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Most “optimal” playthough of ME 1 (regarding story, dialogue and avoiding bugs)


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#1
UpYoursChildren

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With the final dlc announced, I’m finally going to play through the entire series again, reliving my canon Shepard’s story, largely making the same decisions I made before.

For all games (but I’ll start with the first obviously), I’d like to know all kinds of tidbits that will affect the story and dialogue, and which will help me get the most out of it. Things like:
- which character to bring along in every mission for the most interesting dialogue (Liara on Feros for example, if I recall correctly)
- missable dialogue
- preferred order of missions / sidequests regarding logical dialogue
I’d also like to know which bugs to avoid and how. Can’t think of an ME 1 example, but to take ME 3, I completely missed out on Conrad’s dialogue because I talked to some other person first and already finished the quest.

In short, I’d like to know how to get the most out of the story in a consistent and logical way, and avoid anything immersion breaking.

Obviously, reliving my canon Shepard’s story means most of my choices are already decided (I’m Super Paragon), but the small variations also help, and I like to hear people’s suggestions in general, eventhough it may not apply to me personally (femshep, engineer, spacer, survivor).

Also, regarding ME 1 specifically, I’d like to hear peoples comments on new game+. Personally, I prefer to have a fresh start, but I also want to keep my old Shepard, and a new game+ seems to be the easiest way to do that (?). Otherwise I’ll have to use some 3rd party tools to recreate the face.

Edit:
Sorry, move to ME 1 forum please (this subforum is a bit confusing, there’s general ME non spoiler forum, but a seperate ME 1 and ME 2 spoiler forum..)

Modifié par UpYoursChildren, 02 mars 2013 - 10:00 .


#2
RedCaesar97

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Mass Effect Checklists provides some information about decisions that carry over across games. You may be able to find better or additional information by searching the Internet.

As for "missible dialogue", any time you do not bring a squadmate on a mission you miss dialogue, or complete a quest a certain way you miss dialogue from completing it a different way (Paragon/Renegade responses for example), but that cannot be helped. As for easily-missible dialogue:
 - After meeting with the Council for the first time, as soon as you are told to go look for Garrus/talk to Barla Von, go to the markets and look out that one window with Kaiden/Ashley. It is right near the stairs leading Flux.  It is enclosed by a very low wall. If you have played ME1 before, you may remember it where the Terra Firma party supporters hold their rally later in the game.
 - At the end of Eden Prime, before activating the Beacon, go to the railing and look out on the destruction on the ground left by Sovereign.
 - On main missions, talk to your squadmates when you reach new areas. They will usually have 1-3 things to say. They do not say anything on sidequests.

As for bugs, bugs happen. One that is avoidable is on Noveria. Try to stay away from Benezia during the final fight. If you get hit with Stasis before that last enemy dies in a wave (before the quick cutscene showing Benezia casting her arm and calling in more troops), you can get stuck and not be able to pause the game/bring up the menu to load a save. At least that has happened to me several times on Xbox. Shepard ends up getting into a bad position and becomes really stretchy.

As to avoid anything "immersion breaking", a lot of things can break immersion. Most of things people complain about that are "immersion breaking" are really petty and stupid in my opinion. This mostly involves Shepard/squadmates pulling out an Assault Rifle/Pistol/SMG in ME1 or ME2 even though Shepard/squadmate does not have that weapon. Seriously, you are playing a game where people can lift things with their mind, and you have "Medi-gel" (a substance that can heal all wounds and races) and "Omni-gel"; relax, have fun and enjoy the game.

As for New Game+, you keep the same face, background, and class, and you carry over your skills, weapons, and gear. However, it also means playing the game twice. NG+ is only really recommended in ME1 if you want to get your Shepard to level 60 and/or max your Charm/Intimidate talents by spending less/no points into them than on a single playthrough.

#3
UpYoursChildren

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RedCaesar97 wrote...

Mass Effect Checklists provides some information about decisions that carry over across games. You may be able to find better or additional information by searching the Internet.

Nah, I’m pretty thorough by myself when it comes to finding / doing missions, so I don't need any help with that.

As for "missible dialogue", any time you do not bring a squadmate on a mission you miss dialogue, or complete a quest a certain way you miss dialogue from completing it a different way (Paragon/Renegade responses for example), but that cannot be helped.

I also get that, like I said, some of the things are already decided by my character. But I want to know if there’s a “general consensus” as to who to bring with you on certain missions, because they have some relation to the planet or characters or whatever. Like taking Liara to Benizia for example. And I’m also interested in general missable lines like:

As for easily-missible dialogue:
 - After meeting with the Council for the first time, as soon as you are told to go look for Garrus/talk to Barla Von, go to the markets and look out that one window with Kaiden/Ashley. It is right near the stairs leading Flux.  It is enclosed by a very low wall. If you have played ME1 before, you may remember it where the Terra Firma party supporters hold their rally later in the game.
 - At the end of Eden Prime, before activating the Beacon, go to the railing and look out on the destruction on the ground left by Sovereign.

