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ME2/3 Weapons Existing ME1 Era?


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9 réponses à ce sujet

#1
ToaOrka

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In ME3 we see a lot of new weapons, such as the Crusader,
Hurricane, Harrier, ect. However, certain flavour-texts reveal that
these guns existed long before we're first introduced to them.
Example: The Crusader mentions that it was used on Torfan by
Alliance marines, which happened before ME1. That means that
it's perfectly logical that it could be found at some point in ME1.
Another example is the Eviscerator, AKA the Lieberschaft 2180
shotgun, which leads one to believe that the weapon was created
a good three years before ME1. This could also lead one to believe
that the Wraith could exist before ME1. 

Any other ideas on what guns could exist before we're introduced to
them in their games?

PS: Sorry if I've made threads similar to this before, I'm just very curious.

#2
Capiton23

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Thermal clips shouldn't even be in weapons. why does Zaeed have a 20 something year old Avenger (with M8 on the side) while 2 years Prior an Avenger was a red Elkoss Combine gun? I'd do ANYTHING for an M7 Lancer X in ME2.. But EA HAD to put in detachable heat sinks, Which you don't apparently need to eject ever according to harbinger ( you can shoot Keepers infinitely in Citadel: Return) This was done, more than likely, as path finding for Noobs, and something to collect since they took all modification of equipment out of the game. Logic was not part of EA's thinking..

#3
RedCaesar97

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Capiton23 wrote...

Thermal clips shouldn't even be in weapons. why does Zaeed have a 20 something year old Avenger (with M8 on the side) while 2 years Prior an Avenger was a red Elkoss Combine gun? I'd do ANYTHING for an M7 Lancer X in ME2.. But EA HAD to put in detachable heat sinks, Which you don't apparently need to eject ever according to harbinger ( you can shoot Keepers infinitely in Citadel: Return) This was done, more than likely, as path finding for Noobs, and something to collect since they took all modification of equipment out of the game. Logic was not part of EA's thinking..

EA had nothing to do with it. It was BioWare's decision, a design feature. And a good feature in my opinion.

#4
Abraham_uk

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What I was thinking.

If the Lancer is consistent with lore, shouldn't it do less damage than the Avenger?

According to lore: wasn't the whole point of heat sinks so that weapons could do more damage?
It's a nitpick that doesn't bother me, but it intrigues me nonetheless.

#5
The Grey Ranger

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Don't overthink it.  Bioware decided to make a gameplay change between ME1 and 2 and retconned the lore to cover it.   While it's mildly interesting to speculate on, it was mostly that they wanted to improve gameplay, and lore will come in a distant second to improved handling. 

I really don't miss the ME1 inventory very much.  I got so tired of having to keep omnigelling stuff.:crying:

#6
Abraham_uk

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The Grey Ranger wrote...

Don't overthink it.  Bioware decided to make a gameplay change between ME1 and 2 and retconned the lore to cover it.   While it's mildly interesting to speculate on, it was mostly that they wanted to improve gameplay, and lore will come in a distant second to improved handling. 

I really don't miss the ME1 inventory very much.  I got so tired of having to keep omnigelling stuff.:crying:


It wasn't really needed.
Inventory wasn't a mechanic that improved the gameplay.


In certain games, it is necessary.
Not for Mass Effect though.

Modifié par Abraham_uk, 05 mars 2013 - 03:41 .


#7
PsiFive

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Retconned badly seeing as you can send a hell of a lot more "rounds downrange" as the Codex puts it with the right mods on an ME1 weapon than in ME2. In my headcanon I ignore the hole ridden Codex explanation. Instead of being new techn thermal clips are actually the original technology, and the ME1 guns were the new tech. All these weapons needed unobtanium (or whatever you want to call it) for the heat dispersal to work properly, and after the damage to the Citadel from Sovereign's attack and destruction all the supplies of unobtanium were needed for repairs to essential Citadel systems, so just about all sidearms reverted to the older technology. This also explains why Shepard knows what a thermal clip is and what to do with a weapon that needs one when s/he wakes up at Lazarus station in ME2, and also why the long lost Gernsback crew in Jacob's loyalty mission are all using weapons with thermal clips.

Personally I do miss the inventory, or rather the greater variety of loot that comes with games that have one. ME1's problem wasn't that it had an inventory, but that it had a bad inventory that eventually becomes a pain to manage. Just being able to make multiple selections and reorder the list of contents by a few different values would have cured nearly all the inventory headaches. From the sounds of things BioWare interpreted "please fix the inventory" as "please ditch the inventory". Result: dozens of different types of each weapon reduced to 3-4 of each and shops that you empty of stock in a couple of visits.

#8
RedCaesar97

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PsiFive wrote...
Personally I do miss the inventory, or rather the greater variety of loot that comes with games that have one. ME1's problem wasn't that it had an inventory, but that it had a bad inventory that eventually becomes a pain to manage. Just being able to make multiple selections and reorder the list of contents by a few different values would have cured nearly all the inventory headaches. From the sounds of things BioWare interpreted "please fix the inventory" as "please ditch the inventory". Result: dozens of different types of each weapon reduced to 3-4 of each and shops that you empty of stock in a couple of visits.


Mass Effect 1 had three tiers of weapons:
1) Crap
2) Soon to be crap
3) Spectre-level weapons

#9
Abraham_uk

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RedCaesar97 wrote...

PsiFive wrote...
Personally I do miss the inventory, or rather the greater variety of loot that comes with games that have one. ME1's problem wasn't that it had an inventory, but that it had a bad inventory that eventually becomes a pain to manage. Just being able to make multiple selections and reorder the list of contents by a few different values would have cured nearly all the inventory headaches. From the sounds of things BioWare interpreted "please fix the inventory" as "please ditch the inventory". Result: dozens of different types of each weapon reduced to 3-4 of each and shops that you empty of stock in a couple of visits.


Mass Effect 1 had three tiers of weapons:
1) Crap
2) Soon to be crap
3) Spectre-level weapons


That made game plus so much more exciting.
Finally getting to play the game with decent weapons!:wizard:

#10
Capiton23

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so the Lancer "from the first contact war" according to the Citadel DLC, ( aka from the 2150's) has no thermal clips. the design, CLEARLY, was introduced afterwards, after we made contact with other species. the humans used no thermal clips, the galaxy at large did though. any weapon with an adequate heat dispersal system should be able to sink heat off correctly, with no need for thermal clips. like the 50k yr old particle rifle. And you just have to understand the ME1 weapons level system. a level 1 weapon (worth only a few 100 credits) is a Lot different than a level 4, or 7. it SCALES. Playing Me3 I cant even notice much difference from a level 1 to a 5. ( I HATE how you cant upgrade to X on 1 play-through. that is STUPID bioware!) In Me1, you could notice a huge improvement, especially using the higher grade manufactures ( roskenov, or devlon.) hell, look at the first good pistol you get from the guys on Eden Prime, That stinger II was used by me until FAR into my first play-through. The ME1 system made the most sense, to me, upgrade wise. I understand weapon benches in Me3 though. only makes sense. but Thermal clips, are not ideal. you run out of ammo on insanity far, far, far to much. Me1, I could kill anything. I was untouchable. mainly due to Individual cool downs and no detachable heat sinks.

I just cant wait for someone to implement this tech into an actual handheld railgun. I'd so love to own a functional Lancer IRL. xD Honestly, if we weren't such a generation of numbskulls and buffoons, someone would have done it by now. Hell, someone already came up with something that is essentially Medi-gel.