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DLC's should be free


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#701
krisd2

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MerinTB wrote...

Sloth Of Doom wrote...

Merin, stop trying to make the mouth-breathers understand the basics of economics, it will make you go blind!


I can't help it - working to force me to do this are:

- my almost complete inability to let logical fallacies stand
- how enervating people passing off opinions and/or fake facts pulled out of where their heads are stuck  is to what should be rational, reasonable debates
- the joy one gets at debating against someone who is clearly, demonstably false and yet won't stop digging the hole they've put themselves in
- a love of researching facts and information to back up arguments


Are you trying to bait people into trolling you so you can post another wall of text?

Anyway back to enjoying the vanilla game DLC isn't worth it to me.

#702
Guest_sprybry_*

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mrmike_1949 wrote...

sprybry wrote...

mrmike_1949 wrote...

People are saying the expansion (Awakening) is overpriced at $40 for 15 hours

MikeK



well, since ea.com has the pc version on for $29.95, and no one from bioware has said anything about the 'alleged 15 hours' of playtime, we should just let the misinformed rabble babble. 


EA Store lists it at $39.95, while EA.com lists $29.95 ??wtf
And I suspect the 15 hours is optimistic

MikeK


fernando melo was quoted in his ign interview stating that they expect that players will finish awakening with levels in the mid to high 30's.  consider that most players finish origins in the low 20's.  you do the math.

#703
Sloth Of Doom

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sprybry wrote...

mrmike_1949 wrote...

sprybry wrote...

mrmike_1949 wrote...

People are saying the expansion (Awakening) is overpriced at $40 for 15 hours

MikeK



well, since ea.com has the pc version on for $29.95, and no one from bioware has said anything about the 'alleged 15 hours' of playtime, we should just let the misinformed rabble babble. 


EA Store lists it at $39.95, while EA.com lists $29.95 ??wtf
And I suspect the 15 hours is optimistic

MikeK


fernando melo was quoted in his ign interview stating that they expect that players will finish awakening with levels in the mid to high 30's.  consider that most players finish origins in the low 20's.  you do the math.


60/20=3x10=30...carry the 4, multiply by the mean average tempratue of madrid in celcius, add the square root of pi, divide by the average number of lightyears traveled by systems in the crab nebula and adjust for internet...

15

I don't see the problem?

Modifié par Sloth Of Doom, 16 janvier 2010 - 06:55 .


#704
addiction21

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OH OH I KNOWS THE MATH TOO!!!!! 2+2=waffle

#705
Nightv1d

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Last time I checked DLC was free for everyone, as in, you have the free will to buy it or not.

I am picturing a scenario where you nitwits lock your keys in your car and watch a locksmith open it in 30 seconds then tell him you refuse to pay his $60 dollar bill.. that it only took him 30 seconds to unlock your car and the bill should be reduced to nothing, lets see if that locksmith will toss your keys back in your car then re-lock your door.

Modifié par Nightv1d, 16 janvier 2010 - 07:16 .


#706
Guest_Feraele_*

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I think you all need to stop waffling on the prices. :D hehehe

#707
addiction21

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Feraele wrote...

I think you all need to stop waffling on the prices. :D hehehe


You are on well on your way young waffleawn. Remember pancakes, french toast, eggos the darkside they are and forever will your breakfest be dominated by poor tasting unnutritious food.

#708
Guest_sprybry_*

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i can see it now...

Dragon Age: The Holy Grail DLC
cost:  $7

We apologise for the fault in the DLC announcement. Those responsible have
been sacked.

cost: $5

We apologise again for the fault in the DLC announcement. Those
responsible for sacking the people who have just been sacked
have been sacked.

cost: $3

The developers of the firm hired to continue the DLC after the other
people had been sacked, wish it to be known that they have just been
sacked.
The DLC has been completed in an entirely different style at
great expense and at the last minute.

cost:  aw, just take the sh*t, and shut up...

