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DLC's should be free


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#676
traversc

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ladydesire wrote...

traversc wrote...

you don't consider the awakening expansion as content?


Maybe, maybe not. I'll wait until I see it. But that is quite besides the point. :)

Point is, they are spending much of their resources on production rather than content development. Ostensibly, if they didn't spend so much of their time on DLCs, then ostensibly, they could give us better content in less amount of time.


You don't work there, so how do you know this to be true? They had one DLC that was mostly finish clear back in January of 2009 (Stone Prisoner) which was content that had been cut from the game. They created Warden's Keep from scratch between the time the PC version was supposed to be released and when it actually was (about 6 months, if I'm not mistaken) and they have completed another one since then, on top of releasing a modified version of the same toolset they use to create all this content for PC version game owners to use, working on a full expansion to the game, and patching all three platforms the game supports. What part of this would you cut? Would you tell game owners "I'm sorry, but we need to create content, so there won't be any bug fixes or toolset"? How long do you think Bioware would last if all they focused on was content and ignored everything else they have to do to keep their loyal customers?

Yes, you're right, I don't work at BW, so I don't know exactly what goes on. I'm basing my argument off of the idea that producing DLCs take resources. Is that so terrible? To answer your question, I'd cut DLCs. That is the whole issue of this thread, is it not?

basing math on an assumptin is about as futile as building a glass tower in haiti. Sure it might look good, but we all know how it turns out.

Then you do not know math. Assumptions (e.g., axioms) are an integral part of mathematics. If you believe an assumption to be false, you prove it false by showing contradiction.

Also, let's go back to the actual post where I stated my assumption. I stated "the gameplay quality in DA:O is similar to RtO." I took it as self-evident. It is not really the "glass tower" you make it out to be, and it would behoove your argument to actually read what the person you are arguing with wrote.

The rest of your post, I will not address, because it is honestly just too vulgar with very little actual discussion, and I just don't want to get into a flame war right now, no offense.

Master of All wrote....

IMO, the "value" of something is extremely hard to define.

Yes, but when you look at two things of similar quality, you do not need to define absolute value. You can use comparitive value, and it just becomes a matter of amount.

As far as hurting other people goes, even if the DLC was priced at $1, there would still be those who view the price as unfair.

Mmm, I disagree. Personally, I'd find $1 completely reasonable and would buy it myself. I don't think many people who think they are overpriced now would have qualms with a $1 price.

Modifié par traversc, 16 janvier 2010 - 04:12 .


#677
mrmike_1949

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$1 for RtO would be great, heck, I'd even go $2



MikeK

#678
--Master of All--

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traversc wrote...

As far as hurting other people goes, even if the DLC was priced at $1, there would still be those who view the price as unfair.

Mmm, I disagree. Personally, I'd find $1 completely reasonable and would buy it myself. I don't think many people who think they are overpriced now would have qualms with a $1 price.


Ok, it was an extreme example (even I might consider buying it in the $1-3 range). But the principle still holds true. There will almost certainly be people dissatisfied at any given price level, even rock-bottom, bargain bin, fire sale prices.

#679
TheMadCat

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Yes, but when you look at two things of similar quality, you do not need to define absolute value. You can use comparitive value, and it just becomes a matter of amount.




Comparative value is a comparison of two products which are similar. Comparing DA:O and RtO is not in any real way possible because they attempt to fill two completely different roles and strive to achieve two different things. It's like comparing a car to an engine. You want to do comparative value, compare it to Warden's Keep, Point Lookout, The Pitt, The Ballad of Gay Tony, Horse Armor. Compare it to similar products that serve the same purpose.

#680
mrmike_1949

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I'm sure that there are people that would demand to be paid $199 to play RtO; luckily, most of them are already locked up



MikeK

#681
MerinTB

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So far I've seen goal posts moved, sequitors non'd, men of straw set up, and many hominems ad'd.



Do I have to point them out? Let's make it a game - who else can spot the logical fallacies?

#682
Sloth Of Doom

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MerinTB wrote...

So far I've seen goal posts moved, sequitors non'd, men of straw set up, and many hominems ad'd.

Do I have to point them out? Let's make it a game - who else can spot the logical fallacies?



It would be quicker to point out the lack of them.

#683
addiction21

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Sloth Of Doom wrote...

MerinTB wrote...

So far I've seen goal posts moved, sequitors non'd, men of straw set up, and many hominems ad'd.

Do I have to point them out? Let's make it a game - who else can spot the logical fallacies?



It would be quicker to point out the lack of them.


