Main Characters with children
#1
Posté 03 mars 2013 - 08:15
I never played Dragon Age: Origins beyond the beginning as I couldn't get into the voiceless main character but I played through Dragon Age 2 and enjoyed it thoroughly, but part of it that I enjoyed was that for once the playable character actually had a mother and sibling who appeared onscreen and were involved in the storyline and who changed depending upon the physical look of your character and your actions. Another part I enjoyed from Dragon Age 2 was that the storyline was not static, there were large periods of time between acts which made it feel like you weren't randomly solving all the problems of the city in just a few weeks but only had sporadic moments in the characters life where he was doing such heroic or noteworthy deeds. It impressed me.
My idea is to combine those two but take them; give the main character (or one of your companions, if it is your main character then I expect there would be a given reason for why the mother/father is not around) a child/children whose appearances will differ depending upon the physical appearance of your character (obviously if it is your main character with the children then their appearance would change depending upon yours, but if it is a companion then they would have a preset look), and whose character will adapt depending upon the choices you make as a character. If the game is set over a number of years like Dragon Age 2, Bioware could have it so that the child ages and eventually becomes a companion, enemy or involved in the story depending upon what you do during the course of the game. I think this would add an interesting dynamic to the character and how you choose to play through the game, will you be as willing to be ruthless when your viciousness would reflect upon how the character's child develops, and other moral dilemas may arise too.
Although in many stories the hero is childless, not all heroes have no children with some becoming heroes in order to see their children again or to keep them safe, and it is a rarely used storyline in games and more used in books and film. The few characters I can think of in games who take on a quest purely because they want to protect their children come from Final Fantasy games, Barrett from 7 and Sasz from 13, both of whom were done well (Sasz better than Barrett in many ways).
I'm sure not everyone would be up for this idea, but I thought I would throw it out there.
#2
Posté 03 mars 2013 - 08:20
#3
Posté 03 mars 2013 - 08:24
wright1978 wrote...
Hmm personally i don't want the protaganist forced to have a child. If it is optional content of one of the backgrounds ok.
That's fair enough, but then you were forced into having a brother/sister in Dragon Age 2, did you enjoy that? I know it's not quite the same thing, but it is a forced family member
Maybe it would be a better suggestion if it is a companion with such a child, but let's see what others think.
#4
Posté 03 mars 2013 - 08:28
Sil wrote...
wright1978 wrote...
Hmm personally i don't want the protaganist forced to have a child. If it is optional content of one of the backgrounds ok.
That's fair enough, but then you were forced into having a brother/sister in Dragon Age 2, did you enjoy that? I know it's not quite the same thing, but it is a forced family member
Maybe it would be a better suggestion if it is a companion with such a child, but let's see what others think.
Personally for me the brother/sister thing was something I actually enjoyed. Call me weird, but at some points in DA2 I felt like a protector for Bethany. So in a way it adds an emotional value to the game. Now while I'm not a fan of kids in real life, I don't see why it couldn't be some kind of option? I mean Skyrim did something like that, so why not here in some fashion?
#5
Posté 03 mars 2013 - 08:30
#6
Posté 03 mars 2013 - 08:31
Sil wrote...
I have a feeling I might get some backlash for this, but I have an idea which might be worth considering either for the main character whom we play or for one of the companions to have a child or even a full family.
I never played Dragon Age: Origins beyond the beginning as I couldn't get into the voiceless main character but I played through Dragon Age 2 and enjoyed it thoroughly, but part of it that I enjoyed was that for once the playable character actually had a mother and sibling who appeared onscreen and were involved in the storyline and who changed depending upon the physical look of your character and your actions. Another part I enjoyed from Dragon Age 2 was that the storyline was not static, there were large periods of time between acts which made it feel like you weren't randomly solving all the problems of the city in just a few weeks but only had sporadic moments in the characters life where he was doing such heroic or noteworthy deeds. It impressed me.
