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Opinions on good players who use so called OP kits


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#126
Jay_Hoxtatron

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RoundedPlanet88 wrote...

Jay_Hoxtatron wrote...

Annomander wrote...

Infiltrators are for n00bs, come at me, ya bunch o' pansies!



Sincerely,

One Volus Engineer who just tripled your score.


I'll only accept the superiority of the Volus after a 1v1 on UT3 :P


No snipers though, cause those are for noobs. Posted Image


He mad, bro.

#127
Guest_Paynez_*

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Are we having another cloak crisis?

#128
templarphoenix

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I don't care what you're playing, but if you running around and died in the middle of the map while the team is bunkering somewhere, I am not going to rezz you.

#129
sandboxgod

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Annomander wrote...

I'm guessing most people who don't care for balance have never played any real competitive games.

And I'm not on about fail of duty, or any of that childish nonsense... Real competitive games encourage people to play and excel because of their own skill.... and not gimmicks, like the AIU and the TGI, etc.

In my opinion, there is waaaaay too much hand-holding in ME3. Everything from infiltrator's and their tactical iWin button to tracking projectile powers... then coupled with the fact that players are punished for being able to headshot a moving phantom while she is mid-cartwheel? Baaaaad. Very bad.

Volus engineer with CSMG X can be a real monster, but only if you're good at the game... infiltrators on the other hand are extremely powerful regardless of whether or not you are good at the game.

If you have never played competitively, score wont matter and you'll probably enjoy having god-mode enabled on your AIU or your TGI or your kroguard... the few people who do care about balance and who have played competitively will find themselves deterred from classes which place no emphasis on skill, and reap benefits regardless of the controlling individual's ability.


Your posts make less and less sense. I honestly think you should play other games more and relax. If you think Infiltrators are so bad then I'd like to show you several other competitive muliplayer games that have cloakers. They are known as 'rogues' and they have been done over & over for decades. I remember in Neverwinter Nights (Bioware RPG) I played a rogue and dueled my buddy in PvP. I also played a Elf Rogue in Dragon's Age. You claim to be some sort of expert about balance but very few considers you such surely

#130
4ut0b4hn5child27

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BioWare give us character to be played and it doesn't matter who we play.

wanna be infiltrator?

sure, it will help us lessen the enemy.

don't blame infiltrator. They are also one of the key for success in warfare.

Yeah sure, many of people mad, jealous because infiltrator outscore you in the game or not giving you a chance for shooting the enemy once (if the infiltrator are good player). But what we can say ,they want more relax game.

Sure it's boring meet the same character class in every match.

I will tell you, there is THE TIME where people get bored with infiltrators and start with another class.

Every people has different ability and mindset how to use character. Please don't blame people who choose infiltrators class, because they just learning thsi game.

Modifié par 4ut0b4hn5child27, 03 mars 2013 - 04:52 .


#131
Maveric11

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Annomander wrote...

I'm guessing most people who don't care for balance have never played any real competitive games.

And I'm not on about fail of duty, or any of that childish nonsense... Real competitive games encourage people to play and excel because of their own skill.... and not gimmicks, like the AIU and the TGI, etc.

In my opinion, there is waaaaay too much hand-holding in ME3. Everything from infiltrator's and their tactical iWin button to tracking projectile powers... then coupled with the fact that players are punished for being able to headshot a moving phantom while she is mid-cartwheel? Baaaaad. Very bad.

Volus engineer with CSMG X can be a real monster, but only if you're good at the game... infiltrators on the other hand are extremely powerful regardless of whether or not you are good at the game.

