AIU is your Gold Starter Character - NO NERF NEEDED
#126
Posté 03 mars 2013 - 06:16
Conclusion: Nerf the Juggernaut.
#127
Posté 03 mars 2013 - 06:19
Modifié par killdozer9211, 03 mars 2013 - 06:19 .
#128
Posté 03 mars 2013 - 06:29
#129
Posté 03 mars 2013 - 06:47
killdozer9211 wrote...
The cries to nerf this class are all part of an elaborate unspoken conspiracy. BSN loves shotguns, tac cloak, and snap freeze, and that combination is just a dream come true. Unfortunately, the only way to maintain this beloved trifecta is to preemptively demand a nerf for the one new, untested power that is mainly geared to help inexperienced players so that way, in about three weeks when everyone realizes she's some ungodly amalgamation of the GI and TGI and demands she be nerfed, they can all point back to this and be like "no fair, you already nerfed her only unique power!"
Her damage output is no greater than a GI's. The fact that she has ridiculous survivability alongside that is the problem. IMO (and apparently many others) its more OP to have a character make mistakes not matter than to have a character with a potentially high damage output.
TL,DR you're wrong repair matrix is the brokenly OP part of her.
#130
Posté 03 mars 2013 - 07:14
From what I've gathered the most common reasons are:
RM is OP because it grants infinite medigel.
Yes it does but how does this effect YOU personally in your gaming experience, I can not see how this would be a problem for anybody?
Everyone is going to use her.
Most probably not. The kit is out for about half a week now, and of course people will try out the new stuff as soon as they unlock it. Lets see if in 3 weeks 3/4 of all gold/plat lobbys are filled with AIUs, if yes, its still early enough to nerf her. Besides, most people play the kits they like the most, not the most powerful.
So please guys, stop posting arguments that go like "The AIU will lead players to do this and that...". I would like to hear more of "I had this AIU in my lobby and she took the fun out of the game for me because..."
Thanks, and as always, sorry for my bad english.
#131
Posté 03 mars 2013 - 07:47
#132
Posté 03 mars 2013 - 08:18
holdenagincourt wrote...
I don't even understand what I just read.
There are plenty of classes that already make Gold accessible without giving players 46 free Medi-gel while also offering huge DR, shield restore and movement speed bonuses for over 20 seconds. Not to mention the best power in the game full stop, and the best primer for combos in the game, full stop. And let's not even discuss giving her a multiplicative damage boost to what is already the best weapon class in the game, on top of TC's normal obscene damage boost.
Krogan Vanguard and Quarian Male Infiltrator are examples of easy starting classes in Gold--cheesy, pretty overpowered but still within the realm of polite conversation. The AIU is just wrong in so many ways.
And finally, I don't know why anyone would have the idea that Gold is an entitlement. It should be a challenge, and it should carry a reasonable chance of failure for most players. The poor structuring of the credit reward system is kind of a separate issue.
Chances are I won't even have to post in a thread if Holden has already done so. Even that man's opinions are sexy. All I can add is that the basic premise of this thread falls flat, since I can't recall Bioware ever saying that they have intended for the AIU to be a "gold starter kit". It also remains unclear exactly what it is about the kit that the OP claims we don't understand. Bioware may have created a gold starter kit but I doubt that was the intention, since such a kit undermines so much of what constitutes a good and rewarding experience, both for those using the kit and those playing alongside someone who does. It will get nerfed, but the auto revive will probably remain intact, since removal of that feature most likely requires a patch. Thus I will never be interested in playing this kit. If the matrix was removed and her shields lowered to Drell levels then maybe I would've, but the fact is that Shotgun cloak and snap freeze alone is pretty ridiculous.
#133
Posté 03 mars 2013 - 08:22
#134
Posté 03 mars 2013 - 08:28
rlucht wrote...
Try her specced out of repair matrix killahead. She is still great and you actually get to play like a mortal instead of a god.
Pretty godlike still, haha. I've played my AIU for one gold wave just to see how she differs from the other characters in terms of dialogue and animations. Doubt I'll ever dust her off.
#135
Posté 03 mars 2013 - 08:32
kakamouth wrote...
While more forgiving the AIU isn't over powered at all, I'm constantly picking them up off the ground on all difficultly levels. I've seen a handful of really good AIU users that pour out snap freeze assists and timely defense matrix rez's but for the average user its buisness as usual.
Look at the Kroguard... sure the AIU can self rez but the Kroguard simply doesn't die in the first place.
.. are we playing w/ the same pug KVs? Most KVs I run into barely contribute to kills or tanking if its not a Reegard vs. Geth match, others just get SK'd every other wave..
Puggers trying to use the KV vs. anything other than the geth expect the same power level are in for a rude awakening, esp since most dun know/bother w/ the one thing that makes him really tanky- over-budgeted high level cyclonic mods.
AIU and Reegar aren't well balanced. The reason why its not as easy to dominate the scoreboard w/ them is due to the hard range limits of them- nothing more. Just cause it has a range limit doesn't mean it can't be broken when in that range.
