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Opinions on good players who use so called OP kits


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#101
sc_ajk29

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HolyAvenger wrote...

kaileena_sands wrote...
But I don't think getting outscored by potentially worse players is the main reason, I suspect that most of the times the real reason is actually the old "it's not enough that I am good and succeed, others should fail".

 

Its neither. Its I-want-the-game-to-retain-a-resemblance-of-balance-so-it-doesn't-get-boring-to-see-lobbies-full-of-the-same-thing.


If you were around during the release of the Krysae, then its pretty much exactly like that.


Funny, I never see you having the same fervor toward balance when it comes to the enemies.

#102
Maveric11

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Jay_Hoxtatron wrote...

IDGAF. I play what I wanna play with the weapon I want to use.



#103
HolyAvenger

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sc_ajk29 wrote...

Funny, I never see you having the same fervor toward balance when it comes to the enemies.

 

Explain?

I largely think that the current enemies are relatively well-balanced, actually, apart from a few bits and pieces like Phantom on-host DR. 

#104
BridgeBurner

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Infiltrators are for n00bs, come at me, ya bunch o' pansies!



Sincerely,

One Volus Engineer who just tripled your score.

Modifié par Annomander, 03 mars 2013 - 02:19 .


#105
RoundedPlanet88

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Annomander wrote...

Infiltrators are for n00bs, come at me, ya bunch o' pansies!



Sincerely,

One Volus Engineer who just tripled your score.


Only tripled? you should stick the batarian gauntlet on it, that will enable you to quadruple it easily Posted Image

#106
ryoldschool

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Annomander wrote...

Infiltrators are for n00bs, come at me, ya bunch o' pansies!



Sincerely,

One Volus Engineer who just tripled your score.


they are also for people who like high burst damage characters.

#107
Maria Caliban

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I consider myself a good player.

But if I want to extract with a Gold PUG, there are only a handful of classes that allow me to consistently do that.

I'm not sure it's a matter of want. I enjoy playing with the TGI, but a large part of my enjoyment is knowing that if the rest of my party starts Wave 9 by all dying, I can solo it.

100RenegadePoints wrote...

Good players who play so called op kits as well as players who play what they enjoy are the scum of the earth.

People who play and/or enjoy this game suck. ^_^

Modifié par Maria Caliban, 03 mars 2013 - 02:36 .


#108
RoseLaddie

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I can do Gold consistently with any class, but I find I get the most enjoyment out of the more "overpowered" kits...

I dunno, I'm weird like that I guess.

#109
Taritu

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I play the classes I enjoy, that includes a lot of Shadow, both Female Quarians, the Huntress, the vanilla engineer, the AsariGuard and so on. Some are considered top tier, others aren't (I virtually never play the GI, but that's because the wallhack visuals annoy me.) Not sure how much I'll play the AIU going forward, it does feel a bit cheap, but that's an enjoyment issue.

#110
ZiRK

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SirLulzalot wrote...

I can do Gold consistently with any class, but I find I get the most enjoyment out of the more "overpowered" kits...

I dunno, I'm weird like that I guess.


Because killing ****ing everything with space magic/guns is ****in awesome! Why are we playing this ppl?

#111
BridgeBurner

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I'm guessing most people who don't care for balance have never played any real competitive games.

And I'm not on about fail of duty, or any of that childish nonsense... Real competitive games encourage people to play and excel because of their own skill.... and not gimmicks, like the AIU and the TGI, etc.

In my opinion, there is waaaaay too much hand-holding in ME3. Everything from infiltrator's and their tactical iWin button to tracking projectile powers... then coupled with the fact that players are punished for being able to headshot a moving phantom while she is mid-cartwheel? Baaaaad. Very bad.

Volus engineer with CSMG X can be a real monster, but only if you're good at the game... infiltrators on the other hand are extremely powerful regardless of whether or not you are good at the game.

If you have never played competitively, score wont matter and you'll probably enjoy having god-mode enabled on your AIU or your TGI or your kroguard... the few people who do care about balance and who have played competitively will find themselves deterred from classes which place no emphasis on skill, and reap benefits regardless of the controlling individual's ability.

