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Isn't the krogan warlord just useless if he can get executed?


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#151
tonnactus

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CaballoGallo wrote...

sync Kills are a dumb game mechanic? You know it isn't that hard to not get sync killed right?


Thats not the point...
Getting killed no matter how much shields and health a player have left without the ability to escape is a dumb mechanic no matter how easy to avoid it is.

And then there is lag that even get good players killed...

#152
xtorma

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tonnactus wrote...

CaballoGallo wrote...

sync Kills are a dumb game mechanic? You know it isn't that hard to not get sync killed right?


Thats not the point...
Getting killed no matter how much shields and health a player have left without the ability to escape is a dumb mechanic no matter how easy to avoid it is.

And then there is lag that even get good players killed...


Doesn't matter if it's a good or bad mechanic, it's in the game, so it must be dealt with.

#153
tonnactus

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CaballoGallo wrote...

i never said he is immortal? so, calm up. Anyone who gets overwelmed by Geth can die, so by your logic,


'Tactical enemy behavior should get people killed just like in most other games.
Not something cheesy prone to lag.
I didnt even know any game, even a Bioware game that has this nonsensical mechanic in the past.

#154
CaballoGallo

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xtorma wrote...

tonnactus wrote...

CaballoGallo wrote...

sync Kills are a dumb game mechanic? You know it isn't that hard to not get sync killed right?


Thats not the point...
Getting killed no matter how much shields and health a player have left without the ability to escape is a dumb mechanic no matter how easy to avoid it is.

And then there is lag that even get good players killed...


Doesn't matter if it's a good or bad mechanic, it's in the game, so it must be dealt with.

So tonnactus hates sync kills, who doesn't. Do you know how even more easy this game will become for everyone if they removed it. It removes the threat of "Oh ****, if i go up to that i might get instakilled". All I can say to you is, don't play dumb, don't die dumb.

xtorma wants immunity on The Warlord so he can go full rage on everything even though he has a gun to weaking bosses and phantoms before the hammer combo. Go play the Juggy if you want no sync kills then.

#155
Jannic

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I have seen warlord skilled enough to get killed each wave via sync, And yet even those contributed their part. Thus I would say pretty powerfull class as soon as you learn the signs of synckills and dont get killed.

#156
CaballoGallo

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tonnactus wrote...

CaballoGallo wrote...

i never said he is immortal? so, calm up. Anyone who gets overwelmed by Geth can die, so by your logic,


'Tactical enemy behavior should get people killed just like in most other games.
Not something cheesy prone to lag.
I didnt even know any game, even a Bioware game that has this nonsensical mechanic in the past.

So you want Bioware to copy every other game out there to suit your tastes? Don't play the game then. They did somethint different. If you want ti play the 10 mile banshee lag sync kill card, play on host. You're welcome. Now don't melee a banshee with full health.

#157
vonSlash

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So long as you don't try to melee Praetorians, Banshees, or groups of Phantoms, you should be fine.
Just carry a gun that can help with these bosses, or find some handy stairs nearby.

#158
CC-Tron

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blaaaaaaaaaarg wrote...

What really bothers me is that the Juggernaut and Warlord are huge, but can't step over cover...



The Warlord is the same size as other Krogan; only the armor is larger.

#159
tonnactus

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CaballoGallo wrote...

So tonnactus hates sync kills, who doesn't. Do you know how even more easy this game will become for everyone if they removed it.


Then there is something wrong with the game. And yet despite your claim people complain about Geth who dont have a sync kill unit or more about the Phantoms phase disruptor then her melee.

Modifié par tonnactus, 03 mars 2013 - 12:39 .


#160
CaballoGallo

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tonnactus wrote...

CaballoGallo wrote...

So tonnactus hates sync kills, who doesn't. Do you know how even more easy this game will become for everyone if they removed it.


Then there is something wrong with the game. And yet despite your claim people complain about Geth who dont have a sync kill unit or more about the Phantoms phase disruptor then her melee.

