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I hate to say it, but the Juggernaut has completely ruined PUGs.


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#176
TheWarofArt

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I won't say ruined.

The volus is a class that can make good teammates great, and suffers with less skilled teams.
The jugg is a class that makes bad teammates better, and suffers with more skilled teams.

It's got plenty of DR and shields to make players not used to gold+ have a fighting chance. However, I've witnessed competent players wipe out spawns before a jugg can even get to the action. It's not going to be easy to get points when you have faster kits with players who know what they're doing (GI, male quarians, etc), but that doesn't mean they can't be useful - they absolutely are. It's just that inexperienced players like the jugg because they don't die left and right compared to other kits.
After 2 or 3 weeks I expect the amount of jugg players to drop (just like novaguards and destroyers)/

#177
TrveOmegaSlayer

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Sinergy with people OP.
I think you like to play Rambo style.
It takes considerably less time to BlackWidow or Javelin headshot a Phantom held by a Jugg instead of waiting her to get out of cover, flip around etc...
Platinum random (ended up on Jade) lasted 27 minutes with 2 Juggs.
I used Adrenaline III instead of Cyclonic

#178
TommyNg

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Juggernaut is good in solo , bad in team game .

#179
Eterna

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I like them because they attract all the enemy hate and I can kill things safely.

#180
Grumpy Old Wizard

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Wait, I thought spawn nuking and invis-gods had ruined the game? :innocent:

#181
avenging_teabag

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Juggernaut is fine, it lets underequipped/less skilled/new players not die too often.

The true bane of gold PUGs now is the Krolord - if I see one now, i simply leave the lobby, because I know that they will be taking dirt naps every single wave starting with wave 5. I don't have time for that. I'm yet to see a Krogan Warlord played with any kind of efficiency - they are getting sync-killed CONSTANTLY.

#182
.458

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BlackDahlia424 wrote...

Every idiot is running this class. And all they do is casually stroll around the map, slow as hell, and melee EVERYTHING. Never use their guns or Siege Pulse EVER. I get it - their melee is a great survivabiltiy tool. NOT GOOD FOR DAMAGE. It's meant to help keep enemies off your teammates and as a way to revive your shields in a pinch, not for being your primary source of damage.

It honestly drags out matches way longer. An average Gold PUG is in the realm of 30 minutes now, whereas it used to be 23-25 minutes.


I like the character...but only melee when stuff forces it. I guess you're not in enough matches if you think everyone just does this...although at gold and platinum being forced to melee goes up. The siege pulse has no use if you have good weapons, as it has a huge cooldown and builds on defense by not using it. But yes, melee damage isn't very good on these guys. It's a lot like a biotic charge though...you do it so you don't die. Once you get in a state where you have to melee pretty much you have to keep doing it. One thing I love to do if I have an ammo with a side effect (like incindiary) is fire one shot between melee attacks so they burn alive. And...they're a wonderful javelin platform.

#183
Nylon Angel

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The first few days where to be expected with the new chars but things have improved a lot.

I've only had a few bad Jugg Pugs, the majority have been a great asset to the team.

Tank the bosses while the team cleans them up. Nice smooth Gold matches.

Krolords on the other hand.....

#184
NYG1991

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I don't mind all the jugs on gold. It's helping the newbies stay in the fight. I'd rather have a scrubby jug than a bad AIU hogging all the ammo boxes to refill her Jesus grenades.

#185
cdzander

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I only melee when things are dumb enough to run up to me. It's as if they wanted to become a puddle of blue slime...

Tried the Javelin, GPS, and Spitfire on it so far. Had best results with the Jav and the Spitfire, and my SF is only at II. Helps that you can just stand there while it ramps up.

#186
DullahansXMark

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Better a 35 minute success than a 25 minute failure.

#187
psyede360

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i take their melee kills for myself.

#188
NucularPikinic

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DullahansXMark wrote...

Better a 35 minute success than a 25 minute failure.

In most cases I'd take a quick death over painful, extended torture.

This may or may not apply here.

#189
HolyAvenger

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I'm quickly starting to dislike playing with Juggs. I feel like I'm forced to follow them around killing whatever they're tanking instead of doing my own thing.

#190
GlacierRain

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no I love Juggs on the team no matter the skill level! they can gather stuff for me to explode and not have to go look for the stuff myself even when they annoy the heck outta me with their shield but that can be mitigated

makes life as a QME and Paladin even easier

#191
RaptorSolutions

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january42 wrote...

This is the first time I've ever heard people asking for a nerf of  a charachter they are outscoring. Weird


If you don't conform you must be nerfed.

#192
Der Ivan91

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psyede360 wrote...

i take their melee kills for myself.


