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Main Characters with children


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#51
BouncyFrag

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Volus Warlord wrote...

TJPags wrote...

Volus Warlord wrote...

TJPags wrote...

Quest update: Time to deliver your baby!! Proceed to the nearest midwife.

Quest update 2: Your child has soiled itself. Return home to change its diaper.

Quest update 3: Your child is hungry. Go find a cow, milk it, then kill it. Cut off a piece, cook it, the cut it into small pieces. Feed your child. Note: Must complete within 24 hours or your child dies.

*Enter sneak mode*
!Error: You cannot sneak with a crying baby. Please select another option!


Yea, see, I'm sorry, but I don't really think having a child works in an RPG.


All I saw was "more challenging":)


You say that now.

Wait until you go to put on your favorite Gaunlet of Awesome and realize little Volus Jr., puked in it.  Posted Image


Uh little Volus Jr will be a BAMF just you wait. 

He will beat up all the whiny emo kids at school (in the game of course), get the girl who is hopefully not a Mage, and pillage and loot the hell out of enemies when he comes of age.

In the meantime the LI will deal with the puke as I give him sword training on some slaughtered pigs.

If your Volus Jr is anything like this one, your claim will be valid.
www.youtube.com/watch?v=Jc6sYzSpjUU

#52
Kingthlayer

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If BioWare gave your character a child, they'll end up killing it later. And then everyone would get mad at them.

#53
Nefla

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I love the idea of the PC having a child, adopted child, much younger sibling that they have to raise, etc...I think it would be cool if there was a child character that you had as much interaction and plot integration with as your normal companions and there could be an option that lets you adopt them and then you get special dialogue and interactions, in the same way there is additional dialogue/etc...when you romance a companion.

#54
Sacred_Fantasy

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Sil wrote...

 I have a feeling I might get some backlash for this, but I have an idea which might be worth considering either for the main character whom we play or for one of the companions to have a child or even a full family.

No.
1. ) I don't trust BioWare when it comes to family matter. It's more likely they will kill the child or even a full family just for the sake of drama.
2. ) I don't  care about the companions in DA 2. And it's more likely I don't care about DA 3 companions as well, if BioWare insist on spreading the dialogue opportunity thinly across the story. Whether the companions have a child or even a full family or not matter little to me.


Sil wrote...

I never played Dragon Age: Origins beyond the beginning as I couldn't get into the voiceless main character but I played through Dragon Age 2 and enjoyed it thoroughly,

I always roleplay a blank slate character since late 80s. I couldn't get into cinematic main character since Final Fantasy 7. Those main characters are always painful to roleplay and never feel like mine. I hate directing developer's main characters because I do that all the time with Non RPG titles like any characters in Dynasty Warriors or even Super Marios.


Sil wrote..

but part of it that I enjoyed was that for once the playable character actually had a mother and sibling who appeared onscreen and were involved in the storyline and who changed depending upon the physical look of your character and your actions.

Yeah and they all end up dead ( or the last sibling become a warden or templar or Mage ). Typical Bioware's story. Too predictable. Why am I not surprise when one of the sibling dies in less than 5 minutes after the game starts. 


Sil wrote.

Another part I enjoyed from Dragon Age 2 was that the storyline was not static, there were large periods of time between acts which made it feel like you weren't randomly solving all the problems of the city in just a few weeks but only had sporadic moments in the characters life where he was doing such heroic or noteworthy deeds. It impressed me.

Those large period of time between acts are used by BioWare to roleplay my character without my input! For all I concern, I do not play my character to open bank account or meet some old folks from Loitering or deal with unknown Starkhaven prince etc.. If BioWare want to play their character, go ahead, play their character all their want. But do not expect me to play their games because I don't share my gameplay, my roleplay and my story with other people. I hate it very much. Damn it, can developers these days stay away from my character?


Sil wrote.