#709
traversc

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And exactly where are you getting your evidence for an "order of magnitude difference in price"? 
as well as completionism,.

"Preying on completionism" is not a valid measure of gameplay content.  Any reliable and objective measure points to DLCs being an order of magnitude overpriced.  It doesn't matter what you look at.  Choose your poison. 

traversc wrote...
        you don't consider the awakening expansion as content?
    Maybe, maybe not. I'll wait until I see it. But that is quite besides the point. :)
    Point is, they are spending much of their resources on production rather than content development. Ostensibly, if they didn't spend so much of their time on DLCs, then ostensibly, they could give us better content in less amount of time.

Moving goal posts.  You switch your argument when it's proven false.

I'm sorry, but you simply must be confused.  I simply have not argued one way or another about the expansion, because I don't have sufficient information on it because it hasn't been released.  There is no "moving goal post" because there simply is no goal post to speak of beforehand. Simply, if the expansion has similar amount of content with DA:O, then I will be happy.  There is no contradiction here but the one you imagine. 

"Why is this argument invalid? What invalidates it? Why does it fail? If
many people keep bringing it back up why is it not in their interest?

I already did answer that question.  And yes, it is completely invalid. 

By your own correction of my earlier error of definition, the hot dog can never have any dollar amount value as a dollar amount is the price, not the value.
Arguing semantics in extremely pedantic ways sure is fun, isn't it?

This is so basic, I'm extremely surprised I have to even say this.  It is absolutely possible to have a "value" of $15.  This is because money has value.  The rest of your post is essentially non-sequitar. 

Modifié par traversc, 16 janvier 2010 - 07:37 .


#710
MOTpoetryION

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Well EA does need to recoup some money (because the idiots spend way to much on advertising )
or they can just buy out another game dev and layoff people. oh wait they already did the last one at Christmas huh .

So i guess its us that have to fork out more .For the moronic ideas/choices the cooperate office comes up with . But you already sold the game for 70+ $ essentially , Its OK though well all have deep pockets right. EA if you want to make money "stop spending so much money on advertising "

And then trying to get us to pay for your repeated mistakes. Trust me when i say, We all know when games are supposed to come out.Usually long before the commercials come out.

EDIT: we all need to stop paying 2 play , and Paying for DLC, its just going to get worse  the more we do . AND i blame this trend on all the WOW players . You just don't see how you have hurt gaming as a whole.  You kept paying them more money month after month . And this is only one of the side affects of doing that.  Now others want more money. Great job guys/gals. And to think i always thought we were the smartest consumer group out there . Its sad but I'm now thinking i was wrong about that

Modifié par MOTpoetryION, 16 janvier 2010 - 08:41 .


#711
T0paze

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Well, I disagree about the 'free' part, but I do think that:

Good DLC should be bought at an adequate price (sadly, it is often not the same as the price initially set by the publisher).
Bad or clearly overpriced DLC should not be bought at all, at least at the initial price. Players themselves will decide whether to pirate it or not (pirating low quality DLCs doesn't make any sense, unless the player wants to make sure it's really that bad; pirating overpriced ones does, but in the end, it depends on the player).

And, of course, I'm talking about the PC. Not interested in consoles or their content distribution methods.

Modifié par T0paze, 16 janvier 2010 - 07:54 .


#712
SimonFiction

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Necrod.

People don't buy a game because the DLC sounds good, they buy it because the game sounds good, therefore DLC is an investment in people who already own the game. It takes time, and the only money they will make from it is from people who already own the game.



They have to fund the projects that make the DLC, and that costs money. They're not a charity, they're a buisiness, and profit margins are everything.

#713
MerinTB

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traversc wrote...

And exactly where are you getting your evidence for an "order of magnitude difference in price"? 
as well as completionism,.

"Preying on completionism" is not a valid measure of gameplay content.  Any reliable and objective measure points to DLCs being an order of magnitude overpriced.  It doesn't matter what you look at.  Choose your poison. 