Haha, I do so too :devil:

Whenever I see a Juggernaut meleeing a Phantom...
*pulls out black widow sniper rifle

I kill it with my Gethfiltrator:lol:
Not just for the sake of trolling (the Juggernaut guy still gets some assist points), but also so that he can immobilize another phantom.

#193
Xaijin

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Another quality bd thread.

#194
tonnactus

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The Juggernaut played right is like a mobile decoy with decent damage output. Actually if Juggernaut keep enemies like Banshees occupied matches should go faster(allows other to do damage instead of retreating). But a team with a Juggernaut has a far higher chance to extract even if it takes a bit longer then usual.

#195
Schachmatt123

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Roobz82 wrote...

If you don't like pug's then solo. Quit whining about other people's play styles.

'Running' around with no clue at all is not a play style.

#196
Der Ivan91

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 Here are some potentially badass combinations of Juggernaut paired with some other classes:

1) Juggernaut + Volus (preferably volus adept) 
Juggenaut tanks everything and picks off enemies while the volus keeps its shields up (that tactic makes the geth turret on the Juggernaut unnecessary, allowing you to max out the other powers)

2) Juggernaut + Asari bubbledept (justicar)- Bubble on damage reduction, asari spams reave, Juggernaut finishes the deal

3) Juggernaut + N7 Demolisher engineer... Juggernaut tanks all the damage while the Demoliser keeps spamming grenades :), the Supply pylon also helps with the shields AND provides a steady stream of fresh ammo and grenades

4) Juggernaut + any infiltrator 
The gethfiltrator and the Turian ghost are my preferred choices for this. The trick is that the Juggernaut HMs the phantoms and the infiltrator guy shoots them (they are easy targets when suspeded in the air by the Juggernaut's heavy melee)

5) Juggernaut + Krogan warlord
Dreamteam, battle of giants ;)
They can compensate for each other's weaknesses.
The Juggernaut has immunity to sync- kills and insane defenses, but only low offense capability, while the Krogan Warlord has high offensive potential, but has not THAT good defense (still enough defense to uphold the #2 in terms of defense, #1 being the Juggernaut). The Juggernaut draws all the attention, the Krogan Warlord deals with crowd control

The above mentioned tactics work best when done with someone you know (not in a random public match). The hosting shouldn NOT be done by the Juggernaut dude because he doesn't need instant reaction time anyways, the "damage dealer"/"supporter" should be the host/leader

You may forget it during all the frustration due to the random public matches, but coop games are ALWAYS made with the concept in mind that you communicate and actually actively cooperate. 

The thing you whine about "overpowered classes" is complete bull****, bioware spent a LONG time preparing the DLC and also tested ALL the character and their performance. Some characters may be a little more powerful than others. The Talon mercenary is also an awesome character, the only problem is that it may work well in theory, but the stats prove to be not very useful in actual MP battles.


Something like a "broken character" doesn't exist.
The "normal" characters are "common" ones (I am talking about the probability of getting the kit in the shop) and it is common knowledge that rare stuff is superior to common stuff. 
If you keep doing silver games with a level 20 rare character then don't be so surprised that you tear through the enemies with not much difficulty. If you wanna get a challenge, try doing platinum all by yourself (I haven't tried, platinum with 3 buddies is challenging enough for my taste<_<)


And stop kicking someone for being a particular type of character

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#197
IUsedToDieAtWaveOne

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NovaCypher wrote...

Everything looks like a much bigger or smaller deal when you put it into percentages.


Yes.

.......Ladies................................

#198
Clearly Balkan

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Complete fools & noobs who can't even finish solo Bronze are coming into Gold/Platinum lobbies with L11 Juggernaut thinking they're invincible with their AVENGER Mark 6.

Usually they're permanently dead after 3rd Wave.

#199
Bolo Xia

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all that has happened is bad players changed the character they are playing, juggernaut didnt make them bad's they already were bad's.

so nothing has really changed, it is the same as always, just like in the begining with bad's soiling the vanguard name.

thing that really annoys me about the jugg players, is their ****** shield, it only stops small arms fire really and is just useless versus boss fire/abilities.
BW should have named it the "TrollShield" because that is all it does to the rest of the team.

#200
Silverblade-T-E

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Good juggernaut player is awesome :)
I'll drop my mines or supply pylon nearby, let him/her catch the heat and finish off crowds or ones getting at his back and we're all happy!

I don't get the "shield" hate, properly uesd they are damned awesome, especially at stopping turrets or funneling enemies

alas had no luck getting this class in all my store packs :(

Modifié par Silverblade-T-E, 04 mars 2013 - 10:32 .