I have no idea what you're arguing anymore? You're saying because you can't understand how not die, everyone should have their game dumb downed for you?
I used to say to people a very long time ago when everyone just played geth gold that geth should have a sync kill, Now they don't need it for being so cheap. 
You want enemies you can't handle removed from the game or turned into swarmers. That's all i'm getting from you. Go play bronze or silver then if gold/platinum is too much of a hurdle for you. Or even better, go farm Rio Plat with all the kids, no syncs there. 

#161
tonnactus

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CaballoGallo wrote...

I have no idea what you're arguing anymore? You're saying because you can't understand how not die, everyone should have their game dumb downed for you?
I used to say to people a very long time ago when everyone just played geth gold that geth should have a sync kill, Now they don't need it for being so cheap. 
You want enemies you can't handle removed from the game or turned into swarmers. That's all i'm getting from you. Go play bronze or silver then if gold/platinum is too much of a hurdle for you. Or even better, go farm Rio Plat with all the kids, no syncs there. 


Oh, now resorting to foolish assumptions i see. Regarding your claim that removing sync kills would made the game too easy i would rather guess you never played above silver...
Or only classes like the Turian Ghost.

Modifié par tonnactus, 03 mars 2013 - 12:49 .


#162
CaballoGallo

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tonnactus wrote...

CaballoGallo wrote...

I have no idea what you're arguing anymore? You're saying because you can't understand how not die, everyone should have their game dumb downed for you?
I used to say to people a very long time ago when everyone just played geth gold that geth should have a sync kill, Now they don't need it for being so cheap. 
You want enemies you can't handle removed from the game or turned into swarmers. That's all i'm getting from you. Go play bronze or silver then if gold/platinum is too much of a hurdle for you. Or even better, go farm Rio Plat with all the kids, no syncs there. 


Oh, now resorting to foolish assumptions i see. Regarding your claim that removing sync kills would made the game too easy i would rather guess you never played above silver...
Or only classes like the Turian Ghost.

I have every banner in the game? So, yeah, i don't play above silver. 
I'm the only person in my group of friends who dislikes the Turian Ghost, I never got the hang of him so yeah, I don't play him (Not to mention every random uses Harrier clutch combo). 
Gold isn't hard, Gold isn't hard with Sync kills, Gold sucks against geth, because, well it's geth. Platinum is a chore unless you have a full team of people you know, Hence why i rarely play it (and lolz erryone plays volus rio platinum with no equiptment). So yeah, I only play silver :(
You want a game mechanic removed because you want to melee everything one hit. So therefore, use, your, gun, then melee with yo little hammer.

EDIT: there is no point even talking to somebody who thinks not copying other games is a vital flaw. So have fun with your wishful "One hit banshee atlas" thinking.

Modifié par CaballoGallo, 03 mars 2013 - 12:58 .


#163
gabry96

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Canned Madness wrote...

Then he would be unstoppable.

One biotic hammer melee combo takes out a brute on gold and deals insane armour damage to the bosses.


He still dies pretty quickly in gold, even with ciclonic modulators. He needs ONE of these:

-Sync kill immunity
-Ability to take cover

Anyway, I made the wrong build. I skipped passives. Now i'll skip the electric hammer and I'll make him a weapon warlord, only using the hammer when the enemies come closer.

#164
SiIencE

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Well, i find it funny that the Geth Juggernaut Soldier cannot be sync killed and the warlord can...When it happened i was really surprised... Also.. why can't a Warlord/Juggernaut walk 'over' husks/Aboms? How can something that small stop a warlord or juggernaut ... that's just stupid..

#165
tonnactus

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gabry96 wrote...

Canned Madness wrote...

Then he would be unstoppable.

One biotic hammer melee combo takes out a brute on gold and deals insane armour damage to the bosses.


He still dies pretty quickly in gold, even with ciclonic modulators. He needs ONE of these:

-Sync kill immunity
-Ability to take cover


The point is: The Krogan Vanguard can tank better then the Warlord. Has far better mobility. Can take cover when needed. Isnt unable to jump over low cover and even its melee damage isnt that far behind . Its also easier to keep rage up despite 2 kills are needed instead of 1 thanks to Biotic charge.