Waffles are good. Therefore pancakes suck.

Am I doing it right?

#684
MerinTB

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Sloth Of Doom wrote...

MerinTB wrote...

So far I've seen goal posts moved, sequitors non'd, men of straw set up, and many hominems ad'd.

Do I have to point them out? Let's make it a game - who else can spot the logical fallacies?



It would be quicker to point out the lack of them.


Perhaps what frustrates me the most is the moving goal posts.  I can accept that people get frustrated and their arguments devolve to name-calling, I get it.  I understand how it can be when you read the responses of a half dozen people that you conflate all those responses together and when responding to one person you say they were arguing a point that was made by someone else, in effect setting up a straw-man.

But doing something like claiming there's no content being made, and then when someone points out content is being made just saying "well, I don't consider that content" or "we'll see if that's actually content" or "but the DLC is still bad because of NEW REASON" ...  how do you even discuss something with someone who keeps shifting their argument so they never have to concede a point ever?

---

EDIT - Nope, missed it.  NM :blush:

Modifié par MerinTB, 16 janvier 2010 - 04:58 .


#685
mrmike_1949

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MerinTB wrote...

So far I've seen goal posts moved, sequitors non'd, men of straw set up, and many hominems ad'd.

Do I have to point them out? Let's make it a game - who else can spot the logical fallacies?


Here's a few :

To whomever RTO's $5 price tag is ridiculous, if that whomever (the
size of those unwilling to buy it) doesn't exceed the number of people
willing to pay the $5 - or, more accurately, if there are enough of the
latter for the RTO to be profitable, then that is the product's value.


Have you ever heard of maximizing profit by lowering price to increase sales volume? There is a "magic point" where a curve of volume vs price generates the max profit. Of course, you usually start out high priced to get the sucker money.

Repeat
after me - the flawed logic is price per hour as this is not a standard
practice of anyone.  While there are is a vocal group using hours per
dollar as some kind of measurement, it is not an industry nor a
consumer standard by far.


Not an industry standard, no, but unconsiously used by most gamers in evaluating games,and it absolutely HAS been used as a factor in game ratings reviews. I'm not saying you can compare FO3 and DOA based on hours of gameplay (although people do compare them that way). I'm saying that you can compare DAO and RtO $/hour and see that RtO is way overpriced.

People are saying the expansion (Awakening) is overpriced at $40 for 15 hours

MikeK

#686
TesseractSpace

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Well, here's my solid goal posts. I want DLC to not suck. I want Bioware to make quality DLC, if they want $5 or $7 or $15, it has to be worth that to me or I'm not gonna bother. Warden's Keep was a major letdown, and I just don't want to see Bioware releasing DLC that's just 'good enough'. If I wanted that, I'd play console games and pay through the nose to buy a costume or a song or whatever it was before I got disgusted with the form.



My standards for quality are that the DLC has to contribute to the story in some fashion. Ideally, if someone played through the game with the DLC, they wouldn't have reason to suspect that it wasn't part of the game from the beginning. (Stone Prisoner, while good does miss that with an overly blatant 'look at the DLC' quest to start it off. From there it gets better though. Ironically given how disappointed I was with the rest of it, Warden's Keep had a more natural entrance.) It should be referenced at later points when logical to do so. (WK could have had a mention in a couple of logical spots, can't really go into it without spoilers though.)



So far I'm just not impressed with the quality to price ratio on the current DLC. I'm not slamming Bioware, I just want them to know my thoughts on the matter in the hopes that they'll put some more into them. I can imagine that bad DLCs could drag down an otherwise good game, so I want them to improve.

#687
Guest_sprybry_*

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mrmike_1949 wrote...

People are saying the expansion (Awakening) is overpriced at $40 for 15 hours

MikeK



well, since ea.com has the pc version on for $29.95, and no one from bioware has said anything about the 'alleged 15 hours' of playtime, we should just let the misinformed rabble babble. 

#688
addiction21

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sprybry wrote...

mrmike_1949 wrote...

People are saying the expansion (Awakening) is overpriced at $40 for 15 hours

MikeK



well, since ea.com has the pc version on for $29.95, and no one from bioware has said anything about the 'alleged 15 hours' of playtime, we should just let the misinformed rabble babble. 


But I saw it on a website so it must be true...

#689
Guest_sprybry_*

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addiction21 wrote...

sprybry wrote...

mrmike_1949 wrote...

People are saying the expansion (Awakening) is overpriced at $40 for 15 hours

MikeK



well, since ea.com has the pc version on for $29.95, and no one from bioware has said anything about the 'alleged 15 hours' of playtime, we should just let the misinformed rabble babble. 


