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DLC's should be free


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#301
Bibdy

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Xeper84 wrote...

In my opinion the only legit comparison should be to another single player RPG (no shooter please) and there are not a lot with DLC for pc. Bethesda has two (sure that stuff was overpriced 50$ for five Add-ins that all together had not the playing time of the original game) on the other hand we have games like Drakensang or the Witcher which had a lot of stuff for free.

Now the 7$ add-in "Wardens keep" has not even 1/4 the extra content the poorest DLC for fallout 3 had (for 10$). In my opinion it's way overpriced wardens keep should not cost more than 2$.


That's not how the world works. If they set it at a certain price, say $5, it sells remarkably well and there isn't a collosal ****-fest about it, then its obvious that the price is fine. If nobody purchases it, or there are heaps of complaints, then they'll probably do something about it.

You always price things at what people are willing to part with. Its the fundamental rule of business. Even if by the universal laws of mathematics, and the fundamental laws of physics, the object in question is not worth that much, doesn't matter. If people are willing to part with that much money for the object, then its worth that much. If its more than what you're willing to part with, then don't purchase it.

Just because one company puts X amount in their DLC package for 5 dollars, and another company puts in less content for $5, also doesn't matter. If the only metric by which you value the worth of something is by the length of time it takes to complete it, then you're giving the WRONG kind of feedback to game companies.

Honestly, would you be happy, with a large, huge, sprawling, repetitive dungeon of monster slaying, that took 16 hours of utter boredom and misery to complete? Or do you want something with an ACTUAL STORY and elements which link into the main campaign? By using 'length of time to complete' as the only metric of value, you're telling game companies to start making DLC which is long, boring and repetitive and then you'll be willing to part with more cash for DLC. I highly doubt that's the case.

Modifié par Bibdy, 13 janvier 2010 - 02:34 .


#302
Tankkiller1337

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Team Fortress 2 - Valve



Quiet you tools, devs can support a game for years by doubling the content without even charging a cent and they still make tons of money just by the full game sells.



DLC is cancer and should have not left the console. Unfortunately it did. lets hope Bioware learns something from Valve in terms of developer support.

#303
Bibdy

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Yeah, those 6 levels which TF2 originally shipped with were excellently well received by the community. There was no compunction to support the game at all after that. They're just doing it out of the kindness of their hearts.

TF2 is the kind of game that only gets better the more people that play it. The best way to keep people playing it, and thus allow new players to enjoy it, is to keep people there with free stuff. If you don't, new players will log in, find the game a barren wasteland and go return the game.

Modifié par Bibdy, 13 janvier 2010 - 02:42 .


#304
Xeper84

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Who cares? Everyone should!

And i never said that it should be free!

after the point, when they have the money they paid for the development, they will make only profit.

And thats completely different to coffee i'am sorry....



the comparison to food is just strange... it's like comparing tax with holidays or condoms with candy.


#305
Bibdy

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And if they didn't profit from it at all, they wouldn't do it. Welcome to the real world.

#306
Xeper84

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@ bibdy i know how business works If they could sell it to a lot of people for 50$ they would.

But if i'am not amused by the content i was buying i think i should voice my opinion to let them know that it was not good.

It just makes me sad that so many people are buying that DLC without questioning the stuff they get. Sometimes i have the feeling that a lot of people would buy a single sword in a different colour for 1$ because they "always wanted it".

#307
Gorthaur the Cruel

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Xeper84 wrote...

Who cares? Everyone should!
And i never said that it should be free!
after the point, when they have the money they paid for the development, they will make only profit.
And thats completely different to coffee i'am sorry....

the comparison to food is just strange... it's like comparing tax with holidays or condoms with candy.

Your pointing that at me i assume. Well think about it lets say dragon age is a big mac and the dlc is french fries. Just because you buy the big mac(dragon age origins) for the full price doesnt mean you will get the french fries(dlc) for free you still have to pay separately for them. It may be a weird comparison but it makes sense

Modifié par Solostran85, 13 janvier 2010 - 02:57 .


