AIU is your Gold Starter Character - NO NERF NEEDED
#76
Posté 02 mars 2013 - 11:16
Bioware will decide how they want to nerf it not us. However, if you want my opinion, the auto-revive should be removed (but as you say this probably won't happen as it would probably require a patch). Barring that it should be switched to a cooldown power (as someone above who you were too lazy to read suggested). If that can't be done it should have its duration, shields restored and damage reduction all cut in half.
Is that more acceptable?
#77
Posté 02 mars 2013 - 11:18
SeasonedTurtle wrote...
Also, I think RM is Bioware's way of saying, "Sorry for all those wasted ops packs and elbows/sync-kills after using medi-gels for the last 11 months."
Oh good. If that's the case, I'll just be waiting for 10 million credits to be deposited into my account to compensate for all the disconnects I've had over the last year.
#78
Posté 02 mars 2013 - 11:22
#79
Posté 02 mars 2013 - 11:27
Tokenusername wrote...
So basicly, you're saying that because it's a crutch it shouldn't be nerfed?
This is why i'm a cynic.<_<
I don't call it a crutch myself.. but bad players playing it makes me cringe as they FALL way too much and I heard over the mic "WOO HOO" .. I commented back "PLAY like a player not a idiot" "I'm invincable!" .."no your not... if you are goign to tak eup a spot in the line up CAN you at least PLAY safe and stop being stupid" "I'm able to kill more this way" "..no you are bottom of the score board" "score don't matter" "..it matters on a fact of certain degrees..atm you have fallen 27 times already it's wave 5 and I'm tired of it and your score says 24k vs my 57k his 72k and his 76k do the math and you have only earnt about 27 kills we have earnt myself 57 kills work 72k kills worth and 76 kills worth..if thats the case you are the WORST teammate and dragging us down as similar to a empty team slot..." "your pulling numbers out of yoru butt" "No it's called rough estiamtes... a singular kill in itself is around 1k poitns to yourself rouned up to the nearest thousand...so in basics if you round to the nearest thousand you get a equation of kill worth per 1 thousand points.. be it assists or real kills etc."
He left the game and another EDI bot joined he on the other hand earnt his wings and played WELL and made up for his lost place...
btw I do caculate by 1k = 1 kills worth so each "thousand" is 1 kill worth in a chain but if the score amps too high you are being a score hog or if the score amps too low you are either a assister or a drag...I perfer to think he was a drag...as I can score LOW as a primer at times or a detnator.. it happens but in this case... yes
anyways sick of idiots, sick of whining, sick of it BSN needs to clean up act and put on their big boy paints and grow up, this coming from a 22 year old autistic that sees all the childish stuff <_<
#80
Posté 02 mars 2013 - 11:28
Repair Matrix is outright broken in its current state. It helps reset, continuously, the shield gate, it has damage reduction, improved movement speed, can last up to 22.5 secs, and can do a self revive. There were times I decided to activate the Repair Matrix and let me self die to be self revived just so I could get full health again without having to use an Ops Pack.
If I had to compare Repair Matrix to its closest counterpart - the Stim Pack - it flat out beats it. Lasts over twice as long, has the damage reduction, movement speed buff... self revive! Hell, the only thing that Stim Pack has over Repair Matrix is that it can increase weapon damage, and that doesn't seem like a big advantage at all when I think about it.
AIU needs to be tweaked. Sure in the hands of a novice it can provide a little breathing room, but in the hands of a seasoned player the AIU is nearly un-killable.
#81
Posté 02 mars 2013 - 11:34
...until I get one and get to see how it plays at launch D| Never got to play anything OP pre-nerf before ):
Also, the juggernaut feels wayyyyy more EZ-mode to me, but again, I haven't played the AIU, just seen it.
#82
Posté 02 mars 2013 - 11:46
Should not have to "purchase" something as necessary as medigels the whole thing is retareded. Its why I like the AIU, she can revive. But to be honest the regen and duration is what really makes her survivable. Its what should be addressed really, i would suggest a much more modest regen and 30% less duration.
#83
Posté 02 mars 2013 - 11:49
Kaelis_33 wrote...
The self revive is not the issue, in fact this game has a really krappy problem with lack of medigels. I will rage quit if I get killed and I am running zero medigels. Its a matter of principle if I get executed on the ground and I have no medigels to load when i run then its an automatic alt-f4.
