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Juggernaut Hex Shield, what it blocks


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#51
Beta582

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Pride Demon wrote...

78stonewobble wrote...

Are you absolutely sure it doesn't block cerberus grenades?

I could have sworn I saw one of them bounce back of the hexshield.


In any case. A more interesting question is whether it is blocking/not-blocking as intended?

It seems weird that eg. a boss like the atlas should have it's shots blocked but few of the other bosses.

It does block the granade itself (both cerberus and collector ones), if the enemy throws it at you and it hits the shield it will ricochet against it and fall on the ground in front of it  instead of at your feet, however it doesn't block the actual granade damage when it explodes (as it's an AoE attack) so stopping the granade doesn't help you if you are still within the blast radius when it goes off...

Scion granades though appear to defy this rule pretty consistently, don't know if that actually due to it being unblockable or just a chance that I never successfully blocked them (as they work in a peculiar way: shot as a single cluster that then scatters as it gets close enough)...

Off Topic but still interesting: in case you didn't know, "flying" enemies (i.e. Geth Bombers, Seeker Swarms, ets...) can fly over Cain Trip Mines without triggering them unless they are set exactly at their flying height...

I made sure to be careful when testing this. The Scion Cluster Grenades pass through the shield regardless of them being together or seperate grenades.

Original post updated to clarify this.

Modifié par Beta582, 03 mars 2013 - 10:27 .


#52
LoonySpectre

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Talon Merc can place Cain mines on the Hex Shield. And they remain floating in the air after the shield is taken down.
I wonder if the same thing can be done with Recon or Proxy mines.

Modifié par LoonySpectre, 03 mars 2013 - 10:45 .


#53
sanitarium616

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DarthSliver wrote...
Hex Shield I find utterly useless because it stops mine and their fires, it aint being useful for protection if I cant hit my enemies because of it. I could wait for them to take it down but than I am stuck in the same pickle of needing protection. Turrets well someone already mentioned it, they die fast.


You're definitely not using it properly if you don't know how to attack enemies while still being protected by the shield.  Don't just randomly lay them down, angle them so you can keep your body behind the shield and still fire without hitting the shield. Usually you'll want to stand on the right side, because your player model is mostly blocked but your crosshair isn't, allowing you to hit an enemy that can't hit you.

Alternatively, just walk through the shield and dish out damage, then step back through if you have to recharge your shields.

#54
SirDieAL0t

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another funny thing: fallen enemies dead body can move hex shield. happened to me yesterday on godess / geth / gold.

#55
78stonewobble

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pretatta wrote...

another funny thing: fallen enemies dead body can move hex shield. happened to me yesterday on godess / geth / gold.


Yeay I've seen that as well. It's like the shield "hops" upward isn't it?



The grenades vs. AoE thing is interesting though. I'm testing out the scorpion, of all things, on the juggernaut and the shield makes for an easy target to hit.

#56
Arctican

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SavagelyEpic wrote...

Beta582 wrote...

ElementL09 wrote...

Makes sense for it to not block splash damage. Also any grenades that hit it are bounced off the shield.

This is somewhat true. Grenades that hit the shield stop and fall at the base of it. HOWEVER, the blast radius ignores the shield.

Original post updated to show results.

<_< That makes a ton of sense, doesn't it?


Most of the player grenades do the exact same thing. Only Frag Grenades AoE damage do not go through covers and walls.

#57
Scam_poo

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I knew there was something wrong with Prime shots passing through the shield.

Geth are still cheating, big time.

#58
MasterPeras

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Tnx OP much appreciated

#59
billy the squid

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Thanks for this OP. It confirms my thoughts on the Hex shield. I've been running a lot of Gold, U, U. And I've encountered all of these. While the ones which aren't blocked can be mitigated by taking a step back and avoiding the splash damage, which is easy. The Prime shots get through every time, it is incredibly frustrating. Something that needs a fix.

#60
8 Bears

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Thanks for testing it. This info will come in handy :kissing:

#61
Beta582

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pretatta wrote...

another funny thing: fallen enemies dead body can move hex shield. happened to me yesterday on godess / geth / gold.

Also on this, If there is a singularity stuck to the Hex Shield, an enemy that is ragdolled by the singularity can sometimes cause the Hex Shield to fly away with the ragdolled enemy.

I like to call it "Kidnapping the Shield". ^_^

It can be quite ammusing as well as a bit frusterating at times.

