Modifié par Homey C-Dawg, 02 mars 2013 - 10:50 .
AIU is your Gold Starter Character - NO NERF NEEDED
#51
Posté 02 mars 2013 - 10:49
#52
Posté 02 mars 2013 - 10:49
AkuIaTubShark wrote...
Most people don't complain about the Ghost anymore because he was already nerfed (Which was stupid that people didn't see the Stim Pack nerf coming), and the only skill that can be altered for him anymore, without hurting other classes, is his Cloak, which can really only have it's 6B nerfed without making it completely different on ranks 4/5 then other classes.
OT: The AIU is the most OP character in this DLC, and RM does need a nerf (Also: Shotguns didn't really need another 25% bonus in damage from Cloak, 80% way even to much imo). Personally, I don't even enjoy playing the sexbot because of how ezmode she makes Gold/Plat - even the Talon with how crappy he is makes it more enjoyable. However, it is sad that we'll have to wait 1.5 weeks until she's "re-balanced" or anything.
Talon? Crappy? Looks like someone hasn't tried laying Cain mines around enemy spawns
The whole key-remapping-to-defaults-thing is what makes him a benchwarmer for now.
Modifié par tjbearpig, 02 mars 2013 - 10:50 .
#53
Posté 02 mars 2013 - 10:50
UnknownMercenary wrote...
tjbearpig wrote...
What I don't get is why people are crying over the AIU but not the Turian Ghost. Infinite medigel, infinite ops packs (respectively)
Recharging shields while cloaked? Ghost can do that with a stim pack. Plus, he gets a 1 sec invulnerability frames when the stim pack is used. >.>
Both characters have great survivability and damage output, but both characters can get staggered and insta-gibbed so they are not invincible.
The auto-rage-gel feature of Repair Matrix isn't really that great. Phantom's sword says hi -__-
Dodging while getting up says bonjourDunvi wrote...
Cassandra Saturn wrote...
i'm saying you can't call nerf for a character without understanding how she works.
lolwtf
BTW
to an earlier post, QMI is a good gold starter class (one of mine, in
fact). Kroguard, TGI, AIU, and Juggernaut are less so all for the same
reason - they will not teach you to handle the difficulty change, just
trivialize it. QMI still needs to learn how to use soft cover, movement,
and understand spawning. Those guys just let you screw up and recover.
No. Take your beatings or you'll never learn.
People have forgotten a lot of vanilla kits which work as good Gold starters. AA, any vanilla human kit except the Novaguard, either vanilla Krogan, SI, etc. They have strong powers but enough weaknesses that players need to adapt to the change in difficulty.
exactly.
#54
Posté 02 mars 2013 - 10:50
Homey C-Dawg wrote...
I think a lot of good players don't understand that most gold pugs seem to have no fcuking clue how to use her. At least in my experience so far they don't.
As is the case with every other OP kit.
Seriously, she is OP no doubt, but it ain't changing anything for the vast majority of pugs.
#55
Posté 02 mars 2013 - 10:50
Zjarcal wrote...
stysiaq wrote...
No.
I'm fed up with EDImmortal Reetards in PUGs. It feels like GI+Krysaes everywhere all over again.
For all of the talk of PUGs being nothing but EDIs, I've yet to run into one pug with more than one AIU, yet this has been very common for me...
Ok, maybe not always three (two are extremely common though), but I've seen WAY more Juggernauts than AIUs.
QFT. They hardly ever place first either...
Also, I think RM is Bioware's way of saying, "Sorry for all those wasted ops packs and elbows/sync-kills after using medi-gels for the last 11 months."
#56
Posté 02 mars 2013 - 10:51
I have been kicked from lobbies on gold 4 times so far for even picking her amd had a rather amusing comment via headset from someone , in fact i may just get her 10 extractions done solo on bronze and save myself the hassle.
I'd rather they got rid of repair, but thats not going to happen , its NOT, but at the least they could make it once per round maximum for self revive, unfourtunately that would be patch related and we can kiss goodbye to any of those. Sorry but i agree with the naysayers here, she isnt there for people to "get used to gold" at all, she is just a terrible design choice and cheapens the whole experience. Not all of us want an i-win button for matches, we like to earn our credits - Kshhhh
#57
Posté 02 mars 2013 - 10:54
tjbearpig wrote...
AkuIaTubShark wrote...
Most people don't complain about the Ghost anymore because he was already nerfed (Which was stupid that people didn't see the Stim Pack nerf coming), and the only skill that can be altered for him anymore, without hurting other classes, is his Cloak, which can really only have it's 6B nerfed without making it completely different on ranks 4/5 then other classes.
OT: The AIU is the most OP character in this DLC, and RM does need a nerf (Also: Shotguns didn't really need another 25% bonus in damage from Cloak, 80% way even to much imo). Personally, I don't even enjoy playing the sexbot because of how ezmode she makes Gold/Plat - even the Talon with how crappy he is makes it more enjoyable. However, it is sad that we'll have to wait 1.5 weeks until she's "re-balanced" or anything.
