khevan wrote...
One thing I've noticed about the general opinion of 2h warriors is that people try to compare them, point for point, with DW warriors and SnS warriors. In fact, you really can't compare them at all. They're designed for different purposes. The 2h warrior is a utility warrior, with a good array of debuffs (sunder arms/armor), stuns (pommel strike and stunning blows) as well as a good AoE (two handed sweep, with a KD chance), plus the mother of all defense skills, Indomitable. No knockdowns or stuns? Yes, please!
Also, 2h warriors require quite a bit more micromanagement to get the most out of them, since their special abilities interrupt their autoattack animation (and reset the attack timer), so you need to make sure you activate the sunders, critical strike, etc, immediately after an auto-attack hits(or misses). Basically, the WORST thing you want to do with a 2h warrior is to auto-attack when you can avoid it.
A DW warrior will do more damage, a SnS warrior makes a better tank, but I like 2h warriors, simply because of their specials. Yes, they're slow, but at end-game, they hit HARD, and their skills are simply made of win and cookies (most of them). Don't think of them in terms of pure DPS, because that's not their role. Use them how they're intended, and you'll get some great use from them.
This.
Also 2h are slow starters. They come getting into their own at levels 10-12. Their auto-attack kinda stinks, but they are active characters who live and die on the usage of their active skills.
ASAP get Sunder Arms, Sunder Armour, 2H Sweep (and for mages - Pommel Strike). You should use these abilities whenever they are not on a cooldown (and whenever you are in a middle of a mob for 2H Sweep). Other key Talents include Indomitable and Finishing Blow (or whatever the Talent that gives you Stamina when you kill something is called).
At this level you definately shouldn't use Powerfull Swings. They make you miss more and cost Stamina to boot... and have a Fatigue penalty! Use active abilities instead (mostly Sunder Arms for now, as that's a double attack with low cost and cooldown.. Pummel when you need to interrupt something)! Try to get both Sunder Armour and 2H Sweep at level 10. Things should look much brighter then. Only Stamina management may be difficult for a while, till you get the right equipment and Talents.
Haste would help a lot, if you can afford to use it.
Oh, and Indomitable is awesome! Couple that with Templar's 100% magic resistance kit and you're an unstoppable force! A moving mountain of muscles.
2H Warriors are awesome, but their role is slightly different then pumping extreme DPS very fast. Still, you can't really compare their damage output with a Shield&Sword Warrior, it's just on a totaly different scale. S&S Warriors get no noteworthy damage skills.
Modifié par Haplose, 12 janvier 2010 - 06:58 .