I know the Eden Prime one, but can’t recall the first, so I’ll look out for that one.

 - On main missions, talk to your squadmates when you reach new areas. They will usually have 1-3 things to say. They do not say anything on sidequests.

I’m in the habit of talking to everyone everywhere at least twice ;).

As for bugs, bugs happen. One that is avoidable is on Noveria. Try to stay away from Benezia during the final fight. If you get hit with Stasis before that last enemy dies in a wave (before the quick cutscene showing Benezia casting her arm and calling in more troops), you can get stuck and not be able to pause the game/bring up the menu to load a save. At least that has happened to me several times on Xbox. Shepard ends up getting into a bad position and becomes really stretchy.

As to avoid anything "immersion breaking", a lot of things can break immersion. Most of things people complain about that are "immersion breaking" are really petty and stupid in my opinion. This mostly involves Shepard/squadmates pulling out an Assault Rifle/Pistol/SMG in ME1 or ME2 even though Shepard/squadmate does not have that weapon. Seriously, you are playing a game where people can lift things with their mind, and you have "Medi-gel" (a substance that can heal all wounds and races) and "Omni-gel"; relax, have fun and enjoy the game.

Yeah I’m not that bothered about weapon swaps, eventhough technically they’re avoidable (but that’s a chore). But things that for example that break up the “logic” of the story if you do things in an unexpected order, or things that seriously mess up or even crash your game. I can’t recall such things myself in the first game, hence me asking, that said; I htink Mass Effect 1 has fewer bugs like that as opposed to its sequels (I think). Anyway, I think all of the little things I’m asking for, are more of an issue with the sequels, as they have a better presentation, and have more characters and dialogue.

As for New Game+, you keep the same face, background, and class, and you carry over your skills, weapons, and gear. However, it also means playing the game twice. NG+ is only really recommended in ME1 if you want to get your Shepard to level 60 and/or max your Charm/Intimidate talents by spending less/no points into them than on a single playthrough.

It’s just that I prefer to play a fresh (non- game plus) game, but want to keep the same face, there doesn’t seem to be an in-game option to do that. Since I’m lazy, I think I’ll just go ahead with the new game plus though, eventhough it changes gameplay.

Modifié par UpYoursChildren, 04 mars 2013 - 08:37 .


#4
Ferretinabun

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You sound like you play the way I do - anything immersion-breaking drives me crazy.

Consequently the first visit to the Citadel is a mess. Seriously, immersion breakers scattered EVERYWHERE. Here are a few of my pet peeves:

- Ashley asks "What's that weird bug thing?" when you first pass the Keeper working on the terminal in front of the elevator to the council. She will do this even if you've already got the Scanning the Keeper mission where the guy explains exactly what Keepers are.

- When you fight Fist in Chora's Den the club is empty and, after you're done, trashed. Yet you can leave and return mere minutes after the fight to find it exactly as it was before.

- When you've rescued Tali the scene immediately cuts to Udinas office - you, Tali, and the two crew who just fought with you to save Tali. Yet Udina turns round and is surprised to see Tali "Oh, who is this?" Even if you have Garrus and a hulking great Krogan beside you. So this scene only makes sense if you have Ashley and Kaiden with you.

In short, here is a checklist of things to do so you keep continuity:

1) When you've first arrived, go and speak to the elcor and volus diplomats to get Xeltan to tell you about his grievance with Sha-ira. If you want more motivation to go and see her immediately, you could also talk to Private Fredricks in the bar.
2) Go to Sah-ira and get the mission to give you the Septimus mission.
3) Go ON FOOT to see the council. Walk past the Keeper outside the lift so Ashley says her 'weird bug thing' line.
4) Go see the council, and get the Scan the Keeper mission.
5) Go to Flux bar. This is the only thing that is a bit weird to explain. You could go by foot and imagine Shepard got lost. Or that he travelled by transit and just got the wrong bar, meaning instead to go to Chora's Den. Anyway, just end up in Flux, so you can get the Rita's Sister mission.
6) Now go to Chora's Den. Here you should be able to speak to Harkin, Rita's sister Jenna, and Septimus all in the same trip. You can also talk to Wrex if you like. He's non-recruitable at this point.
7) Now go to Doctor Michel's medical bay. Talk to her and Garrus, but keep your squad as Ashley and Kaiden. Then go right away back to Chora's Den.
8) Fight Fist. After doing this you will have no reason to return to Chora's Den, and you can happily imagine the whole place lying trashed after your fight.
9) Get Tali. Since your squad is still Ashley and Kaiden, the following scene with Udina makes perfect sense.
10) You're now free to go about the Citadel. Remember to stop by C-Sec where you will pick up Wrex.

