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I hate to say it, but the Juggernaut has completely ruined PUGs.


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#76
Rebel_Raven

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On small maps like Glacier, and in CQC heavy areas why not lumber about, and give the enemy the palpatine treatment largely? Intercept brute charges, and generally make every enemy an easier target?

On larger maps, you'll have to move, though, and I agree firing your gun is a good option, by why the heck would you use a gun so easily depleted of ammo as the harrier, or hurricane? Juggernaut's strength is the staying power it has! Have a gun with similar staying power! If you're off to the ammo box, you're not keeping sync-killers off the team, and their mortality rates increase.

Looking at it when other people play juggernauts, if they're keeping me safe, and staying alive, then all is well. Doesn't matter what they do.

Frankly, in higher difficulties, if you're not frying, you're dying. Juggernauts aren't immortal.
2 brutes, and 2 banshees on gold can potentially overwhelm them given time, and heavy melee becomes extremely vital.
That's when you need high DPS allies to mow the enemies down so you don't get swarmed to death.

Honestly, if we're extracting, all is well in my book.

#77
RoundedPlanet88

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Toxic Waste wrote...

Elecbender wrote...

This is probably on Xbox or PS3 where 99% of all players are terrible.

According to my manifest I am in the top 2%. I must be terrible.

Manifest only tracks promotions and Challenge points.Which is a horrible way to track actuall "skill/knowledge/whatever"
Ex. I`m in the top 1%, I should only be in the top 10%,

#78
Jackville Assington

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NERF THE MAGAZINE CAPACITY ON THE CLAYMORE!.... wait what are we talking about again?

#79
RoundedPlanet88

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Jackville Assington wrote...

NERF THE MAGAZINE CAPACITY ON THE CLAYMORE!.... wait what are we talking about again?


Havn`t you done this exact same thing before?Image IPB

#80
Feneckus

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The problem with Juggernauts is that there's too many of them.

One of them is fine. Especially against Reapers.

More than one ? Totally redundant.

#81
VGFM

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I guess they make the initial waves slower but in my experience the later waves involve every boss gravitating to their position, and when all the other players focus fire in the juggernaut's proximity it becomes a complete meat grinder for the enemy. I remember a base white game where banshees and brutes were just lining up for the slaughter.

#82
Nissun

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The Juggernaut is the coolest character in Reckoning, that's why so many people are playing it.

It's a giant robot, for crying out loud. How could it NOT be awesome?

Anyway, no character from Reckoning has ruined anything. Even the sexbot, broken as she is, is still under control. I can't guarantee it'll stay that way in a few weeks, though. Once people learn that she is as survivable as a Juggernaut but able to deal ten times the damage he does, things may get... interesting.

#83
mybudgee

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"6 seconds?!? I gotta be to work in nine seconds!!!"

#84
RoundedPlanet88

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Feneckus wrote...

The problem with Juggernauts is that there's too many of them.

One of them is fine. Especially against Reapers.

More than one ? Totally redundant.


I keep waiting for you to end up in a gold game with three jugs against geth..................Video required.
Yes I am a bad person and should feel bad. Image IPB

#85
Manbearpig

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That just means you will have to kill everything on the map. It isn't too hard.

#86
UnknownMercenary

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RoundedPlanet88 wrote...

Feneckus wrote...

The problem with Juggernauts is that there's too many of them.

One of them is fine. Especially against Reapers.

More than one ? Totally redundant.


I keep waiting for you to end up in a gold game with three jugs against geth..................Video required.
Yes I am a bad person and should feel bad. Image IPB


I always get paranoid and shoot my teammates if they're Juggs in a Geth game.

What's worse is when I mistake an enemy turret for a friendly one..... "oh hey, you deployed a healing turret near me while I do this device..."

#87
Tyeme Downs

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Maybe the OP should take a Juggy out for a spin and see how it feels on the other side. The melee can do a considerable amount of damage. If you keep shooting/hammering mobs out of my grip when my shields are low (Krolords constantly do this), I'm gonna keep grabbing until I can recharge. Plus, people keep using powers or shooting those exploding collectors at my feet instead of heavy meleeing them.

When I'm free and clear, I'll use my cannon and guns. However, I kind of feel it's my job on the team to get up close and personal with the enemy so all they see is me. That frees up everyone else to blast the enemy into next week.

#88
pistolols

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It does drag PuGs out a little longer from what I have noticed. But then again i have also seen them go by just as fast if the other 3 guys i'm with have good DPS.