If you have never played competitively, score wont matter and you'll probably enjoy having god-mode enabled on your AIU or your TGI or your kroguard... the few people who do care about balance and who have played competitively will find themselves deterred from classes which place no emphasis on skill, and reap benefits regardless of the controlling individual's ability.


umm... no. if you play competively, you know there's always tier system. if you're not using a top tier character/gun/whateverl, then you're only making it harder on yourself in the competitive scene of games. look at MvC2. no one touched a capcom character and all the top placers at major tournaments were the same 5-8 marvel characters. are you really going to look down on the people that were using MSP? you go right ahead and get your ass handed to you because that's what happens when you bring a trash team against top tier cheese. mass effect isn't a competitive game. it's PvE. yeah, you might be good, but that doesn't mean you should be looking down on the people that want to use top tier characters. let it go, dude.

#132
dream3873

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You are entirely correct sir. Hell I like playing the AIU does that make me a scrub? Hell no. I can take a krogan Soldier and do just about the same.

#133
RGB

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GallowsPole wrote...

When you going to learn BSN is full of hypocrites. The things that give them advantage, you know, clever use of game mechanics, is all good, but then try and belittle you for using certain kits or playing certain difficulties.

In other words, don't listen to the BSN. The inmates run the asylum. Just play for fun and any way you want to play it.



#134
Cyonan

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Annomander wrote...

I'm guessing most people who don't care for balance have never played any real competitive games.

And I'm not on about fail of duty, or any of that childish nonsense... Real competitive games encourage people to play and excel because of their own skill.... and not gimmicks, like the AIU and the TGI, etc.

In my opinion, there is waaaaay too much hand-holding in ME3. Everything from infiltrator's and their tactical iWin button to tracking projectile powers... then coupled with the fact that players are punished for being able to headshot a moving phantom while she is mid-cartwheel? Baaaaad. Very bad.

Volus engineer with CSMG X can be a real monster, but only if you're good at the game... infiltrators on the other hand are extremely powerful regardless of whether or not you are good at the game.

If you have never played competitively, score wont matter and you'll probably enjoy having god-mode enabled on your AIU or your TGI or your kroguard... the few people who do care about balance and who have played competitively will find themselves deterred from classes which place no emphasis on skill, and reap benefits regardless of the controlling individual's ability.


I've played lots of PvP games, and you know what I've learned?

If I beat the other player, then I am either a scrub playing a crutch setup, a hacker, or somebody with no life according to the player I just beat. This is how it goes 95% of the time(the other 5% consist mostly of people who just don't say anything, with the very occasional player who actually admits you're good at the game).

It doesn't matter if I'm using a character that is not only spec for PvE at the time, but also not known for being very good in PvP, the person I just beat complains that I'm a scrub using a skill-less setup because of whatever strengths the character I'm playing has. In their mind the only setup for "real players" who are skilled is the one that they are playing.

Even in PvE with competitive people, on WoW competitive tanks would call me a scrub playing a crutch class because I could do more threat than they could on my Paladin and that I should play a "real" tank like Warrior(even though I had one of every tank). Don't even get me started on the e-peen contest that is DPS meters in that game.

Even without the AIU, Kroguard,TGI, or even Tactical Cloak these people would find another character to complain about as being "too easy" and for scrubs.

It really is a case of haters gonna hate. Until they're the ones paying for my video games, I say let them hate and play what you find fun, even if it's a "crutch" class.

#135
ZiRK

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m200intervention wrote...

Annomander wrote...

I'm guessing most people who don't care for balance have never played any real competitive games.

And I'm not on about fail of duty, or any of that childish nonsense... Real competitive games encourage people to play and excel because of their own skill.... and not gimmicks, like the AIU and the TGI, etc.

In my opinion, there is waaaaay too much hand-holding in ME3. Everything from infiltrator's and their tactical iWin button to tracking projectile powers... then coupled with the fact that players are punished for being able to headshot a moving phantom while she is mid-cartwheel? Baaaaad. Very bad.

Volus engineer with CSMG X can be a real monster, but only if you're good at the game... infiltrators on the other hand are extremely powerful regardless of whether or not you are good at the game.