My idea is to combine those two but take them; give the main character (or one of your companions, if it is your main character then I expect there would be a given reason for why the mother/father is not around) a child/children whose appearances will differ depending upon the physical appearance of your character (obviously if it is your main character with the children then their appearance would change depending upon yours, but if it is a companion then they would have a preset look), and whose character will adapt depending upon the choices you make as a character. If the game is set over a number of years like Dragon Age 2, Bioware could have it so that the child ages and eventually becomes a companion, enemy or involved in the story depending upon what you do during the course of the game. I think this would add an interesting dynamic to the character and how you choose to play through the game, will you be as willing to be ruthless when your viciousness would reflect upon how the character's child develops, and other moral dilemas may arise too.
Although in many stories the hero is childless, not all heroes have no children with some becoming heroes in order to see their children again or to keep them safe, and it is a rarely used storyline in games and more used in books and film. The few characters I can think of in games who take on a quest purely because they want to protect their children come from Final Fantasy games, Barrett from 7 and Sasz from 13, both of whom were done well (Sasz better than Barrett in many ways).
I'm sure not everyone would be up for this idea, but I thought I would throw it out there.
What was it by the voiceless character that bothered you so much?
And no offense but you really missed out on some great characters,'
I liked DA2 too but you missed some fantastic characters like Morrigan, Zevran...etc.
As for children...as long as its optional because I am not interested in that and I don't think Bioware needs to emulate other games.
Modifié par Melca36, 03 mars 2013 - 08:36 .
#7
Posté 03 mars 2013 - 08:35
#8
Posté 03 mars 2013 - 08:36
Melca36 wrote...
What was it by the voiceless character that bothered you so much?
And no offense but you really missed out on some great characters,'
I liked DA2 too but you missed some fantastic characters like Morrigan, Zevran...etc.
As for children...as long as its optional because I am not interested in that and I don't think Bioware needs to emulate other games.
At the risk of derailing the thread, it was because after playing through Mass Effect 1 and 2 and adoring the control I had over Shepard's responses, going to try Dragon Age Origins felt like a massive backward step. I went into it expecting it to be fully voiced, and I wasn't able to grapple with a silent protagonist. In truth, Mass Effect has spoilt it for me, as I struggle to play any RPG game like these now unless it's fully voiced.
Strangely though, I'm fine with other games not being voiced.
Also, on the children comment, I wasn't saying to emulate other games, merely pointing out that games are a medium which almost never has a main character with a kid, in fact I was encouraging this suggestion partly because it is almost never used in games. I only pointed out those two characters to reinforce how few are out there.
Modifié par Sil, 03 mars 2013 - 08:39 .
#9
Posté 03 mars 2013 - 08:38
-TC1989- wrote...
Sil wrote...
wright1978 wrote...
Hmm personally i don't want the protaganist forced to have a child. If it is optional content of one of the backgrounds ok.
That's fair enough, but then you were forced into having a brother/sister in Dragon Age 2, did you enjoy that? I know it's not quite the same thing, but it is a forced family member
Maybe it would be a better suggestion if it is a companion with such a child, but let's see what others think.
Personally for me the brother/sister thing was something I actually enjoyed. Call me weird, but at some points in DA2 I felt like a protector for Bethany. So in a way it adds an emotional value to the game. Now while I'm not a fan of kids in real life, I don't see why it couldn't be some kind of option? I mean Skyrim did something like that, so why not here in some fashion?
I liked the sibling thing in DA2, as there was certainly room to play with the nature of the relationship with them. Mother wasn't implemented that well imo.
Protaganist kid feels a step too far imo. You can't choose your family but feel player should be able to choose whether to have a kid.
#10
Posté 03 mars 2013 - 08:45
wright1978 wrote...
-TC1989- wrote...
Sil wrote...
wright1978 wrote...
Hmm personally i don't want the protaganist forced to have a child. If it is optional content of one of the backgrounds ok.
That's fair enough, but then you were forced into having a brother/sister in Dragon Age 2, did you enjoy that? I know it's not quite the same thing, but it is a forced family member
Maybe it would be a better suggestion if it is a companion with such a child, but let's see what others think.
