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Help with Archdemon.. No Mages..


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#1
Warlord11030

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hey, this is my first post on the forums..  because I do need a good amount of help.  I have used the ballistas.  I have used everything I can think of.  and yet the archdemon doesn't go down.

I can get it to half health which is very good.  but it would take over an hour of constant running back and forth to kill it.  I used the golems on the mages and dragon outside the gate of the tower.  yet have all of the rest of the units except templars.



I declined Morrigan..  and ended up killing Wynn.  I am with my dwarf warrior, sten, allister and liliana whom fails.

with Morrigan I completely dominated throughout the entire game.  and decided that my next playthrough will be as a mage.  but..  since I am stuck with only melee.  what can I do?

Modifié par Warlord11030, 12 janvier 2010 - 06:28 .


#2
killpillz09

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well, get as many health poultices or lesser ones (the dalish elves have a shop selling very cheap but infinite amounts of elfroutes and the shop in your camp sells anything else you may need), if you let the computer upgrade alistair (not reccomended) then he would have atleast one point in herbalism so you can use him to make the lesser/normal health poultices, then make a tactic saying Self: Health >75 use Least Powerful Health Poultice on everyone, this helps you to keep them alive. Equip alistair or your tank with corruption (if you got it dropped by the first general) or any other army that gives high fire/spirit resistance.



Make sure everyone on melee has a fire/spirit protection balm up at all times, and use Leliana's Bard skills to buff your warriors. If leliana's second specialisation is in Ranger and she has one point in ther atleast then get her to summon her Ranger pet(?).



Just send the warriors forward to attack the dragon while leliana or her pet runs about launching ballista's.



Elves or Mages help alot when your trying to kill the archdemon as they deal ranged damage and so they can attack him non-stop. At about half health to 1/3 health the archdemon will summon some minions to attack you, and it will then fly out of range of the melee fighters so bring the melee fighters closer to leliana to protect her from the darkspawn while she fires the balista's.



The Balista's will jam about 3 times before they will break and only a rogue with points in the deft hands tree line will be able to unjam it. if all else fails turn down the difficulty or bring bows for your melee guys to deal mediocre damage with against the archdemon.



For your next play through i would recomend getting the glyphs (glyph of repulsion + glyph of paralysation on top = mega paralyze to enemies/friendlies, grease + fireball and blizzard to put out the grease + fireball fire.) And get some heal spells because they are rather useful but I would stay away from rejuvination.



Just some tips, there are others with better tips as im rather new to this game.

#3
Warlord11030

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killpillz09 wrote...

well, get as many health poultices or lesser ones (the dalish elves have a shop selling very cheap but infinite amounts of elfroutes and the shop in your camp sells anything else you may need), if you let the computer upgrade alistair (not reccomended) then he would have atleast one point in herbalism so you can use him to make the lesser/normal health poultices, then make a tactic saying Self: Health >75 use Least Powerful Health Poultice on everyone, this helps you to keep them alive. Equip alistair or your tank with corruption (if you got it dropped by the first general) or any other army that gives high fire/spirit resistance.

Make sure everyone on melee has a fire/spirit protection balm up at all times, and use Leliana's Bard skills to buff your warriors. If leliana's second specialisation is in Ranger and she has one point in ther atleast then get her to summon her Ranger pet(?).

Just send the warriors forward to attack the dragon while leliana or her pet runs about launching ballista's.

Elves or Mages help alot when your trying to kill the archdemon as they deal ranged damage and so they can attack him non-stop. At about half health to 1/3 health the archdemon will summon some minions to attack you, and it will then fly out of range of the melee fighters so bring the melee fighters closer to leliana to protect her from the darkspawn while she fires the balista's.

The Balista's will jam about 3 times before they will break and only a rogue with points in the deft hands tree line will be able to unjam it. if all else fails turn down the difficulty or bring bows for your melee guys to deal mediocre damage with against the archdemon.

For your next play through i would recomend getting the glyphs (glyph of repulsion + glyph of paralysation on top = mega paralyze to enemies/friendlies, grease + fireball and blizzard to put out the grease + fireball fire.) And get some heal spells because they are rather useful but I would stay away from rejuvination.

Just some tips, there are others with better tips as im rather new to this game.


thank you for the reply, I do not understand fully why I cannot unjam the ballistas anymore..  since Leliana has full of the ability she needs to detect traps and open locks.  I guess there is a limit.

none of my units are ranged, I had one bow and let Leliana equip it.  she did one damage per shot..

