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Juggernaut Hex Shield, what it blocks


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#26
78stonewobble

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Are you absolutely sure it doesn't block cerberus grenades?

I could have sworn I saw one of them bounce back of the hexshield.


In any case. A more interesting question is whether it is blocking/not-blocking as intended?

It seems weird that eg. a boss like the atlas should have it's shots blocked but few of the other bosses.

#27
Beta582

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LoonySpectre wrote...

I didn't mean "stops from hurting". The swarm goes to the shield and just turns away without passing through, if timed right.

From my tests, it just keeps on going on whatever it's set path is. Hex Shield has no effect.

#28
LoonySpectre

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Strange. Must be some amazing coincidences then.

#29
Beta582

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78stonewobble wrote...

Are you absolutely sure it doesn't block cerberus grenades?

I could have sworn I saw one of them bounce back of the hexshield.


In any case. A more interesting question is whether it is blocking/not-blocking as intended?

It seems weird that eg. a boss like the atlas should have it's shots blocked but few of the other bosses.

Most bosses shots ARE blocked (Except Geth Prime). It is just the Area of Effect that passes through the Hex Shield (Except Atlas and Banshee).

Unsure if it truely is working as intended, but this his how it it working now.

It would be really nice to get a Dev to comment on my findings.:whistle:

Modifié par Beta582, 03 mars 2013 - 09:02 .


#30
january42

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Hex Shield DOES NOT block:
2. Geth Prime shots


But it blocks the siege pulse. I call bs!

That one really felt like a bug to me.

#31
squidney2k1

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I'm going to also question it's ability to block fire from a Geth Pyro...I call it spotty.

#32
Beta582

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squidney2k1 wrote...

I'm going to also question it's ability to block fire from a Geth Pyro...I call it spotty.

Like I had stated, I had done this testing in Platinum (because of his massive shields) so as to know when actually taking damage. Left ONE enemy (Pyro in this case) left at the end of a wave to do all of my testing on.

In this case, Pyro torching me: taking damage. Hex Shield up Pyro torching me: No damage done.

Modifié par Beta582, 03 mars 2013 - 09:19 .


#33
Amusingthree93

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Beta582 wrote...

Tokenusername wrote...

Does not block a lot of boss artillery. It's just bugged like the Paladin.

Bioware likes to give you shields that don't protect you from the hits you need to be protected from.

It will block all enemy fire until it recieves enough damage to take it down.

My experience with it is extremely reliable.

It is very reliable yes.

Also you may want to add that it is very good against cerberus turrets. Blocks them completely.

#34
Amusingthree93

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iOnlySignIn wrote...

So it's not completely worthless, just practically worthless. Got it.

L2P. It is really good. In my opinion the paladin's shield is far worse, well for defensive purposes anyway.

#35
Beta582

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Amusingthree93 wrote...

Beta582 wrote...

Tokenusername wrote...

Does not block a lot of boss artillery. It's just bugged like the Paladin.

Bioware likes to give you shields that don't protect you from the hits you need to be protected from.

It will block all enemy fire until it recieves enough damage to take it down.

My experience with it is extremely reliable.

It is very reliable yes.

Also you may want to add that it is very good against cerberus turrets. Blocks them completely.

This was implied by saying blocks all fire from mooks (Basic non-boss type enemies). Added for clarification as well as some other findings.

#36
mybudgee

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Thanks OP

#37
St3v3H

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If you're not standing right behind the Hex Shield it indeed does block a lot of stuff. At first I thought it hardly blocks anything but it was only the splash damage that hit me because I was standing right behind it.

#38
Schneidend

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The fact that it blocks Scion shots but not the AoE seems useless. You still basically take enough damage to kill a Jugg not spec'd for max shields. But, then, is anybody really surprised that scions continue to cheat?

#39
Beta582

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Schneidend wrote...

The fact that it blocks Scion shots but not the AoE seems useless. You still basically take enough damage to kill a Jugg not spec'd for max shields. But, then, is anybody really surprised that scions continue to cheat?

You can't just complain about Scions AoE passing through the shield when plenty of other boss AoE passes through.

#40
DarthSliver

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I find the Hex Shields and Geth Turret useless powers on the Juggernaut with the Turret being more useful when your using the Geth Spitfire because you tend not to drain for shields so often in favor of firing the gun.

Hex Shield I find utterly useless because it stops mine and their fires, it aint being useful for protection if I cant hit my enemies because of it. I could wait for them to take it down but than I am stuck in the same pickle of needing protection. Turrets well someone already mentioned it, they die fast.