Personally for me the brother/sister thing was something I actually enjoyed. Call me weird, but at some points in DA2 I felt like a protector for Bethany. So in a way it adds an emotional value to the game. Now while I'm not a fan of kids in real life, I don't see why it couldn't be some kind of option? I mean Skyrim did something like that, so why not here in some fashion?
I liked the sibling thing in DA2, as there was certainly room to play with the nature of the relationship with them. Mother wasn't implemented that well imo.
Protaganist kid feels a step too far imo. You can't choose your family but feel player should be able to choose whether to have a kid.
Yeah that's what I'm saying, all about choice. That's why I brought up Skyrim, and the whole adoption idea was a good one I think. There was nothing forced, but the option was sitting there if you wanted to add some emotional piece to your character.
#11
Posté 03 mars 2013 - 08:49
Sil wrote...
Melca36 wrote...
What was it by the voiceless character that bothered you so much?
And no offense but you really missed out on some great characters,'
I liked DA2 too but you missed some fantastic characters like Morrigan, Zevran...etc.
As for children...as long as its optional because I am not interested in that and I don't think Bioware needs to emulate other games.
At the risk of derailing the thread, it was because after playing through Mass Effect 1 and 2 and adoring the control I had over Shepard's responses, going to try Dragon Age Origins felt like a massive backward step. I went into it expecting it to be fully voiced, and I wasn't able to grapple with a silent protagonist. In truth, Mass Effect has spoilt it for me, as I struggle to play any RPG game like these now unless it's fully voiced.
Strangely though, I'm fine with other games not being voiced.
Also, on the children comment, I wasn't saying to emulate other games, merely pointing out that games are a medium which almost never has a main character with a kid, in fact I was encouraging this suggestion partly because it is almost never used in games. I only pointed out those two characters to reinforce how few are out there.
We'll just have to agree to disagree about Origins. I heard my character's voice and had no problem playing it.
I love the Mass Effect series too but I do not compare the two series because they are completely different genres.
I can play voice and unvoiced characters, Its never been issue for me.
You really should play through origins at least once to get a sense of the Lore (If not buy the book coming out)
As for kids....I don't think its done alot in games simply because its not popular. (Except in cases like the Sims)
Maybe people don't feel comfortable with the idea of having a character that has a child
#12
Posté 03 mars 2013 - 08:56
My god, it's a technical nightmare to do, especially for an npc character.
Modifié par Darth Brotarian, 03 mars 2013 - 08:56 .
#13
Posté 03 mars 2013 - 08:58
#14
Posté 03 mars 2013 - 09:04
#15
Posté 03 mars 2013 - 09:06
BouncyFrag wrote...
DA2 really didn't handle the amount of time (10 years?) well. Everything stayed the same. Little things like random npcs waiting to see the Viscount apparently did so for the entire game saying the same canned lines over and over again. Well, at least during the bits when he kept his head on straight. Like all things, if done well, I guess this idea could work, but I'm not looking to raise kids and/or babysit in a Dragon Age game.
I sometimes think people think I'm suggesting that we would have to look after every little thing the kid does, when in truth they'd be just another character in the story, just one who is influenced by your actions elsewhere in the game
So far everyone has been against it but never really explained why, which is fair enough. But, what about your companions having a family from the moment you meet them instead, and your interactions through the companion affecting them? Afterall, it wouldn't be your characters kid, but your companions family.
#16
Posté 03 mars 2013 - 09:07
Modifié par Sil, 03 mars 2013 - 09:07 .
#17
Posté 03 mars 2013 - 09:09
TBH, I'd rather the devs put time and resources into other things.Sil wrote...
BouncyFrag wrote...
DA2 really didn't handle the amount of time (10 years?) well. Everything stayed the same. Little things like random npcs waiting to see the Viscount apparently did so for the entire game saying the same canned lines over and over again. Well, at least during the bits when he kept his head on straight. Like all things, if done well, I guess this idea could work, but I'm not looking to raise kids and/or babysit in a Dragon Age game.
I sometimes think people think I'm suggesting that we would have to look after every little thing the kid does, when in truth they'd be just another character in the story, just one who is influenced by your actions elsewhere in the game. If the character has a home base again like the Dragon Age 2 character did, then the kid would be there and capable of being interacted with, rather than having a Sim-like control over the kids life.
