Let's, for one second, assume that Bioware had planned, from the beginning, to have this grand big story for Dragon Age: Origins.
Let's assume that.
Next let's further assume that they took that story and said "how much can we develop in one game as far as areas, quests, etc.?" and they decided for numerous reasons, by release, that Warden's Keep and Stone Prisoner were things that they had planned from the start but cut from doing at certain points to get the game out at a release date. (Part of this is pretty much known, with Shale and certain issues with the character's model and such.) But with at least planning (and in Shale's case) some development done, they decided to release said content as finish products LATER for an additional fee.
Like, you know, Icewind Dale had the door in the town READY for an expansion (Heart of Winter) and the just added an NPC to an already existing inn for another small expansion (Trials of the Luremaster - which, if released five or so years later would probably have been a pay-to-play DLC but the marketing model didn't exist yet.)
So what? Did that actually make Dragon Age: Origins, the main game as released, unfinished? Was it too short, did it's story have big gaps (*cougcoughKOTOR2coughcough*) and feel incomplete as a result?
Let's further assume (again, assuming here without proof) that from early in development the designers had the idea to have the characters return to Ostagar. And let's assume, for whatever reason, that they decided to not work on it for the full game and instead put it off to be DLC for later.
SO. WHAT.
Even giving all those assumptions, what is wrong with the game makers planning from the get-go to continue to make content and release it after the main game was released and having that content planned from the beginning or early in development? Is it wrong for them to plan ahead? To have more ideas than could fit in an initial release of a game that took years to make? To have ideas that wove into the main story of the game but saved them for later?
How is that wrong, or bad? Because they didn't give you every single idea they had all in one package for one price?
How is this any different from novelists who plan series but only give you parts in each book? Was J.K. Rowling doing something wrong to break her story down into 7 books?
How about tv series? Was JMS wrong for making Babylon 5 take 5 seasons and not only 1 VERY LONG episode to tell his story?
Would you prefer that Bioware did games like movie studios and most tv studios do their stuff? Sequels and seasons that don't seem connected, contradict one another, are of wildly varying degrees of quality?
Are you arguing that Bioware has to NOT plan any future content, not even ideas, until the main game is in stores on sale AND EVEN THEN those ideas cannot tie back into the original story?
Even if the WORST CONSPIRACY is true, even if Bioware had this huge completed game and then cut out parts they felt would make good DLC, WHAT IS THE PROBLEM?!? In and of itself I cannot see what would be wrong with this.
I'd worry more about end results. If they gave you a full-price game, and it turned out to end in the middle of the main story IN THE MIDDLE OF A DUNGEON (i.e. you go to open the next door and a message pops up saying "See you in DLC 1/Expansion 1/the sequel") maybe you could be upset, but if you got hours of great gameplay for your money (and hopefully the advertising and marketing would let you know the story is a To Be Continued) and enjoyed the game would even that be that bad?
I fail to see how even the worst of these conspiracy theories are even worth complaining about.
Modifié par MerinTB, 13 janvier 2010 - 03:41 .