But i also think it's unreasonable to expect them to use the character any other way. The Siege Pulse is a waste of time off host. It fires too damn slow to be worth anything. It's much more practical to just use the Siege for the DR. And you are wrong btw about Juggs' melee not being strong enough. If they have him specced properly along with a shotgun with Omniblade attached and a strength enhancer consumable his melee melts everything fairly fast. And if they've got it specced for the +15% speed after every melee as well as using an adrenaline mod then they can get around quite fast. Also if they're using the hex shield offensively then that is also dealing damage. It's pretty funny how often my hex shield ends up getting kills. With this setup i am top scorer pretty much every match.

#89
RoundedPlanet88

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Tyeme Downs wrote...

Maybe the OP should take a Juggy out for a spin and see how it feels on the other side. The melee can do a considerable amount of damage. If you keep shooting/hammering mobs out of my grip when my shields are low (Krolords constantly do this), I'm gonna keep grabbing until I can recharge. Plus, people keep using powers or shooting those exploding collectors at my feet instead of heavy meleeing them.

When I'm free and clear, I'll use my cannon and guns. However, I kind of feel it's my job on the team to get up close and personal with the enemy so all they see is me. That frees up everyone else to blast the enemy into next week.


Quite frankly, If your heavy meleeing something, I`m gonna assume your doing it to prevent on-host phantom DR, and shoot it and be done. And its a REQUIRMENT to shoot PA`s in the knee when they are near a jug. Image IPB

#90
Apl_Juice

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BSN, where you aren't allowed to be upset about anything, unless of course you're upset at people being upset.

#91
Elecbender

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Schneidend wrote...

Elecbender wrote...

This is probably on Xbox, PC, or PS3 where 99% of all players are terrible.


You missed a platform, bro. No need to thank me.


PC's 97%.  And that's mostly due to mouse flexibility.

Modifié par Elecbender, 04 mars 2013 - 01:12 .


#92
Tyeme Downs

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RoundedPlanet88 wrote...


Quite frankly, If your heavy meleeing something, I`m gonna assume your doing it to prevent on-host phantom DR, and shoot it and be done. And its a REQUIRMENT to shoot PA`s in the knee when they are near a jug. Image IPB


*Throws headless phantom at your feet*  Here, if you want it so bad, take it!

Modifié par Tyeme Downs, 04 mars 2013 - 01:13 .


#93
RoundedPlanet88

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Tyeme Downs wrote...

RoundedPlanet88 wrote...


Quite frankly, If your heavy meleeing something, I`m gonna assume your doing it to prevent on-host phantom DR, and shoot it and be done. And its a REQUIRMENT to shoot PA`s in the knee when they are near a jug. Image IPB


*Throws headless phantom at your feet*  Here, if you want it so bad, take it!

Thank you Image IPB
Wait, that's necrophilia. Image IPB
meh, thanks anyway. Image IPB

#94
yoshi97

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I remember when the vanguards were said to be overpowered ... but that passed. As for being lumbering cannons ... um ... they can't run. so what do you expect? They kill whatever the rest of the team fails to chase around the map, so I consider the crumb killers and boss munchers. :)

#95
RaptorSolutions

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I play the Jug using only HM to as its more relaxing. Until I discover my teammates seem to fall left and right despite me tanking everything then its time to break out the big guns.

#96
Kataigida

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Really now? Using melee as the primary offensive is a bad idea? I guess that's not how I've easily topped the scoreboard in a lot of gold games.

I wouldn't even plod along either. I'd just sit myself out near the open, probably near the middle of the map or away from teammates, and watch as things spawned on top of me and slowly sucked the life out of them while my allies ran around like idiots killing things even slower than I was soloing things.

Plus, no offense, but why the hell are you complaining that they aren't using siege pulse? Most people spec it for the +10% DR for each stored shot, and tend to have heavy weapons on the jugg. So most people are inclined NOT to fire off their pulses, unless to detonate or in an emergency.

Also, a melee jugg is great at distracting enemies and bosses, so honestly, if you think a game is taking 5-7 minutes longer because of ONE player, I hate to break it to you, but odds are it's no just because of that one person.

#97
bondiboy

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Can't see the problem really. Does not effect my play style. The only thing you need to keep in mind is that if you die on the other side of the map from the Jugs then you are going to have to revive yourself .

#98
DJMetaverse

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I use it to stop the big bosses like banshees or praetorians or grab phantoms before they can nail a team member. I sat there with 2 banshees and 2 brutes on me and stood there while a Kro-Lord hammered the crap out of all of them. As long as you're helping the team and not being useless, what's the problem ?

#99
january42

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This is the first time I've ever heard people asking for a nerf of  a charachter they are outscoring. Weird

#100
ichyscrachy

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You're right, it's the jugg. Definitely NOT the fact that gold pugs are filled with scrubs while many good players dropped to silver working on optimal builds. Yep, it's the jugg.