So far everyone has been against it but never really explained why, which is fair enough. But, what about your companions having a family from the moment you meet them instead, and your interactions through the companion affecting them? Afterall, it wouldn't be your characters kid, but your companions family.
#18
Posté 03 mars 2013 - 09:10
Spoiler of DA:O
If Morrigan is back then her child is prime candidate for this treatment and it would please those who've been asking about that plot line. The child that way could perform in combat like Wild flower from Jade Empire as even without the ritual they'll probably be magical
#19
Posté 03 mars 2013 - 09:12
(plus, getting a video as an epilogue instead of the text would have been awesome.but that's not topic related)
on a side note, I agree with everyone, that you should play origins! though I'm the exact opposite from you, since I prefer a PC not being voiced,I played da2 and I think playing both games is vital for understanding the whole story. the voice in da2 kinda ruined it for me (maybe it's just because the German dub wasn't exactly good enough). it might just be because I don't want anybody to decide what my main character sounds like or how he/she emphasizes certain things. though this is probably just my weird way of thinking lol to each his own, right?
#20
Posté 03 mars 2013 - 09:14
#21
Posté 03 mars 2013 - 09:15
BouncyFrag wrote...
TBH, I'd rather the devs put time and resources into other things.
Such as, and why? Afterall, this child would be another part of the storyline and another character to interact with and one who would change depending upon your actions just like companions did in Dragon Age 2. S/He wouldn't be going on quests with you, but if the game progressed along in years then it could give you an additional companion to call upon, one who you have shaped as time went on. There are all sorts of ways they could do it which would not require them to take resources from much else.
For example, if it is a Companion's child, then part of storyline could see the companion dying (we've seen it happen before), who would later be replaced by that Companion's child -or- who would become an enemy if they blame your character for the death depending upon how you handled the situation. We all call out for more RPG elements and more reprocussions for our actions, and surely this would demonstrate an improved set of consequences for our actions.
#22
Posté 03 mars 2013 - 09:17
I don't really have a strong opinion for or against in this matter.
#23
Posté 03 mars 2013 - 09:26
#24
Posté 03 mars 2013 - 09:27
It doesn't even have to be an official "adoption", but simply a child or teenage NPC that begins to look up to you as a parent as the story progresses.
Modifié par arcelonious, 03 mars 2013 - 09:29 .
#25
Posté 03 mars 2013 - 09:29
By other things I mean quests, locations, lore, a great combat system, etc. If something like this turned out great, then I suppose I'd be wrong, BUT this central theme of family was a big part of DA2 and I didn't like how it was done. Withen the first few minutes of the game you loose a sibling and that was based solely on what class you selected which was pretty lame. So you want to take Carver or Bethany down the deep roads? Unless you take Anders along, they will randomly die in a cut scene due to darkspawn taint. Then your mother gets killed by a crazy serial killer who Orsino was actually protecting throughout the game regardless if you were aiding him and the mages or not. You should play Origins. The companions were varied and great with their own interesting backstories to explore or ignore as you see fit. I'll take that over the poorly handled family dynamics of DA2 which is all that I can really base my opinion on.Sil wrote...
BouncyFrag wrote...
TBH, I'd rather the devs put time and resources into other things.
Such as, and why? Afterall, this child would be another part of the storyline and another character to interact with and one who would change depending upon your actions just like companions did in Dragon Age 2. S/He wouldn't be going on quests with you, but if the game progressed along in years then it could give you an additional companion to call upon, one who you have shaped as time went on. There are all sorts of ways they could do it which would not require them to take resources from much else.
For example, if it is a Companion's child, then part of storyline could see the companion dying (we've seen it happen before), who would later be replaced by that Companion's child -or- who would become an enemy if they blame your character for the death depending upon how you handled the situation. We all call out for more RPG elements and more reprocussions for our actions, and surely this would demonstrate an improved set of consequenes for our actions.
edit:spelling
Modifié par BouncyFrag, 03 mars 2013 - 09:32 .





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