#308
Bibdy

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You're talking about content you haven't even tried, yet. Its just wild speculation at this point.

The only kinds of people who wouldn't judge their purchases at all are die-hard fanboys. Everyone judges it to a degree. Some are more leniant than others. Some just want to ****** and moan about stupid **** like a candy bar which doesn't do their taxes for them.

My point is, using Warden's Keep as an example, some people thought it wasn't value for money. I did. I appreciated the content BESIDES just the length. I liked the cutscenes, the 6 extra abilities, the Star Metal swords, the fights, the dialogue, the choices and what not. Some people look at DLC, guage the length it takes to complete, do a quick bit of math in their head and say "yay" or "nay' to the worth of it.

If these kinds of people get their way, every DLC will just be a massively long dungeon of boredom and tedium, which takes 4 hours to complete, but is just a long corridor filled with monsters. I can whip that up in the Toolset in 40 minutes for $5 a pop, if that's the kind of DLC you want.

Modifié par Bibdy, 13 janvier 2010 - 03:00 .


#309
saori_shinjiro

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I... I understand it when people ask for discounts but blatantly asking for DLC to be free? It's so hard to make additional content free, especially when there's so much work that goes into making it. A crew of, give or take, 200 people work on a videogame for years to produce something that you could go through in 60 hours. How long DLC is supposed to last can't really be the best gauge for price. I mean, a company has to take into consideration all the work that went to it. It is still an industry and they still have to breakeven and profit... But luckily, they price things so that most of the consumers can actually afford it, since what's the use of making DLC if no one buys it?

Modifié par saori_shinjiro, 13 janvier 2010 - 03:05 .


#310
addiction21

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Xeper84 wrote...

@ bibdy i know how business works If they could sell it to a lot of people for 50$ they would.
But if i'am not amused by the content i was buying i think i should voice my opinion to let them know that it was not good.
It just makes me sad that so many people are buying that DLC without questioning the stuff they get. Sometimes i have the feeling that a lot of people would buy a single sword in a different colour for 1$ because they "always wanted it".


Maybe (and I could be wrong here) but maybe they are not questioning it because they found it acceptable, and if they really wanted that sword and felt the 1$ pricetag was fair who are you to tell them they are wrong?

Different strokes for different folks as pappy addict used to say.

#311
addiction21

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Bibdy wrote...

You're talking about content you haven't even tried, yet. Its just wild speculation at this point.

The only kinds of people who wouldn't judge their purchases at all are die-hard fanboys. Everyone judges it to a degree. Some are more leniant than others. Some just want to ****** and moan about stupid **** like a candy bar which doesn't do their taxes for them.

My point is, using Warden's Keep as an example, some people thought it wasn't value for money. I did. I appreciated the content BESIDES just the length. I liked the cutscenes, the 6 extra abilities, the Star Metal swords, the fights, the dialogue, the choices and what not. Some people look at DLC, guage the length it takes to complete, do a quick bit of math in their head and say "yay" or "nay' to the worth of it.

If these kinds of people get their way, every DLC will just be a massively long dungeon of boredom and tedium, which takes 4 hours to complete, but is just a long corridor filled with monsters. I can whip that up in the Toolset in 40 minutes for $5 a pop, if that's the kind of DLC you want
.


What my fellow rooster said.

#312
Xeper84

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oh boy for the third time: i never said that those "fries" should be free.

But if you really want to stay with that burger analogy. I would be shocked if xy burger would want 1$ for every single frie after ordering that burger.

#313
Bibdy

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b'gawk, mother ****er.

#314
Gorthaur the Cruel

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Xeper84 wrote...

oh boy for the third time: i never said that those "fries" should be free.
But if you really want to stay with that burger analogy. I would be shocked if xy burger would want 1$ for every single frie after ordering that burger.

I never pointed out that you did say it was. So what are you complaining about anyway I've kind of forgotten what it was?

Modifié par Solostran85, 13 janvier 2010 - 03:07 .


