Juggernaut Hex Shield, what it blocks
#26
Posté 03 mars 2013 - 08:57
I could have sworn I saw one of them bounce back of the hexshield.
In any case. A more interesting question is whether it is blocking/not-blocking as intended?
It seems weird that eg. a boss like the atlas should have it's shots blocked but few of the other bosses.
#27
Posté 03 mars 2013 - 08:59
From my tests, it just keeps on going on whatever it's set path is. Hex Shield has no effect.LoonySpectre wrote...
I didn't mean "stops from hurting". The swarm goes to the shield and just turns away without passing through, if timed right.
#28
Posté 03 mars 2013 - 09:00
#29
Posté 03 mars 2013 - 09:01
Most bosses shots ARE blocked (Except Geth Prime). It is just the Area of Effect that passes through the Hex Shield (Except Atlas and Banshee).78stonewobble wrote...
Are you absolutely sure it doesn't block cerberus grenades?
I could have sworn I saw one of them bounce back of the hexshield.
In any case. A more interesting question is whether it is blocking/not-blocking as intended?
It seems weird that eg. a boss like the atlas should have it's shots blocked but few of the other bosses.
Unsure if it truely is working as intended, but this his how it it working now.
It would be really nice to get a Dev to comment on my findings.
Modifié par Beta582, 03 mars 2013 - 09:02 .
#30
Posté 03 mars 2013 - 09:12
Hex Shield DOES NOT block:
2. Geth Prime shots
But it blocks the siege pulse. I call bs!
That one really felt like a bug to me.
#31
Posté 03 mars 2013 - 09:13
#32
Posté 03 mars 2013 - 09:19
Like I had stated, I had done this testing in Platinum (because of his massive shields) so as to know when actually taking damage. Left ONE enemy (Pyro in this case) left at the end of a wave to do all of my testing on.squidney2k1 wrote...
I'm going to also question it's ability to block fire from a Geth Pyro...I call it spotty.
In this case, Pyro torching me: taking damage. Hex Shield up Pyro torching me: No damage done.
Modifié par Beta582, 03 mars 2013 - 09:19 .
#33
Posté 03 mars 2013 - 09:36
It is very reliable yes.Beta582 wrote...
It will block all enemy fire until it recieves enough damage to take it down.Tokenusername wrote...
Does not block a lot of boss artillery. It's just bugged like the Paladin.
Bioware likes to give you shields that don't protect you from the hits you need to be protected from.
My experience with it is extremely reliable.
Also you may want to add that it is very good against cerberus turrets. Blocks them completely.
#34
Posté 03 mars 2013 - 09:38
L2P. It is really good. In my opinion the paladin's shield is far worse, well for defensive purposes anyway.iOnlySignIn wrote...
So it's not completely worthless, just practically worthless. Got it.
#35
Posté 03 mars 2013 - 09:39
This was implied by saying blocks all fire from mooks (Basic non-boss type enemies). Added for clarification as well as some other findings.Amusingthree93 wrote...
It is very reliable yes.Beta582 wrote...
It will block all enemy fire until it recieves enough damage to take it down.Tokenusername wrote...
Does not block a lot of boss artillery. It's just bugged like the Paladin.
Bioware likes to give you shields that don't protect you from the hits you need to be protected from.
My experience with it is extremely reliable.
Also you may want to add that it is very good against cerberus turrets. Blocks them completely.
#36
Posté 03 mars 2013 - 09:40
#37
Posté 03 mars 2013 - 09:43
#38
Posté 03 mars 2013 - 09:43
#39
Posté 03 mars 2013 - 09:49
You can't just complain about Scions AoE passing through the shield when plenty of other boss AoE passes through.Schneidend wrote...
The fact that it blocks Scion shots but not the AoE seems useless. You still basically take enough damage to kill a Jugg not spec'd for max shields. But, then, is anybody really surprised that scions continue to cheat?
#40
Posté 03 mars 2013 - 09:53
Hex Shield I find utterly useless because it stops mine and their fires, it aint being useful for protection if I cant hit my enemies because of it. I could wait for them to take it down but than I am stuck in the same pickle of needing protection. Turrets well someone already mentioned it, they die fast.
#41
Posté 03 mars 2013 - 09:57
Beta582 wrote...
