Aller au contenu

Photo

Main Characters with children


  • Veuillez vous connecter pour répondre
101 réponses à ce sujet

#76
Guest_EntropicAngel_*

Guest_EntropicAngel_*
  • Guests

Hanz54321 wrote...

But wait . . . there's more.  Musicals are an awful type of performing art.  I don't respect them, I don't enjoy them.  If there's going to be music, I would like a studio copy to hear or a concert.  Concept albums are a fantastic way to tell a story in music.  If I want to see a story visually, theatrical plays definitely have my respect.  Theatre does not have the safety net of digital effects and retakes.  In a way it's much harder than movies and can be enthralling.  Music AND theatre combined is like Ghost Busters: Crossing the streams is bad.  So, you contend children can be goodin musicals?  No.  Annie - the character Annie in the musical Annie - was awful and unlikeable.  This Miserable child you mention, I admit I have not seen, but I guarantee he was awful too.


Boy, you crazy.

[/black]

Musicals are the best type of theatre.

#77
Yumichika

Yumichika
  • Members
  • 138 messages
It will be a good move, but i would not play such a character. I love lonesome heroes. If it's a companion with familly and kids why not

#78
LolaLei

LolaLei
  • Members
  • 33 006 messages

erilben wrote...

LolaLei wrote...

Also, what happens if you role-play your character as homosexual or chastened? Having a mandatory child wouldn't make sense and could deeply offend under those circumstances.


Parents force their children to get married. See the city elves and Mhairi.


Of course. And that would've happened if our protagonist wasn't destined to be some sort of hero, but in a game like Dragon Age it was pretty obvious that the wedding wasn't gonna happen because "fate/destiny" had bigger plans for him/her.

Regardless, the protagonist is there to be controlled and shaped by the decisions we make for him/her. If a player chooses to roleplay their character as homosexual, chastened or uninterested having children (regardless of whether it's shown in-game or just head canon) it may still offend the player if it doesn't fit in with what they had planned for their character. 

Don't get me wrong, I'm all for more options but I personally feel that the possibility of having a child in an RPG game like DA should be an option and not mandatory.

#79
Guest_Hanz54321_*

Guest_Hanz54321_*
  • Guests

mousestalker wrote...

Hanz54321 wrote...
 Can you see it: Game of Thrones, The Musical.  


That is just so brilliant. You have my respect, sir! That one concept makes up for the rest of your post rubbishing musicals.

Game of Thrones would indded make an excellent musical. What's even better is that Peter Dinklage actually has a voice and has some moves. Thanks to modern movie making techniques, even Sean Bean could show off some snazzy moves.

This is possibly the best idea of 2013! You have my thanks!

<3


Thank you and you are welcome.  Image IPB

#80
The Hierophant

The Hierophant
  • Members
  • 6 909 messages
 The op reminds me of Lee Everett, and Kenny.:(

#81
Guest_Hanz54321_*

Guest_Hanz54321_*
  • Guests

EntropicAngel wrote...

Hanz54321 wrote...

But wait . . . there's more.  Musicals are an awful type of performing art.  I don't respect them, I don't enjoy them.  If there's going to be music, I would like a studio copy to hear or a concert.  Concept albums are a fantastic way to tell a story in music.  If I want to see a story visually, theatrical plays definitely have my respect.  Theatre does not have the safety net of digital effects and retakes.  In a way it's much harder than movies and can be enthralling.  Music AND theatre combined is like Ghost Busters: Crossing the streams is bad.  So, you contend children can be goodin musicals?  No.  Annie - the character Annie in the musical Annie - was awful and unlikeable.  This Miserable child you mention, I admit I have not seen, but I guarantee he was awful too.


Boy, you crazy.

[/black]

Musicals are the best type of theatre.


Yup.  I feel very strongly about musicals to the point that I decided to go nuts with that post.  It was a fun write and I'm glad a couple people took it in the spirit in which it was meant.

When you said I crazy all I could think of was, "Hooch iiiiiisssss crazy!" from Scrubs.

#82
Pelle6666

Pelle6666
  • Members
  • 1 198 messages
To have family members in the game is a great way to relate to the main character. Some of the moments I really liked in DA2 was the interaction with Carver and Bethany. To have a child how ever would be to much of a burden I feel, at least if you are supposed to take care of it while being out adventuring. This is a dilemma that is pretty well handled in "The Witcher" When you take care of Alvin, although he is left with your LI and Geralt is more of a divided father figure.
Maybe there could be an option to adopt an orphan after being forced to kill its parents or something? That would be a good way to introduce a portion of drama.