I have about 23 health potions.  Morganna was the only one who created the potions.  I can try to use all of my spirit and fire defense potions..  but i'd like more tips before I jump on the game again.

my people were made..  pretty well for a first playthrough, except they are based around damage..  and not so much with powers.



I see how much Morrigan actually helped me now that she is gone..  so like I said next time I will without a doubt play a mage.  I had her set with some healing, full fire and full ice.  it was great for specific situations.

Modifié par Warlord11030, 12 janvier 2010 - 07:17 .


#4
CptPatch

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Do you have any bombs? (Soulrot, Shock, Frost, Fire, Acid) Hopefully, LOTS of bombs? Think of them as hand grenades. Leliana can toss then **while Stealthed**, so keep it in mind. Leliana is your only character that can unjam the ballista.   Which can only be unjammed twice, and on the third jam it's irrevocably "dead".  (Plus I _think_ that the ballista jams less frequently when a Rogue is firing.)

Keep L Stealthed as much as possible, just because she attracts less attention when she can't be seen. Hopefully the tanks will draw most of the archdemon's fire. Use the tanks to keep the darkspawn away from L while she blazes away with the ballistas.

When using 3 tanks, use Roman legionnaire tactics: 2 on the front line and one in Reserve. When one of the tanks starts to get worn down, pull him back and rotate in the Reserve tank. That allows the wounded Reserve tank to regenerate hit points for awhile. When another front line tank starts looking battered, rotate with the Reserve again.

If you've already used up your golems (means NO dwarves?) and Mages, I'm assuming what you have left are 50 Elvish archers and 50 Redcliffe soldiers. The Elves will do ranged damage, but are pitiful at hand-to-hand. The soldiers are good ONLY for hand-to-hand. If you IMMEDIATELY summon the archers, they will contribute some early damage on the archdemon, but when the darkspawn arrive, they'll evaporate. When the last one falls, you can then summon the soldiers, who can help keep the darkspawn off L's back. (The drawback to this strategy is that sometimes the Elves take their time dying, leaving you with only 3-4 archers with hordes of darkspawn swarming around. Then it takes awhile for the soldiers to start dribbling in.

Alternatively, you can skip the Elves entirely. Do NOT summon the soldiers until you battered the archdemon down to about 55-60%. When the darkspawn trigger when the archdemon hits 50%, you will have about 10-15 on site to engage the darkspawn when they appear.

Modifié par CptPatch, 12 janvier 2010 - 08:10 .


#5
killpillz09

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leliana should have points in dex/cunning (probably more dex if you don't have lethality. I can deal ~ 35 dmg with good equipment and a rather good bow as i have lethality and 30 dex with most of my points in cunning. But i guess you wouldn't be able to do that much from what you've said so just keep leliana launching the Balista's and the warriors to stay on the archdemon. If you only have health poultices then i would consider changing it to Self: Health >50 use: Health poultice, or just pausing and micromanaging as much as possible.



Warriors can use bows even though they are more melee-based. If you can't progress any further and you've replayed alot then i would just suggest starting a new character.



But yeah, having one mage will allow you to own alot of bosses easily.

#6
soteria

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After the ballistas break, if you just can't fix them, there's a spot you can go that no darkspawn will come after you. Sucks if Leliana is only doing 1 damage a shot though. I would initially call the soldiers, and after they die off call the elves.

#7
Ingahootz

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Something's seriously wrong with your Leliana build if she's only doing 1 damage every shot.

#8
Lord Phoebus

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How many greater/potent poultices do you have? I find the regular and lesser ones aren't that great for the final fight. I think my solo warrior used about 12 potent/greater poultices while killing the Archdemon on nightmare. You should have a helm called Corruption from killing the Hurlock General in the Denerim Marketplace. Have a character equip it, you should also use any spirit balms if you have them.



The fight progresses in three stages:
  • First it's just you and your party against the Archdemon. This is your basic dragon fight, but the Archdemon doesn't hit as hard as the other dragons and it's breath weapon does spirit damage instead of fire damage.
  • When it gets to about 50% health it jumps a way to a platform you can't reach, it starts breathing spirit damage against you and some enemies start attacking from the towers. There is a limit to the number of enemies, so you might as well kill them all before focusing back on the Archdemon.
  • When it gets down to 25% health, it comes back to melee range and summons new darkspawn from the nearby towers. These enemies are weak, but it starts detonating them like walking bombs so you might want to have a character with good AoE attacks clean them out while you're doing the final damage.



For stage one my advice is to switch two characters to ranged and use two melee characters. Have the meleer that the Archdemon is attacking keep running to its side and attacking, it only seems to grab enemies who are directly infront of it, so try not to stand there. The other meleer should be doing the most damage, the one who's running is just trying to soak as much damage as possible, he should only be getting hit by the Archdemon's massive attacks.