If you have never played competitively, score wont matter and you'll probably enjoy having god-mode enabled on your AIU or your TGI or your kroguard... the few people who do care about balance and who have played competitively will find themselves deterred from classes which place no emphasis on skill, and reap benefits regardless of the controlling individual's ability.


umm... no. if you play competively, you know there's always tier system. if you're not using a top tier character/gun/whateverl, then you're only making it harder on yourself in the competitive scene of games. look at MvC2. no one touched a capcom character and all the top placers at major tournaments were the same 5-8 marvel characters. are you really going to look down on the people that were using MSP? you go right ahead and get your ass handed to you because that's what happens when you bring a trash team against top tier cheese. mass effect isn't a competitive game. it's PvE. yeah, you might be good, but that doesn't mean you should be looking down on the people that want to use top tier characters. let it go, dude.


10/10

#136
ZiRK

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Cyonan wrote...

Annomander wrote...

I'm guessing most people who don't care for balance have never played any real competitive games.

And I'm not on about fail of duty, or any of that childish nonsense... Real competitive games encourage people to play and excel because of their own skill.... and not gimmicks, like the AIU and the TGI, etc.

In my opinion, there is waaaaay too much hand-holding in ME3. Everything from infiltrator's and their tactical iWin button to tracking projectile powers... then coupled with the fact that players are punished for being able to headshot a moving phantom while she is mid-cartwheel? Baaaaad. Very bad.

Volus engineer with CSMG X can be a real monster, but only if you're good at the game... infiltrators on the other hand are extremely powerful regardless of whether or not you are good at the game.

If you have never played competitively, score wont matter and you'll probably enjoy having god-mode enabled on your AIU or your TGI or your kroguard... the few people who do care about balance and who have played competitively will find themselves deterred from classes which place no emphasis on skill, and reap benefits regardless of the controlling individual's ability.


I've played lots of PvP games, and you know what I've learned?

If I beat the other player, then I am either a scrub playing a crutch setup, a hacker, or somebody with no life according to the player I just beat. This is how it goes 95% of the time(the other 5% consist mostly of people who just don't say anything, with the very occasional player who actually admits you're good at the game).

It doesn't matter if I'm using a character that is not only spec for PvE at the time, but also not known for being very good in PvP, the person I just beat complains that I'm a scrub using a skill-less setup because of whatever strengths the character I'm playing has. In their mind the only setup for "real players" who are skilled is the one that they are playing.

Even in PvE with competitive people, on WoW competitive tanks would call me a scrub playing a crutch class because I could do more threat than they could on my Paladin and that I should play a "real" tank like Warrior(even though I had one of every tank). Don't even get me started on the e-peen contest that is DPS meters in that game.

Even without the AIU, Kroguard,TGI, or even Tactical Cloak these people would find another character to complain about as being "too easy" and for scrubs.

It really is a case of haters gonna hate. Until they're the ones paying for my video games, I say let them hate and play what you find fun, even if it's a "crutch" class.


10/10

#137
DAO MAdhatter

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 I don't hate people using op builds so much as those that can't use than as any other than a one trick pony. Good example. People only using perana on the sexbot, or the losers who spam flamer on a vorcha. If these guys can't make these classes work as anything other than [insert power here] spammer. Than shouldn't even be allowed to use it.

EDIT: Exception, if they are spamming said powers to set up tech & biotic explosions.

Modifié par DAO MAdhatter, 03 mars 2013 - 05:27 .


#138
Maria Caliban

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templarphoenix wrote...

I don't care what you're playing, but if you running around and died in the middle of the map while the team is bunkering somewhere, I am not going to rezz you.


Alternatively, when the team bunkers down somewhere and gets overwhelmed by enemies, I'll happily come and rezz all three of you.

#139
mrs_anomaly

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Annomander wrote...

I'm guessing most people who don't care for balance have never played any real competitive games.

And I'm not on about fail of duty, or any of that childish nonsense... Real competitive games encourage people to play and excel because of their own skill.... and not gimmicks, like the AIU and the TGI, etc.