#112
Walsh1980

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I'm a average player I'd say. I've tried soloing gold a couple times with overpowered classes and the furthest I've made it is wave 10 with the Kroguard a couple times. I doubt I could do it any easier with the EDIbot. It's definitely not overpowered in my hands

To me it seems like the people who are calling for nerfs are people who can solo platinum in under 30 minutes consistantly with any class anyway (they let you know it too). If variety in games is the problem, then the Ghost and Geth Infiltrator need nerfs too.

#113
ISHYGDDT

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Annomander wrote...

I'm guessing most people who don't care for balance have never played any real competitive games.

And I'm not on about fail of duty, or any of that childish nonsense... Real competitive games encourage people to play and excel because of their own skill.... and not gimmicks, like the AIU and the TGI, etc.

In my opinion, there is waaaaay too much hand-holding in ME3. Everything from infiltrator's and their tactical iWin button to tracking projectile powers... then coupled with the fact that players are punished for being able to headshot a moving phantom while she is mid-cartwheel? Baaaaad. Very bad.

Volus engineer with CSMG X can be a real monster, but only if you're good at the game... infiltrators on the other hand are extremely powerful regardless of whether or not you are good at the game.

If you have never played competitively, score wont matter and you'll probably enjoy having god-mode enabled on your AIU or your TGI or your kroguard... the few people who do care about balance and who have played competitively will find themselves deterred from classes which place no emphasis on skill, and reap benefits regardless of the controlling individual's ability.


That's the game the way it stands.  People who are good at playing infiltrators or classes with tracking projectile powers, or grenade spam are good at this game by definition.  Of course they probably suck at UT99 or whatever, but that's irrelevant.

Modifié par ISHYGDDT, 03 mars 2013 - 03:21 .


#114
ZiRK

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Annomander wrote...

I'm guessing most people who don't care for balance have never played any real competitive games.

And I'm not on about fail of duty, or any of that childish nonsense... Real competitive games encourage people to play and excel because of their own skill.... and not gimmicks, like the AIU and the TGI, etc.

In my opinion, there is waaaaay too much hand-holding in ME3. Everything from infiltrator's and their tactical iWin button to tracking projectile powers... then coupled with the fact that players are punished for being able to headshot a moving phantom while she is mid-cartwheel? Baaaaad. Very bad.

Volus engineer with CSMG X can be a real monster, but only if you're good at the game... infiltrators on the other hand are extremely powerful regardless of whether or not you are good at the game.

If you have never played competitively, score wont matter and you'll probably enjoy having god-mode enabled on your AIU or your TGI or your kroguard... the few people who do care about balance and who have played competitively will find themselves deterred from classes which place no emphasis on skill, and reap benefits regardless of the controlling individual's ability.



Ive played competitive FP's, even CoD (also, calling CoD childish when youre playing a "space magic" game sounds ridiculous) Theyre video games, unless you make a living playing SC or QA/QL or are in OpTiC gaming, its not that serious. However your opinion has been noted.

#115
HolyAvenger

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Where's that Extra Credit video discussing balance in PvE games. We should have that stickied.

#116
Astartes Marine

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If someone in a lobby has a problem with the kit/loadout that I use...not a single **** will be given. 

I will use what I feel like using, but on the other hand I won't be silly by taking an Avenger into Gold for example.

#117
deafglasses

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Anyone who honestly cares about score or what kind of kit you run in a co-operative game honestly needs to go outside and reevaluate their priorities.

That and I personally jelly of their MLG pro xxx420xxx dubstep head shots clever use of game mechanics made skillz.

Modifié par deafglasses, 03 mars 2013 - 03:55 .


#118
ryoldschool

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Annomander wrote...

I'm guessing most people who don't care for balance have never played any real competitive games.

If you have never played competitively, score wont matter and you'll probably enjoy having god-mode enabled on your AIU or your TGI or your kroguard... the few people who do care about balance and who have played competitively will find themselves deterred from classes which place no emphasis on skill, and reap benefits regardless of the controlling individual's ability.


I've never played any other mp game, but I do understand that you can't have a kit in this game like the ME2 soldier with a mattock.

You have strong opinions on what you consider overpowered or require no "skill".   From your posts on this forum that would include any infiltrator, any kit with flamer ( particularly geth trooper you have posted many times ), any kit with snap freeze, console players who snipe -- no actually it's any console player, depending on your apparent mood.