What is that?  What exactly do you think you are getting away with?  You pulled two statements of mine, out of context, connect them as if they followed each other sequentially, and then argue away a point I didn't even make.

This is my original quote you started copying -

MerinTB actually wrote...
And exactly where are you getting your evidence for an "order of magnitude difference in price"?  As compared to other DLC?  Horse armor for Oblivion, if you mean value?  $50-60 for DAO, if you mean actual
price?

(where we'll get to my "poison" in a second) - which comes two paragraphs after the snippit you decided to pull, again out of context (full context given) -

MerinTB wrote EARLIER ...
What your perceived benefits from a game are might not be benefits to another player.  You dismiss items here -

traversc wrote...
There's just no justification and they are preying on players addiction and completionism in getting all the pretty new shiny weapons and armor.

as well as completionism, but for some players there is more value in those two things than in hours of gameplay. 
(...)
What you value is not necessarily what others value, so your subjective choices are only relevant to you.

So there's the straw man of you trying to portray me as qualifying "preying on completionsim" as a way to measure content (I never did), as well as you pulling my statements out of context and out of order.  Even giving you the benefit of the doubt that you might not have done so with malicious intent, it is at best extremely poor composition and confusing to anyone as to what your point was in putting those two pieces together.

Away from the digression on your misquoting of me, I was giving you "my poison" - or at least possible examples to measure overpricing.  There's comparing the actual price of DAO - $50-60, to the actual price of RTO - $5 - to see an order of magnitude of 10 - cheaper for the DLC, that is.  I also brought up one of the Oblivion DLCs, the Horse Armor, initially on sale for $2.50 with (unless you count purchasing it and putting it on) no gameplay time just an item to RTO's several items and (at worst based on heresay) 30 minutes of gameplay (I sincerely doubt it'll be that short, but whatever.)  I'll add one more - Knights of the Nine.  Now I would try to be fair here and quote the $10 cost for the DLC, which gave about (and I'll be generous) 10 hours of gameplay, but since you don't think items should count (and I'm sure you don't think themes and picture packs should count as content) I could be a jerk and say that the retail box of Knights of the Nine was $20 for the "same content" (10 hours of game play) since all the other DLC include "doesn't count" since none of it is gameplay time. *shrug*

So there you go - actual price with DAO.  Gameplay time with Horse Armor.  And whatever you consider "content of value" with Knights of the Nine.  Since you wanted them.

Modifié par MerinTB, 16 janvier 2010 - 08:56 .


#714
MerinTB

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traversc wrote...

MerinTB wrote...

traversc wrote...

you don't consider the awakening expansion as content?

Maybe, maybe not. I'll wait until I see it. But that is quite besides the point. :)
Point is, they are spending much of their resources on production rather than content development. Ostensibly, if they didn't spend so much of their time on DLCs, then ostensibly, they could give us better content in less amount of time.

Moving goal posts.  You switch your argument when it's proven false.

I'm sorry, but you simply must be confused.  I simply have not argued one way or another about the expansion, because I don't have sufficient information on it because it hasn't been released.  There is no "moving goal post" because there simply is no goal post to speak of beforehand. Simply, if the expansion has similar amount of content with DA:O, then I will be happy.  There is no contradiction here but the one you imagine. 

Maybe you misunderstood the original response to you and my defense of that response - let's go back to what the original responder was reacting to -

traversc wrote...
That so many of you people a buying into these DLCs is not only a disservice to other gamers, but to yourselves as well, as Bioware, a rational actor, will focus on churning and milking the DLC cow rather than putting their focus on developing content.