*Phew*

As for mission order, it can be argued several ways. Feros is a colony that has gone silent (due to Geth attacks). That must imply high urgency. So I suggest you do it either first or second (though this does mean you can't do the level 12 charm/intimidate check). However, there is a reason to go to Therum first too - on Feros and Noveria you are merely following in Saren's footsteps but you are getting the drop on him by getting to Liara before he does. Work out which makes more sense to you.

The final mission is dictated by the UNC: Cerberus sidequest. In two of the three bases you need to clear out, there will be Rachni workers, yet no-one will comment on them. They WILL, however, comment when you encounter them on Noveria. This implies you do Noveria before the Cerberus sidequest (one also contains Thorian Creepers, so Feros should also be done). This implies Noveria should be third, since it makes sense to head straight to Ilos once you've done all four missions.

So the ideal mission is, in my head, Therum - Feros - Noveria - Virmire.

As for who to bring, I draw you attention to this video of Tali and Garrus.



Pay particular attention to 0:59 - 1:46. It all seems to imply you had Garrus with you on Horizon (presumably in ME2, since Tali will have joined you by the time you go there in ME3), and that you had both of them with you at the derelict Reaper (which is a pain, since they're far from the ideal team there), and fighting both Rachni and Thorian Creepers (though again, they can be fought on the Cerberus side missions as well as Noveria/Feros), and also to face the Rachni Queen (I'm guessing this could be the time in ME3, since you stated you wanted Liara with you when you encounter her in ME1). Which is all rather a lot. Of course, this conversational is dependent on them flirting - ie, neither being in a relationship with you. So you could always get into a relationship with one of them and then this conversation won't happen at all...

I'd also note that the amount of ****ing your Virmire survivor does in ME2 about Cerberus possibly implies they were with you when you did the UNC:Cerberus side mission in ME1. And possibly Tali as well - which ties in with her fighting the Thorians and Rachni.

#5
UpYoursChildren

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Haha, that’s the other extreme, but that more like what I want. I do need to find a balance between what’s logical and what’s practical. You make good points though.

- Udina should be surprised by Wrex like you say, though he should probably recognise Garrus. I’m actually going to the Citadel right now, so I was wondering exactly what to do and in what order. From what I can recall from my first playthrough, and from what I gather from videos and walkthroughs, is that I recruited Garrus first, then Wrex like he recommends, then took them both to fight Fist. Fist ended up dead in my playthough, so if I leave Wrex out of it, he’ll remain alive (that’s one of the few things I’m considering changing from my canon story). That said, it could maybe be interpreted as him being surprised at a Quarian, since they’re rarely seen there. I think I’ll go with Garrus and Kaidan this time, or perhaps Kaidan and Ashley, though I do think Garrus has more relevance regarding Saren’s investigation.

- Chora’s Den.. I’ll think about it, it depends on where the missions say I should go. If it’s “too much out of the way”, I think I prefer simply not visiting Chora’s Den for a while (i.e. do a main mission first), then pretend it’s re-openend with a new owner. It depends on the exact dialogue.

- Thanks, I’ll keep in mind the thing about the Rachni and the Cerberus sidemission, that’s the stuff I was talking about (similar to the example I was thinking of, where apparently a sidemission in ME 3 mentions the crucible before you’re briefed about it).

- Hmm, those Tali / Garrus conversations are a bit restrictive ;).

#6
Ferretinabun

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UpYoursChildren wrote...

Haha, that’s the other extreme, but that more like what I want. I do need to find a balance between what’s logical and what’s practical. You make good points though.


Yeah. I guess we need to let a few things slide. What's fun should be the first priority.

- Udina should be surprised by Wrex like you say, though he should probably recognise Garrus.


True. Perhaps a Turian C-Sec officer isn't so surprising on the Citadel.

My issue with Wrex was that if I talked to him before I fought Fist, I couldn't think of a reason I WOULDN'T bring him along for that fight, which lumbers me with him for the Udina's office cutscene. Was very glad to see you can still recruit Wrex after the fight with Fist.

- Chora’s Den.. I’ll think about it, it depends on where the missions say I should go. If it’s “too much out of the way”, I think I prefer simply not visiting Chora’s Den for a while (i.e. do a main mission first), then pretend it’s re-openend with a new owner. It depends on the exact dialogue.


Also fair. I suppose that way you don't have to think up a reason to go to Flux for the Rita's Sister quest before the Fist fight.

- Hmm, those Tali / Garrus conversations are a bit restrictive ;).


They certainly are. But there are ways around it.

1) Romance one of them
2) Just don't go to see Tali after a certain point in ME3 so you don't trigger the conversation.
3) Imagine you ran into more Rachni/Thorian Creepers in the 2 years between ME1 and ME2.

Modifié par Ferretinabun, 05 mars 2013 - 03:06 .