For stage two have whoever has the Dragon's aggro fight that side try to stand in the dragon's range. Its attacks will kill the allies it summons, most of these enemies will be weak but two lieutenants will spawn from either side, they shouldn't pose a problem unless they are emissaries. I don't think they have Crushing Prison (not that it's a problem with spirit resistance gear), but they can cast Insect Swarm and Curse of Mortality, which can be a death sentence. If Leliana has Arrow of Slaying have her stay stealthed in the center so she can take an Emissary if they appear. The rest of the party should be clearing the other side (they shouldn't take any damage and probably should regen some HP). Once the enemies are dead, you can focus on the Archdemon, use the ballistae here.



For the third stage have everyone focus on the Archdemon except for a character with some AoE attacks who should be cleaning up the Darkspawn so they don't detonate on you.

#9
donder88

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hmm I just sent in 4 golems and that did the trick...

used balista a bit and healed the golem here and there..

but I had no need for the other troops...

(oh and I also got shane :) got him after the anvil quest :) )

my party even never engaged the dragon accept with some arrows or magic.. even my melee ones used an xbow... was the simplest fight in the game for me...

#10
Wompoo

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liliana with Drake scale armor on and a spirit pot or 2, plus her bow (if you spec'ed her archery) can almost kill that Dragon herself. Never use Sten, Oghren usually hits 100 plus per hit on 2H. Pots are better for the final battle anyway. The Dragon isn't that hard, actually found lower level fights more challenging. Good luck, change your difficulty setting, easy or normal will make it ultra simple and better then a restart.

#11
Charosu

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Never had an issue with damage against him. Best thing to do is save the elves for this fight. I have rarely had to do anything on the main char and just let everyone els do the fighting. And he drops fast. And i dont toutch the balms or anything i just sell them. As for your damage make sure your not useing a level 1 bow cause ive never seen anyone do just 1 damage per hit. And make sure you have your tactics up to use skills.

#12
DJ0000

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Go in with well over 100 health poultices, I ended up with just Alistair versus the Archdemon with 25-20% health and I beat it pretty comfortably thanks to a Yusaris and plenty of healing.

#13
Warlord11030

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thanks for the reply everyone.



I know what I can do for my next playthrough, but on this one I guess there isn't really a way.. Leliana does not have anything in archery at all. my first character which I didn't play for long was an archer and he failed pretty hard. so from then on I had nothing to do with it.



I have about 5 bombs altogether, Alistair can probably make a few more but that's about it. like I said I already used the golems. and I have everything else left except templars.



I only have one bow after selling most of my items to sandal, Leliana does not have any stealth.. since I tried to make her as much of a warrior as possible. my main does about 60 or 70 each shot to the dragon, with cold damage. but it's not enough with the knockdowns he gets in return.

#14
Addai

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Do you have the Dalish army still at your disposal? They're always my go-to for the Archdemon. I call them in at the end, where the AD is immobile and out of reach of melee. However I am not sure if they will be enough to kill it, actually, if you don't have any area-of-effect attacks from your party (bombs or whatnot). Also, for future reference, I always equip even my melee fighters with a crossbow for the odd emergency where you need ranged attack. Even if they don't have a single point in archery, they'll still add some damage.

#15
battleship potemkin village

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If you're following the advice of Killpillz09 who suggests you set tactics to "Health >xx...", I suggest you turn that arrow around and make sure it says "Health <xx". That way your party won't spend the start of the fight going through all your health poultices.

#16
Realmzmaster

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Warlord11030,

On your next playthrough give everyone in you party (except the mages and dog) a point in archery (melee archer). Equip every character with a range weapon. You have two weapon sets that you can switch between. The second weapon set should be a range weapon. The melee archer skill will kept your range characters from being interrupted if hit by a melee attack. Do not try to make your rogues into warriors. Increaseing Dexerity and Cunning for rogues gives them the best defense in the game. Rogues can easily top 90 in defense. Make sure they have combat movement. Rogues can specialize as rangers. A ranger can call a pet to aid them. You can then have a 5 to 7 group team if you make Leliana and Zevran rangers .

Get rogues levels in shealth, poisonmaking, trapmaking and lockpicking. Leliana makes a very good archer and if you do her personal quest has access to an awesome bow. Get arrow of slaying for Leliana under archery, You may want to have one of your rogues good at stealing. It is a way to make money to buy other items.

As your characters level upgrade their range weapons just like you would their melee weapons. . Sten should have a crossbow to make use of his strength.