I believe most players who have played more than 1,000 hours ( like me ) want the game to balanced, but evidently your ideas about balance are a bit extreme for me.  so I'm glad you are not in charge of the balancing.

#119
Nydus Templar

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HolyAvenger wrote...

kaileena_sands wrote...
But I don't think getting outscored by potentially worse players is the main reason, I suspect that most of the times the real reason is actually the old "it's not enough that I am good and succeed, others should fail".

 

Its neither. Its I-want-the-game-to-retain-a-resemblance-of-balance-so-it-doesn't-get-boring-to-see-lobbies-full-of-the-same-thing.


If you were around during the release of the Krysae, then its pretty much exactly like that.


You know, I was around during the Krysae debacle, and I don't see the corollary between the two.

For the Krysae, it was 'this Infiltrator runs around with this one weapon and obliterates every single thing on the map before you can even get off a shot or power, thus turning the match into a 20 minute thumb twiddling exercise'.  The AIU simply doesn't create this scenario no more than any other infiltrator does.

The issue wasn't that the weapon was a crutch, it was that it made every game a race to see who could out Krysae each other while anyone using anything else got to watch and hope for a spawn they could see before Carnage Rockets decimated the area. (Let's be honest, there was also a learning curve on how to aim the Krysae, since many times you couldn't just point in the general direction and hit all the things.)

The AIU, at worst, gives aggressive players free reign to be aggressive without as much fear of consequence.  That's it.  The kit still requires all the skills a player needs to be good in the first place.  You can still overextend and get put into a situation you can't recover from, you can still get sync camped, you can still suffer from random instagib gating from Collectors, stunlocking from Geth, Scions and the People's Elbow.

The difference is, instead of paying credits to stand back up, its free or costs less credits (if you used a thermal clip pack) to do so.  The AIU won't make an inexperienced player win automatically.  Other kits can and will compete with this one in terms of effectiveness.

Finally, let's be realistic about this.  The MP team isn't going to remove the core function of a power, because that's something that cannot be addressed with a balance change. That'll require a patch.  By now, I'd hope most of us are aware of the chances of that happening.  If anything, what's far more likely is for them to chip away at almost everything else in the kit except that, because they can actually adjust those ratios without needing to deploy a multiplatform patch.

I'm thinking duration is going to be chopped if they do anything at all, which will actually make the AIU even more boring since there will be no reason to put more than 3 points into the Matrix, meaning every build will become essentially the same, with the exception of which power gets the 5.

Joy.

#120
kaileena_sands

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deafglasses wrote...

Anyone who honestly cares about score or what kind of kit you run in a co-operative game honestly needs to go outside and reevaluate their priorities.

That and I personally jelly of their MLG pro xxx420xxx dubstep head shots clever use of game mechanics made skillz.


Hahaha, that video made me laugh a lot. :lol: Dem camping pigs! :o

#121
Geek

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heroicmass wrote...

BOSSTER23 wrote...

Geek Fest wrote...

4 good players can make platinum trivial regardless of kit used. The edibot doesn't really change anything there.


as long as this guy above isn't one of those four :D


You took the words right of my mouth.  Geekfest is a scrub of incomparable fashion.


Both of you are cut from the team.

#122
Titus Thongger

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dgaf what others think about how I play

#123
sandboxgod

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 I play the classes & kits I enjoy. I ignore BSN's complaints bout 'crutch' characters. They didn't buy my copy of mass effect 3. I did and I will do what I find fun :wizard:

And don't worry the really good players I know never come here or seldom post

#124
Jay_Hoxtatron

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Annomander wrote...

Infiltrators are for n00bs, come at me, ya bunch o' pansies!



Sincerely,

One Volus Engineer who just tripled your score.


I'll only accept the superiority of the Volus after a 1v1 on UT3 :P

#125
RoundedPlanet88

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Jay_Hoxtatron wrote...

Annomander wrote...

Infiltrators are for n00bs, come at me, ya bunch o' pansies!



Sincerely,

One Volus Engineer who just tripled your score.


I'll only accept the superiority of the Volus after a 1v1 on UT3 :P


No snipers though, cause those are for noobs. Posted Image