Talon? Crappy? Looks like someone hasn't tried laying Cain mines around enemy spawns
The whole key-remapping-to-defaults-thing is what makes him a benchwarmer for now.
With one out of three skills even being usable (Let's face it, that Bow he has is a absolute piece of garbage) - it renders the character pretty usless, imo, as a whole. So until they do something with it, he's just going to stay unplayed for awhile. And the remapping thing doesn't bother me, I play on 360 so I've been using defaults since I began playing the game.
#58
Posté 02 mars 2013 - 10:55
MetalDeggial wrote...
I can't defend the AUI anymore. It's everywhere and it irks me now, since she renders all the other new kits, except for the Cabal, useless in a match.
AUIs with Reegars everywhere... Somebody stop them!
Thats the beauty of it, you can make a private lobby and play with freinds to avoid this kind of thing. Or you can pug and deal with peoples choices and bad players habits. Options, they are there for you.
#59
Posté 02 mars 2013 - 10:55
#60
Posté 02 mars 2013 - 10:57
I've seen people rocket glitch and still die. So should they unpatch that and let everyone do it as the standard?hawgwild5757 wrote...
Draining Dragon wrote...
In other words, its not overpowered, it just makes the second hardest mode trivial.
Okay.
I was playing Silver PUGs last night and AIUs were dying left and right, along with KroLords and GethJugs. Just because a character is powerful doesn't mean it trivializes any difficulty level.
#61
Posté 02 mars 2013 - 10:57
PinkiePipes wrote...
I'd rather they got rid of repair, but thats not going to happen , its NOT, but at the least they could make it once per round maximum for self revive, unfourtunately that would be patch related and we can kiss goodbye to any of those. Sorry but i agree with the naysayers here, she isnt there for people to "get used to gold" at all, she is just a terrible design choice and cheapens the whole experience. Not all of us want an i-win button for matches, we like to earn our credits - Kshhhh
Let me get this straight. You're willing to complain about the AIU for this, but not the Rio platinum farming that's been going on for months?!
#62
Posté 02 mars 2013 - 10:58
Cassandra Saturn wrote...
exactly.
Exactly what? Your argument is that the AIU shouldn't be touched because it's a Gold starter kit. I'm pointing out that there have always been good Gold starter kits that did not remove the risks of Gold while teaching players poor habits.
#63
Posté 02 mars 2013 - 11:00
And nerf is usually done on poor and bad programming. Not to make the difficulty easier.
Not necessary to understand the "mechanism" to be good in the game.
Modifié par aliencollector, 02 mars 2013 - 11:12 .
#64
Posté 02 mars 2013 - 11:01
Mr SeVerS wrote...
She is THEE top choice for anyone looking to pug higher difficulties and make sure those OBJs/revives happen 100% of the time. I love knowing when I use her, I can do any obj and get my team those creds they are playing for.
Yeah knowing that you'll win no matter what really makes a match exciting.
OP, we know exactly what repair matrix is and what it does. No more time is needed to know it s ridiculous.
#65
Posté 02 mars 2013 - 11:01
SeasonedTurtle wrote...
Zjarcal wrote...
stysiaq wrote...
No.
I'm fed up with EDImmortal Reetards in PUGs. It feels like GI+Krysaes everywhere all over again.
For all of the talk of PUGs being nothing but EDIs, I've yet to run into one pug with more than one AIU, yet this has been very common for me...
Ok, maybe not always three (two are extremely common though), but I've seen WAY more Juggernauts than AIUs.
QFT. They hardly ever place first either...
Also, I think RM is Bioware's way of saying, "Sorry for all those wasted ops packs and elbows/sync-kills after using medi-gels for the last 11 months."
Not my experience. I run into lots of AIU with Reegars. It's a moronic setup. A moronic-looking kit, with moronic "lolz, I can't be killed" skill, paired with a moronic weapon. It's not even the most efficient way to use her. But whatever tiny bits of 'risk' are tied to that idiotic gun are now completely gone since you are an immortal chrome Barbie.
I just wish everyone better luck with PUGing than I have. Once the less observant players get the fact the Juggernaut is actually balanced, there's potential for very grim and very trashy times.
#66
Posté 02 mars 2013 - 11:03
Mr SeVerS wrote...
MetalDeggial wrote...
I can't defend the AUI anymore. It's everywhere and it irks me now, since she renders all the other new kits, except for the Cabal, useless in a match.
AUIs with Reegars everywhere... Somebody stop them!
Thats the beauty of it, you can make a private lobby and play with freinds to avoid this kind of thing. Or you can pug and deal with peoples choices and bad players habits. Options, they are there for you.
You tell me that the next time you decide to use a Krogan Warlord and none of your friends are on, only to have multiple AUIs enter your match and kill everything before you smash it.
This thing is bound for a nerf, whether you want it or not.
#67
Posté 02 mars 2013 - 11:03
SeasonedTurtle wrote...
Let me get this straight. You're willing to complain about the AIU for this, but not the Rio platinum farming that's been going on for months?!
When did anyone say the box of shame was ok? But really she is as bad, she carries the shame with her everywhere she goes.
