Main Characters with children
#26
Posté 03 mars 2013 - 09:31
#27
Posté 03 mars 2013 - 09:31
#28
Posté 03 mars 2013 - 09:33
arcelonious wrote...
While I'm not really interested in the main character having a biological child with a love interest (although I'm not really against it either), I do like the idea of becoming an adoptive parent to a character. I would love to see a Bioware take on adoption, where the child has more characterization, a bigger role in the narrative, as well the opportunity to influence their developing world views through dialogue (rather than the simple interactions in Skyrim's Hearthfire).
It doesn't even have to be an official "adoption", but simply a child or teenage NPC that begins to look up to you as a parent as the story progresses.
Or maybe protaganist gets a squire with the inquisitor role, who's world views and future can be shaped through dialogue.
#29
Posté 03 mars 2013 - 09:35
BouncyFrag wrote...
By other things I mean quests, locations, lore, a great combat system, etc. If something like this turned out great, then I suppose I'd be wrong, BUT this central theme of family was a big part of DA2 and I didn't like how it was done. Withen the first few minutes of the game you loose a sibling and that was based solely on what class you selected which was pretty lame. So you want to take Carver or Bethany down the deep roads? Unless you take Anders along, they will randomly die in a cut scene due to darkspawn taint. Then your mother gets killed by a crazy serial killer who Orsino was actually protecting throughout the game regardless if you were aiding him and the mages or not. You should play Origins. The compananions were varied and great with their own interesting backstories to explore or ignore as you see fit. I'll take that over the poorly handled family dynamics of DA2 which is all that I can really base my opinion on.
I'm sure we'll get those things anyway, and they'll fall under a different branch of the games development anyway, when the money towards the story side of the game would just be partly used to fund an additional character who'd be part of the story and possibly even as a companion later on. I admit that the family wasn't perfectly handled in DA2 but it was new ground in ways and Bioware have likely learnt their lesson from it.
#30
Posté 03 mars 2013 - 09:39
wright1978 wrote...
Or maybe protaganist gets a squire with the inquisitor role, who's world views and future can be shaped through dialogue.
Maybe that would work too, but then, surely there would be a greater emotional attachment to the development of a protagonists or companions child and how their view of the world develops over time? I mean, from what I've heard, a lot of folk in the past have mentioned a protectiveness towards Bethany in Dragon Age 2, and that was partially down to her being a sibling character (though I guess partly due to her being cute looking, can't discourage that aspect), so surely a child would illict the same kind of attachment? I am not quite sure I see the difference between a random Squire and a character's child, but fair enough that some folks wouldn't want it.
#31
Posté 03 mars 2013 - 09:46
wright1978 wrote...
Or maybe protaganist gets a squire with the inquisitor role, who's world views and future can be shaped through dialogue.
Yes, I could get on board with something like this as well. Either through the "father/mother figure" approach, your squire example, or perhaps some other example, I think that it can be a potential opportunity to examine character development where the main character has not only the ability to influence a character, but also the responsibility that comes with it.
#32
Posté 03 mars 2013 - 09:51
Sil wrote...
wright1978 wrote...
Or maybe protaganist gets a squire with the inquisitor role, who's world views and future can be shaped through dialogue.
Maybe that would work too, but then, surely there would be a greater emotional attachment to the development of a protagonists or companions child and how their view of the world develops over time? I mean, from what I've heard, a lot of folk in the past have mentioned a protectiveness towards Bethany in Dragon Age 2, and that was partially down to her being a sibling character (though I guess partly due to her being cute looking, can't discourage that aspect), so surely a child would illict the same kind of attachment? I am not quite sure I see the difference between a random Squire and a character's child, but fair enough that some folks wouldn't want it.
The squire could be the child of a companion i suppose, which would tie him/her to the story more and provide friction with that companion if they disagreed with the direction of influence. I'm just not keen on forcing a biological child on protaganist.
#33
Posté 03 mars 2013 - 09:54
Modifié par BouncyFrag, 03 mars 2013 - 09:58 .
#34
Posté 03 mars 2013 - 09:56
arcelonious wrote...
While I'm not really interested in the main character having a biological child with a love interest (although I'm not really against it either), I do like the idea of becoming an adoptive parent to a character. I would love to see a Bioware take on adoption, where the child has more characterization, a bigger role in the narrative, as well the opportunity to influence their developing world views through dialogue (rather than the simple interactions in Skyrim's Hearthfire).
It doesn't even have to be an official "adoption", but simply a child or teenage NPC that begins to look up to you as a parent as the story progresses.
Clementine will remember that
But seriously, a protagonist or a companion with a child would be kinda cool in an rpg.
Heck a potential LI with a child in tow could make for an interesting storyline
#35
Posté 03 mars 2013 - 10:17
#36
Guest_Jayne126_*
Posté 03 mars 2013 - 10:22
Guest_Jayne126_*
#37
Posté 03 mars 2013 - 10:29
#38
Posté 03 mars 2013 - 10:29
"Oopps...sorry Carver, forgot about that." I have had to say that on more than one occasion.Jayne126 wrote...
Only if I can send him/her into the deep roads.
