I hate to say it, but the Juggernaut has completely ruined PUGs.
#101
Posté 04 mars 2013 - 01:34
Though the melee is nifty. Want to imitate Darth Vader when using it.
"If there is no objectives available, why is Dad demanding we reach them?" *crush* "Tear the battlefield apart if you have to and take all the objectives, I want them ALIVE!!!"
#102
Posté 04 mars 2013 - 01:36
"You have failed me for the last time Phantom!!"Sinapus wrote...
Odd, most of the games I've played had the juggernaut spamming siege pulse all over the place.
Though the melee is nifty. Want to imitate Darth Vader when using it.
"If there is no objectives available, why is Dad demanding we reach them?" *crush* "Tear the battlefield apart if you have to and take all the objectives, I want them ALIVE!!!"
anyone else hear this, but with darth vaders *kssk-hsk* replaced with the voluses *kssk*?
#103
Posté 04 mars 2013 - 01:37
I grab a Phantom and body block an Atlas, she's in an easy position to be killed with a headshot. Someone doesn't make that effort, I'm going to keep draining her. If you pop her head she dies instantly and I can switch targets. And a lethal enemy is now down.
Of course this is always asking too much from team chuckle.
#104
Posté 04 mars 2013 - 01:38
The Juggernaut is fairly unique--human vanguard potential god mode aside--in that it functions very effectively in a pure tank role. Why would I ignore that variety and play him as dps character #2025?
#105
Posté 04 mars 2013 - 01:42
#106
Posté 04 mars 2013 - 01:47
#107
Posté 04 mars 2013 - 01:50
Zhuinden wrote...
Hex shield is a fun skill, it does not block enemy projectiles but it blocks my shotgun's.
Not quite accurate, it blocks MOST direct shots, but a LOT of AoE damage spills "around" the shield, stand back from it a pace or three and you`ll notice a giant difference, except against praetorians and scions, those are still broken.
#108
Posté 04 mars 2013 - 01:51
#109
Posté 04 mars 2013 - 01:53
#110
Posté 04 mars 2013 - 01:56
BlackDahlia424 wrote...
Every idiot is running this class. And all they do is casually stroll around the map, slow as hell, and melee EVERYTHING. Never use their guns or Siege Pulse EVER.Blahh Blahhh Blaaahhh
he is calling himself an idiot as i just checked his manifest and guess what he has a geth jugger at lvl 20 lmao, learn to set him up proper (seige pulse step 5 go Dam Pro instead of recharge like you have for one) and he will be a good asset to the team.
i run him with jugger shield 5, strength enhancer III with either power efficiency module III (recharge shields from heavy melee even faster) or adrenaline module III and the below stats.

if i meet u in game and im using my jugger, dont expect to get revived as im thinking you like to be rambo and go down alot, anyhow i be way too busy keeping squad who work together alive to RUN after you.
#111
Posté 04 mars 2013 - 02:02
#112
Posté 04 mars 2013 - 02:04
#113
Posté 04 mars 2013 - 02:06
#114
Posté 04 mars 2013 - 02:10
BlackDahlia424 wrote...
Every inexperienced player is walking this class or any other. And all they do is casually stroll around the map, slow as hell, and melee EVERYTHING, much like when these individuals play as krogan. Never use their guns or Siege Pulse or any other effective tactic EVER. I get it - their melee is a great survivabiltiy tool. NOT GOOD FOR DAMAGE. It's meant to help keep enemies off your teammates and as a way to revive your shields in a pinch, not for being your primary source of damage. Its like they are players who would do similarly inexperienced in most any situation and being a Juggernaut just means they continue to soak damage for longer instead of just dropping dead.
It honestly drags out matches way longer. An average Gold PUG is in the realm of 30 minutes now, whereas it used to be 23-25 minutes not including the extra time it takes to revive or carry them thru waves because they get downed alot.
FTFY
#115
Posté 04 mars 2013 - 02:13
#116
Posté 04 mars 2013 - 02:14
stricko wrote...
Can't see the problem really. Does not effect my play style. The only thing you need to keep in mind is that if you die on the other side of the map from the Jugs then you are going to have to revive yourself .
Agreed, concerning revives though the same goes for the Jug when he is swarmed by enemies
#117
Posté 04 mars 2013 - 02:16
#118
Posté 04 mars 2013 - 02:17
BlackDahlia424 wrote...
NovaCypher wrote...
FIVE TO SEVEN WHOLE MINUTES
Or ~30-33% longer. But let's not look at it with perspective.
5/25=0,2=20% ....
#119
Posté 04 mars 2013 - 02:18
Did see a Krogan Warlord who was following me around bringing the hammer down on enemies I wear down which was annoying.
"Okay now to finis="
Krogan comes in with giant hammer "HA!"
#120
Posté 04 mars 2013 - 02:19
Noipsaj wrote...
BlackDahlia424 wrote...
NovaCypher wrote...
FIVE TO SEVEN WHOLE MINUTES
Or ~30-33% longer. But let's not look at it with perspective.
5/25=0,2=20% ....
Yes, but more importantly what is the percent yield?
#121
Posté 04 mars 2013 - 02:20
#122
Posté 04 mars 2013 - 02:21
ToolBelT wrote...
BlackDahlia424 wrote...
Every idiot is running this class. And all they do is casually stroll around the map, slow as hell, and melee EVERYTHING. Never use their guns or Siege Pulse EVER.Blahh Blahhh Blaaahhh
he is calling himself an idiot as i just checked his manifest and guess what he has a geth jugger at lvl 20 lmao, learn to set him up proper (seige pulse step 5 go Dam Pro instead of recharge like you have for one) and he will be a good asset to the team.
i run him with jugger shield 5, strength enhancer III with either power efficiency module III (recharge shields from heavy melee even faster) or adrenaline module III and the below stats.
*snip*
For your sake I hope this is a typo.
Also I fail to see what is funny about someone having their Juggernaut (which is the entire "Soldier" class) at lv20 <_<
#123
Posté 04 mars 2013 - 02:21
#124
Posté 04 mars 2013 - 02:22
#125
Posté 04 mars 2013 - 02:26





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