But I saw it on a website so it must be true...


well, then a waffle to you, sir.  Image IPB

#690
Sloth Of Doom

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sprybry wrote...

mrmike_1949 wrote...

People are saying the expansion (Awakening) is overpriced at $40 for 15 hours

MikeK



well, since ea.com has the pc version on for $29.95, and no one from bioware has said anything about the 'alleged 15 hours' of playtime, we should just let the misinformed rabble babble. 


You just...just.  SHUT UP!  With your logic and your facts and your..your....big..meaniehead

#691
MerinTB

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[quote]traversc wrote...
[quote]MerinTB wrote...
[quote]traversc wrote...
[quote]If RtO isn't worth $5 for you personally, don't buy it.[/quote]Please stop trying to pass this argument as valid.  We all know why it fails, and it does, very badly.  It's in no one's interest to keep going back to this very flawed statement, so please stop.
[/quote] 

Why is this argument invalid? What invalidates it? Why does it fail? If many people keep bringing it back up why is it not in their interest? Where is the flaw?

The value of something is only what others are willing to pay. [/quote]

Not quite. The price of a commodity is determined by what people are willing to pay. A pure capitalist may argue that price and value are equivalent[/quote]

I stand corrected.  Value=perceived benefits/perceived price.  I was imprecise with my language.
So let me adjust and ammend my statement while keeping the same point -
The value of something is based on what people perceive the benefits of the good/service they are purchasing as compared to the cost (price, whether monetary or time or effort or whatnot) of said good/service.  That VALUE is solely up to the consumers to decide, and therefore cannot be standardized across all people but only, at best, divided into different segments depending on how people perceive that benefit/cost ratio, from "it's a steal" to "it's highway robbery" and all phases inbetween.
The PRICE of a commodity is largely decided by the manufacturers and retailers based on how much they believe the consumers will VALUE the good/service.  The PRICE is then adjusted as the VALUE of the product becomes apparent over time.

Are we happy with that definition or do we need to get some marketing and sales reps in here?
We can start here - http://www.knowthis....price-vs-value/

[quote]but the assumption is perfectly rational actors, and when you refine the theory with behavoiral economics, the arugment doesn't hold. Even with complete information, people are not rational actors and will not make the best choice (and will oft not even realize it!).[/quote]

Desperately, desperately fighting back an ad hominem here.

[quote]Going back to the hotdog analogy, just because people are willing to pay $15 for a hotdog, does not make its value $15.[/quote]

Actually, for those people, it does make the $15 per hot dog a good value if they are willing to buy it.  By your own correction of my earlier error of definition, the hot dog can never have any dollar amount value as a dollar amount is the price, not the value.
Arguing semantics in extremely pedantic ways sure is fun, isn't it?

[quote]People who are acting irrationally[/quote]
Subjective.  Judgment call on your part.
[quote]and are willing to buy a $15 hotdog, hurt other people by inflating the price of a hotdog and destroying opportunity of buying a hotdog.[/quote]
Hurting WHO?  If only a very few people buy the $15 hot dog while most don't find that a good value, the price will not stay at $15.  If enough people find the value good, and the hot dog then becomes $15 because the market will bear that price, then those "hurt" are only the ones who don't value hot dogs at $15, and the "hurt" is that they don't buy hot dogs.  Hurt is such a bad word here - if hot dogs were being sold at $15 there would be reasons, such as research that showed that way too many hot dogs were being sold versus what was being produced, some kind of supply and demand ratio out of whack - you just wouldn't have one store putting that price out there, as other stores in an attempt to steal their business would sell their $3 hot dogs and drive the $15 hot dog place out of business  - UNLESS the $15 hot dogs were the Starbucks of hot dogs, but that would still just create a different level of market... and wow, is there even more to it than this!
Honestly, you argument here is so simplistic and ignoring so much of how goods are priced you should probably just drop it.

[quote]In other words, the argument is invalid because your choice to overpay hurts others. And as stated earlier, you are hurting yourself, whether you realize it or not. [/quote]

No, unfortunately (as this sounds like me just tu ququo'ing you) your argument is fatally flawed as you simply state by fiat that a hot dog is now $15 and people will pay that so all suffer without taking into consideration competition, reasons for that price going up, how many people accept that price, and so on.  Just saying "if cars could fly suddenly there'd be no need for roads and there'd be no flat tires so it'd be much cheaper to have flying cars" also ignores so many other variables it might as well be a "if hot dogs were $15 and people paid that much it would hurt everyone who wants hot dogs" argument.