I underlined the relevant part there of what you said.  It seems that you are declaring that DLC is not content (as in, by your declaration and as such it must be so that items and companions and story and combat encounters and dialog and codex entries are not content if in the DLC format) and that DLC will prevent Bioware from releasing "content" - which, since you dismissed DLC as not being content, we are assuming you mean an expansion pack.
If you don't mean an expansion pack, what do you mean?
Bioware has stated that Awakening, the expansion pack, will include -
  • Unlock the secrets of the Darkspawn and their true motivations
  • Rebuild the Grey Warden order and establish their base of operations at Vigil's Keep
  • All-new Complex Moral Choices: Embark on an epic story that is completely defined and reactive to your play style
  • Shape your entire experience based on the choices you make and how your handle complex situations
  • New Ways to Customize your Hero: Experience additional spells,
    abilities, specializations, and items to further personalize and
    customize your hero and party
  • Import your character from Dragon Age: Origins or start anew as a Grey Warden from the neighboring land of Orlais
  • Encounter five all-new party members and an old favorite from Dragon Age: Origins
  • Even more Bone-Crushing, Visceral Combat: Battle against a new range of horrific and terrifying creatures
  • Put your skills to the test against an evolved, intelligent breed
    of Darkspawn and other menacing creatures including the Inferno Golem
    and Spectral Dragon!

So you get story, choices, more spells-abilities-specializations-items, a new mini-origin (or import your character), five new party members, more creatures to fight.  Obviously there are hours of gameplay in here (how many, who knows?) and you get approximately 10+ levels if you continue your character (mid to high 30's, let's go 35, and if you "cheat" you can be 25 when you start, so at least 10 levels.)


If none of that qualifies as content to you I think everyone here would like to know exactly what does.

#715
MerinTB

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traversc wrote...

If RtO isn't worth $5 for you personally, don't buy it.

MerinTB wrote...
Why is this argument invalid? What invalidates it? Why does it fail? If many people keep bringing it back up why is it not in their interest?

I already did answer that question.  And yes, it is completely invalid.

Those are questions , and no you didn't.
You responded to

MerinTB wrote...
The value of something is only what others are willing to pay.


with

traversc wrote...
Not quite. The price of a commodity is determined by what people are willing to pay. A pure capitalist may argue that price and value are equivalent but the assumption is perfectly rational actors, and when you refine
the theory with behavoiral economics, the arugment doesn't hold.


And then went into your really bad hot dog analogy, which if that was your "answer" to my questions, it didn't really address the questions AND I rebutted your whole argument for the overly simplistic nature it takes on how things are priced.

At best, even if I were to grant your hot dog analogy as sound (which I don't) it does not negate the validity of "if something is not of value to you, if the benefits compared to the cost is not worth it to you, then don't buy it."  I really find it extremely hard to believe ANYONE can find fault with that.

Finally, on this point, if your answer to all my questions is -

traversc wrote...
In other words, the argument is invalid because your choice to overpay hurts others.

- I could start by pointing out that "overpay" is subjective to you, unless you mean the hot dog only cost $3 but people kept paying $15 anyway and as such the hot dog vendor raised his prices ...
but really, I'm more concerned with you saying you answered my questions when you didn't.  Let's try it :

Why is this argument invalid? = the argument is invalid because your choice to overpay hurts others. : Ok, works here as you seem to respond to the question.  But saying "If you don't value a product don't buy it" doesn't seem to actually have anything in it about overpaying.
What invalidates it? = the argument is invalid because your choice to overpay hurts others. : ok, no, see, different emphasis, so now that you have said WHY you think the argument is invalid you need to explain exactly WHAT MAKES your reasoning work, and "overpaying" for a hot dog is a subjective view, an opinion, that cannot be used as a measurement since value is subjective and there is no intrinsic value to a hot dog AND the argument wasn't about overpaying but about people shouldn't buy things they don't value.  Plus that word "hurt" is sure an odd choice.
Oh, wait, "overpaying" and "hot dogs" and "hurting others" isn't part of the argument in question, no, the argument in question is telling people to not buy RTO if they don't think it is worth $5.

