HolyAvenger wrote...
kaileena_sands wrote...
But I don't think getting outscored by potentially worse players is the main reason, I suspect that most of the times the real reason is actually the old "it's not enough that I am good and succeed, others should fail".
Its neither. Its I-want-the-game-to-retain-a-resemblance-of-balance-so-it-doesn't-get-boring-to-see-lobbies-full-of-the-same-thing.
If you were around during the release of the Krysae, then its pretty much exactly like that.
You know, I was around during the Krysae debacle, and I don't see the corollary between the two.
For the Krysae, it was 'this Infiltrator runs around with this one weapon and obliterates every single thing on the map before you can even get off a shot or power, thus turning the match into a 20 minute thumb twiddling exercise'. The AIU simply doesn't create this scenario no more than any other infiltrator does.
The issue wasn't that the weapon was a crutch, it was that it made every game a race to see who could out Krysae each other while anyone using anything else got to watch and hope for a spawn they could see before Carnage Rockets decimated the area. (Let's be honest, there was also a learning curve on how to aim the Krysae, since many times you couldn't just point in the general direction and hit all the things.)
The AIU, at worst, gives aggressive players free reign to be aggressive without as much fear of consequence. That's it. The kit still requires all the skills a player needs to be good in the first place. You can still overextend and get put into a situation you can't recover from, you can still get sync camped, you can still suffer from random instagib gating from Collectors, stunlocking from Geth, Scions and the People's Elbow.
The difference is, instead of paying credits to stand back up, its free or costs less credits (if you used a thermal clip pack) to do so. The AIU won't make an inexperienced player win automatically. Other kits can and will compete with this one in terms of effectiveness.
Finally, let's be realistic about this. The MP team isn't going to remove the core function of a power, because that's something that cannot be addressed with a balance change. That'll require a patch. By now, I'd hope most of us are aware of the chances of that happening. If anything, what's far more likely is for them to chip away at almost everything else in the kit except that, because they can actually adjust those ratios without needing to deploy a multiplatform patch.
I'm thinking duration is going to be chopped if they do anything at all, which will actually make the AIU even more boring since there will be no reason to put more than 3 points into the Matrix, meaning every build will become essentially the same, with the exception of which power gets the 5.
Joy.