You can't just complain about Scions AoE passing through the shield when plenty of other boss AoE passes through.
True enough. I'm equally upset about them, but scion cheapness is so much more noticeable considering you're taking like 2000 damage per blast. Ravager AoE and Primes going straight through are pretty bad, too, of course. It's a shame, considering blocking Atlas shots/rockets is so utterly satisfying. Hopefully there will be a big patch for the Citadel DLC that includes fixes for the Hex and Omni-Shields as well as the Talon bugs.
#42
Posté 03 mars 2013 - 10:02
With this new DLC there have been plenty of bugs and questionable game mechanics. This is to be expected on some level though. They will do their best to Work out the kinks.Schneidend wrote...
Beta582 wrote...
You can't just complain about Scions AoE passing through the shield when plenty of other boss AoE passes through.
True enough. I'm equally upset about them, but scion cheapness is so much more noticeable considering you're taking like 2000 damage per blast. Ravager AoE and Primes going straight through are pretty bad, too, of course. It's a shame, considering blocking Atlas shots/rockets is so utterly satisfying. Hopefully there will be a big patch for the Citadel DLC that includes fixes for the Hex and Omni-Shields as well as the Talon bugs.
#43
Posté 03 mars 2013 - 10:02
#44
Posté 03 mars 2013 - 10:03
#45
Posté 03 mars 2013 - 10:05
I have heard this before but have not tested it yet... Will test now to confirm or deny. Please hold.ElementL09 wrote...
Makes sense for it to not block splash damage. Also any grenades that hit it are bounced off the shield.
#46
Posté 03 mars 2013 - 10:05
Are they really? I haven't done extensive testing per say, but first match I tried the Juggy with was against Cerberus Silver, and I could've sworn grenades would get through the shield. Not that it did much damage against a full fitness Jug, but still.ElementL09 wrote...
Makes sense for it to not block splash damage. Also any grenades that hit it are bounced off the shield.
#47
Posté 03 mars 2013 - 10:16
This is somewhat true. Grenades that hit the shield stop and fall at the base of it. HOWEVER, the blast radius ignores the shield.ElementL09 wrote...
Makes sense for it to not block splash damage. Also any grenades that hit it are bounced off the shield.
Original post updated to show results.
Modifié par Beta582, 03 mars 2013 - 10:18 .
#48
Posté 03 mars 2013 - 10:21
<_< That makes a ton of sense, doesn't it?Beta582 wrote...
This is somewhat true. Grenades that hit the shield stop and fall at the base of it. HOWEVER, the blast radius ignores the shield.ElementL09 wrote...
Makes sense for it to not block splash damage. Also any grenades that hit it are bounced off the shield.
Original post updated to show results.
#49
Posté 03 mars 2013 - 10:21
Ohh that was probably what was happening, makes sense.Beta582 wrote...
This is somewhat true. Grenades that hit the shield stop and fall at the base of it. HOWEVER, the blast radius ignores the shield.ElementL09 wrote...
Makes sense for it to not block splash damage. Also any grenades that hit it are bounced off the shield.
Original post updated to show results.
Edit:
Modifié par AzuraAngellus, 03 mars 2013 - 10:22 .
#50
Posté 03 mars 2013 - 10:23
It does block the granade itself (both cerberus and collector ones), if the enemy throws it at you and it hits the shield it will ricochet against it and fall on the ground in front of it instead of at your feet, however it doesn't block the actual granade damage when it explodes (as it's an AoE attack) so stopping the granade doesn't help you if you are still within the blast radius when it goes off...78stonewobble wrote...
Are you absolutely sure it doesn't block cerberus grenades?
I could have sworn I saw one of them bounce back of the hexshield.
In any case. A more interesting question is whether it is blocking/not-blocking as intended?
It seems weird that eg. a boss like the atlas should have it's shots blocked but few of the other bosses.
Scion granades though appear to defy this rule pretty consistently, don't know if that actually due to it being unblockable or just a chance that I never successfully blocked them (as they work in a peculiar way: shot as a single cluster that then scatters as it gets close enough)...
Off Topic but still interesting: in case you didn't know, "flying" enemies (i.e. Geth Bombers, Seeker Swarms, ets...) can fly over Cain Trip Mines without triggering them unless they are set exactly at their flying height...





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