Why does it fail? = the argument is invalid because your choice to overpay hurts others. : "If RtO isn't worth $5 for you personally, don't buy it." fails because overpaying hurts others?  If you don't value the DLC at the price given, and you don't buy it - overpaying hurts others.  I know the transition you are trying to make here, but again, the statement as it stands is valid.  What you extrapolate from it is what you are trying to argue against, but that is NOT the argument that you are actually declaring is wrong.
If many people keep bringing it back up why is it not in their interest? = the argument is invalid because your choice to overpay hurts others. : Ok, this one really makes no sense.  I think the point of the OP was to try and convince people to not buy the DLC.  I really think that YOU are trying to tell people to not buy the DLC in some effort to force Bioware to not make DLC.  How is it NOT in YOUR and the OP's interest to have people saying "If RtO isn't worth $5 for you personally, don't buy it." ?  What is said, by the logic of your response, is exactly what you want people to do (not "hurt(ing) others" by not "overpayin(ing)") and as such -

well, I hope you get the point.

#716
MerinTB

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Last one, I swear!


traversc wrote...

MerinTB wrote...
By your own correction of my earlier error of definition, the hot dog can never have any dollar amount value as a dollar amount is the price, not the value.
Arguing semantics in extremely pedantic ways sure is fun, isn't it?

This is so basic, I'm extremely surprised I have to even say this.  It is absolutely possible to have a "value" of $15.

No, it is absolutely possible to have a "value" of $15 per hot dog.  Didn't you just correct me on the definition of value not being the same as price?  I even went and found a page that explained it quite simply that value equals perceived  benefits over perceived costs.

Really, for EVERYONE'S SAKE, you don't want to encourage my pedantry.:o

This is because money has value.

Not to everyone.  Ok, now I'm being silly.  Still true.  Money doesn't hold the same "value" (as compared to time, as compared to products, as compared to X,Y or Z) to everyone.

The rest of your post is essentially non-sequitar.

Really?  Other than my biting back calling you a name at one point, everything I wrote was in direct response to what you wrote.  Point by point I was rebutting you.  Find me a paragraph that you feel did not follow what I was responding to.

In case you are confused, here is a non-sequitor example -
Joe - "What time do you want to have dinner tonight?"
Jane - "My favorite color is blue."

#717
Pinkleaf

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Personally I don't agree with DLC, simply because it encourages company's to only sell you half of a game and the rest to be sold off in bits, this may make a nice extra profit for the company but can really miff the customer.



Better if, in the first place they sold you the full game for a little more, then follow up with proper full updates or expansions.

#718
Darkest Dreamer

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I suddenly have the urge for a hot dog...

#719
traversc

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MerinTB: wall of text. Please try to boil it down.



Completionism: I did not take your post out of context. You stated that "completionism" is a benefit some players might get out of DLCs. I countered that that is not an accurate or valid measure.



iIt seems that you are declaring that DLC is not content (as in, by your declaration and as such it must be so that items and companions and story and combat encounters and dialog and codex entries are not content if in the DLC format) and that DLC will prevent Bioware from releasing "content" - which, since you dismissed DLC as not being content, we are assuming you mean an expansion pack.

If you don't mean an expansion pack, what do you mean?


That is not what I argued, and I'm sorry if what I wrote "seems" that way. Of course DLCs have content, but I argued that they have very little content. I also never stated that DLCs would prevent BW from releasing expansions. What I did say was that DLCs took up unnecessary production time that could be used to create more content. In the context of my post, I assume you mistook my wording for a relinquishing of point (hence the "moving goalpost" speil). But I am being honest when I say the goal of my wording was that of friendly banter (hence the smiley face).



No, it is absolutely possible to have a "value" of $15 per hot dog. Didn't you just correct me on the definition of value not being the same as price? I even went and found a page that explained it quite simply that value equals perceived benefits over perceived costs.