Rogues (Leliana and Zervan) should use longbows because they are dexerity based. Warriors can use either. Just remember it takes longer to load a crossbow. Also shortbows have a short range. Ditch shortbows for longbows as soon as possible. Make sure Shale has rockmastery, hurl and rock barrage.

Meleeing the Archdemon only works if she stays on a portion of the tower your melee troops and companions can reach. If your PC and companions have range weapons the Archdemon cannot hide. Make good use of the elves (range weapon specialists). The mages would have been useful, but in your first playthrough you sided with the templars.

For your current playthrough I can only suggest your turn down the difficulty and follow Killpillz09's advice.

#17
MistySun

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Yes, concentrate Leliana on archery skills and dexterity points...equip her with a long bow...ice arrows, fire arrows too help....once you get the archdemon to 50% health call in the dalish elves...they do a great job for you...once the archdemon is at 25% health you more or less have won the fight....it is weak and will not fly again....the elves are in a group firing arrows at it...get your party next to them and join in but take care of the stray stragglers as well...there are not too many of them. Once the archdemon is dead forget about the enemy stragglers...you dont have to kill them all...it ends.

#18
JosieJ

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TC, aside from giving your melee fighters a point in Melee Archery (unnecessary), I'd concur with what Realmzmaster said in his/her post. I'd also agree with whoever said: do not try to make your rogues into warriors. Leliana, built properly, excels in archery, and a properly built archer is an excellent addition to a team. The key is to build them properly--if you've been trying to turn Leliana into a warrior, it's no wonder she sucks at archery (especially if she has a crappy weapon).

For future playthroughs, it helps to check these boards (and the wiki, perhaps) for good builds for all permutations of classes, so you can level up all your companions effectively. You'll probably find multiple threads on every permutation you can think of! Then keep your companions leveled and equipped with the best available equipment you can. Of course, in future playthroughs you won't have the unpleasant surprise of losing your only mage with no back-up, but you'll still be prepared to sub in whoever you want, just in case you change your mind at the last minute about who you want to bring. 

Unfortunately, that doesn't help you with this playthrough! All I can do is echo everyone who said turn down the difficulty and use the Dalish (or mages, if you have any left) for ranged attacks against the Archdemon.

Modifié par JosieJ, 12 janvier 2010 - 11:43 .


#19
Warlord11030

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thanks for the tips guys.. I am pretty upset that I won't be able to complete the game without waiting hours moving back and forth with my main warrior.



I put Leliana into dual weapons.. and she usually was destroyed very quickly. but I kept her for the lock picking. again I did not know archery was pretty good, since it seemed at the start of the game it was horrible.



just to add.. it was amazing being able to decide certain people for your army. meaning golems.



I just recently created my mage and will have him go arcane warrior, fire / ice.

#20
SusanStoHelit

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Warlord11030 wrote...

I put Leliana into dual weapons.. and she usually was destroyed very quickly. but I kept her for the lock picking. again I did not know archery was pretty good, since it seemed at the start of the game it was horrible.


Some classes/specialisations/weapon styles are slow starters, and won't blossom until higher levels. Some will be great pretty quickly, but need to be built the right way (knowing what skills to take first, where to put attribute points, what skills to use and what not, and so on). Some need to be micro-managed, others don't.

If you're not sure about classes and how to make the most of them, check out the character builds forum.

#21
Joshd21

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I never not had a mage in my party

You get Wynn from the magi tower

Morrgian

Doing without one is hard because don't have the ranged, heal spells or ice freeze you need. I don't know

#22
Lenimph

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just use the ... giant cross bow thing over and over again ... sometimes it glitches and the archdemon takes the blow just as long as it takes for the thing to reload...

#23
Kniva Knobbyknees

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I brought Morrigan (who perished almost immediately), Oghren and Alistair along with my "iron maiden" elf warrior.  Also brought the Dwarfs along for the initial action.  With my forces decimated and only Oghren left by my character's side and the archdemon barely scathed I called on the Dalish clan to aid in some intense archery action.  Oghren fell and my warrior switched to using her own archery tactics and a bit of duck and cover tactical maneuvering.  
The Arl joined the fray and still the archdemon continued to dominate.
The Arl fell and I began to anticipate an end to my character's mortal being and then the beast began to succumb.  Slowly, but surely ... beaten down ... until finally my maiden warrior switched back to her blades in hand and lunged forth for a final attempt at victory.
Image IPB
A true game of outwit and outlast your opponent although for a few minutes I began thinking I jumped in a "tad" early (as I used up my final poultice).
 

Modifié par Kniva Knobbyknees, 13 janvier 2010 - 04:42 .