Xandurpein wrote...
The big problem with having the game allow you to act out any anti-social impulse you might get, is that it will break the game and make it unwinnable. If you for example allow players to do things that sets them on a path to become outlaws, then the plot breaks down and you can't win the Landsmeet or gain any allies. I suppose you could have fun robbing people in the back-allies of Denerim for a few days until the Darkspawn horde obliterated Ferelden, but that is a different game. Nor am I willing to wait two more years for DA:O and pay more for all the voice acting needed to pull it off.
Ya, you are right. As I said in an earlier post, these kinda things can only happen, if EA would allow Bioware more time AND $$ to do everything they want to do. Which would be a miracle considering that RPGs aren't exactly the "hot" game IPs that publishers want. The story and do-ability part as playing an outlaw *could* be done but time, money and effort put into making the game that way would probably not worth the sales for the title. I don't know how much DA:O made but I am pretty sure its not anywhere near compareable to that of say Call of Duty's first day sale of 4.7millon copies and about $310 million in sales. If they did they would have had the figures out in huge Blood dragon red text no? If only it was so though, then Bioware would have been able to say to EA, people want this...give us more time and money and you'll make good on your investment.
I am not saying that DA:O wasn't a success, I am pretty sure it is, but just how much so, we don't know exactly as the numbers aren't "official" or easily found.
Sadly, making a game is still just business, and thus untill the day that RPGs become *the* must have IP (Bioware is at least on a roll here with DA and ME 2 coming up) EA will not give them unlimited money and time to make that "perfect" game.
Well maybe Star Wars : The Old Republic.... we'll see.
Modifié par Archonsg, 12 janvier 2010 - 12:08 .