to have Sync-kill immunity during heavy melee hammering motion.
The reason many people die with him is because the enemy is only one swing away from death.. they think they can make it, but stupid sync-killer cancel their animation just to have it their ra** way.

#137
hostaman

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A4RiZ0812 wrote...

If you see a banshee . . run! If you see a phantom . . run! If you see a brute . . shoot it & If you see an atlas . . walk calmly away.

Yep he sucks, don't see the point of him being so big when he could have just been regular size?
The mini hammer would look sort of silly I suppose.


No, No, No.

If you see a banshee, hit her when she bends down for the big explody thing
If you see a phantom, hit her with a falcon or other stun weapon first, then smash her skull in (Use Biotic hammer)
If you see a brute (as for phantom, and try to hit them from behind)
If you see an Atlas, 2 to 3 smashes and they're down.

The key with bosses and powerful grunts is to debuff them first, then hammer time.

It's great fun :D

#138
Tallgeese_VII

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Just remember Brute can sync-kill you regardless of obstacle.
Also their sync-killing needs no pre-move. As long as you are close enough to them it can happen.

#139
robarcool

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PsychoticBiotic wrote...

I don't understand why he's doesn't have some sync kill immunity. He's so slow. If a banshee gets close you're done.

Well, if he has sync kill immunity, he will be terribly unbalanced. If he gets close, things blow to hell. If there is no caveat regarding getting close, he is more or less unkillable because of constant rage mode.

Modifié par robarcool, 03 mars 2013 - 09:28 .


#140
Tatsumaki

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Tallgeese_VII wrote...

In my opinion.. he is extremely Consumable heavy class.
.


Ran him on Gold. Only had Juggernaut Shields because it was a test run and I didn't want to expend any consumables. Did not run into any problems at all.

I will admit that I encounter problems when I try to be Rambo that is trying to run up to a turret to smash it only finding out that there is another one nearby. Didn't get synch-killed as well. More people don't want to admit that they just have itchy backside and want to Rambo-smash everything leaving themselves out in the open.

He can't take cover? use structural Line Of Sight to block or worse case scenario, run elsewhere and pop a survivor pack when/if your shields are down from enemy fire.

Weapon, Scorpion with Melee Stunner & Biotic Amp
Hurricane with High Velocity Barrel & ULM

Modifié par Tatsumaki, 03 mars 2013 - 11:30 .


#141
CaballoGallo

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Learn to spec out your character. Learn to time attacks on bosses. Don't just act like you're not going to die. It isn't hard to not get sync killed. Don't play a character you don't know how to then ask for something that would just make him so stupidly overpowered.

#142
tonnactus

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Tallgeese_VII wrote...

Just remember Brute can sync-kill you regardless of obstacle.
Also their sync-killing needs no pre-move. As long as you are close enough to them it can happen.

Sync kills are a dumb game mechanic to begin with. The fact that a class like the Warlord isnt immune to them just make it glaring obvious. If a character is released that is melee based then melee should be a viable option against all enemies including Pretorians and Atlases.

#143
xtorma

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CaballoGallo wrote...

Learn to spec out your character. Learn to time attacks on bosses. Don't just act like you're not going to die. It isn't hard to not get sync killed. Don't play a character you don't know how to then ask for something that would just make him so stupidly overpowered.


As it stands right now though, any weapons class and most power classes run circles around this guy when being used by people of equal skill. In my experience. I always play the high difficulty levels with the same people, so It is much easier to see disparities in characters.

The disparity vanishes when playing against geth. I guess we will have to resign ourselves to the fact that he will struggle much more against all but 1 faction, whereas most other characters do not have this limitation.

#144
gisle

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Atlases are easy, if the map has a trail to run around, like White, get behind it and zero its sheild with the Reegar, then two-hitting the armor with the hammer.
Banshees are all about GTFOing and using the shotgun.
Brutes are easy since they don't Sync-kill often.
Turrets and Ravagers require you to close the distance before they react and the hammer will 1 hit kill them. (the ravager might need a 2-hit kill, or the use of a shotgun)
Phantoms: close the distance and hammer. Their pistol is the worst threat when they're attacking alone.