My idea is to combine those two but take them; give the main character (or one of your companions, if it is your main character then I expect there would be a given reason for why the mother/father is not around) a child/children whose appearances will differ depending upon the physical appearance of your character (obviously if it is your main character with the children then their appearance would change depending upon yours, but if it is a companion then they would have a preset look), and whose character will adapt depending upon the choices you make as a character. If the game is set over a number of years like Dragon Age 2, Bioware could have it so that the child ages and eventually becomes a companion, enemy or involved in the story depending upon what you do during the course of the game. I think this would add an interesting dynamic to the character and how you choose to play through the game, will you be as willing to be ruthless when your viciousness would reflect upon how the character's child develops, and other moral dilemas may arise too.

No.



Sil wrote.

Although in many stories the hero is childless, not all heroes have no children with some becoming heroes in order to see their children again or to keep them safe, and it is a rarely used storyline in games and more used in books and film. 
I'm sure not everyone would be up for this idea, but I thought I would throw it out there.


That because most heroes are not designed to be the players or the PCs, and therefore having a child or even a full family affect nothing to them. Even if the main character is designed to be crafted by the players in BioWare games pre-DA 2, the family existence is solely as a scapegoat for drama and nothing else.

Modifié par Sacred_Fantasy, 04 mars 2013 - 01:37 .


#55
MisanthropePrime

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Sil wrote...

I agree with you arcelonious about the idea of not having a biological child with a love interest, as that is a different kettle of fish to what I've been suggesting, and I do agree that an adoptive kid could possibly work well too. Although I do disagree with you MisanthropePrime as although RPG's don't do it, we see many many works of fiction which have a protagonist who does have a kid who still goes off to do heroic or villainous deeds, and it is not a new thing for fathers to go to war despite having a child. If anything, I believe the addition of a child only adds to the RPG elements of a game by giving us more choice and more consequence depending upon our actions. But, we're all entitled to our opinions ^^

Just because there's precedent doesn't mean it's not an absolutely boneheaded and negligent thing to do which would seriously mess up the child's life.

#56
Guest_Hanz54321_*

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When reviewing The Phantom Menace, Harry S. Plinkett said something like, "Nobody wants a little kid character in their movie. It ruins the film."

Same applies to video games. Connor is fine because he's a plot device. But the second we have some protagonist's child there as anything other than someone to be kidnapped or possessed . . . you know what even that would be lame. NO KIDS INVOLVED IN THE MAIN GROUP!

#57
CELL55

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Why would I want my main character to have kids? So that they can get killed off five minutes in before I've formed any kind of emotional attachment? Angst!

In all seriousness, I think if you were to force the character to have kid(s), that would already define the character in a way that some people probably wouldn't like. Also, if you did want to give the character some kid(s), you'd have to make them pretty darn likable, otherwise people are just going to loathe the little mites and whine about it incessantly on BSN.

#58
LolaLei

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OP: I personally wouldn't want my protagonist already having kids, simply because bringing it into a situation where the child could lose its mother/father in battle would feel kinda icky to me. Leaving it behind at "base" would make me feel bad and taking it on quests with me would just be irresponsible lol. 

As a preference I wouldn't want my protagonists having children anyway, as I prefer mine to start out with no ties or commitments so that I can make those decisions in-game for myself as the story progresses. I liked the family aspect in DA2, since that was a brother/sister/mother dynamic, however, if our protagonist was introduced to us in DA3 with a ready made family (husband/wife/child) regardless of whether that husband/wife/partner was dead/alive/divorced I wouldn't be keen, who my character chooses to get into a romance with (if at all) is a decision I would want full control over (from the romanceable companions available to us).

Modifié par LolaLei, 04 mars 2013 - 04:59 .


#59
LolaLei

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Also, what happens if you role-play your character as homosexual or chastened? Having a mandatory child wouldn't make sense and could deeply offend under those circumstances.

If the protagonist was to be introduced with a child then it should only ever be as an option when we pick our backgrounds or whatever.

#60
KiwiQuiche

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Yeah, I have an extreme dislike of children irl, I don't want to have one in a game.

#61
Nefla

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Hanz54321 wrote...

