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Fix for multiplayer clients using same IP and Client Port


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#1
Thayan

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I'm not sure this is the right forum, but since I post here the most, here goes -

I am looking for a server-side fix to the problem of multiple clients using the same IP and Port number when logging into a server (i.e. - changing "Client Port=" in the nwnplayer.ini to something unique). The general 'fix' appears to be client side, leaving servers and all other players on them at the mercy of those who are logging in from the same network to make sure they are not using the same port. I have seen indications that some servers have been able to address this server side by being able to check the port number in addition to the IP address of each person logging in. But there is no function to check client port numbers. Is this something that can be accomplished through a NWNX plugin or something? Or is there some unique scripting method that can be used to check the client port in addition to the standard GetPCIPAddress function?

If anyone needs a reference to the problem of which I speak and want to fix server side, here's a link - http://www.shadowsof...ndex.htm#NWN102

Modifié par Thayan, 02 mars 2013 - 07:02 .


#2
Shadooow

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HERE

#3
Thayan

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Thanks for the very quick reply Shadow. It appears though this is only for Linux? If so...damn...

#4
Shadooow

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maybe that Terra's NWNX Cool migh be used for this as well, Im also on windows but so far didnt experimented with the Cool's player connection event yet.

If you will and find an answer please post it here.