COLZ7R wrote...
Bit like the "logic" that if one person can do great with a kit everyone else must be able to do the same. Player skill has nothing to do with it, just put on "op" kit, go for a crap, come back, platinum cleared.....solo!! Well its that easy if you believe some people round here
You're right: Bad players can do poorly with good kits, just as good players can do well with bad kits. Based on that fact, we can agree that it's not possible to balance kits around player skill, because player skill can break kits in both directions.
The calls to reduce the power of the AIU (the reasonable ones, anyway) are instead interested in balancing her against other kits in the game. Even if a bad player can do poorly with an AIU, and a good player can do well with a Turian engineer, the playerbase as a whole benefits if the two are brought more in line with each other (again, without taking into account player skill). The kits will never be completely balanced with each other, but the more balanced they are, the more kits the average player can use without skewing their results either way. And since average players make up the majority of the playerbase, Bioware should be balancing power levels for them - which means necessarily ignoring what especially bad or especially good players are capable of achieving with a given kit.