When reviewing The Phantom Menace, Harry S. Plinkett said something like, "Nobody wants a little kid character in their movie. It ruins the film."

Same applies to video games. Connor is fine because he's a plot device. But the second we have some protagonist's child there as anything other than someone to be kidnapped or possessed . . . you know what even that would be lame. NO KIDS INVOLVED IN THE MAIN GROUP!


That's not a universal truth. Harry Potter for example was wildly popular among children and adults. Gavroche in les miserables was a great character, and not just a whiny token child to be kidnapped.

Modifié par Nefla, 04 mars 2013 - 05:34 .


#62
Creeper Cat

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Ugh. Personally, I can't stand kids. My maternal instinct is nonexistent. So saddling the PC with a pixel-brat would make me far less interested in the game. Rather than creating a strong bond with a character, I'd just be annoyed and find the PC extremely unrelatable. If it's just an option, that's one thing. But forced? No thanks.

#63
Damate

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Definitely not an option that should be concrete, no -- as in forced, everyone having a PC with a child. But as one of the backgrounds that we're supposed to get in DA3? Sure, I think that'd make for an interesting change from the standard young/20-something, prodigy/special-snowflake, up-and-coming-whatever who journeys from relative inexperience to superstardom by the end of the game. I'm already really hoping that some of the background options allow us the chance - if we like - to play an older PC with more to their history than their adolescence. Playing someone who has a child/ward/whatever adds an interesting level to the backstory -- for me, at least. But, again, it wouldn't be something all (maybe even most?) players wanted and that's legit, too.

I dunno, kid or no kid, it'd just be nice to have a character that doesn't follow the same standard heroes journey: Mix/switch it up a bit. But, eh -- we'll see!

#64
erilben

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LolaLei wrote...

Also, what happens if you role-play your character as homosexual or chastened? Having a mandatory child wouldn't make sense and could deeply offend under those circumstances.


Parents force their children to get married. See the city elves and Mhairi.

#65
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If we are to have children, let them be voiced by the woman who did Clementine...and let them *be* like Clementine... also GOT kids rock!

Why? Because no matter how many TV shows I watch, or movies I see, kids always annoy me in them. Those are the only times where the kids have been fantastic.

#66
Izana

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I think that if the main character is having a kid, leave it to the player's imagination. But then again, DAO lets you have a kid.

#67
Quirkylilela

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If this were to happen I'd prefer it if it was optional and not tied to an origin. For example if there was a noble origin who was forced to start off married with children an otherwise good origin might not appeal to me. Then again if bioware can make it work like the city elf basically being forced to be almost married then I wouldn't mind.

#68
SpunkyMonkey

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It's an interesting idea I'd like to see explored, but not be pivitol to the plot.

Maybe you shouldn't choose to have a kid, but choose to sleep with someone and have offspring as a result of that choice, with your kid turning up later in the game after time has passed, and your choices affecting their lives (eg. you have the choice to destroy a town, but in doing so kill or alienate your child from you or visa versa etc.)

#69
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Nefla wrote...

Hanz54321 wrote...

When reviewing The Phantom Menace, Harry S. Plinkett said something like, "Nobody wants a little kid character in their movie. It ruins the film."   (the rest of what I typed here)


That's not a universal truth. Harry Potter for example was wildly popular among children and adults. Gavroche in les miserables was a great character, and not just a whiny token child to be kidnapped.


I'm going to have fun with this.  Seriously, no hard feelings.  You just happened to pick two films that I happen to hate for good reaseon AND they would make terrible video games.

Harry Potter, the Video Game, is NOTHING like Dragon Age (and similar games) where children are routinely murdered and the characters are sexing it up.  So you're ignoring the point I was making to split hairs.

Likewise, Dragon Age is not a musical based on Broadway.  So, again, you're ignoring the  point I was making to split hairs.

But ignoring those points, I still stand by my post!  Do you know who Plinkett is?  Because if you did you'd understand the humor I was invoking you'd know I DON'T WANT LITTLE KIDS IN MY MOVIES OR VIDEO GAMES!!!!  

