BeardyMcGoo wrote...
It amazes me how many people don't know how to play melee characters.
This.
Why you Leeroy?
BeardyMcGoo wrote...
It amazes me how many people don't know how to play melee characters.
Modifié par FlowCytometry, 03 mars 2013 - 07:18 .
xtorma wrote...
All he rally needs is speed if anything.
Modifié par Xaijin, 03 mars 2013 - 09:01 .
Xaijin wrote...
xtorma wrote...
All he rally needs is speed if anything.
He has standard krogan speed. He does not have standard krogan mobility, which is already immensely reduced comparatively speaking to other characters, and this is an issue. The same vein applies to difficulty. Platinum is boss rush mode, period and the krolord sucks against bosses when compared to other characters, and not in a vacuum, which is the complete and total issue.
He cannot compare with the any of the other Reckoning kits in this department and "use a gun" defeats the entire point of using the character in the first place. I can pick any other character in the game and use a damn gun. The ONLY owning category he has is spike damage. That's literally it. High spike damage does not a battle platform make. I can pick an infiltrator or demolisher or QME and get high spike damage. The people crowing about balance don't seem to get that asymmetrical balance does not mean "must completely suck in some category in order to maintain usability". Again that is stupid game design. The reason ultra regen works on the vorcha is they have a dodge to match AND a synergy power in flamer and incin. DoT/reverse Dot.
The Warlord has none of these things. He has a gimmick. Whilst it is a cool gimmick, it is just that. If the point of Reckoning is the elite of the elite joining the fray, the kits should reflect that. The krolord does not. Considering krogan literally turned the tide at Palaven, I'd say something is slightly amiss, and the solution is rather straightforward, either mobility control or sync immunity.
xtorma wrote...
Xaijin wrote...
xtorma wrote...
All he rally needs is speed if anything.
He has standard krogan speed. He does not have standard krogan mobility, which is already immensely reduced comparatively speaking to other characters, and this is an issue. The same vein applies to difficulty. Platinum is boss rush mode, period and the krolord sucks against bosses when compared to other characters, and not in a vacuum, which is the complete and total issue.
He cannot compare with the any of the other Reckoning kits in this department and "use a gun" defeats the entire point of using the character in the first place. I can pick any other character in the game and use a damn gun. The ONLY owning category he has is spike damage. That's literally it. High spike damage does not a battle platform make. I can pick an infiltrator or demolisher or QME and get high spike damage. The people crowing about balance don't seem to get that asymmetrical balance does not mean "must completely suck in some category in order to maintain usability". Again that is stupid game design. The reason ultra regen works on the vorcha is they have a dodge to match AND a synergy power in flamer and incin. DoT/reverse Dot.
The Warlord has none of these things. He has a gimmick. Whilst it is a cool gimmick, it is just that. If the point of Reckoning is the elite of the elite joining the fray, the kits should reflect that. The krolord does not. Considering krogan literally turned the tide at Palaven, I'd say something is slightly amiss, and the solution is rather straightforward, either mobility control or sync immunity.
Perhaps partial immunity, in line with stagger. I don't really know what to say. He isn't, imo where he needs to be, but I just don't know how to fix him without ruining him.
Tallgeese_VII wrote...
xtorma wrote...
Xaijin wrote...
xtorma wrote...
All he rally needs is speed if anything.
He has standard krogan speed. He does not have standard krogan mobility, which is already immensely reduced comparatively speaking to other characters, and this is an issue. The same vein applies to difficulty. Platinum is boss rush mode, period and the krolord sucks against bosses when compared to other characters, and not in a vacuum, which is the complete and total issue.
He cannot compare with the any of the other Reckoning kits in this department and "use a gun" defeats the entire point of using the character in the first place. I can pick any other character in the game and use a damn gun. The ONLY owning category he has is spike damage. That's literally it. High spike damage does not a battle platform make. I can pick an infiltrator or demolisher or QME and get high spike damage. The people crowing about balance don't seem to get that asymmetrical balance does not mean "must completely suck in some category in order to maintain usability". Again that is stupid game design. The reason ultra regen works on the vorcha is they have a dodge to match AND a synergy power in flamer and incin. DoT/reverse Dot.
The Warlord has none of these things. He has a gimmick. Whilst it is a cool gimmick, it is just that. If the point of Reckoning is the elite of the elite joining the fray, the kits should reflect that. The krolord does not. Considering krogan literally turned the tide at Palaven, I'd say something is slightly amiss, and the solution is rather straightforward, either mobility control or sync immunity.
Perhaps partial immunity, in line with stagger. I don't really know what to say. He isn't, imo where he needs to be, but I just don't know how to fix him without ruining him.
All sync-kill enemies kill him while he is swinging his hammer.
That`s plain stupid and is an insult.
xtorma wrote...
Tallgeese_VII wrote...
xtorma wrote...
Xaijin wrote...
xtorma wrote...
All he rally needs is speed if anything.
He has standard krogan speed. He does not have standard krogan mobility, which is already immensely reduced comparatively speaking to other characters, and this is an issue. The same vein applies to difficulty. Platinum is boss rush mode, period and the krolord sucks against bosses when compared to other characters, and not in a vacuum, which is the complete and total issue.