In my opinion, there is waaaaay too much hand-holding in ME3. Everything from infiltrator's and their tactical iWin button to tracking projectile powers... then coupled with the fact that players are punished for being able to headshot a moving phantom while she is mid-cartwheel? Baaaaad. Very bad.

Volus engineer with CSMG X can be a real monster, but only if you're good at the game... infiltrators on the other hand are extremely powerful regardless of whether or not you are good at the game.

If you have never played competitively, score wont matter and you'll probably enjoy having god-mode enabled on your AIU or your TGI or your kroguard... the few people who do care about balance and who have played competitively will find themselves deterred from classes which place no emphasis on skill, and reap benefits regardless of the controlling individual's ability.


Well your guess is partly right- I only agree with you in that you could probably just go ahead and say most of the ME3 multiplayers don't play "real competitive games"

I'm a more average player in that I am certainly not interested in nerfing half the items/characters in the game, and I don't want to solo Platinum with an OP character, and I do not care what other people play

I can understand wanting true balance in a game such is ME3 multiplayer but I personally think a lot of BSN concentrates..on the wrong things regarding balance. But who am I to really opine about this? I'm just an average person with very little understanding of the true mechanics of the game except to say that I've played hundreds of hours since demo day- and I have a sense of what works well and what doesn't IMO but I guess I'm not so creme da la creme that I can walk around saying that the game doesn't work for MEEEEE because it's slanted to the average joe player vs "competetive players". 

Both of my brothers play games at a high level (vs myself who I guess can be labled as more of a "core gamer") and from what I've seen talking to them is- they don't even bother playing the same kinds of games I enjoy. They're into MOBA and hell all kinds of stuff that I wouldn't touch with a ten foot pole becuase it's an ultra time sink and requires so much learning curve that I'd rather just go exerience RL stuff over that. 

I wouldn't think that skewing the game for the top 1% expert players to be wise on Bioware's part. Balance? Yes no one reasonable would shout that balance is bad- but I think what some consider balance vs what other percieve as just either arbitrary changes or total killjoy changes is the crux of the issue within the playerbase. 

#140
Mr Awesome 0ne

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I'm a pretty good player, and I use all kits - OP'd or not.

It's all about fun!

In fact I prefer people to use OP'd kits if they are more comfortable with them, as long as I get my credits, I don't care what you use, how may spawns you nuke, or if I score lowest on the board.

Show! Me! The! Money!

#141
TwinWolf954

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Cyonan wrote...

Annomander wrote...

I'm guessing most people who don't care for balance have never played any real competitive games.

And I'm not on about fail of duty, or any of that childish nonsense... Real competitive games encourage people to play and excel because of their own skill.... and not gimmicks, like the AIU and the TGI, etc.

In my opinion, there is waaaaay too much hand-holding in ME3. Everything from infiltrator's and their tactical iWin button to tracking projectile powers... then coupled with the fact that players are punished for being able to headshot a moving phantom while she is mid-cartwheel? Baaaaad. Very bad.

Volus engineer with CSMG X can be a real monster, but only if you're good at the game... infiltrators on the other hand are extremely powerful regardless of whether or not you are good at the game.

If you have never played competitively, score wont matter and you'll probably enjoy having god-mode enabled on your AIU or your TGI or your kroguard... the few people who do care about balance and who have played competitively will find themselves deterred from classes which place no emphasis on skill, and reap benefits regardless of the controlling individual's ability.


I've played lots of PvP games, and you know what I've learned?

If I beat the other player, then I am either a scrub playing a crutch setup, a hacker, or somebody with no life according to the player I just beat. This is how it goes 95% of the time(the other 5% consist mostly of people who just don't say anything, with the very occasional player who actually admits you're good at the game).

It doesn't matter if I'm using a character that is not only spec for PvE at the time, but also not known for being very good in PvP, the person I just beat complains that I'm a scrub using a skill-less setup because of whatever strengths the character I'm playing has. In their mind the only setup for "real players" who are skilled is the one that they are playing.

