This DLC should bring back both....
#26
Guest_Cthulhu42_*
Posté 03 mars 2013 - 01:23
Guest_Cthulhu42_*
#27
Posté 03 mars 2013 - 01:24
liggy002 wrote...
bboynexus wrote...
Liggy....didn't you post something recently where you, ah, proclaimed to have 'let go', and that you were proud of the guys and gals at BioWare?
I'm detecting double-standards.
They've done good work in the past and I respect that.... but that doesn't mean that I cant post threads speculating on what I'd like to see. Nowhere in that thread did I ever state that I liked Mass Effect 3 or was excited about the direction it was heading.
And yet, you just said "these are dark days indeed for Mass Effect 3", which denotes resentment and bitterness, which suggests you have, in fact, *not* moved on.
Modifié par bboynexus, 03 mars 2013 - 01:24 .
#28
Posté 03 mars 2013 - 01:28
bboynexus wrote...
liggy002 wrote...
bboynexus wrote...
Liggy....didn't you post something recently where you, ah, proclaimed to have 'let go', and that you were proud of the guys and gals at BioWare?
I'm detecting double-standards.
They've done good work in the past and I respect that.... but that doesn't mean that I cant post threads speculating on what I'd like to see. Nowhere in that thread did I ever state that I liked Mass Effect 3 or was excited about the direction it was heading.
And yet, you just said "these are dark days indeed for Mass Effect 3", which denotes resentment and bitterness, which suggests you have, in fact, *not* moved on.
Just because I don't like a product does not mean I have not moved on. You can stop what you're doing right now. Stop making comments like you know everything about me. It's not intelligent and I'm getting pretty annoyed about it now.
#29
Posté 03 mars 2013 - 01:29
I don't care if the plot is about a thresher maw that gets on the Citadel as long as I get my Tali time.
#30
Posté 03 mars 2013 - 01:31
. He no fall for Gavirn's tricksCthulhu42 wrote...
The DLC needs to bring back Shisk.
#31
Posté 03 mars 2013 - 01:31
Lokiwithrope wrote...
If the Citadel DLC is about relaxing, why bring in the damn Reapers?
I still dont know why anyone would pay $15 to "relax" in a video game. I need action.
#32
Posté 03 mars 2013 - 01:33
Ryoten wrote...
Lokiwithrope wrote...
If the Citadel DLC is about relaxing, why bring in the damn Reapers?
I still dont know why anyone would pay $15 to "relax" in a video game. I need action.
Very true. But I wonder if it will be the right kind of action. I hope so. If not, then it's on to bigger and better things.
#33
Posté 03 mars 2013 - 01:33
BringBackNihlus wrote...
I'm hoping this DLC will...bring back Nihlus.
#34
Posté 03 mars 2013 - 01:34
liggy002 wrote...
bboynexus wrote...
liggy002 wrote...
bboynexus wrote...
Liggy....didn't you post something recently where you, ah, proclaimed to have 'let go', and that you were proud of the guys and gals at BioWare?
I'm detecting double-standards.
They've done good work in the past and I respect that.... but that doesn't mean that I cant post threads speculating on what I'd like to see. Nowhere in that thread did I ever state that I liked Mass Effect 3 or was excited about the direction it was heading.
And yet, you just said "these are dark days indeed for Mass Effect 3", which denotes resentment and bitterness, which suggests you have, in fact, *not* moved on.
Just because I don't like a product does not mean I have not moved on. You can stop what you're doing right now. Stop making comments like you know everything about me. It's not intelligent and I'm getting pretty annoyed about it now.
Liggy, so long as you insist on perpetuating your self-inflicting quagmire, I will continue to call you out on it.
#35
Posté 03 mars 2013 - 01:35
#36
Posté 03 mars 2013 - 01:37
But you get LI action.Ryoten wrote...
Lokiwithrope wrote...
If the Citadel DLC is about relaxing, why bring in the damn Reapers?
I still dont know why anyone would pay $15 to "relax" in a video game. I need action.
#37
Posté 03 mars 2013 - 01:42
If you spend an entire game destroying an enemy, and that enemy IS destroyed, bringing them back is a stupid move.
#38
Posté 03 mars 2013 - 02:34
liggy002 wrote...
Leonardo the Magnificent wrote...
You've got to be joking. Aside from that atrocious bit about Sovvie, how is it in any way intriguing to learn that Harbinger (somehow) plotted your assassination? How could a DLC like that possibly (and satisfyingly) conclude? What would be gained, save from hamfisting a character who has no place outside of his cameo into the narrative?
So some redundant random spectre assasination plot is more relevant than ME2's key antagonist.... if that's the case, then this game is just unsatisfying on so many levels. No place outside his cameo in the narrative? Don't make me laugh. I doubt you know what a good and coherent narrative even is. It's a loose plot thread that needs to be resolved.
First of all, I never said that plot was more relevant, nor did I even insinuate that would be the plot. Stop strawmanning. Secondly, Harbinger barely had any relevance within his own game. His reintroduction into the game where he rightly has no role would be anything but coherent.
#39
Posté 03 mars 2013 - 04:32
Leonardo the Magnificent wrote...
liggy002 wrote...
Leonardo the Magnificent wrote...
You've got to be joking. Aside from that atrocious bit about Sovvie, how is it in any way intriguing to learn that Harbinger (somehow) plotted your assassination? How could a DLC like that possibly (and satisfyingly) conclude? What would be gained, save from hamfisting a character who has no place outside of his cameo into the narrative?