#315
VanDraegon

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Tankkiller1337 wrote...

Team Fortress 2 - Valve



lol, yeah because they are so similar.

#316
addiction21

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Xeper84 wrote...

oh boy for the third time: i never said that those "fries" should be free.
But if you really want to stay with that burger analogy. I would be shocked if xy burger would want 1$ for every single frie after ordering that burger.


Now that people would be a reason to burn the place down and go on a rampage.

#317
Xeper84

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after my analogy you should be able to understand what my problem is

#318
Vizkos

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I can see the pros and cons to free DLC, but given that Bioware is already crapping out an expansion, I have to agree.

#319
Gorthaur the Cruel

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Xeper84 wrote...

after my analogy you should be able to understand what my problem is

Ahh yes the dlc not being worth the price. Is it really that bad? 5 dollars for RtO that doesnt sound to bad to me. A company needs to make money if you think its not worth your money then do not buy it. There are plenty of free mods out there just download them and forget the dlc.

Modifié par Solostran85, 13 janvier 2010 - 03:12 .


#320
addiction21

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Prosthetics511 wrote...

I can see the pros and cons to free DLC, but given that Bioware is already crapping out an expansion, I have to agree.


Agree to what? That they should work like they are our slaves? Hmmmm I kinda like that.

#321
Guest_sprybry_*

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Xeper84 wrote...

after my analogy you should be able to understand what my problem is


you're a rather pudgy turtle-thingy that definitely needs to cut out  the deep-fried carbs???

#322
Fexelea

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I have no problem with DLC as long as it is not taken out from the original story. Games should have a start, a middle and an end. If we expand that experience without affecting the value of buying only one product, then of course it is reasonable to expect users to pay.

The pricing, however, is not determined by "what people will pay", it is determined by the value offering, which is the precondition to what the consumer will pay. Pricing models must always be vigilant of creating overprice bubbles that have countereffects for the company in the long run, as competitors inevitably lounge for the less for less or more for less propositions.

IMO, Shale as a party member is not worth 15 usd. DAO is worth the 60 usd since it is a full beautiful game. It would not be worth it if it was not, therefore saying that you are offsetting the initial development costs by overcharging the DLC addons is a strawman.

Here is what I propose: Addons should be conducted as mini transactions, and the price should always be relative to the offering, and be independant of the costs. If you cannot afford to produce it, then don't and instead maximize the value offering of something that you can reasonably charge more for.

Expansions should have some guidance for the user too: I don't want to buy an expansion to find I am without ending to that story until I buy the next installment. I want to know such things in advance, so I can plan my purchases. Thus far we hear about lots of dlc coming but we are not guided, so this means EA is planning on capitalizing on impulse buys. This is often a bad tactic to acquire return customers in this industry, since there is a limited supply of them.

#323
Xeper84

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I will not buy RtO but like every fan i want to play more DA:O ^^.

Even the add-on seems not to be in a reasoned cost/performance ratio (if the length of 15 hours is official) the good stuff about the expansion is that you will be able to buy it for a more rational price after some months. I mean 15 hours for 30 against 70 for 39.99 thats @ least strange... how could they ever release the base game if those 15 hours are as much as they can do for the playing time of that add-on.




#324
Abriael_CG

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Xeper84 wrote...

after my analogy you should be able to understand what my problem is


Yes, the problem is that your analogy is completely skewed.  It's quite more proper to compare the DLC to a whole fast food menu, given that the price is similar. And the value is much higher than that of a burger+fries+coke.
Case closed.

Before whining here, please go camp the front door of a McDonald protesting because their menus are overpriced.

Modifié par Abriael_CG, 13 janvier 2010 - 03:27 .


#325
Xeper84

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no it's not so far away. A complete menu costs about 7$ over here (that is the analogy for DA:O). a single frie is the analogy for the DLC.

A singel frie could be understood as about 1/40 of the complete menu. That's what the dlc is compared to DA:O



in the end i would say that it's a very positive analogy because a single frie is a lot more compared to the menu than the DLC is to DA:O.