Buff the Spitfire.
#101
Posté 04 mars 2013 - 08:23
#102
Posté 04 mars 2013 - 09:03
TommyNg wrote...
It has 4 barrel but still got slower fire rate than 1 barrel typhoon , why?
Because... balance!
#103
Posté 04 mars 2013 - 09:25
Honestly, I do not have any of the UR weapons maxed out yet, but at this point I really am not interested because they don't appear to be any better in any way than the other UR we have.
It is useful for keeping phantoms dodging and making dragoons slow down so that my teammates could kill them, but against an atlas it took forever when I tried to take one out by myself with the spitfire.
#104
Posté 04 mars 2013 - 09:28
But it does nothing against armored targets. You'll spend an entire clip (10 - 20 seconds to empty a clip) just taking down one banshee.
#105
Posté 04 mars 2013 - 09:32
Ashen Earth wrote...
Calgac wrote...
Yeah. I only have it at 2. I had such high. Hopes for it, it looks great and really beefy but it just doesn't do the damage.
I have a Spitfire X.
Let's just say I'm less than amused.
All the dlc guns are underwhelming at X Spitfire and Adas were most disapointing two. Typhoon X is lighter and kills faster. I agree buff its damage and or or lower the weight.
#106
Posté 05 mars 2013 - 02:28
#107
Posté 05 mars 2013 - 02:32
Ashen Earth wrote...
This thread needs to be on page one.
Free bump for righteousness... will you bump my Spitfire/Adas/BPP thread?
#108
Posté 05 mars 2013 - 02:37
megabeast37215 wrote...
Ashen Earth wrote...
This thread needs to be on page one.
Free bump for righteousness... will you bump my Spitfire/Adas/BPP thread?
Don't do it. I DC'd on wave 9 using Meg's suggestion and I blame him for it.
Modifié par Notorious P I G, 05 mars 2013 - 02:38 .
#109
Posté 05 mars 2013 - 02:40
I was using PPR X on my collector and he was keeping pace with me damage wise.
#110
Posté 05 mars 2013 - 02:46
#111
Posté 05 mars 2013 - 02:51
NYG1991 wrote...
We had a guy using it on the Q marksman with AP ammo and mod and he was a boss killer. It was kind of funny cause he wasthe slowest guy on the team and we had a buggy using the same gun.
I was using PPR X on my collector and he was keeping pace with me damage wise.
Every weapon is good on a class with Marksman or the GI though.
And his keeping up with a Collector using a PPR X is unimpressive to me since the Collector is not a weapon class and does crap weapon damage unless you ignore all of his power damage bonuses. My Geth Juggernaut using the same weapon does similar damage (more damage if you're using power damage on the Collector) but is pretty much immune to stagger and doesn't have to stop firing every time a Phantom looks in his general direction.
Modifié par Ashen Earth, 05 mars 2013 - 02:54 .
#112
Posté 05 mars 2013 - 02:58
#113
Posté 05 mars 2013 - 03:04
Amusingthree93 wrote...
Actually, it doesnt. What you percieve is merely a sound effect and unnecessarly high screen jarring. If you observe the ammo counter or the tracers, the rate of fire is nothing out of the ordinary, which is very foolish considering that it is a multibarreled gun and so it should have a much higher fire rate and/or a much higher damage. Right now it doesnt even deserve a rare status, let alone ultrarare.Mgamerz wrote...
I know it has super high RoF...
Well that's pretty stupid.
#114
Posté 05 mars 2013 - 03:05
NYG1991 wrote...
My collector was specced out of power
damage so I could see how the PPR would do on it. He liked it on the
marksman cause of the ammo capacity. He was firing for the entire waves
without reloading. It started out as a joke just but it worked out
pretty well. It doesn't seem any weaker than the typhoon aside from the
piercing.
The fact that you're comparing the heaviest weapon in the game with AP ammo and the AP mod on a dedicated weapon class to a Particle Rifle on a caster built for weapon damage is probably the best argument I've seen in this thread for buffing the weapon.
Any serious weapon damage build would blow your Collector PPR X novelty build out of the water.
Modifié par Ashen Earth, 05 mars 2013 - 03:06 .
#115
Posté 05 mars 2013 - 05:32
Modifié par The Mysterious Stranger, 05 mars 2013 - 05:32 .
#116
Posté 05 mars 2013 - 05:38
#117
Posté 05 mars 2013 - 05:41
Why is'nt it like it's main story predacessor?
#118
Posté 05 mars 2013 - 05:51
HoochieHamiltoe wrote...
All of the new URs other than the Lancer need serious help.
^ This.
I'm actually disappointed when I see one of the new URs appear
#119
Posté 05 mars 2013 - 06:01
I'm talking about emptying that huge clip in about the same time the Harrier drops it's 20 bullets...
Okay, maybe not that much... But still, it should have the highest RoF out of ALL weapons in the game.
#120
Posté 05 mars 2013 - 06:11
Ashen Earth wrote...
Seriously.
It's like the Geth version of the Typhoon, only worse. You would think a gun that's heavier than the Javelin and slows down movement speed would pretty much own everything else in the AR category but the only thing the Spitfire has going for it is spare ammo and clip size.
Correct.
#121
Posté 05 mars 2013 - 06:18
#122
Posté 05 mars 2013 - 06:22
Eric Fagnan wrote...
We will be buffing the Spitfire next week, but it definitely isn't as bad as some people in this thread believe.
#123
Posté 05 mars 2013 - 06:24
Eric Fagnan wrote...
We will be buffing the Spitfire next week, but it definitely isn't as bad as some people in this thread believe.
It's a lot worse, amirite?
#124
Posté 05 mars 2013 - 06:25
#125
Posté 05 mars 2013 - 06:27
Eric Fagnan wrote...
We will be buffing the Spitfire next week, but it definitely isn't as bad as some people in this thread believe.





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