So some redundant random spectre assasination plot is more relevant than ME2's key antagonist.... if that's the case, then this game is just unsatisfying on so many levels. No place outside his cameo in the narrative? Don't make me laugh. I doubt you know what a good and coherent narrative even is. It's a loose plot thread that needs to be resolved.
First of all, I never said that plot was more relevant, nor did I even insinuate that would be the plot. Stop strawmanning. Secondly, Harbinger barely had any relevance within his own game. His reintroduction into the game where he rightly has no role would be anything but coherent.
Harbinger is the face and voice of the Reapers. It showed a personal interest in Shepard as evidenced by both its attempt to purchase Shepard's body from the Shadow broker and its actions in Arrival. Not only that, but it also targeted other humans like Gillian Grayson whom it thought posessed exceptional abilities. I don't believe that it was so it could simply melt them down and genetically process them. It was the Catalyst, which was introduced in the last 10 minutes of the game, that has no place in this story.
Somehow, they felt that TIM and Kai Leng were more important than Harbinger which is ludicrous. It is an unresolved plot thread and indicative of poor writing. If it's not rectified in this DLC it just attests to the fact that they don't want to fix the poor writing plot hole.
Modifié par liggy002, 03 mars 2013 - 04:38 .
#40
Posté 03 mars 2013 - 05:01
#41
Posté 03 mars 2013 - 05:02
DWH1982 wrote...
No Soverign, please. I killed him once. That's enough.
Then perhaps a new cool talking Reaper? What would you think of that?
#42
Posté 03 mars 2013 - 05:04
+9000(+)BigEvil wrote...
Taboo-XX wrote...
But I'm paying for Miranda Lawson.
This as well, and whatever other content we get with other characters. I'm sure the conspiracy mission will be fun and interesting, but it's the characters I want to see most.
And the combat arena. If it's practically MP with Shepard's array of powers, I'll be having a blast with that. I just hope there some interesting awards, unlike Pinnacle Station, but that was fun enough though.
#43
Posté 03 mars 2013 - 05:04
I'm not sure the "big bad" for the DLC will be a Reaper, though. We'll have to wait and see.
#44
Posté 03 mars 2013 - 05:07
#45
Posté 03 mars 2013 - 05:10
xBUMMx wrote...
And the combat arena. If it's practically MP with Shepard's array of powers, I'll be having a blast with that. I just hope there some interesting awards, unlike Pinnacle Station, but that was fun enough though.
Eh, my concern is that the arena sounds TOO much like Pinnacle Station for my liking. I found Pinnacle Station and its meaningless combat to be tedious. The only reason I go through it every time I play ME1 is so Shepard can get the apartment on Intai'sei that he goes to after the war.
#46
Posté 03 mars 2013 - 05:11
liggy002 wrote...
Harbinger is the face and voice of the Reapers. It showed a personal interest in Shepard as evidenced by both its attempt to purchase Shepard's body from the Shadow broker and its actions in Arrival. Not only that, but it also targeted other humans like Gillian Grayson whom it thought posessed exceptional abilities. I don't believe that it was so it could simply melt them down and genetically process them. It was the Catalyst, which was introduced in the last 10 minutes of the game, that has no place in this story.
While i agree because Harbinger is my favorite character. Its interest for these notable humans can still be explained despite ME3. Well placed and well trained indoctrinated agents are very important. Its pretty much what Arrival is about, they took the risk of keeping Shepard alive because: what better way to start your war then indoctrinate your strongest enemy and send him back to his own folks? Like saren said, they can see the value of men and women of actions in their cycles. As tools of course.
The body is also just as interesting as shown they are able to use tech to support live. Perhaps a cyborg Shepard could have done almost as much damage as an indoctrinated shepard.
Modifié par Smeffects, 03 mars 2013 - 05:13 .
#47
Posté 03 mars 2013 - 05:13
#48
Posté 03 mars 2013 - 05:14
XXIceColdXX wrote...
Nice if we found out the truth. Shepard is on the verge of indoctrination. One blast from Harbinger is all it will take to push him over the edge.
That would be the most stupid dlc ever if you think about it for one second? Its in the middle of the game, Shepard would not continue to lead the assault if he or others had such a knowledge that he could turn so easily lol.
#49
Posté 03 mars 2013 - 05:16
#50
Posté 03 mars 2013 - 05:18
I see your point, but I actually love ME3's combat. I've spent nearly 400 hours in the MP, so it sounds great for me.DWH1982 wrote...
xBUMMx wrote...
And the combat arena. If it's practically MP with Shepard's array of powers, I'll be having a blast with that. I just hope there some interesting awards, unlike Pinnacle Station, but that was fun enough though.
Eh, my concern is that the arena sounds TOO much like Pinnacle Station for my liking. I found Pinnacle Station and its meaningless combat to be tedious. The only reason I go through it every time I play ME1 is so Shepard can get the apartment on Intai'sei that he goes to after the war.
And I did think about that apartment while playing through ME3, but wasn't the planet hit by reapers? I think I remember getting some assets there. But I do love that idea for a headcanon, might just adopt it myself, but we're getting a new one on the Citadel, and the Citadel apparently gets fixed shortly after the end, so.... Vacation Cabin?





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