#41
Schneidend

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Beta582 wrote...
You can't just complain about Scions AoE passing through the shield when plenty of other boss AoE passes through.


True enough. I'm equally upset about them, but scion cheapness is so much more noticeable considering you're taking like 2000 damage per blast. Ravager AoE and Primes going straight through are pretty bad, too, of course. It's a shame, considering blocking Atlas shots/rockets is so utterly satisfying. Hopefully there will be a big patch for the Citadel DLC that includes fixes for the Hex and Omni-Shields as well as the Talon bugs.

#42
Beta582

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Schneidend wrote...

Beta582 wrote...
You can't just complain about Scions AoE passing through the shield when plenty of other boss AoE passes through.


True enough. I'm equally upset about them, but scion cheapness is so much more noticeable considering you're taking like 2000 damage per blast. Ravager AoE and Primes going straight through are pretty bad, too, of course. It's a shame, considering blocking Atlas shots/rockets is so utterly satisfying. Hopefully there will be a big patch for the Citadel DLC that includes fixes for the Hex and Omni-Shields as well as the Talon bugs.

With this new DLC there have been plenty of bugs and questionable game mechanics. This is to be expected on some level though. They will do their best to Work out the kinks.

#43
ElementL09

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Makes sense for it to not block splash damage. Also any grenades that hit it are bounced off the shield.

#44
AzuraAngellus

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I KNEW something was odd when I was facing Primes, their shots would still damage me when standing a considerable distance behind the shield. At first I was a bit confused, because Ravager shots were blocked and AOE damage wasn't, but the Prime pulse cannon goes STRAIGHT through!

#45
Beta582

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ElementL09 wrote...

Makes sense for it to not block splash damage. Also any grenades that hit it are bounced off the shield.

I have heard this before but have not tested it yet... Will test now to confirm or deny. Please hold. ^_^

#46
AzuraAngellus

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ElementL09 wrote...

Makes sense for it to not block splash damage. Also any grenades that hit it are bounced off the shield.

Are they really? I haven't done extensive testing per say, but first match I tried the Juggy with was against Cerberus Silver, and I could've sworn grenades would get through the shield. Not that it did much damage against a full fitness Jug, but still. :blink: I was using the extra-large shield, but I'm not sure if that matters. If grenades could pass through the four shields flanking the main one, but not the main one or something. :whistle:

#47
Beta582

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ElementL09 wrote...

Makes sense for it to not block splash damage. Also any grenades that hit it are bounced off the shield.

This is somewhat true. Grenades that hit the shield stop and fall at the base of it. HOWEVER, the blast radius ignores the shield.

Original post updated to show results.

Modifié par Beta582, 03 mars 2013 - 10:18 .


#48
SavagelyEpic

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Beta582 wrote...

ElementL09 wrote...

Makes sense for it to not block splash damage. Also any grenades that hit it are bounced off the shield.

This is somewhat true. Grenades that hit the shield stop and fall at the base of it. HOWEVER, the blast radius ignores the shield.

Original post updated to show results.

<_< That makes a ton of sense, doesn't it?

#49
AzuraAngellus

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Beta582 wrote...

ElementL09 wrote...

Makes sense for it to not block splash damage. Also any grenades that hit it are bounced off the shield.

This is somewhat true. Grenades that hit the shield stop and fall at the base of it. HOWEVER, the blast radius ignores the shield.

Original post updated to show results.

Ohh that was probably what was happening, makes sense. :pinched:

Edit: :ph34r:'d

Modifié par AzuraAngellus, 03 mars 2013 - 10:22 .


#50
Pride Demon

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78stonewobble wrote...

Are you absolutely sure it doesn't block cerberus grenades?

I could have sworn I saw one of them bounce back of the hexshield.


In any case. A more interesting question is whether it is blocking/not-blocking as intended?

It seems weird that eg. a boss like the atlas should have it's shots blocked but few of the other bosses.

It does block the granade itself (both cerberus and collector ones), if the enemy throws it at you and it hits the shield it will ricochet against it and fall on the ground in front of it  instead of at your feet, however it doesn't block the actual granade damage when it explodes (as it's an AoE attack) so stopping the granade doesn't help you if you are still within the blast radius when it goes off...

Scion granades though appear to defy this rule pretty consistently, don't know if that actually due to it being unblockable or just a chance that I never successfully blocked them (as they work in a peculiar way: shot as a single cluster that then scatters as it gets close enough)...

Off Topic but still interesting: in case you didn't know, "flying" enemies (i.e. Geth Bombers, Seeker Swarms, ets...) can fly over Cain Trip Mines without triggering them unless they are set exactly at their flying height...