#68
Posté 02 mars 2013 - 11:04
I dont play Platinum , at all. And if i did, and it was on Rio, and the group camped the box, i wouldnt be in there with them. 50 minutes of group hugs doesnt appeal to me. So Rio plat farming doesnt affect me. AIU's on plat wont affect me either , but i'd still consider it really lame for people to pick her just to earn a few more credits because its an easy solution.SeasonedTurtle wrote...
PinkiePipes wrote...
I'd rather they got rid of repair, but thats not going to happen , its NOT, but at the least they could make it once per round maximum for self revive, unfourtunately that would be patch related and we can kiss goodbye to any of those. Sorry but i agree with the naysayers here, she isnt there for people to "get used to gold" at all, she is just a terrible design choice and cheapens the whole experience. Not all of us want an i-win button for matches, we like to earn our credits - Kshhhh
Let me get this straight. You're willing to complain about the AIU for this, but not the Rio platinum farming that's been going on for months?!
There is no defense at all for repair matrix the way it currently is, it is a stupid skill. The TGI is fine because those Stimpacks wont save you from having to use all 6 of your medigels if you are a bad player , but its so incredibly easy to keep your grenade count up in this game , the whole design on Repair Matrix is just.. WTF?
If anything, it should have been a cooldown power, with about 3 minutes. Still stupid but at least it would force people to think a little more
#69
Posté 02 mars 2013 - 11:06
you can dodge as you soon as you auto-revive making it pretty easy to avoid a phantom on top of your corpse. I've been synced once with this character and it wasn't because of the "auto-gel".tjbearpig wrote...
What I don't get is why people are crying over the AIU but not the Turian Ghost. Infinite medigel, infinite ops packs (respectively)
Recharging shields while cloaked? Ghost can do that with a stim pack. Plus, he gets a 1 sec invulnerability frames when the stim pack is used. >.>
Both characters have great survivability and damage output, but both characters can get staggered and insta-gibbed so they are not invincible.
The auto-rage-gel feature of Repair Matrix isn't really that great. Phantom's sword says hi -__-
The assumption is that this kit will help bad players.. but now any good player can make it through any game so long as they don't get synced.. and that is the biggest problem in my eyes. Not that bad players will get more time to play since they aren't limited by medi-gel.
Modifié par ASmoothCriminalx, 02 mars 2013 - 11:07 .
#70
Posté 02 mars 2013 - 11:08
#71
Posté 02 mars 2013 - 11:11
TC nerf was pretty small
but if you nerf this you dont' wanna overdo it either... IDC about auto gels.. it's TOO late.. we can cry forever about it but it's there.. get used to auto gels sick of hearing it they put it in and now it's there get goddamn used to it ... IDC at all but I'm sick of PUGs solo clutching waves making the GOLD game last TOO LONG and goofign about like they don't 2 shiny cruds about anything.. theres CRUTCH chars then theres players that play so ****ING bad it makes you sick...and if you people whien 50 times OVER about it it's GOING to be told to all the morons MORE and even worse for the 3rd time in a row in a day I'm goign to meet 1 guy troll DYEING with the INTENT of TROLLING the game into long tiem frame...merg...
Go complain about somethign else people.....BIOWARE HAS READ IT shut up...damnit talk about something more relivant like the Talon..whom is under graded.. and some UNDERGRADED stuff... more you talk about it the MORE you guys just don't get it..you are also SPREADING the problem and making a mountain out of a mole hill, just please shut up about it and LET them decide HOW TO NERF IT, instead of COMPLAINING and such or posting "remove it" or super nerf it.. LIST some IDEAS to revision is you goof balls LIST IDEAS TO FIX IT and don't mention remove the auto revive...cause that's a intended design... find.. a way to re balance it in words... stop ranting stupidly
for the tl dr ppl
stop griping and post real fixes that don't include simplistic "insults" about it and be "people" not toddlers you crying babies
#72
Posté 02 mars 2013 - 11:12
What makes it OP is snap freeze in combo with shield regen, speed, and DR. I don't take grenade capacity, but by keeping everything chilled and slowed all the time just two Repair Matrix grenades is enough so that I can stay right in the face of the enemy, literally all the time. The shield regen in particular and the chilled effect are key. The AIU can attack with a wicked persistence not even the GI or TGI can match. That's what makes her so OP.
What makes her a crutch kit is just the revive and shield regen.
Modifié par lightswitch, 02 mars 2013 - 11:13 .
#73
Posté 02 mars 2013 - 11:12
Everyone needs to acclimate to higher difficulties. Take it in doses. I (admittedly) used to do FBWGG, but when I got bored of it, it was because doing that was too easy. So I ventured beyond the counters. Granted, I was still green, but I could hold my own.
If this keeps people from going back to the counters, I can live with that.
#74
Posté 02 mars 2013 - 11:14
painforest wrote...
BSN...get....ANGRY
BSN... SMASH
#75
Posté 02 mars 2013 - 11:15
This is why i'm a cynic.<_<





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