And the whole- 'taking ur nades to cover my F-ups' thing got old w/ the TGI. AIU just makes that aspect even worse- to almost laughable levels. Play what you like, but the power ceep in this game is something feirce, and since we share ammo crate returns I am gonna be annoyed by 'fake grenaders'. I hope their next MP outting doesn't grow this out of whack.
Modifié par FlowCytometry, 03 mars 2013 - 08:36 .
#136
Posté 03 mars 2013 - 08:37
Sometimes an iWin character is exactly what's needed. Not all of us can speed run platinum in 8 minutes afterall. Now that's balance.
#137
Posté 03 mars 2013 - 08:57
Eelectrica wrote...
My stance to edibot would be completely different if it wasn't for troll rng store.
Sometimes an iWin character is exactly what's needed. Not all of us can speed run platinum in 8 minutes afterall. Now that's balance.
You make it sound like the whole point of this game is to earn credits. We should separate whatever issues we may have with the RNG from that which is important in order for the game to be enjoyable in itself. The reason I'm in favor of nerfing the AIU is the same as my reason for wanting the Krysae nerfed back in the day: Such "iWin" items impose the end-goal of earning credits as more important than enjoying the ride, so to say. A certain challenge level and sense of accomplishment is crucial in order for the ride to be enjoyable. When and if AIUs become as frequent a sight in PUGs as the Krysae was, then this end-goal is effectively imposed on everyone, whether they want to or not. I'd prefer my team failing rather than have the AIU resurrect herself and win the thing if we simply weren't good enough. AIUs make players lazy.
#138
Posté 03 mars 2013 - 09:02
Killahead wrote...
Eelectrica wrote...
My stance to edibot would be completely different if it wasn't for troll rng store.
Sometimes an iWin character is exactly what's needed. Not all of us can speed run platinum in 8 minutes afterall. Now that's balance.
You make it sound like the whole point of this game is to earn credits. We should separate whatever issues we may have with the RNG from that which is important in order for the game to be enjoyable in itself. The reason I'm in favor of nerfing the AIU is the same as my reason for wanting the Krysae nerfed back in the day: Such "iWin" items impose the end-goal of earning credits as more important than enjoying the ride, so to say. A certain challenge level and sense of accomplishment is crucial in order for the ride to be enjoyable. When and if AIUs become as frequent a sight in PUGs as the Krysae was, then this end-goal is effectively imposed on everyone, whether they want to or not. I'd prefer my team failing rather than have the AIU resurrect herself and win the thing if we simply weren't good enough. AIUs make players lazy.
I like to set myself tough challenges in the game for sure. Extract in gold with as many different characters as possible. And by extract I don't mean happen to be standing in the LZ at the right time after being face down 90% of the match either. I mean make a contribution and carry a wave or 2 if needs be.
But when those challenges are met, I don't mind the odd easy mode game to unlock more toys from the store to try out. That is my balance.
So I want a little bit of both I guess. I want a challenge at times, Other times, I just want some more credits.
#139
Posté 03 mars 2013 - 09:05
Cassandra Saturn wrote...
before you start to call for nerf, you need to KNOW that AIU is intended to help people to play on Gold if you want to start on Gold.
AIU is not overpowered or just strong, it's intended because some people were really that slow to understand the game mechanics of the game MP.
for those that knows how the game works can actually be very good on Gold even if new people should learn how to play right without getting any of our current characters, weapons nerfed.
i even play AIU on Bronze often to help out the new players and i do play on Gold few times to build up my manifest or credits to buy the packs etc etc.
so what i'm saying, you should play AIU for few weeks before you call for nerf, it's so overrated and lame. just chill out and play for few weeks to see why it's been feeling like "omg it's so OP on Gold" unless you realize it's your Gold character as starter character for Gold.
honestly, where do those people start to call for nerfs? you need to know and understand your character first. surely you remember some of characters and weapons were nerfed because of whiners that did't understand what they're supposed to be doing.
i'd advise them to not call for nerf, but try to understand them as they play for few weeks.
thanks
It is way way WAY too late in the metagame for any of that. She's beyond heehaw broken, and there's not a yardstick available to refute that in any way shape or form. Challenge is a necessary part of accomplishment and reward, and she removes that completely. 12 minute platinums with no risk of failure make johnny a dull boy.
Modifié par Xaijin, 03 mars 2013 - 09:07 .
#140
Posté 03 mars 2013 - 09:06
Modifié par Xaijin, 03 mars 2013 - 09:07 .
#141
Posté 03 mars 2013 - 09:08
hawgwild5757 wrote...
Draining Dragon wrote...
In other words, its not overpowered, it just makes the second hardest mode trivial.
Okay.
I was playing Silver PUGs last night and AIUs were dying left and right, along with KroLords and GethJugs. Just because a character is powerful doesn't mean it trivializes any difficulty level.
This ^
I was in a Silver match yesterday with a sexbot that just went rambo at the start of each wave and kept going down.
L2P is still needed, even for strong characters.
Modifié par hostaman, 03 mars 2013 - 09:08 .