Even in PvE with competitive people, on WoW competitive tanks would call me a scrub playing a crutch class because I could do more threat than they could on my Paladin and that I should play a "real" tank like Warrior(even though I had one of every tank). Don't even get me started on the e-peen contest that is DPS meters in that game.

Even without the AIU, Kroguard,TGI, or even Tactical Cloak these people would find another character to complain about as being "too easy" and for scrubs.

It really is a case of haters gonna hate. Until they're the ones paying for my video games, I say let them hate and play what you find fun, even if it's a "crutch" class.

*sheds tear* Academy Award-winning post. "I can fully relate" would be an understatement.

Modifié par TwinWolf954, 03 mars 2013 - 05:34 .


#142
N7 ElusiveOne

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DAO MAdhatter wrote...

 I don't hate people using op builds so much as those that can't use than as any other than a one trick pony. Good example. People only using perana on the sexbot, or the losers who spam flamer on a vorcha. If these guys can't make these classes work as anything other than [insert power here] spammer. Than shouldn't even be allowed to use it.

EDIT: Exception, if they are spamming said powers to set up tech & biotic explosions.


All I read is, I hate people who don't play the way I want them to. The only people who should bother you are the people you have to constantly pick up during a round. Those people need to learn to be more careful or drop down to a lower difficulty. How they are choosing to be successful though, is damn irrelevant as long as they aren't cheating. Reserve your hate for something that actually matters.

#143
Untonic

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I really honestly don't see the point of saying someonething OP.

It's a freaking COOPERATE GAME with NO PvP. NONE, WHAT'S SO EVER.

I would rather have a build that causes me less stress sometimes on a Platinum run or Gold. And if players don't like people using certain weapons and builds, they should make a combo and show them it's just as good.

Nerfs against players is like signing off your soul (even Geth are not immune), and a waste of digital space.

#144
Maria Caliban

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I have no idea why a vorcha using flamer makes them a loser. It's annoy, yes, but not nearly as annoying as the Reave audio bug.

That wrrwwwrrrrrrwwwrrrrrrwwwwwrrrrrrwwwrrrrrrwwwwwrrrrr sound would go on for the entire match.

#145
Mr Awesome 0ne

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Untonic wrote...

I really honestly don't see the point of saying someonething OP.

It's a freaking COOPERATE GAME with NO PvP. NONE, WHAT'S SO EVER.

I would rather have a build that causes me less stress sometimes on a Platinum run or Gold. And if players don't like people using certain weapons and builds, they should make a combo and show them it's just as good.

Nerfs against players is like signing off your soul (even Geth are not immune), and a waste of digital space.



Agreed.

I mean BioWare made these kits and put these powers on them so they can be USED!

If this game is supposed to be an E-peen contest, just make everyone use a Human Soldier with the same weapons.

Now that would be fun, and something I would play over and over again.

Posted Image

#146
DAO MAdhatter

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ElusiveOneN7 wrote...

DAO MAdhatter wrote...

 I don't hate people using op builds so much as those that can't use than as any other than a one trick pony. Good example. People only using perana on the sexbot, or the losers who spam flamer on a vorcha. If these guys can't make these classes work as anything other than [insert power here] spammer. Than shouldn't even be allowed to use it.

EDIT: Exception, if they are spamming said powers to set up tech & biotic explosions.


All I read is, I hate people who don't play the way I want them to. The only people who should bother you are the people you have to constantly pick up during a round. Those people need to learn to be more careful or drop down to a lower difficulty. How they are choosing to be successful though, is damn irrelevant as long as they aren't cheating. Reserve your hate for something that actually matters.

They are ruining my fun with their lame crutchy bs. If they can't use a character without spamming the characters  most powerful ability than they can get out of my ****** game. The character has 3 abilities for a reason. THEY SHOULF USE TahEM!

they

Modifié par DAO MAdhatter, 03 mars 2013 - 05:55 .