If downed below a Phantom who is ready to cut you to pieces upon revive, know that you can hammer during the getting-up animation; use that.

Modifié par Gisle-Aune, 03 mars 2013 - 11:50 .


#145
CaballoGallo

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xtorma wrote...

CaballoGallo wrote...

Learn to spec out your character. Learn to time attacks on bosses. Don't just act like you're not going to die. It isn't hard to not get sync killed. Don't play a character you don't know how to then ask for something that would just make him so stupidly overpowered.


As it stands right now though, any weapons class and most power classes run circles around this guy when being used by people of equal skill. In my experience. I always play the high difficulty levels with the same people, so It is much easier to see disparities in characters.

The disparity vanishes when playing against geth. I guess we will have to resign ourselves to the fact that he will struggle much more against all but 1 faction, whereas most other characters do not have this limitation.

If people are going to complain and want immunity, then just play geth like all the old FBW Geth Gold kids when the game came out.
You don't run up to a Banshee and melee it with a Volus. Don't do it with the Warlord unless you know you're 1, Going to kill it, 2, Not just stand there and hit it on repeat.

Just because people are playing him retardedly, doesn't mean he needs immunity just so everyone can run around smashing everything mindlessly.

#146
OMGWUTLOLZFIER

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CaballoGallo wrote...
Don't do it with the Warlord unless you know you're 1, Going to kill it, 2, Not just stand there and hit it on repeat.
Just because people are playing him retardedly, doesn't mean he needs immunity just so everyone can run around smashing everything mindlessly.

This, Xtorma.
Please stop playing it if you can't use it right.

#147
CaballoGallo

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tonnactus wrote...

Tallgeese_VII wrote...

Just remember Brute can sync-kill you regardless of obstacle.
Also their sync-killing needs no pre-move. As long as you are close enough to them it can happen.

Sync kills are a dumb game mechanic to begin with. The fact that a class like the Warlord isnt immune to them just make it glaring obvious. If a character is released that is melee based then melee should be a viable option against all enemies including Pretorians and Atlases.

sync Kills are a dumb game mechanic? You know it isn't that hard to not get sync killed right? If you really want to melee a boss and not play smart, go find some stairs and exploit that bug like everyone else while people who don't just go high five a boss will kill everything while you exploit.

Modifié par CaballoGallo, 03 mars 2013 - 12:11 .


#148
tonnactus

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CaballoGallo wrote...

Just because people are playing him retardedly, doesn't mean he needs immunity just so everyone can run around smashing everything mindlessly.


Nonsense. He could die against Geth just like the Juggernaut can if he is overwhelmed at least on Gold...
Sync kill immunity wouldnt make this class immortal no matter how often this is claimed.

#149
xtorma

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OMGWUTLOLZFIER wrote...

CaballoGallo wrote...
Don't do it with the Warlord unless you know you're 1, Going to kill it, 2, Not just stand there and hit it on repeat.
Just because people are playing him retardedly, doesn't mean he needs immunity just so everyone can run around smashing everything mindlessly.

This, Xtorma.
Please stop playing it if you can't use it right.


OK

#150
CaballoGallo

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tonnactus wrote...

CaballoGallo wrote...

Just because people are playing him retardedly, doesn't mean he needs immunity just so everyone can run around smashing everything mindlessly.


Nonsense. He could die against Geth just like the Juggernaut can if he is overwhelmed at least on Gold...
Sync kill immunity wouldnt make this class immortal no matter how often this is claimed.

i never said he is immortal? so, calm up. Anyone who gets overwelmed by Geth can die, so by your logic, everyone should be immune to everything. Buff everything, nerf everything else. 

Learn to play Characters, Experiment with your own builds, Don't face hug a banshee will full Barriers.
You can One hit two phantoms with Biotic hammer, but lets give him Immunity.
He is fine the way he is. People just need to not rush melee die complain. You have a gun, you are allowed to use it.