I hate to say it, but the Juggernaut has completely ruined PUGs.
#176
Posté 04 mars 2013 - 06:55
The volus is a class that can make good teammates great, and suffers with less skilled teams.
The jugg is a class that makes bad teammates better, and suffers with more skilled teams.
It's got plenty of DR and shields to make players not used to gold+ have a fighting chance. However, I've witnessed competent players wipe out spawns before a jugg can even get to the action. It's not going to be easy to get points when you have faster kits with players who know what they're doing (GI, male quarians, etc), but that doesn't mean they can't be useful - they absolutely are. It's just that inexperienced players like the jugg because they don't die left and right compared to other kits.
After 2 or 3 weeks I expect the amount of jugg players to drop (just like novaguards and destroyers)/
#177
Posté 04 mars 2013 - 07:02
I think you like to play Rambo style.
It takes considerably less time to BlackWidow or Javelin headshot a Phantom held by a Jugg instead of waiting her to get out of cover, flip around etc...
Platinum random (ended up on Jade) lasted 27 minutes with 2 Juggs.
I used Adrenaline III instead of Cyclonic
#178
Posté 04 mars 2013 - 07:05
#179
Posté 04 mars 2013 - 07:07
#180
Posté 04 mars 2013 - 07:12
#181
Posté 04 mars 2013 - 07:15
The true bane of gold PUGs now is the Krolord - if I see one now, i simply leave the lobby, because I know that they will be taking dirt naps every single wave starting with wave 5. I don't have time for that. I'm yet to see a Krogan Warlord played with any kind of efficiency - they are getting sync-killed CONSTANTLY.
#182
Posté 04 mars 2013 - 07:18
BlackDahlia424 wrote...
Every idiot is running this class. And all they do is casually stroll around the map, slow as hell, and melee EVERYTHING. Never use their guns or Siege Pulse EVER. I get it - their melee is a great survivabiltiy tool. NOT GOOD FOR DAMAGE. It's meant to help keep enemies off your teammates and as a way to revive your shields in a pinch, not for being your primary source of damage.
It honestly drags out matches way longer. An average Gold PUG is in the realm of 30 minutes now, whereas it used to be 23-25 minutes.
I like the character...but only melee when stuff forces it. I guess you're not in enough matches if you think everyone just does this...although at gold and platinum being forced to melee goes up. The siege pulse has no use if you have good weapons, as it has a huge cooldown and builds on defense by not using it. But yes, melee damage isn't very good on these guys. It's a lot like a biotic charge though...you do it so you don't die. Once you get in a state where you have to melee pretty much you have to keep doing it. One thing I love to do if I have an ammo with a side effect (like incindiary) is fire one shot between melee attacks so they burn alive. And...they're a wonderful javelin platform.
#183
Posté 04 mars 2013 - 08:03
I've only had a few bad Jugg Pugs, the majority have been a great asset to the team.
Tank the bosses while the team cleans them up. Nice smooth Gold matches.
Krolords on the other hand.....
#184
Posté 04 mars 2013 - 08:10
#185
Posté 04 mars 2013 - 08:19
Tried the Javelin, GPS, and Spitfire on it so far. Had best results with the Jav and the Spitfire, and my SF is only at II. Helps that you can just stand there while it ramps up.
#186
Posté 04 mars 2013 - 08:25
#187
Posté 04 mars 2013 - 08:26
#188
Posté 04 mars 2013 - 08:31
In most cases I'd take a quick death over painful, extended torture.DullahansXMark wrote...
Better a 35 minute success than a 25 minute failure.
This may or may not apply here.
#189
Posté 04 mars 2013 - 08:32
#190
Posté 04 mars 2013 - 08:34
makes life as a QME and Paladin even easier
#191
Posté 04 mars 2013 - 08:34
january42 wrote...
This is the first time I've ever heard people asking for a nerf of a charachter they are outscoring. Weird
If you don't conform you must be nerfed.
#192
Posté 04 mars 2013 - 08:36
psyede360 wrote...
i take their melee kills for myself.