#83
brushyourteeth

brushyourteeth
  • Members
  • 4 418 messages
The only application of this I could see as interesting (and it's not what the OP has suggested, and I think it's been done before) is if we had a companion with a lost child they hoped to recover, which further motivated them to travel with you.

Whether I have a baby or not should be a choice that I elect to make without it being forced on me. And I should have the option to be part of its conception, gestation, birth, and formative years if it's going to happen at all.

Bioware's not ready to make that work. And I don't think most of us are interested in it enough to lobby for it. :/

Way to think outside the box, but I don't see this working for DA.

#84
legbamel

legbamel
  • Members
  • 2 539 messages
My issue with having kids in the game is that it's physically impossible for the PC or companions to be good parents. I'd rather not be forced to role play a crappy mom who sees her kid every few months, thank you.

The idea of, say, a warrior companion having a squire, however, is a much more appealing idea. The youngster would be in his or her teens, in that case, and in need of mentoring but not actual parenting. That could actaully be an interesting side story, sort of a two for one companion, especially if your dealings with the squire affects your conversations with the warrior.

#85
AngryFrozenWater

AngryFrozenWater
  • Members
  • 9 062 messages
I can do without children in the game. As a matter of fact I prefer it that way. BouncyFrag's and legbamel's posts make sense too.

Modifié par AngryFrozenWater, 04 mars 2013 - 05:38 .


#86
Sarquindi

Sarquindi
  • Members
  • 360 messages
Some of my DA2 characters, who happened to be female champions, romanced Isabela. A lot of people, myself included, would purposely choose not to have children. Writing in a child you can interact with for most of the game, but will only be available to those who would actually choose that path, seems like a waste of resources to me. Unless it's as emotionless as it is in Fable, with little more than a "here's a present" or "want a hug?" interaction. And I wouldn't want this forced onto my character. I sometimes like the female romances more than the males, and I don't want to be forced to choose a male just so my character can have babies. :/

#87
Cathey

Cathey
  • Members
  • 672 messages
I wouldn't want my hero to have a child. I don't like children and I wouldn't want my female hero to have slept with a guy. If I get to choose who i romance, then my player character will be as gay as possible.

I like having as much choice as possible though so I wouldn't be against it being an option later in the game for the hero to have a child with another character but it would have to be optional. That way it isn't forced on me and the people who do like that kind of thing can have it.

Modifié par Cathey, 04 mars 2013 - 06:31 .


#88
n7stormrunner

n7stormrunner
  • Members
  • 1 605 messages
I'd prefer more of a mentor thing then a child myself but I'm not against the idea as look as those who don't want to deal with one don't have to... or can be like mass effect where it can seem like your a Parental Substitute to half the cast... ok not really.

#89
RandomSyhn

RandomSyhn
  • Members
  • 341 messages
Children are tricky, often used to (unsuccesfully) tug heartstrings, or drive motivation. If there is a worthwhile child I don't want them to be always at risk of kidnapping or killing.

I also don't want them to be mine. The best way to describe this is "I love other peoples kids, the ones I can give back."

I would however love to have someone elses kid to whom I can be the awesome auntie, you know the one. So everytime I visit they can idolize me and jump on me and all that fun stuff. They can whine when I leave but I actually get to leave. I don't want this kid to be part of my adventures but part of a family I visit every so often.

Bioware has briefly pulled this off, very few seem to remember Oren Cousland. Those of you staunchly playing mages, or elves or dwarves would not have met this adorable boy. Even if you have they killed him off pretty quickly, but when they did I was genuinely upset. If they could make another kid like that but not kill em off I'd be happy.

#90
andrew252

andrew252
  • Members
  • 290 messages
as long as i can train the little tike into a killing machine then yes why the hell not?if i was ever ambushed by a few darkspawn id throw her/him and watch the bloodshed while i eat the popcorn

#91
Nerys

Nerys
  • Members
  • 180 messages
I had mixed feelings about the family element in DA2. I liked the characters of Bethany and Carver, but, the interactions felt awkward to me (mostly because I would never RP the character that my "siblings" thought I was). And, let's just say that all of my Hawks had a strained relationship with their mother.
I look at it this way... If MY character makes the decision to "save the world/protect the rights of others/become a hero" etc... She would also make a decision to forgo having children because it would divide her focus. But, that's just how I roll ;)
Now the idea of a young (adolescent-teen) person that our protagonist meets along the way. That to me is intriguing. I can see a lot of promise in this. maybe something like this...
*We meet a young elf starving in the alienage and give them some food in trade for information regarding our quest. The elf then follows us, saying that they could help us more, if only we let them tag along. *
So, they could start out in a supporting role and as they grow up they eventually join the party. Becoming much like a little sibling, or a child to your character. That would be awesome actually...