Your distinction between "value per" and "value of" is simply a semantical and irrelevant. That price and value have different meaning is much more fundamental. In the context of behavoiral economics, the price of a commodity is not always equivalent to the value, because people are not rational actors and will overpay (or underpay). E.g., they will give up something of more (or less) value to buy something of differing value.



I could start by pointing out that "overpay" is subjective to you, unless you mean the hot dog only cost $3 but people kept paying $15 anyway and as such the hot dog vendor raised his prices ...

but really, I'm more concerned with you saying you answered my questions when you didn't.


That is farthest from the case you can possibly be. The measure is not subjective at all. If anything, it is too "objective" (e.g. mechanical) because it doesn't take into account "froth" - e.g., that people really do value "completionism" and "shiny new items."



I was giving you "my poison" - or at least possible examples to measure overpricing. There's comparing the actual price of DAO - $50-60, to the actual price of RTO - $5 - to see an order of magnitude of 10 - cheaper for the DLC, that is. I also brought up one of the Oblivion DLCs...

Other DLCs are not a valid poison. I am not interested in comparing DLCs to each other because the problem is ALL DLCs, of which, RtO is just the latest example.

#720
MerinTB

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[quote]traversc wrote...
Completionism: I did not take your post out of context. You stated that "completionism" is a benefit some players might get out of DLCs. I countered that that is not an accurate or valid measure. [/quote]

I did say that to some people completeing all possible achievements or having tried every possible choice in the game is content, extra game-time they enjoy spending.  Because you (and, to be honest, I as well) consider it not of value does not eliminate as a measure.  Who are you to declare what does and does not count as valid?  Do you have access to some secret authoritative text?

Seriously, traversc, because you don't consider some aspect of gameplay important doesn't mean that it isn't to someone else.  And if there are a good number of "someone else"'s, well then a game design company is wise to cater at least a little to those consumers.  I am not a fan in the least of "open sandbox" or of "competitive multi-player" personally, but I can appreciate that to many those are very important aspects of a game.

Please stop stating your opinion as fact.  It makes discussions very difficult.



[quote]
iIt seems that you are declaring that DLC is not content (as in, by your declaration and as such it must be so that items and companions and story and combat encounters and dialog and codex entries are not content if in the DLC format) and that DLC will prevent Bioware from releasing "content" - which, since you dismissed DLC as not being content, we are assuming you mean an expansion pack.
If you don't mean an expansion pack, what do you mean?

That is not what I argued, and I'm sorry if what I wrote "seems" that way. Of course DLCs have content, but I argued that they have very little content. I also never stated that DLCs would prevent BW from releasing expansions. What I did say was that DLCs took up unnecessary production time that could be used to create more content. In the context of my post, I assume you mistook my wording for a relinquishing of point (hence the "moving goalpost" speil). But I am being honest when I say the goal of my wording was that of friendly banter (hence the smiley face). [/quote]

Ok, I'm trying to see what you are saying here.
Working on DLC is wasting time that should be spent on content.  But DLC is content but very little. The production time (I'm assuming here, and correct me if I am wrong) spent on making the DLC work / be bug free is the time you feel is wasted that could be spent on content.  Is that right?
You do realize that larger packs of content just correspondingly require larger amounts of "production time" to iron out bugs and such, right?  So that production time has to be spent, regardless?  If this is your new argument, I still think it is fatally flawed.  Doing it the DLC mode gets out content faster, just in smaller chunks, instead of much slower but in larger chunks.
You argument is time wasted on making the DLC work, yes?  Or am I missing your point again?  You orignal post says "less time" but you can't honestly believe that bigger content packs require less time per line of code to debug and do quality assurance testing on, do you?  In the software programming world, the more lines of code you have tends to exponentially increase, not decrease, the chances of incompatibility.
Again, if your argument is that larger content packs would require less time to test, I have to tell you I am 98% certain you are absolutely wrong.
And none of that deals with (granting the benefit of the doubt to you on not moving goalposts) your poor compositional skills as, in context, when you say "focus on churning and milking the DLC cow rather than putting their focus on developing content " it seems to imply that A - DLC is NOT content and B - working on DLC prevents them from creating content.

