Every idiot is running this class. And all they do is casually stroll around the map, slow as hell, and melee EVERYTHING. Never use their guns or Siege Pulse EVER. I get it - their melee is a great survivabiltiy tool. NOT GOOD FOR DAMAGE. It's meant to help keep enemies off your teammates and as a way to revive your shields in a pinch, not for being your primary source of damage.
It honestly drags out matches way longer. An average Gold PUG is in the realm of 30 minutes now, whereas it used to be 23-25 minutes.
I hate to say it, but the Juggernaut has completely ruined PUGs.
Débuté par
BlackDahlia424
, mars 03 2013 11:32
#1
Posté 03 mars 2013 - 11:32
#2
Posté 03 mars 2013 - 11:35
FIVE TO SEVEN WHOLE MINUTES
#3
Posté 03 mars 2013 - 11:36
NERF ALL THE NEW classES!!
#4
Posté 03 mars 2013 - 11:37
NovaCypher wrote...
FIVE TO SEVEN WHOLE MINUTES
Or ~30-33% longer. But let's not look at it with perspective.
#5
Posté 03 mars 2013 - 11:37
Nah not really.
#6
Posté 03 mars 2013 - 11:37
So, it's like volus then ?
#7
Posté 03 mars 2013 - 11:37
Everything looks like a much bigger or smaller deal when you put it into percentages.
#8
Posté 03 mars 2013 - 11:37
I personally am not having this "problem". One every now and then but other than that its fine. Plus I'd rather have them use something that can take some hits, than a squishy that I have to revive every 2 minutes, depending on the person of course.
#9
Posté 03 mars 2013 - 11:38
always remember fellow Juggs
fist zap for the team
when they soak up lots of enemies, and divert their attention from other players (who can then shoot at will) it can be extremely useful
stopping groups of banshees etc as well
ho ho ho
fist zap for the team
when they soak up lots of enemies, and divert their attention from other players (who can then shoot at will) it can be extremely useful
stopping groups of banshees etc as well
ho ho ho
Modifié par MrChris_CJ, 03 mars 2013 - 11:38 .
#10
Posté 03 mars 2013 - 11:38
I would argue the main role of the juggernaut is to basically tank every boss with melee. With occasional siege pulse and guns mixed in for minions.
Juggernaut is not a massive damage dealer, its more of a support role.
Juggernaut is not a massive damage dealer, its more of a support role.
#11
Posté 03 mars 2013 - 11:38
lol l2p OP
#12
Posté 03 mars 2013 - 11:39
I personally use the Jug a lot, and from what i see of other people using it, they are sadly doing exactly as you describe. I run with a Harrier and a Hurricane simple due to the fact i love those guns. But watching other, they are really under-utilizing the powers they have available. I also hate it when they go walk-abouts.
But eah, use your guns and siege pulse. Not the hex shield though, i've heard my friends hate those things as they just get in the way. I prefer the geth turret to support my team.
EDIT: this is only a handful of people doing this (forgot to mention), It happens, but luckily not too often
But eah, use your guns and siege pulse. Not the hex shield though, i've heard my friends hate those things as they just get in the way. I prefer the geth turret to support my team.
EDIT: this is only a handful of people doing this (forgot to mention), It happens, but luckily not too often
Modifié par The_N7, 03 mars 2013 - 11:41 .
#13
Posté 03 mars 2013 - 11:39
The people I come across in pugs have always been glorified meat shields.. Now they're just meatier.. with more shields. I don't mind.
#14
Posté 03 mars 2013 - 11:39
This is rapidly becoming the standard on PS3 and it's quite annoying, doubly so since everyone who plays the Juggernaut is a complete and utter moron.
#15
Posté 03 mars 2013 - 11:40
this is dum complaint
#16
Posté 03 mars 2013 - 11:40
i've never seen a single juggernaut
i really want to see them but nobody is using them
#17
Posté 03 mars 2013 - 11:40
Do you have a mic? Don't answer me unless you really don't see where I'm going with this.
#18
Posté 03 mars 2013 - 11:40
If you don't like pug's then solo. Quit whining about other people's play styles.
#19
Posté 03 mars 2013 - 11:41
Oh well, let the noobs keep drawing aggro and I'll continue kill everything and get a revive medal from them.
#20
Posté 03 mars 2013 - 11:42
It's a new class and people are excited to play as him, so it along with the other new classes will mostly dominate PUG's for several more weeks. Not to mention that the new Reckoning Challenge requires them to play as the new classes too.
Reckoning hasn't even been out a full week yet, people will learn how to play him more effectively soon enough.
Reckoning hasn't even been out a full week yet, people will learn how to play him more effectively soon enough.
#21
Posté 03 mars 2013 - 11:43
DcIhNaGv3z wrote...
I would argue the main role of the juggernaut is to basically tank every boss with melee. With occasional siege pulse and guns mixed in for minions.
Juggernaut is not a massive damage dealer, its more of a support role.
This. While he can dish out nice damage his true strength is in tanking, grouping those bosses together while the rest of the team mow them down without the need to care about taking damage/cover.
Whilst I don't think that this is truly needed for gold he really shines in platinum basically acting as a mobile aggro death machine.
#22
Posté 03 mars 2013 - 11:43
I don't like the Juggernaut much. So often everybody runs off and leaves you then you get surrounded by 4 or 5 enemies and there is not much you can do. I don't feel at all confident carrying a team with the Juggernaut, if everyone stays close to you it's fine, but if they don't (and who does want to play at snail pace?) it becomes a nightmare.
#23
Posté 03 mars 2013 - 11:44
Melee is actually very good for damage on targets without armor.
#24
Posté 03 mars 2013 - 11:45
I use my Saber X with him, and I'm pretty sure my buddies enjoy destroying the boss units that try to eat me alive. So no, the class is not ruining PUG's.
#25
Posté 03 mars 2013 - 11:45
No, just no. The Missile Glitch ruined PUGs. The Juggernaut is just a character that is easy for new/newer players to adapt to higher difficulties.





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