I hate to say it, but the Juggernaut has completely ruined PUGs.
#126
Posté 04 mars 2013 - 02:26
#127
Posté 04 mars 2013 - 02:27
Shall I make a pie chart to illustrate the probability of the answers?me0120 wrote...
Noipsaj wrote...
BlackDahlia424 wrote...
NovaCypher wrote...
FIVE TO SEVEN WHOLE MINUTES
Or ~30-33% longer. But let's not look at it with perspective.
5/25=0,2=20% ....
Yes, but more importantly what is the percent yield?
Seriously though, I can think of so many things that people say destroyed this game. Reegar (people running around and dying instantly), Flamer (same thing, except DAT NOISE and they ruin my BEs
Give it a bit! Reckoning's been out for less than a week- people are still learning how to use it. It's really much more pathetic with the other examples- because they've been out for AGES.
#128
Posté 04 mars 2013 - 02:27
#129
Posté 04 mars 2013 - 02:46
typhis187 wrote...
Only thing I dislike aboot people playing Juggs is that they have no awareness of those around them. I don't know how many times I draw a bead with my pistol or sniper rifle only to have some giant jugg walk right in front of me as I fire.
Wait... there are people around me?
#130
Posté 04 mars 2013 - 02:47
Ravagers as well.RoundedPlanet88 wrote...
Zhuinden wrote...
Hex shield is a fun skill, it does not block enemy projectiles but it blocks my shotgun's.
Not quite accurate, it blocks MOST direct shots, but a LOT of AoE damage spills "around" the shield, stand back from it a pace or three and you`ll notice a giant difference, except against praetorians and scions, those are still broken.
Those three enemies fire clean through the shield, Geth Bombers just float over it like a Tugboat of Doom--and Prime shots will sometimes go through.
#131
Posté 04 mars 2013 - 02:52
I'd say the average gold pick-up game was always 30 min.BlackDahlia424 wrote...
It honestly drags out matches way longer. An average Gold PUG is in the realm of 30 minutes now, whereas it used to be 23-25 minutes.
#132
Posté 04 mars 2013 - 03:02
Elecbender wrote...
PC's 97%. And that's mostly due to mouse flexibility.
What you did there. I see it. And I like it.
#133
Posté 04 mars 2013 - 03:04
8 Bears wrote...
The people I come across in pugs have always been glorified meat shields.. Now they're just meatier.. with more shields. I don't mind.
#134
Posté 04 mars 2013 - 03:04
I love the class, and it's easy to see why.
#135
Posté 04 mars 2013 - 03:04
pugs have been ruined for a long time though lol
#136
Posté 04 mars 2013 - 03:06
Stick it through and stay with your FL. Thankfully these morons are rather infrequently on Platinum.
#137
Posté 04 mars 2013 - 03:09
Major Durza wrote...
The shiny will wear off, and it will soon ****** them off that a posessed Scion and a trooper are basically a death sentence if they are not in the middle of their team.
Stick it through and stay with your FL. Thankfully these morons are rather infrequently on Platinum.
How many reetard crutchbine AIUs have you seen so far today durza? And how many of them have been able to do anything?
#138
Posté 04 mars 2013 - 03:23
#139
Posté 04 mars 2013 - 03:38
Someone ought to make a meme picture of it.
#140
Posté 04 mars 2013 - 03:45
Most Juggs I see score around 30-50K, which on Gold means you're being either carried, or are killing stuff way too slowly.
#141
Posté 04 mars 2013 - 03:49
Today we found 3 Ghost PUGs in a row. I beat them by tens of thousands using my Juggernaut that has no points in his passives.
I was so mad.
Modifié par Robosexual, 04 mars 2013 - 03:50 .
#142
Posté 04 mars 2013 - 03:51
Commander Coriander Salamander wrote...
I'd say the average gold pick-up game was always 30 min.BlackDahlia424 wrote...
It honestly drags out matches way longer. An average Gold PUG is in the realm of 30 minutes now, whereas it used to be 23-25 minutes.
25 minutes imo. 30 minutes either means some people suck or we do low dps. I.e. Jugs HMing everything.
#143
Posté 04 mars 2013 - 03:54
They keep the larger enemies at bay while I dark channel/warp/throw/etc. biotic esssssplosion them. Sure, they're usually the lowest score on the board, but I've used less medi-gels & ops survival packs in the last week because of them. I'll take that trade-off.BlackDahlia424 wrote...
Ok, for all the people not getting the point of my post. I never said anywhere the Juggernaut is bad - I'm saying randoms are playing him like a complete idiot, and are barely dealing any damage at all. The kit can be good, and that was not the point of the thread.
Most Juggs I see score around 30-50K, which on Gold means you're being either carried, or are killing stuff way too slowly.
I did have one a hilariously terrible match yesterday in the Glacier 'back room of shame', where everyone was being downed constantly because of mass amounts of enemies in that room. Three's a crowd, but this was an orgy of enemies gone awry.