#147
Colonel Sheppard

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www.youtube.com/watch

Annomander wrote...

I'm guessing most people who don't care for balance have never played any real competitive games.

And I'm not on about fail of duty, or any of that childish nonsense... Real competitive games encourage people to play and excel because of their own skill.... and not gimmicks, like the AIU and the TGI, etc.

In my opinion, there is waaaaay too much hand-holding in ME3. Everything from infiltrator's and their tactical iWin button to tracking projectile powers... then coupled with the fact that players are punished for being able to headshot a moving phantom while she is mid-cartwheel? Baaaaad. Very bad.

Volus engineer with CSMG X can be a real monster, but only if you're good at the game... infiltrators on the other hand are extremely powerful regardless of whether or not you are good at the game.

If you have never played competitively, score wont matter and you'll probably enjoy having god-mode enabled on your AIU or your TGI or your kroguard... the few people who do care about balance and who have played competitively will find themselves deterred from classes which place no emphasis on skill, and reap benefits regardless of the controlling individual's ability.


LOL.  Every time I hear people get so worked up over a video game, I think of the following.

www.youtube.com/watch

If it was a year ago, I would have supported balance and skills, but it's now a year later.  Many of us long time players won't be playing that much longer.  There are so many characters and guns now that the silver and even the gold guys face a more daunting task at acquiring stuff and getting better, esp when they go into lobbies with experience players asking them to leave.  ME3 MP is going to be a ghost town in a month or two unless less experience players get to develop without intimidation.

#148
sN00Z

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xTh3xBusinessx wrote...

Ok so Im fed up of seeing the nerf threads on here. I know we will see more but I decided to at least try to be constructive here. I just want to know what people think of decent and above players who just happen to like a so called "crutch" character.

For instance, I love turians and I love infiltrators. So TGI is my main regardless if he would have been bad etc. I do objectives, rocket when I see the need, revive when I can, and average at LEAST 100k a game on gold/platinum (Not U/U). I also play a variety of other classes such as the Fury, MQE, Slayer, vanilla HA, and GE. I just happen to love turians, infiltrators, and always wanted to play as EDI.

Im speaking out for other good players as well. It seems like everyone on BSN keeps pointing their hate at the bad PUGS using an OP class and groups anyone who uses them in the same box. So...like the title says, what if the player is actually really good and just likes playing as their favorite race etc?


"Throw them out of the airlock"


One thing I would like to mention is that some of the new players do not have some of the more "OP" kits so instead of playing the game more, get better, and earn credits at the same time they whine and scream nerf.
 
I love the GI, thats my rage character, when i belive I have been on the receiving end of me3 multiplayer injustice I say, "When the game gets cheap, get the the GI."

For the moment though I love the turian havoc solider, coupled with incindiary rounds he wrecks....well....havock. If you a working team, run flamers + paladin snap freeze and explosions will go off so often you can see $h1t on the screen.

Modifié par sN00Z, 03 mars 2013 - 06:06 .


#149
Dr. Tim Whatley

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Even if the only kit you do well with is an "OP" one, what does it matter?

I'll play what I like when I like.

P.S. Don't use the AIU though, cos that's just for noobs.

#150
Pee Jae

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P51Mus7ang wrote...

Whlte Rlder wrote...

Also it's more than obvious that this is a less than stealthy AIU thread.

She is horribly broken, but so is the TGI. They both need a nerf as far as I'm concerned.


I still use her occasionally, but I run a melee build with her. So much more fun than the usual crap.



Might as well add the Kroguard to the list, I am willing to bet the vast majority/very high percentage of Lone Wolf's used the Kroguard/Geth, it certainly shows when I see someone wearing this banner in a random lobby.


This. A majority of the people whining about the AIU got their Lone Wolf banners with Kroguards on Geth/Glacier. You don't want to use her, cool. But, don't complain about others using her. They paid for the right to play whatever the hell they wanted to, however they want to.