And the condescending"you are hurting yourself and others" attitude is really unnecessary, don't you think?  Honestly?


[quote]
[quote]the flawed logic is price per hour as this is not a standard practice of anyone. While there are is a vocal group using hours per dollar as some kind of measurement, it is not an industry nor a consumer standard by far.[/quote]
Number of gameplay hours is simply a rough estimate of amount of content. Price per hour was never mentioned, and so I'm not sure what reason you have to bring that up other than to be disingenuous.[/quote]

Sorry if this feels like a straw man to you, but what with all the "$5 for a half hour" and "$40 for 15 hours" arguments are flying around and causing the majority of the "not worth the cost" threads when you bring up, and I quote you,
[quote]traversc wrote...
 30 minutes of gameplay is not worth $5 period.
[/quote]
you'll have to forgive me for making the conclusion that you are continuing most anti-DLC, and your own earlier, arguments of gameplay time per dollar.

[quote]
If you doubt gameplay hours to be a good measure, we could go by megabytes of voice acting, lines of dialogue, total areas, heck, even number of autosaves. There are any number of sampling techniques we could choose from, but in the end, it doesn't matter what "industry standard" we use because the variation is nowhere near enough to make up for the order of magnitude difference in price. [/quote]

Game value is measured by many things for many different people, and many people playing games don't break it down into mathematical formulas.  What your perceived benefits from a game are might not be benefits to another player.  You dismiss items here -
[quote]traversc wrote...
There's just no justification and they are preying on players addiction
and completionism in getting all the pretty new shiny weapons and armor.[/quote]
as well as completionism, but for some players there is more value in those two things than in hours of gameplay.  You don't have to look far in these forums to find people who love the romances and others who wish they weren't in the game, people who love all the dialog and codexes and others who skip all that content and hate it.  What you value is not necessarily what others value, so your subjective choices are only relevant to you.

For some people paying $5 just to watch a half-hour cut scene that shows what happened at Ostagar after the battle would be a good value - with no gameplay at all.  Now while the market probably would't bear that, it doesn't dismiss the fact that there are people who would pay it.

And exactly where are you getting your evidence for an "order of magnitude difference in price"?  As compared to other DLC?  Horse armor for Oblivion, if you mean value?  $50-60 for DAO, if you mean actual price?

You earlier also dismissed someone listing the single-player hours for MW2 since "you don't buy that for single-player", immediately dismissing everyone who DOES and regardless, without replays, even a single playthrough (single-player or multi-player) isn't in the tens of hours, so the next time you play multi-player, you are basically doing the same thing on a replay, and those hours don't count unless you count replays of even DLC and ...
you know what, I'm not going there because price per hour is ridiculous.

[quote]
[quote]charging what the market will bear, what enough customers are willing to pay, IS how marketplace works[/quote]
Yes. You seem to think that invalidates any argument posited.
[/quote]

In particular, yes, it invalidates your argument.  If "charging what the market will bear, what enough customers are willing to pay, IS how (the) marketplace works" to which you said "yes", well then, the argument that you seemed to have cut out of your response to my response to you, the whole argument that I was rebutting, this argument right here of yours -
[quote]traversc wrote...
Please stop trying to pass this argument as valid.  We all know why it
fails, and it does, very badly.  It's in no one's interest to keep
going back to this very flawed statement, so please stop.[/quote]
is, by your own admission that my statement of "charging what the market will bear...is how the marketplace works", invalid.
Until you answer the following questions: "Why is this argument invalid? What invalidates it? Why does it fail? If
many people keep bringing it back up why is it not in their interest?
Where is the flaw?" in reference to this argument: "If RtO isn't worth $5 for you personally, don't buy it."  - your argument is invalid.

[quote]traversc wrote...
[quote]you don't consider the awakening expansion as content?[/quote]
Maybe, maybe not. I'll wait until I see it. But that is quite besides the point. :)

Point is, they are spending much of their resources on production rather than content development. Ostensibly, if they didn't spend so much of their time on DLCs, then ostensibly, they could give us better content in less amount of time.[/quote]

Moving goal posts.  You switch your argument when it's proven false.

#692
addiction21

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Okay well it is decided... I am coming to take merin's keyboard away. He is going to break the internet and well I can not let that happen.

#693
MerinTB

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mrmike_1949 wrote...

MerinTB wrote...

So far I've seen goal posts moved, sequitors non'd, men of straw set up, and many hominems ad'd.