Should not have to "purchase" something as necessary as medigels the whole thing is retareded. Its why I like the AIU, she can revive. But to be honest the regen and duration is what really makes her survivable. Its what should be addressed really, i would suggest a much more modest regen and 30% less duration.
Its people like you who give PUGS a bad name. Seriously? You rage quit if you die because you're too stingy to spend some of your winning on supplies?
What is this, I don't even
#84
Guest_Paynez_*
Posté 02 mars 2013 - 11:51
Guest_Paynez_*
#85
Posté 03 mars 2013 - 12:00
i soloed Bronze with diffrent character once a month ago.Paynez wrote...
Can you solo bronze with her yet?
i still will make second attempt with AIU, i'd say she was great on first accidental mismatched Bronze lone run held out at Wave 9, barely made it to Wave 10 and died here.
anyway, this is not about soloing or kits like i said.
#86
Posté 03 mars 2013 - 12:07
The Juggernaut is weak, slow and slightly more durable compared to the AIU.Strongwater wrote...
It shouldn't be nerfed....
...until I get one and get to see how it plays at launch D| Never got to play anything OP pre-nerf before ):
Also, the juggernaut feels wayyyyy more EZ-mode to me, but again, I haven't played the AIU, just seen it.
The Repair Matrix gives you -40% damage reduction, 230 shields restored per second, +20% movement speed, and insta-revive, it should be more like -20% damage reduction, 150 shields restored per second, +20% movement speed and insta-revive. And even if they decide to nerf the Repair Matrix she's still a powerhouse thanks to Snap Freeze, Tactical Cloak, and a base 750 shields.
The Human Infiltrator is a joke in comparison.
.
#87
Posté 03 mars 2013 - 12:19
#88
Posté 03 mars 2013 - 12:35
Cassandra Saturn wrote...
well, AIU is better than HI... but can be outsourced by a better player.. it just depends on how good a player is.
There are extremely few classes able to dish out more damage per second than the AIU. Geth Infiltrator, Drell Adept and Drell Infiltrator are among the few who comes to mind, what's interesting is that the AIU is able to take at least five times as much damage.
The problem is that the combination of her mobility, tankiness and dps makes her broken, the other classes with high dps and mobility are really squishy in comparison, the classes close or equal to her in tankiness (Asari Valkyrie, N7 Destroyer, Turian Ghost, etc.) are either less effective with weapons or less mobile.
She literally makes every other class in the game obsolete.
Modifié par Arni90, 03 mars 2013 - 12:36 .
#89
Posté 03 mars 2013 - 12:38
Cassandra Saturn wrote...
well, AIU is better than HI... but can be outsourced by a better player.. it just depends on how good a player is.
A player who is good with the AIU is going to do better than a player of equal skill level using anything else. That's why it's overpowered.
The argument could be made that the TGI and GI, at higher skill levels, are of equal effectiveness, but the AIU still remains as the BEST character in ME3 MP.
#90
Guest_Flaming Snake_*
Posté 03 mars 2013 - 12:41
Guest_Flaming Snake_*
Repair matrix is great sure, unlimited revives, woohoo! The problem is that every time I have seen one of these characters, they have almost ALWAYS died so often I start wondering how many grenades there are on Glacier per match in reality, over 5000 perhaps? Maybe that's why the galaxy was doing so badly against the Reapers, lack of grenades.
Repair matrix is a crutch for **** players, and it needs a nerf. The shotgun bonus + debuff is great, something needs to be broken like the GI is, but Repair Matrix was too far, and needs to be changed.
The CHARACTER is fine. REPAIR MATRIX is not.
Modifié par Flaming Snake, 03 mars 2013 - 12:42 .
#91
Posté 03 mars 2013 - 12:52
Flaming Snake wrote...
The CHARACTER is fine. REPAIR MATRIX is not.
Mmm, I love when you get angry.
#92
Posté 03 mars 2013 - 12:55
DSxCallOfBooty- wrote...
Cassandra Saturn wrote...
well, AIU is better than HI... but can be outsourced by a better player.. it just depends on how good a player is.
A player who is good with the AIU is going to do better than a player of equal skill level using anything else. That's why it's overpowered.
The argument could be made that the TGI and GI, at higher skill levels, are of equal effectiveness, but the AIU still remains as the BEST character in ME3 MP.
TGI is a damage sponge and only comes into it's own when using an UR AR, because all the others are crap, or a shotgun. But he loses out to the Drell and GI in terms of DPS. But has better staying power.