Haha, I do so too
Whenever I see a Juggernaut meleeing a Phantom...
*pulls out black widow sniper rifle
I kill it with my Gethfiltrator:lol:
Not just for the sake of trolling (the Juggernaut guy still gets some assist points), but also so that he can immobilize another phantom.
#193
Posté 04 mars 2013 - 08:37
#194
Posté 04 mars 2013 - 08:43
#195
Posté 04 mars 2013 - 08:46
'Running' around with no clue at all is not a play style.Roobz82 wrote...
If you don't like pug's then solo. Quit whining about other people's play styles.
#196
Posté 04 mars 2013 - 08:56
1) Juggernaut + Volus (preferably volus adept)
Juggenaut tanks everything and picks off enemies while the volus keeps its shields up (that tactic makes the geth turret on the Juggernaut unnecessary, allowing you to max out the other powers)
2) Juggernaut + Asari bubbledept (justicar)- Bubble on damage reduction, asari spams reave, Juggernaut finishes the deal
3) Juggernaut + N7 Demolisher engineer... Juggernaut tanks all the damage while the Demoliser keeps spamming grenades
4) Juggernaut + any infiltrator
The gethfiltrator and the Turian ghost are my preferred choices for this. The trick is that the Juggernaut HMs the phantoms and the infiltrator guy shoots them (they are easy targets when suspeded in the air by the Juggernaut's heavy melee)
5) Juggernaut + Krogan warlord
Dreamteam, battle of giants
They can compensate for each other's weaknesses.
The Juggernaut has immunity to sync- kills and insane defenses, but only low offense capability, while the Krogan Warlord has high offensive potential, but has not THAT good defense (still enough defense to uphold the #2 in terms of defense, #1 being the Juggernaut). The Juggernaut draws all the attention, the Krogan Warlord deals with crowd control
The above mentioned tactics work best when done with someone you know (not in a random public match). The hosting shouldn NOT be done by the Juggernaut dude because he doesn't need instant reaction time anyways, the "damage dealer"/"supporter" should be the host/leader
You may forget it during all the frustration due to the random public matches, but coop games are ALWAYS made with the concept in mind that you communicate and actually actively cooperate.
The thing you whine about "overpowered classes" is complete bull****, bioware spent a LONG time preparing the DLC and also tested ALL the character and their performance. Some characters may be a little more powerful than others. The Talon mercenary is also an awesome character, the only problem is that it may work well in theory, but the stats prove to be not very useful in actual MP battles.
Something like a "broken character" doesn't exist.
The "normal" characters are "common" ones (I am talking about the probability of getting the kit in the shop) and it is common knowledge that rare stuff is superior to common stuff.
If you keep doing silver games with a level 20 rare character then don't be so surprised that you tear through the enemies with not much difficulty. If you wanna get a challenge, try doing platinum all by yourself (I haven't tried, platinum with 3 buddies is challenging enough for my taste<_<)
And stop kicking someone for being a particular type of character
#197
Posté 04 mars 2013 - 10:05
NovaCypher wrote...
Everything looks like a much bigger or smaller deal when you put it into percentages.
Yes.
.......Ladies................................
#198
Posté 04 mars 2013 - 10:13
Usually they're permanently dead after 3rd Wave.
#199
Posté 04 mars 2013 - 10:30
so nothing has really changed, it is the same as always, just like in the begining with bad's soiling the vanguard name.
thing that really annoys me about the jugg players, is their ****** shield, it only stops small arms fire really and is just useless versus boss fire/abilities.
BW should have named it the "TrollShield" because that is all it does to the rest of the team.
#200
Posté 04 mars 2013 - 10:32
I'll drop my mines or supply pylon nearby, let him/her catch the heat and finish off crowds or ones getting at his back and we're all happy!
I don't get the "shield" hate, properly uesd they are damned awesome, especially at stopping turrets or funneling enemies
alas had no luck getting this class in all my store packs
Modifié par Silverblade-T-E, 04 mars 2013 - 10:32 .





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