And after I listed everything in the Awakening expansion that should probably be considered content you still can't call Awakening content?  I ask you again - what you do define as content?

[quote]I was giving you "my poison" - or at least possible examples to measure overpricing. There's comparing the actual price of DAO - $50-60, to the actual price of RTO - $5 - to see an order of magnitude of 10 - cheaper for the DLC, that is. I also brought up one of the Oblivion DLCs...
Other DLCs are not a valid poison. I am not interested in comparing DLCs to each other because the problem is ALL DLCs, of which, RtO is just the latest example. [/quote][/quote]

Ok, so I cannot compare DLC to DLC - because of why?  All DLC is overpriced?  Well, then, what is point of comparing at all if you declare, by fiat, that by definition being DLC means it is overpriced?  Is there any point in discussing this with you at all?  I mean, you tell one poster that you have every right to compare DAO and RTO to hot dogs, but now you tell me I cannot compare two like products to each other.  Who gives you that right to decide what can and cannot be compared?

I gave you a non-DLC comparision, anyway.  DAO, the full game, to RTO.  I'm questioning your declaration of "the order of magnitude difference in price" - a point you are leaving out when you quote me -
You actually quite often leave out the point I am questioning to focus in on something I say that you want to dispute instead - this is detrimental to our discussions.  I realize that my responses are rather large, but I try to keep context and I try to remain focused on the questions at hand instead of grabbing something new you say and quietly slipping away from earlier arguments.  This is why I keep requoting you to yourself.
- and by "order of magnitude" of price, RTO is ten times cheaper than DAO.  The price of $5 is cheaper than $50.  I'll quote you again - "the order of magnitude difference in price."
If you mean value, then you have to state what criteria you are using to establish value.  And then list out that criteria between the two products.

Unfrotunately, I think we are at an impasse on this point simply because you declare all DLC overpriced.  If, by your definition, DLC is overpriced regardless of the DLC - and I quote you again here "I am not interested in comparing DLCs to each other because the problem is ALL DLCs" - how can I possibly persuade you, what evidence or proof could I use, if you unstated major premise (another logical fallacy, btb) is that all DLC is bad.  There is no way for me to reasonably be able to disuade you if you start from that point.
Why even ask me for "my posion" if you starting criteria is that I lose the argument?

#721
ladydesire

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traversc wrote...

Yes, you're right, I don't work at BW, so I don't know exactly what goes on. I'm basing my argument off of the idea that producing DLCs take resources. Is that so terrible? To answer your question, I'd cut DLCs. That is the whole issue of this thread, is it not? 


You're assuming of course that any resources currently dedicated to creating content for a DLC would automatically become available for any other Dragon Age projects that might be in the works; nice thought, but highly unlikely. I do agree that creating just things like The Edge or the Blood Dragon Armor might be a waste of resources, but then, those two items in particular were "free", as are any items that were part of a preorder package or unlocked by playing Dragon Age Journeys.

#722
traversc

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Merin Wrote...
I did say that to some people completeing all possible achievements or having tried every possible choice in the game is content, extra game-time they enjoy spending. Because you (and, to be honest, I as well) consider it not of value does not eliminate as a measure. Who are you to declare what does and does not count as valid? Do you have access to some secret authoritative text?

I am not stating my opinion as fact. Completionism is not a measure of content. As I said earlier, you can say that it is a measure of value, but then it is subjective and not a reliable measure.

....If this is your new argument...
...Ok, so I cannot compare DLC to DLC - because of why?...

Nothing I have stated is a new argument by any means. I have simply been repeating what I have said in the first 2-3 posts.