What is the purpose of the Warlord again???

Modifié par tonnactus, 03 mars 2013 - 01:13 .


#166
gabry96

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But also biotic charge puts you at the risk of being sync-killed. But I agree. One thing that the Warlord has better than the Vanguard is health regen.

#167
tonnactus

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gabry96 wrote...

But also biotic charge puts you at the risk of being sync-killed. But I agree. One thing that the Warlord has better than the Vanguard is health regen.


The health regen is low and only works when rage is activated unless in the case of the Vorcha.

Also when the Warlord moves toward the enemy those weaken him on the way with weapon shots while the other Krogan isnt damaged while he is charging. Just another advantage aside from many others.

#168
gabry96

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Regen works even without Rage, but it's slow, 75/s. I agree with you, he needs a buff of some kind, but it's not that bad. Not the best, obviously.

#169
Senalda

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As said it's just a question of strategy. You have to be aware of your surroundings and take distance if you see sync-killer moving close. Just shoot them a bit and move in with the hammer when you know you can take the target down. I think it's more fun this way, if he'd be immune to sync-kills you could just go tunnel vision and hammer everything constantly without paying any attention to what is going on around you.

#170
TommyNg

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If warlord has sync kill immunity , even a retard can solo platinium

#171
xHNS

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I've gotten synced killed once, because i ran blindly into a preatorian, and started whacking it. All you need to do is wait for banshees, Atlases and Preatorians to be focusing on someone else, and then you just run up and whack them in the back. As for Phantoms, seriusly, they are a joke with this guy, Elictrical hammer...Smash...Dead Phantom (if not, one headbutt will kill it/them)

#172
Impulse and Compulse

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He seems overpowered on paper, but in practice he's not as effective as people think. He requires a LOT of careful use, slowly whittling down lesser enemies to keep your rage fed, since without it, he's practically worthless. He can't take cover either and is almost as slow as a Prime when not sprinting, and unless you plan on filling him up with tons of good weapons (at which point he's not that great since he gets no cover bonuses and only gets rage from melee'ing), he has little to no use at range.

#173
k1ngl1ves

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Working as intended...

#174
Giantdeathrobot

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Impulse and Compulse wrote...

He seems overpowered on paper, but in practice he's not as effective as people think. He requires a LOT of careful use, slowly whittling down lesser enemies to keep your rage fed, since without it, he's practically worthless. He can't take cover either and is almost as slow as a Prime when not sprinting, and unless you plan on filling him up with tons of good weapons (at which point he's not that great since he gets no cover bonuses and only gets rage from melee'ing), he has little to no use at range.


But he has high spike damage, so obviously he isin't allowed any sort of buff whatsoever. Never mind that he's less effective than many, many other kits that do not have to worry about sync kill mechanics because they kill the bosses almost as soon as they show up. But the Warlord being sync kill immune would obviously break the game. The fact that he can manage to kill one boss enemy in a vacuum, when the problem is that Gold and especially Plat litterally spam these bosses at you obviously means everything's fine and dandy /sarcasm.

Sorry for the rant. I'm just annoyed that people pull the balance card when there tons of much more overpowered stuff in this game that gets completely untouched for the sake of fun. But Walords getting sync kill immunity for the sake of fun is apparently an heresy.

#175
saecula

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If I wanted to shoot things, I would play a different character.

The point is not "how to kill things", but "how to kill things with melee".

It's disappointing to know that no matter what, there are some enemies that you simply cannot melee. That's not something that happens to weapon or power based kits. You never see a soldier say "oh crap, I can't shoot that one or else I'll die". You never have an adept unable to use warp on something. Why does melee have to suffer?

I want to be able to melee all the things. Not to be invincible, but simply to melee everything, and rely on something other than sync kills to determine whether I survive the attack. There has to be a better way to handle it.