..The cabals only issue is the "half of her 12m" pioson strike around 7 meters or 6 meters IDK.. is unresponsive at the end line of it... but in the basics of her build she is a mook slayer... and gains the turian super bonuses for her "passive damage boosts" she does her best work dashign around like a lunatic and if bosses are around she can dash through them and get away... even better a Juggernaut.. distracts everything and you phase through them so many times the poison over stacks, it's really more of a team play class but it's very gold viable.. and I did okay with it on plat runs too
the game was never built for "solos" nor "platnuim grade" as many have said.. most classes are built to synergize.. and thus if certain degrees of classes/powers/guns "synergize" too well or too little they need a tweak to fit the bill
example the EDI bot... it can solo plat.. yeah...(btw anndomander say that you can't plat solo with a EDI bot to your list of rules)
but all it was in basics of design was to be a offensive unit with a self help system a "crutch" as most refer to...it's up to the player econemy to MAKE it a crutch...or use it as a proper power...with plans..not 1 thing was designed around plat or bronze only silver and gold, thats the staples... period
true balance is un achievable... by laws of gaming... more choice also grants more option of breaking the balance..which is true to real world law itself...
nothing is broken it's just used more effectivly or was always mroe effective or worse than the other thing...should we nerf rattle snake venom? should we buff the alligator to have venom? what should be done in consideration is that htis class is a team work class mostly and plat is really just boss mode
Bronze - Simplistic starter easy mode laughable even nothing bases itself on it except fail avenger and plausibly shuriken xD
SIlver - The Middle ground good for test trials of characters and some simple cash the basic all rounder of the entire game (is at least 2.5 time sharder than bronze if not well preped and bosses constantly spawn now instead of limited like long ago
Gold - The high ground this is the single basis of more expierenced players exist and perform granting good team work or harsh trials of conditions but not extremly harsh to the point of unbeatable this difficulty is roughly 1.5 time sharder than SIlver
Plat - THis is in almost equation to boss rush mode with the filler mooks to grant extra hardness the only grade up of this is their damage and HP values, though I think the DMG value buffer wasn't really a big need at least Armor DR is still 50 in it, this difficulty is no way a basis for "anything" and belong in the same spectrum as bronze that both are not included for the ratio
Modifié par ValorOfArms777, 04 mars 2013 - 05:13 .