He cannot compare with the any of the other Reckoning kits in this department and "use a gun" defeats the entire point of using the character in the first place. I can pick any other character in the game and use a damn gun. The ONLY owning category he has is spike damage. That's literally it. High spike damage does not a battle platform make. I can pick an infiltrator or demolisher or QME and get high spike damage. The people crowing about balance don't seem to get that asymmetrical balance does not mean "must completely suck in some category in order to maintain usability". Again that is stupid game design. The reason ultra regen works on the vorcha is they have a dodge to match AND a synergy power in flamer and incin. DoT/reverse Dot.
The Warlord has none of these things. He has a gimmick. Whilst it is a cool gimmick, it is just that. If the point of Reckoning is the elite of the elite joining the fray, the kits should reflect that. The krolord does not. Considering krogan literally turned the tide at Palaven, I'd say something is slightly amiss, and the solution is rather straightforward, either mobility control or sync immunity.
Perhaps partial immunity, in line with stagger. I don't really know what to say. He isn't, imo where he needs to be, but I just don't know how to fix him without ruining him.
All sync-kill enemies kill him while he is swinging his hammer.
That`s plain stupid and is an insult.
Perhaps immunity frames during the animation, but only if primed?
A4RiZ0812 wrote...
If you see a banshee . . run! If you see a phantom . . run! If you see a brute . . shoot it & If you see an atlas . . walk calmly away.
Yep he sucks, don't see the point of him being so big when he could have just been regular size?
The mini hammer would look sort of silly I suppose.
Well, if he has sync kill immunity, he will be terribly unbalanced. If he gets close, things blow to hell. If there is no caveat regarding getting close, he is more or less unkillable because of constant rage mode.PsychoticBiotic wrote...
I don't understand why he's doesn't have some sync kill immunity. He's so slow. If a banshee gets close you're done.
Modifié par robarcool, 03 mars 2013 - 09:28 .
Tallgeese_VII wrote...
In my opinion.. he is extremely Consumable heavy class.
.
Modifié par Tatsumaki, 03 mars 2013 - 11:30 .
Sync kills are a dumb game mechanic to begin with. The fact that a class like the Warlord isnt immune to them just make it glaring obvious. If a character is released that is melee based then melee should be a viable option against all enemies including Pretorians and Atlases.Tallgeese_VII wrote...
Just remember Brute can sync-kill you regardless of obstacle.
Also their sync-killing needs no pre-move. As long as you are close enough to them it can happen.
CaballoGallo wrote...
Learn to spec out your character. Learn to time attacks on bosses. Don't just act like you're not going to die. It isn't hard to not get sync killed. Don't play a character you don't know how to then ask for something that would just make him so stupidly overpowered.
Modifié par Gisle-Aune, 03 mars 2013 - 11:50 .
If people are going to complain and want immunity, then just play geth like all the old FBW Geth Gold kids when the game came out.xtorma wrote...
CaballoGallo wrote...
Learn to spec out your character. Learn to time attacks on bosses. Don't just act like you're not going to die. It isn't hard to not get sync killed. Don't play a character you don't know how to then ask for something that would just make him so stupidly overpowered.
As it stands right now though, any weapons class and most power classes run circles around this guy when being used by people of equal skill. In my experience. I always play the high difficulty levels with the same people, so It is much easier to see disparities in characters.
The disparity vanishes when playing against geth. I guess we will have to resign ourselves to the fact that he will struggle much more against all but 1 faction, whereas most other characters do not have this limitation.
This, Xtorma.CaballoGallo wrote...
Don't do it with the Warlord unless you know you're 1, Going to kill it, 2, Not just stand there and hit it on repeat.
Just because people are playing him retardedly, doesn't mean he needs immunity just so everyone can run around smashing everything mindlessly.
sync Kills are a dumb game mechanic? You know it isn't that hard to not get sync killed right? If you really want to melee a boss and not play smart, go find some stairs and exploit that bug like everyone else while people who don't just go high five a boss will kill everything while you exploit.tonnactus wrote...
Sync kills are a dumb game mechanic to begin with. The fact that a class like the Warlord isnt immune to them just make it glaring obvious. If a character is released that is melee based then melee should be a viable option against all enemies including Pretorians and Atlases.Tallgeese_VII wrote...
Just remember Brute can sync-kill you regardless of obstacle.
Also their sync-killing needs no pre-move. As long as you are close enough to them it can happen.
Modifié par CaballoGallo, 03 mars 2013 - 12:11 .
CaballoGallo wrote...
Just because people are playing him retardedly, doesn't mean he needs immunity just so everyone can run around smashing everything mindlessly.
OMGWUTLOLZFIER wrote...
This, Xtorma.CaballoGallo wrote...
Don't do it with the Warlord unless you know you're 1, Going to kill it, 2, Not just stand there and hit it on repeat.
Just because people are playing him retardedly, doesn't mean he needs immunity just so everyone can run around smashing everything mindlessly.
Please stop playing it if you can't use it right.
i never said he is immortal? so, calm up. Anyone who gets overwelmed by Geth can die, so by your logic, everyone should be immune to everything. Buff everything, nerf everything else.tonnactus wrote...
CaballoGallo wrote...
Just because people are playing him retardedly, doesn't mean he needs immunity just so everyone can run around smashing everything mindlessly.
Nonsense. He could die against Geth just like the Juggernaut can if he is overwhelmed at least on Gold...
Sync kill immunity wouldnt make this class immortal no matter how often this is claimed.