Do I have to point them out? Let's make it a game - who else can spot the logical fallacies?


Here's a few :

To whomever RTO's $5 price tag is ridiculous, if that whomever (the
size of those unwilling to buy it) doesn't exceed the number of people
willing to pay the $5 - or, more accurately, if there are enough of the
latter for the RTO to be profitable, then that is the product's value.


Have you ever heard of maximizing profit by lowering price to increase sales volume? There is a "magic point" where a curve of volume vs price generates the max profit. Of course, you usually start out high priced to get the sucker money.


Uhm, even if I were wrong and you were right (and I am most certainly not saying this here as what you are saying doesn't even contradict what I said - you just brought up a piece of information that is itself a non-sequitor, but I'm getting ahead of myself in a caustic loop), your attempt to point out "a few" of my logical fallacies is really a fallacy itself, a non-sequitor, as you didn't actually point out any logical fallacies in my statement.

Though you did give us a good example of irony. :D

Repeat
after me - the flawed logic is price per hour as this is not a standard
practice of anyone.  While there are is a vocal group using hours per
dollar as some kind of measurement, it is not an industry nor a
consumer standard by far.


Not an industry standard, no, but unconsiously used by most gamers in evaluating games,and it absolutely HAS been used as a factor in game ratings reviews. I'm not saying you can compare FO3 and DOA based on hours of gameplay (although people do compare them that way). I'm saying that you can compare DAO and RtO $/hour and see that RtO is way overpriced.

See above. :innocent:

People are saying the expansion (Awakening) is overpriced at $40 for 15 hours
MikeK


People are also wrong.  Nowhere has 15 hours been given as a length of the game.  But keep bringing up the straw man.

#694
Sloth Of Doom

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addiction21 wrote...

Okay well it is decided... I am coming to take merin's keyboard away. He is going to break the internet and well I can not let that happen.


This is true, I rely on the internet to get all my disinformation, porn, and disinformative porn.

#695
MerinTB

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addiction21 wrote...

Okay well it is decided... I am coming to take merin's keyboard away. He is going to break the internet and well I can not let that happen.


No worries - my wife is dragging me away from the computer for the night!

Catch you all later!B)

#696
Guest_sprybry_*

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Sloth Of Doom wrote...

sprybry wrote...

mrmike_1949 wrote...

People are saying the expansion (Awakening) is overpriced at $40 for 15 hours

MikeK



well, since ea.com has the pc version on for $29.95, and no one from bioware has said anything about the 'alleged 15 hours' of playtime, we should just let the misinformed rabble babble. 


You just...just.  SHUT UP!  With your logic and your facts and your..your....big..meaniehead


i guess i've been SODded...Image IPB

#697
Sloth Of Doom

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sprybry wrote...

Sloth Of Doom wrote...

sprybry wrote...

mrmike_1949 wrote...

People are saying the expansion (Awakening) is overpriced at $40 for 15 hours

MikeK



well, since ea.com has the pc version on for $29.95, and no one from bioware has said anything about the 'alleged 15 hours' of playtime, we should just let the misinformed rabble babble. 


You just...just.  SHUT UP!  With your logic and your facts and your..your....big..meaniehead


i guess i've been SODded...Image IPB


Yes.  Now you owe me $29.99.  Unless you think that is overpriced. ^_^

#698
Guest_sprybry_*

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Sloth Of Doom wrote...

sprybry wrote...

Sloth Of Doom wrote...

sprybry wrote...

mrmike_1949 wrote...

People are saying the expansion (Awakening) is overpriced at $40 for 15 hours

MikeK



well, since ea.com has the pc version on for $29.95, and no one from bioware has said anything about the 'alleged 15 hours' of playtime, we should just let the misinformed rabble babble. 


You just...just.  SHUT UP!  With your logic and your facts and your..your....big..meaniehead


i guess i've been SODded...Image IPB


Yes.  Now you owe me $29.99.  Unless you think that is overpriced. ^_^


IOU pm'ed.  worth every SODding penny!

#699
Seronx The Cursed

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"TINSTAAFL"

All I am going to say guys ;P

Except this and the line above

#700
mrmike_1949

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sprybry wrote...

mrmike_1949 wrote...

People are saying the expansion (Awakening) is overpriced at $40 for 15 hours

MikeK



well, since ea.com has the pc version on for $29.95, and no one from bioware has said anything about the 'alleged 15 hours' of playtime, we should just let the misinformed rabble babble. 


EA Store lists it at $39.95, while EA.com lists $29.95 ??wtf
And I suspect the 15 hours is optimistic

MikeK