You CAN of course, compare DLC to DLC. You can even say that RtO is more valuable compared to other DLCs. That is your perogative. But then of course, you will become irrelevant to the discussion.

Lady of Desire Wrote...
You're assuming of course that any resources currently dedicated to creating content for a DLC would automatically become available for any other Dragon Age projects that might be in the works; nice thought, but highly unlikely. I do agree that creating just things like The Edge or the Blood Dragon Armor might be a waste of resources, but then, those two items in particular were "free", as are any items that were part of a preorder package or unlocked by playing Dragon Age Journeys

That is a fair point. But if DLCs are simply a means of funding bigger projects, I think BW should be honest and call it like it is: donations for the cause with DLCs being marginal incentives. As it is, DLCs are being marketed as if they were actually worth the asking price. That is dishonest.


edit: for post below

Your argument, weighed against the majority of people in the world,
finds the DLC appropriately prices and worth buyingor at least they
justify to themselves that buying it is fine.

Again, just because people think a product is valued as X, does not mean its value is X.  People are irrational. 

Modifié par traversc, 16 janvier 2010 - 07:57 .


#723
Mordaedil

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traversc wrote...

MerinTB: wall of text. Please try to boil it down.


Allow me.

If "you don't like it, don't buy it" argument doesn't apply, extrapolate WHY this is rather than demand other people narrow their words for you so you can read it. We are ADULTS here, we are entitled to use big words and long paragraphs. People PAY us to write things shorter for them, so keeping oneself short and concise on an Internet forum is doing freebees just for a sake of argument.

This is the situation:

Bioware made a product. You bought that product, making you a customer. You got certain extra content with your purchase as a sign of good-will and things to come.

You didn't like the offering. Bioware said there was more content available online for a little extra cost. You deem it was not worth the cost. Did you buy it?

If yes, you just sold your argument.
If no, then you made your point at that time. You said what the product was to you.

Bioware meanwhile, earned profits of over $1 million from these sales.

Your argument, weighed against the majority of people in the world, finds the DLC appropriately prices and worth buyingor at least they justify to themselves that buying it is fine. We are even in a recession, so that says a LOT about how appropriately it was.

Bioware sends off a team to continue production of DLC. You argue this is a wasted effort. This is not true when it earns them money.

The next DLC is released and you lack interest in it. It is overpriced to you.

People who buy it disagree.

As soon as the DLC team hits a point where their expedentures exceeds profits made from DLC, you will be right.

Do you think such a time will come before their next game in this series will be on the shelves?

There is no loss on any side here unless you buy the DLC inspite of your own sanity advicing you against it.

There just is.

#724
Mordaedil

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traversc wrote...

edit: for post below

Your argument, weighed against the majority of people in the world,
finds the DLC appropriately prices and worth buyingor at least they
justify to themselves that buying it is fine.

Again, just because people think a product is valued as X, does not mean its value is X.  People are irrational. 

People drive the market. There is nothing irrational about that.

#725
traversc

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Mordaedil wrote...

traversc wrote...

edit: for post below

Your argument, weighed against the majority of people in the world,
finds the DLC appropriately prices and worth buyingor at least they
justify to themselves that buying it is fine.

Again, just because people think a product is valued as X, does not mean its value is X.  People are irrational. 

People drive the market. There is nothing irrational about that.

You are mixing up terms.  People are irrational.  The outcome is rational.  And that is the point, really.  BW realizes that people will buy lower quality products at higher prices - so they produce DLCs.  That is the rational outcome. 

My grudge is 1) that people think they are actually getting their money's worth, when it is quite clear with simple analysis that they are not.  This affects me, because it will unnaturally drive up the price of content.  As a lowly research assistant, I'm not rolling in money, I don't know about you.  (Maybe I don't have enough investment in bank of daddy, huh?)

2) I haven't played any BW game since KOTOR, but I always thought BW was above money-driven market rational evilness.  I was wrong.