GI is the Glass cannon, with debuffs and an incredibly high damage stacking potential, but the average PuG will die horribly, same with the Drell to an extent.
As to the AIU I agree that it is OP.
AUI. A tac. cloak which boosts shotgun damage? Really, because that weapon class really needed a damage boost
It doesn't change the fact that we have a very powerful set of powers combined with a weapons class, shotguns, which I think everyone agrees is universally better than the others as the drawbacks are minimal compared to the potential payofs and most drawbacks can be mitigated.
Modifié par billy the squid, 03 mars 2013 - 01:00 .
#93
Posté 03 mars 2013 - 12:57
#94
Posté 03 mars 2013 - 01:04
rlucht wrote...
Feneckus wrote...
Remember at launch when extracting on Gold was an achievement you could be proud of ?
The good old days.
Yeah they truly were.
yeah, stroke eachother real good
#95
Posté 03 mars 2013 - 01:30
Let people play what they want in pugs, and if you don't like that, don't pug. Simple as that. You obviously cannot deal with the challenge that pugs bring, so keep playing with your friends who you are satisfied with skill wise. It's nothing to be ashamed of.
When it comes to EDI being OP, get over it. The thing is you can pick any of the previous OP classes and there are always people who suck at them and people who are gods with them. If you are in the latter category, good for you. Congratulations. I only pug, and in 90% of cases, these AUI players are doing ok, not godly. So get off your high horse, the character is really fine as it is.
#96
Posté 03 mars 2013 - 01:40
rlucht wrote...
Mr SeVerS wrote...
She is THEE top choice for anyone looking to pug higher difficulties and make sure those OBJs/revives happen 100% of the time. I love knowing when I use her, I can do any obj and get my team those creds they are playing for.
Yeah knowing that you'll win no matter what really makes a match exciting.
OP, we know exactly what repair matrix is and what it does. No more time is needed to know it s ridiculous.
When I play in a private match with friends - I know were going to win. Still doenst stop it being fun, we all have over 1k hours in the game and almost max manifests. We win 99% of the time, regardless of character use/weapon use - its the experience.
#97
Posté 03 mars 2013 - 01:42
MetalDeggial wrote...
Mr SeVerS wrote...
MetalDeggial wrote...
I can't defend the AUI anymore. It's everywhere and it irks me now, since she renders all the other new kits, except for the Cabal, useless in a match.
AUIs with Reegars everywhere... Somebody stop them!
Thats the beauty of it, you can make a private lobby and play with freinds to avoid this kind of thing. Or you can pug and deal with peoples choices and bad players habits. Options, they are there for you.
You tell me that the next time you decide to use a Krogan Warlord and none of your friends are on, only to have multiple AUIs enter your match and kill everything before you smash it.
This thing is bound for a nerf, whether you want it or not.
I dont care if they nerf it, it wont affect my success rate. What would I care if everyone was killing everything??? Thats the whole point. On Gold/Plat, score doesnt matter, aslong as you get the ride home and get paid.
#98
Posté 03 mars 2013 - 01:49
Kaelis_33 wrote...
The self revive is not the issue, in fact this game has a really krappy problem with lack of medigels. I will rage quit if I get killed and I am running zero medigels. Its a matter of principle if I get executed on the ground and I have no medigels to load when i run then its an automatic alt-f4.
Should not have to "purchase" something as necessary as medigels the whole thing is retareded. Its why I like the AIU, she can revive. But to be honest the regen and duration is what really makes her survivable. Its what should be addressed really, i would suggest a much more modest regen and 30% less duration.
Oh I remember you.
Modifié par Dunvi, 03 mars 2013 - 01:52 .
#99
Posté 03 mars 2013 - 01:50
Zero132132 wrote...
No. Starter stuff is easy to use but not powerful. The Geth Juggernaut fits this bill. The sexbot doesn't.
This.
If your starter/ easy to get the hang of kit is also the best there is no incentive to learn other playstyles and see what else the game has to offer. Look up FOO strategy (first order optimal) this is what a starter kit should be and exactly what the AIU is not.
#100
Posté 03 mars 2013 - 01:53
Yeah rightValorOfArms777 wrote...
[..]
for the tl dr ppl
stop griping and post real fixes that don't include simplistic "insults" about it and be "people" not toddlers you crying babies





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