Harry Potter was an awful story.  The filmmaking was indeed spectacular.  I got through parts 1, 2, and 3.  But the story, especially the resolution at the end of each film, did not endear Harry to me at all.  Why?  Because he was no hero.  He did not find a way to solve his own problems.  He just sat their waiting to die until a phoenix came flying along to save him.  I'll give you that this is some realism in a fantasy movie because that's what most little kids do when in trouble - they fail to problem solve and they are crushed by the consequences of being children.  But in Harry Potter here comes some outside force to save the day.  This would not make for a well received video game - a hero who cannot problem solve, cannot defend himself, and needs an NPC to save him for the win.  But I only point that out to stay on the topic of DA.  Even as a stand alone story, Harry Potter is awful.

Less Miserables (intentional) infuriated me for being nominated for Academy Awards.  I'm sorry, but it already was an award winning stage theatrical.   You don't get to win awards twice.  That's like publishing a book, wining an award, then publishing it again in paperback and recieving a paperback award.  NO.  Furthermore, it was nominated as a musical.  Musicals are nothing like a Dragon Age type story.  Can you see it: Game of Thrones, The Musical.  Again, not a genre that lends itself to this discussion.

But wait . . . there's more.  Musicals are an awful type of performing art.  I don't respect them, I don't enjoy them.  If there's going to be music, I would like a studio copy to hear or a concert.  Concept albums are a fantastic way to tell a story in music.  If I want to see a story visually, theatrical plays definitely have my respect.  Theatre does not have the safety net of digital effects and retakes.  In a way it's much harder than movies and can be enthralling.  Music AND theatre combined is like Ghost Busters: Crossing the streams is bad.  So, you contend children can be goodin musicals?  No.  Annie - the character Annie in the musical Annie - was awful and unlikeable.  This Miserable child you mention, I admit I have not seen, but I guarantee he was awful too.

I'm out of steam.  SOI YA!

Modifié par Hanz54321, 04 mars 2013 - 01:06 .


#70
Quirkylilela

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Your quote said *nobody* wants kids in movies then said the same applies to games so the fact you don't like HP is irrelevant because *someone* disagrees with you.

#71
Babaganoosh013

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They should make it like a Tomagotchi mini-game.

#72
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Quirky - yeah, I explained where that specific comment came from. It's a humorous way of stating my opinion from a humorous film review website.

But yes, technically you are are right. You may now go about your serious, humorousless day with the smug sastisfaction that you corrected me on a statement that was never intended to be literal in the first place.

#73
mousestalker

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Hanz54321 wrote...
 Can you see it: Game of Thrones, The Musical.  


That is just so brilliant. You have my respect, sir! That one concept makes up for the rest of your post rubbishing musicals.

Game of Thrones would indded make an excellent musical. What's even better is that Peter Dinklage actually has a voice and has some moves. Thanks to modern movie making techniques, even Sean Bean could show off some snazzy moves.

This is possibly the best idea of 2013! You have my thanks!

<3

#74
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Darth Brotarian wrote...

Having to program whether your kid get's mentally damaged by you, loves or hates you, whether he likes his mother or not, what he'll look like growing up, what his likes or dislikes might be.

My god, it's a technical nightmare to do, especially for an npc character.


Eh, SEGA sort of did it about fifteen years ago.


This sounds like a very interesting idea, I think, but I'm against it being forced, because that implies things about our character that we may not have defined ourselves. Simply having siblings says nothing about someone. But having a child, an act of choice, definitely does.

Modifié par EntropicAngel, 04 mars 2013 - 02:19 .


#75
Reznore57

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Don't want a pc with children.
It fits for game like the Walking Dead , because the children fits a certain theme .
Innocence vs a world that turns human in monster ( not talking about zombie).
The child was almost always around and was there if you murder people .

I don't want a baby in my inventory , I don't want a nanny that turns out to be a blood mage , and I don't want to explain after killing 100 random bad guys that "yes , killing is bad , but you see....the quest didn't give me another option and I need Xp badly."