Blakes 7 wrote...
I would seriously like to know; And sorry but this is a bit of a whine
This game seems aimed at a mainstream and hardcore audience; (and reveals itself through the game design choices beyond the obvious control issue differences/preferences)
People would complain if modern warfare 2 suddenly wanted spiky haired emo kids with giant swords tacked onto it so why does a crpg need casual mainstream elements. (deserted and empty feeling cities, npcs called "gossips", no descriptors for abilities, mmo like messageboard quests, restricted pathing that leads you around rather than letting you explore, floaty arrows for quest people, and many more...)
I don't think those things you mention are deliberately aimed at different groups. I think it is just an issue of resources.
-Bioware games don't usually have huge numbers of people in each city location.
- I agree Denerim was a bit small for a major city. I think it is question of resources. I don't think anyone would object to them adding more content. (I suspect Denerim was only intended to be accessible after the Landsmeet is called)
- Gossip is an easy implementable way to give you a sense of events happening in Ferelden
- I think someone said no numerical formula for abilities was due to translation since formulas were changed late in development. You can download a mod that gives you visible formula in the descriptions.
- I think mmo messageboard quests were just a quick way to add extra quest content near the end of development
- I am not sure what you mean by restricted pathing. Bioware games don't really have an open world structure.
- Floaty arrows can be turned off in the options.
Modifié par SeanMurphy2, 12 janvier 2010 - 08:53 .





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