#62
Beta582

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LoonySpectre wrote...

Talon Merc can place Cain mines on the Hex Shield. And they remain floating in the air after the shield is taken down.
I wonder if the same thing can be done with Recon or Proxy mines.

Yes to both... Have tested.

#63
MetalDeggial

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Hex Shield is great. The only thing I hate is that Ravager and Scion splash damage is unaffected and makes me fall back and shoot through the shield, and of course, Geth Prime shots going through it, because Biower.

#64
Beta582

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Original post updated for additional data.

#65
Jeremiah12LGeek

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Excellent work, thanks!

#66
Beta582

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Updated with more clarifications

#67
viper_veteran

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I spec out I have many corners to hide behind. As for the turret throw it behind a wall out of enemy sight and it will keep you and your team healed.

Modifié par viper_veteran, 03 mars 2013 - 07:10 .


#68
Beta582

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viper_veteran wrote...

I spec out I have many corners to hide behind. As for the turret throw it behind a wall out of enemy sight and it will keep you and your team healed.

I use him on platinum to soak huge ammounts of damage.

This is my build:
Hex Shield: 4b, 5b, 6b
Siege Pulse: 4a/b, 5a, 6a
Geth Turret: 4b, 5b, 6b
Geth Juggernaut: Skip
Hardened Platform: 4b, 5a/b, 6b

Don't get swarmed. Use Hex Shield efficiently. And keep that turret up.

#69
viper_veteran

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I actually had that as my platinum build as well for a while it is definitely useful. However for me though the best way not to get swarmed is to kill stuff quickly which is why I spec into the juggernaut passive instead and use right hand advantage to make up for the lack of hex shield.

It is a good power though one of my team-mates uses it well on platinum

#70
DarthSliver

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sanitarium616 wrote...

DarthSliver wrote...
Hex Shield I find utterly useless because it stops mine and their fires, it aint being useful for protection if I cant hit my enemies because of it. I could wait for them to take it down but than I am stuck in the same pickle of needing protection. Turrets well someone already mentioned it, they die fast.


You're definitely not using it properly if you don't know how to attack enemies while still being protected by the shield.  Don't just randomly lay them down, angle them so you can keep your body behind the shield and still fire without hitting the shield. Usually you'll want to stand on the right side, because your player model is mostly blocked but your crosshair isn't, allowing you to hit an enemy that can't hit you.

Alternatively, just walk through the shield and dish out damage, then step back through if you have to recharge your shields.


Well I would use it to block damage from one path when on glacier maybe its just how I was using it that made it seem a bit ineffective ill have to respec into it after i refill my reset powers. They havent come to me so easily since I was using them alot to try different specs out with the juggernaunt. But the Turret I really do find it useless so maybe hex shield will work better using it the way you described. 

Modifié par DarthSliver, 03 mars 2013 - 07:49 .


#71
Beta582

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Updated the original post again... Did a bit more testing with it.

I think I got just about everything... Any more questions about what it does and doesn't block?

Would still like a Dev confirm or deny of results.

Modifié par Beta582, 03 mars 2013 - 08:32 .


#72
Mjolinar

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Thanks for the test/post, I can see this being a great help.

As a note, Cerberus Turrets are also blocked. (Don't know if they're considered mooks)

[Edit:] And if your character is halfway through the Hex Shield, so your gun is poking out but your screen is still taken up by the Shield, will gunshots go through or be blocked? I keep getting mixed results, but it could be because my GPS keeps shooting blanks.

Modifié par Mjolinar, 03 mars 2013 - 08:47 .


#73
Beta582

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Mjolinar wrote...

Thanks for the test/post, I can see this being a great help.

As a note, Cerberus Turrets are also blocked. (Don't know if they're considered mooks)

[Edit:] And if your character is halfway through the Hex Shield, so your gun is poking out but your screen is still taken up by the Shield, will gunshots go through or be blocked? I keep getting mixed results, but it could be because my GPS keeps shooting blanks.

When your gun is sticking through the shield, you can shoot through if you are far enough through it. 

Also: Updated original post to reflect new data for recon mine... Will also recheck the proximity mine.

#74
Beta582

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Sorry for double post.

Have finished testing Proximity mine. Results posted in original post.

#75
MajorStupidity

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The prime shots hitting through kills me quite often on platinum, and even gold I have to look out if two primes put me in their sights.