This game seems aimed at a mainstream and hardcore audience; (and reveals itself through the game design choices beyond the obvious control issue differences/preferences)
It is a compromise; and inevitable that both groups will feel somewhat disappointed for the game not being more mainstream or for not being hardcore enough. And many threads have indicated as such ie difficulty complaints
People would complain if modern warfare 2 suddenly wanted spiky haired emo kids with giant swords tacked onto it so why does a crpg need casual mainstream elements. (deserted and empty feeling cities, npcs called "gossips", no descriptors for abilities, mmo like messageboard quests, restricted pathing that leads you around rather than letting you explore, floaty arrows for quest people, and many more...)
aka - you cannot promise a green car that runs on solar and then have it only run as far as the gas station before you have to fill up on unleaded.
I'm more worried about the fact that for any sequels/expansions one group of fans is going to be left disappointed by the changes bioware must make to make a quality title ~ be it either more casual or more hardcore. Although I would prefer that a crpg be a crpg.
This probably depends on who is the majority fan - most likely the mainstream audience is the majority in terms of initial sales. (highly likely)
The game is probably going to have to become more casual in future for game consistency sake between versions etc ; throwing more or less mobs at people will not satisfy peoples desire for more casual/hardcore elements.
However I suspect the hardcore audience will perservere the longest with this game due to the mod scene while the console gamers may be tempted to move on.
The logical outcome in this scenario is that the game will become more what hardcore gamers want - at least in terms of expansions if not sequels. (due to them being the majority audience for this content - both consuming and producing)
For the sequel it will probably be more promising an authentic crpg experience and getting a more casual product. Due to the decision resting with getting as many numbers as possible to play regardless of what it does to the game design. (its the corporate motive - can't fault it)
I guess the simple point I'm trying to make is that no game can promise to be all things to all people but should focus on satisfying a particular audience.
Just thing what modern warfare 2 would play like with jrpg elements attached
Whine over





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