#142
Posté 03 mars 2013 - 09:08
Well we had 8 minute platinum runs before edibot rolled out so there's that.Xaijin wrote...
Cassandra Saturn wrote...
before you start to call for nerf, you need to KNOW that AIU is intended to help people to play on Gold if you want to start on Gold.
AIU is not overpowered or just strong, it's intended because some people were really that slow to understand the game mechanics of the game MP.
for those that knows how the game works can actually be very good on Gold even if new people should learn how to play right without getting any of our current characters, weapons nerfed.
i even play AIU on Bronze often to help out the new players and i do play on Gold few times to build up my manifest or credits to buy the packs etc etc.
so what i'm saying, you should play AIU for few weeks before you call for nerf, it's so overrated and lame. just chill out and play for few weeks to see why it's been feeling like "omg it's so OP on Gold" unless you realize it's your Gold character as starter character for Gold.
honestly, where do those people start to call for nerfs? you need to know and understand your character first. surely you remember some of characters and weapons were nerfed because of whiners that did't understand what they're supposed to be doing.
i'd advise them to not call for nerf, but try to understand them as they play for few weeks.
thanks
It is way way WAY too late in the metagame for any of that. She's beyond heehaw broken, and there's not a yardstick available to refute that in any way shape or form. Challenge is a necessary part of accomplishment and reward, and she removes that completely. 12 minute platinums with no risk of failure make johnny a dull boy.
#143
Posté 03 mars 2013 - 09:09
#144
Posté 03 mars 2013 - 09:15
#145
Posté 03 mars 2013 - 09:16
#146
Posté 03 mars 2013 - 09:17
Nonsense. As soon as they figure out how to press buttons/keys in the right order, there won't be any need to learn the game. It's happening right now.hostaman wrote...
This ^
I was in a Silver match yesterday with a sexbot that just went rambo at the start of each wave and kept going down.
L2P is still needed, even for strong characters.
#147
Posté 03 mars 2013 - 09:18
masleslie wrote...
It's always going to be as popular as a fart in a spacesuit on bsn but i agree with OP. This is it as far as DLC goes and as far as i can tell statistically most players are still on Silver or Bronze. How is Bioware going to coax Silver players to step up to Gold (probably extending the viable lifespan of the game in the process)? I know lets give them some really powerful kit that any competent Silver player will be confident enough to tackle Gold with. You might not like it but it makes sense.
How does trivializing gold/plat expand the lifespan? A lack of challenge will decrease the lifespan of people's interest. You have it entirely backwards.
Modifié par rlucht, 03 mars 2013 - 09:19 .
#148
Posté 03 mars 2013 - 11:36
someone finally gets it.HNNNNNNG wrote...
It's more about the player behind the character rather then the character. I've seen TONS of really bad AUI's. My one friend was also pretty bad with it. Just because it's good doesn't mean every person that touches it will do good.
Remember: You still need to steer the car even if you have cruise control on.
it's actually about the player behind the character
#149
Posté 03 mars 2013 - 11:38
rlucht wrote...
masleslie wrote...
It's always going to be as popular as a fart in a spacesuit on bsn but i agree with OP. This is it as far as DLC goes and as far as i can tell statistically most players are still on Silver or Bronze. How is Bioware going to coax Silver players to step up to Gold (probably extending the viable lifespan of the game in the process)? I know lets give them some really powerful kit that any competent Silver player will be confident enough to tackle Gold with. You might not like it but it makes sense.
How does trivializing gold/plat expand the lifespan? A lack of challenge will decrease the lifespan of people's interest. You have it entirely backwards.
it's true, i even seen more players on Bronze and Silver.
masleslie wrote...
It's always going to be as popular as a fart in a spacesuit on bsn but i agree with OP. This is it as far as DLC goes and as far as i can tell statistically most players are still on Silver or Bronze. How is Bioware going to coax Silver players to step up to Gold (probably extending the viable lifespan of the game in the process)? I know lets give them some really powerful kit that any competent Silver player will be confident enough to tackle Gold with. You might not like it but it makes sense.
yep. i play on Gold four times but always went back to Bronze to help new players
#150
Posté 03 mars 2013 - 09:22
rlucht wrote...
masleslie wrote...
It's always going to be as popular as a fart in a spacesuit on bsn but i agree with OP. This is it as far as DLC goes and as far as i can tell statistically most players are still on Silver or Bronze. How is Bioware going to coax Silver players to step up to Gold (probably extending the viable lifespan of the game in the process)? I know lets give them some really powerful kit that any competent Silver player will be confident enough to tackle Gold with. You might not like it but it makes sense.
How does trivializing gold/plat expand the lifespan? A lack of challenge will decrease the lifespan of people's interest. You have it entirely backwards.
Actually it has nothing to do with trivialising anything, but you are just plain wrong. If you are a Gold/Plat player you might not see it this way, but heres how real life works...
Person has been playing Silver for quite some time - there is no new dlc - they get bored because nothing changes - stop playing
or
Person has been playing Silver for quite some time - there is no new dlc - they do however have sufficent enticement to try Gold - they don't get bored because they have a new challenge - they keep playing.





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