ME2/3 Weapons Existing ME1 Era?
#1
Posté 03 mars 2013 - 06:09
Hurricane, Harrier, ect. However, certain flavour-texts reveal that
these guns existed long before we're first introduced to them.
Example: The Crusader mentions that it was used on Torfan by
Alliance marines, which happened before ME1. That means that
it's perfectly logical that it could be found at some point in ME1.
Another example is the Eviscerator, AKA the Lieberschaft 2180
shotgun, which leads one to believe that the weapon was created
a good three years before ME1. This could also lead one to believe
that the Wraith could exist before ME1.
Any other ideas on what guns could exist before we're introduced to
them in their games?
PS: Sorry if I've made threads similar to this before, I'm just very curious.
#2
Posté 05 mars 2013 - 11:19
#3
Posté 05 mars 2013 - 01:06
EA had nothing to do with it. It was BioWare's decision, a design feature. And a good feature in my opinion.Capiton23 wrote...
Thermal clips shouldn't even be in weapons. why does Zaeed have a 20 something year old Avenger (with M8 on the side) while 2 years Prior an Avenger was a red Elkoss Combine gun? I'd do ANYTHING for an M7 Lancer X in ME2.. But EA HAD to put in detachable heat sinks, Which you don't apparently need to eject ever according to harbinger ( you can shoot Keepers infinitely in Citadel: Return) This was done, more than likely, as path finding for Noobs, and something to collect since they took all modification of equipment out of the game. Logic was not part of EA's thinking..
#4
Posté 05 mars 2013 - 01:51
If the Lancer is consistent with lore, shouldn't it do less damage than the Avenger?
According to lore: wasn't the whole point of heat sinks so that weapons could do more damage?
It's a nitpick that doesn't bother me, but it intrigues me nonetheless.
#5
Posté 05 mars 2013 - 02:30
I really don't miss the ME1 inventory very much. I got so tired of having to keep omnigelling stuff.
#6
Posté 05 mars 2013 - 03:41
The Grey Ranger wrote...
Don't overthink it. Bioware decided to make a gameplay change between ME1 and 2 and retconned the lore to cover it. While it's mildly interesting to speculate on, it was mostly that they wanted to improve gameplay, and lore will come in a distant second to improved handling.
I really don't miss the ME1 inventory very much. I got so tired of having to keep omnigelling stuff.
It wasn't really needed.
Inventory wasn't a mechanic that improved the gameplay.
In certain games, it is necessary.
Not for Mass Effect though.
Modifié par Abraham_uk, 05 mars 2013 - 03:41 .
#7
Posté 06 mars 2013 - 10:15
Personally I do miss the inventory, or rather the greater variety of loot that comes with games that have one. ME1's problem wasn't that it had an inventory, but that it had a bad inventory that eventually becomes a pain to manage. Just being able to make multiple selections and reorder the list of contents by a few different values would have cured nearly all the inventory headaches. From the sounds of things BioWare interpreted "please fix the inventory" as "please ditch the inventory". Result: dozens of different types of each weapon reduced to 3-4 of each and shops that you empty of stock in a couple of visits.
#8
Posté 06 mars 2013 - 01:33
PsiFive wrote...
Personally I do miss the inventory, or rather the greater variety of loot that comes with games that have one. ME1's problem wasn't that it had an inventory, but that it had a bad inventory that eventually becomes a pain to manage. Just being able to make multiple selections and reorder the list of contents by a few different values would have cured nearly all the inventory headaches. From the sounds of things BioWare interpreted "please fix the inventory" as "please ditch the inventory". Result: dozens of different types of each weapon reduced to 3-4 of each and shops that you empty of stock in a couple of visits.
Mass Effect 1 had three tiers of weapons:
1) Crap
2) Soon to be crap
3) Spectre-level weapons
#9
Posté 07 mars 2013 - 06:23
RedCaesar97 wrote...
PsiFive wrote...
Personally I do miss the inventory, or rather the greater variety of loot that comes with games that have one. ME1's problem wasn't that it had an inventory, but that it had a bad inventory that eventually becomes a pain to manage. Just being able to make multiple selections and reorder the list of contents by a few different values would have cured nearly all the inventory headaches. From the sounds of things BioWare interpreted "please fix the inventory" as "please ditch the inventory". Result: dozens of different types of each weapon reduced to 3-4 of each and shops that you empty of stock in a couple of visits.
Mass Effect 1 had three tiers of weapons:
1) Crap
2) Soon to be crap
3) Spectre-level weapons
That made game plus so much more exciting.
Finally getting to play the game with decent weapons!
#10
Posté 08 mars 2013 - 04:12
I just cant wait for someone to implement this tech into an actual handheld railgun. I'd so love to own a functional Lancer IRL. xD Honestly, if we weren't such a generation of numbskulls and buffoons, someone would have done it by now. Hell, someone already came up with something that is essentially Medi-gel.





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