Vader death choke away for the entire match, my Juggernaut teammates!
#144
Posté 04 mars 2013 - 03:56
BlackDahlia424 wrote...
Ok, for all the people not getting the point of my post. I never said anywhere the Juggernaut is bad - I'm saying randoms are playing him like a complete idiot, and are barely dealing any damage at all. The kit can be good, and that was not the point of the thread.
Most Juggs I see score around 30-50K, which on Gold means you're being either carried, or are killing stuff way too slowly.
So a class that absolutely tanks 2 banshees, 2 - 3 brutes, 3+ marauders, 3+ cannibals, 2 ravagers, and a million swarmers is being carried? Maybe, just maybe the lack of incoming fire in your direction is what let you get a high score in the first place? Or all the nice kill bonuses you get for finishing off the enemies the juggernaut engaged first?
And at your OP, nobody will use siege pulse unless theyre in a position where they can eat an 8+ second cooldown and lose 40% DR, i.e. it wont be often.
And randoms will be randoms, at least with the juggernaut they are more effective decoys.
Modifié par Fang92, 04 mars 2013 - 04:00 .
#145
Posté 04 mars 2013 - 03:58
Fang92 wrote...
BlackDahlia424 wrote...
Ok, for all the people not getting the point of my post. I never said anywhere the Juggernaut is bad - I'm saying randoms are playing him like a complete idiot, and are barely dealing any damage at all. The kit can be good, and that was not the point of the thread.
Most Juggs I see score around 30-50K, which on Gold means you're being either carried, or are killing stuff way too slowly.
So a class that absolutely tanks 2 banshees, 2 - 3 brutes, 3+ marauders, 3+ cannibals, 2 ravagers, and a million swarmers is being carried? Maybe, just maybe the lack of incoming fire in your direction is what let you get a high score in the first place? Or all the nice kill bonuses you get for finishing off the enemies the juggernaut engaged first?
And at your OP, nobody will use siege pulse unless theyre in a position where they can eat an 8+ second cooldown and lose 40% DR, i.e. it wont be often.
Can use it quite often if you aren't always in the middle of enemies. The problem is not lost of DR, its the casting time. Reason: Only use siege pulse after the CD is finished. But the casting time may get you killed.
#146
Posté 04 mars 2013 - 04:00
BlackDahlia424 wrote...
Every idiot is running this class. And all they do is casually stroll around the map, slow as hell, and melee EVERYTHING. Never use their guns or Siege Pulse EVER. I get it - their melee is a great survivabiltiy tool. NOT GOOD FOR DAMAGE. It's meant to help keep enemies off your teammates and as a way to revive your shields in a pinch, not for being your primary source of damage.
It honestly drags out matches way longer. An average Gold PUG is in the realm of 30 minutes now, whereas it used to be 23-25 minutes.
Same would apply to users using the Krogan Warlord - must love the sound of hitting the opposition with the BFH!!!!
#147
Posté 04 mars 2013 - 04:04
ToolBelT wrote...
he is calling himself an idiot as i just
checked his manifest and guess what he has a geth jugger at lvl 20
lmao, learn to set him up proper (seige pulse step 5 go Dam Pro instead
of recharge like you have for one) and he will be a good asset to the
team.
i run him with jugger shield 5, strength enhancer III with
either power efficiency module III (recharge shields from heavy melee
even faster) or adrenaline module III and the below stats.
if i
meet u in game and im using my jugger, dont expect to get revived as im
thinking you like to be rambo and go down alot, anyhow i be way too busy
keeping squad who work together alive to RUN after you. [smilie]http://social.bioware.com/images/forum/emoticons/w00t.png[/smilie]
I didn't ask for build advice and I don't want it. I play the Juggernaut for Siege Pulse as my main source of offense, therefore all damage and recharge. I don't suck bad enough to need 40% DR on a class with 4600 shields without a Cyclonic Mod while absolutely never taking advantage of its offensive capabilities. And tanking while dealing no damage is boring as hell - not interested.
And by the way, I don't go down a lot because I'm a competent player. Not a scrub who walks around slowly killing everything with a melee clearly designed for its utility rather than damage.
Noipsaj wrote...
BlackDahlia424 wrote...
NovaCypher wrote...
FIVE TO SEVEN WHOLE MINUTES
Or ~30-33% longer. But let's not look at it with perspective.
5/25=0,2=20% ....
You took the one extreme. I could do that too: 7/23 = 30.4%.
And for the person who compared it to playing a melee Krogan, are you serious? Let's ignore the fact that a Krogan in rage can 1-shot any mook in the game and can RUN, therefore making his killing speed multiples times faster than a melee Jugg, who takes seriously 4 seconds of melee to kill a Gold Marauder.
Modifié par BlackDahlia424, 04 mars 2013 - 04:06 .
#148
Posté 04 mars 2013 - 04:07
#149
Posté 04 mars 2013 - 04:09
#150
Posté 04 mars 2013 - 04:34





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