[quote]Deiser wrote...
[quote]Drasill wrote...
All developers charge for DLC look at Valve, Blizzard, CD Projekt... oh wait....[/quote]
Valve adds DLC far less than this, and are more updates than pure DLC. Team Fortress 2 feels quite different now yes, but only after more than a year of updates.
Blizzard charges you 15 dollars a month, so additional content is not free.[/quote]
The $15 technically grants you access to the service. The $15 nor the EULA entitle you to new content. You get the content because they want to give players reason to keep playing over extended periods of time. Blizzard could chose to net more cash by not expending extraordinarily to development resources. They could skimp on updates. They could skimp on quality. Reap and don't sow. If they did that, they wouldn't be where they are now. Instead, Blizzard does what it's know for - deliver outstanding (if you're into it) quality and lots of it.
[quote]CD Projekt's DLC was to fix what was broken in the Witcher, with a few irrelevant-to-main-game-stories thrown in. It's more a massive patch than DLC in the sense of how we're discussing it here.[/quote]The few irrelevant-to-main-game-stories are worth about 10 - 15 hours of play.
[quote]So yeah, none of those examples actually are good comparisons to Bioware's methods. Valve comes close, but as I said the updates that add content are far less often and are more often tweaks to the current game than new stuff.[/quote]Blizzard's singleplayer games continue to receive content updates. Games that have been in use of a decade. No, not the franchise.. the GAME. Starcraft, Diablo, Diablo II to name the notable ones. Name me other non-mmo type games that have been played for a decade. These games are still being sold today in large quantities, copies are widely available still. It's a product that's been making Blizzard money for 10 years. It's a perfectly fine comparisson.
The thing with DLC is, where does one draw the border? It's almost as crazy as RMT (Real Money Transfer) for a single player game. You know, games where you can buy in-game items for real money from a shopping list (while play is free). A yes, I want that dagger for $1,50. Might as well buy beer for $0,50 as that consumable heals for more than regular health potions.
Patch..Expansion.. DLC.. RMT ah well. EA is doing a big experiment here, that I can tell. Will you guys make them succeed or fail...
case also charges for DLC.
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Modifié par Magic Zarim, 12 janvier 2010 - 10:48 .