Modifié par Nerys, 05 mars 2013 - 07:55 .


#92
Quirkylilela

Quirkylilela
  • Members
  • 106 messages
Hanz- Seems kind of silly to argue with you because you hate Harry potters storyline, then say that any Harry potter game would be bad and so they shouldn't put kids in because kids can't make good characters in movies and games. However someone could easily say Harry potter has a great storyline, they enjoyed that game and it could work in dragon age it's really all a matter of opinion and to try and generalize saying it won't work is silly. I responded with my short very literal response not because I didn't see you trying to be humorous but because I didn't find it funny so didn't see the point.

If you didn't want me to get literal maybe next time you shouldn't use a quote that's quite obviously inaccurate because using the Harry potter example the movies weren't ruined in my opinion and there are countless fans who are devoted to the franchise to disturbing levels. I mean honestly someone disagreed with you and you went on a huge ass rant(humor fueled or not) and basically said blablabla those movies are **** I'm right you're wrong. Just because you dislike a movie doesn't mean it's ruined.

#93
Blackrising

Blackrising
  • Members
  • 1 662 messages
I think forcing the player to have a child will not go over well. Many people will feel that it restricts them in their roleplaying. Personally, I wouldn't mind a child at all.

As a compromise, there could be a scenario where the player finds/rescues a small child shortly (or during) the prolouge. The player now has the option of sending the kid away or taking them under their wing. If the player 'adopts' the child, it will develop a personality according to what you do. You're saintly and treat the kid well? It will probably grow up to be a good person, just like you. You're good, but treat the kid like crap? S/he grows up to be a bitter person that despises 'good' people because s/he thinks it's all just an act.
And so on and so forth.
That could give us some very interesting possibilities, I think,

(Hell, maybe the kid will turn out to be the OGB and your treatment of him can either mean a powerful ally or the end of the world...)

#94
Wulfram

Wulfram
  • Members
  • 18 948 messages
I think having a kid would fit uncomfortably with the casual attitude to danger that the PC and the party generally adopt in RPGs.

#95
Guest_krul2k_*

Guest_krul2k_*
  • Guests
soo will they have some sort of thedas social services with this? maybe some child benefit in the form of some gold each week? or a milk token?

#96
n7stormrunner

n7stormrunner
  • Members
  • 1 605 messages
... you will be thedas's social services... ok probably not, thedas as a whole has the chantry and that it pretty much it for everything even the circle was heavily connected to it.

and as far as danger, you will even if we don't have the castle, we will have some kind of base. we wouldn't be taking the kid questing with us. well maybe the evil players would but not most. and yes a camp would be dangerous compared to a castle or house but if crazy mages or templars attacked where would the the kid be safer some random town with maybe some guards or surrounded by your companions not with you.

#97
Naughty Bear

Naughty Bear
  • Members
  • 5 209 messages
Renegade option to tell the child 'I slept with your mummy'.

#98
LlochNess

LlochNess
  • Members
  • 6 messages
I wouldn't hate the idea, but I think it would make more sense if it were optional.

But I completely agree with you that in DA:2 it felt like your character actually WAS a person, as opposed to the voiceless main in DA:O. Biggest improvement from DA:O to 2.

#99
lady_v23

lady_v23
  • Members
  • 4 967 messages
It is not for me.  I really don't like the idea of me going to war, or save world, or leading an army.  While being a parent.  What happens if I die?  The enemy could use them against me.  Since I'm "important'.  So not really.  nope!

#100
Neoleviathan

Neoleviathan
  • Members
  • 689 messages
I think it would be an interesting twist. Its pretty common for the main characters parents to be involved with the story. So now your character is the one who has to deal with the young adventurer who might just get themselves in over there head. Doubt we'd see that in DA:I. But it would be an interesting conflict for the Inquisitor, how much attention do they give to the major conflict vs their child. Every choice would matter, everything would shape the way they look up to you or direct the action they take. You know it might even be easier that way, instead of seeing the effects our actions take over the entire world(which sounds like its getting bigger) they can focus those effects on & through a single character.