#39
Posté 03 mars 2013 - 10:31
#40
Posté 03 mars 2013 - 10:33
Solmanian wrote...
No childrens, and no small animals. It can only end in disaster.
Minsc disagrees
#41
Posté 03 mars 2013 - 10:45
This really isn't the same as giving the protagonist a sibling. A sibling is not the result of your character's choices; a child is.
#42
Posté 03 mars 2013 - 10:49
arcelonious wrote...
Yes, I could get on board with something like this as well. Either through the "father/mother figure" approach, your squire example, or perhaps some other example, I think that it can be a potential opportunity to examine character development where the main character has not only the ability to influence a character, but also the responsibility that comes with it.
This could be very interesting. Too often children or animals in games are used simplistically, as either morality chains, as some kind of gameplay burden, plot McGuffin, or most often and uninterestingly, as a "OMG LOOK HOW DEPRESSING THIS ALL IS" guilt trip. (Looking at you, Mass Effect 3.) I'd like to see a more fleshed out way of shaping another character, whether it's a child or a protege or squire.
#43
Posté 03 mars 2013 - 10:56
No one chooses to have a sister or a brother.Sil wrote...
wright1978 wrote...
Hmm personally i don't want the protaganist forced to have a child. If it is optional content of one of the backgrounds ok.
That's fair enough, but then you were forced into having a brother/sister in Dragon Age 2, did you enjoy that? I know it's not quite the same thing, but it is a forced family member
Having a child is a free choice, or at least to do le smex that creates them is, it should not be a forced thing in a role-playing game.
Modifié par Knight of Dane, 03 mars 2013 - 10:56 .
#44
Posté 03 mars 2013 - 10:56
Volus Warlord wrote...
As long as pregnancy is completely skipped.
#45
Posté 03 mars 2013 - 11:45
Yes, The Walking Dead is one of the only games that genuinely made me care about a child character. If we were ever going to see a kid or heavy family focus in the storyline, Telltale should be referenced.iakus wrote...
Clementine will remember that
But seriously, a protagonist or a companion with a child would be kinda cool in an rpg.
Heck a potential LI with a child in tow could make for an interesting storyline
#46
Posté 03 mars 2013 - 11:54
Quest update 2: Your child has soiled itself. Return home to change its diaper.
Quest update 3: Your child is hungry. Go find a cow, milk it, then kill it. Cut off a piece, cook it, the cut it into small pieces. Feed your child. Note: Must complete within 24 hours or your child dies.
*Enter sneak mode*
!Error: You cannot sneak with a crying baby. Please select another option!
Yea, see, I'm sorry, but I don't really think having a child works in an RPG.
#47
Posté 04 mars 2013 - 12:17
TJPags wrote...
Quest update: Time to deliver your baby!! Proceed to the nearest midwife.
Quest update 2: Your child has soiled itself. Return home to change its diaper.
Quest update 3: Your child is hungry. Go find a cow, milk it, then kill it. Cut off a piece, cook it, the cut it into small pieces. Feed your child. Note: Must complete within 24 hours or your child dies.
*Enter sneak mode*
!Error: You cannot sneak with a crying baby. Please select another option!
Yea, see, I'm sorry, but I don't really think having a child works in an RPG.
All I saw was "more challenging":)
#48
Posté 04 mars 2013 - 12:26
#49
Posté 04 mars 2013 - 12:28
Volus Warlord wrote...
TJPags wrote...
Quest update: Time to deliver your baby!! Proceed to the nearest midwife.
Quest update 2: Your child has soiled itself. Return home to change its diaper.
Quest update 3: Your child is hungry. Go find a cow, milk it, then kill it. Cut off a piece, cook it, the cut it into small pieces. Feed your child. Note: Must complete within 24 hours or your child dies.
*Enter sneak mode*
!Error: You cannot sneak with a crying baby. Please select another option!
Yea, see, I'm sorry, but I don't really think having a child works in an RPG.
All I saw was "more challenging":)
You say that now.
Wait until you go to put on your favorite Gaunlet of Awesome and realize little Volus Jr., puked in it.
#50
Posté 04 mars 2013 - 12:44
TJPags wrote...
Volus Warlord wrote...
TJPags wrote...
Quest update: Time to deliver your baby!! Proceed to the nearest midwife.
Quest update 2: Your child has soiled itself. Return home to change its diaper.
Quest update 3: Your child is hungry. Go find a cow, milk it, then kill it. Cut off a piece, cook it, the cut it into small pieces. Feed your child. Note: Must complete within 24 hours or your child dies.
*Enter sneak mode*
!Error: You cannot sneak with a crying baby. Please select another option!
Yea, see, I'm sorry, but I don't really think having a child works in an RPG.
All I saw was "more challenging":)
You say that now.
Wait until you go to put on your favorite Gaunlet of Awesome and realize little Volus Jr., puked in it.
Uh little Volus Jr will be a BAMF just you wait.
He will beat up all the whiny emo kids at school (in the game of course), get the girl who is hopefully not a Mage, and pillage and loot the hell out of enemies when he comes of age.
In the meantime the LI will deal with the puke as I give him sword training on some slaughtered pigs.





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