I hate to say it, but the Juggernaut has completely ruined PUGs.
#201
Posté 04 mars 2013 - 10:33
Yes I am sure there is a better way once you get the hang of him but that is what I found.
But yeah for those who like it, he is the ultimate meat shield.
#202
Posté 04 mars 2013 - 10:40
#203
Posté 04 mars 2013 - 10:52
Correction. Ultimate hardened outer shell and synthetic muscle tissue shield. Meat is an organic structural weaknessC4440 wrote...
But yeah for those who like it, he is the ultimate meat shield.
#204
Posté 04 mars 2013 - 10:54
BlackDahlia424 wrote...
NovaCypher wrote...
FIVE TO SEVEN WHOLE MINUTES
Or ~30-33% longer. But let's not look at it with perspective.
Honestly, if you care that much about the time of your match, then find some speedrunners here on BSN and play with them rather than going into a random game and expecting them to care about finishing as quickly as possible.
You should just be glad that you no longer have to revive your three random teammates every twenty seconds.
#205
Posté 04 mars 2013 - 10:56
Clearly Balkan wrote...
Complete fools & noobs who can't even finish solo Bronze are coming into Gold/Platinum lobbies with L11 Juggernaut thinking they're invincible with their AVENGER Mark 6.
Usually they're permanently dead after 3rd Wave.
I am usually very reluctant to kick people in general when it comes to difficulties bronze, silver and gold.
In fact, if everyone else is level 20 (and has some skill), having ONE level 1 guy is not really that much of a problem unless one of your level 20 decides to do a semi- afk credit farming so you end up being essentially a team of 3
But when it comes to platinum, then matters are different.
One low- level guy can significantly lower the odds of success
Platinum is a difficulty that should only be done when having level 20 and a proper loadout.
If you are a N7 Destroyer soldier then being level 16 is not THAT much of a problem because the multi- frag nades aren't THAT important for a destroyer anyways (on higher difficulties they lack damage output)
If you insist doing Platinum with a level 13 character (what is incredibly dumb, reaching level 18 using gold matches is quite easy) then please use proper weapons and a proper loadout.
Oh, and one more thing:
If you think you wanna kick someone, take a look at their N7 rating.
People with 1000 or more DO have some experience and you can rely on them since they know what they are doing.
I myself have quite the humble N7 rating, but that is not because I haven't played much, I simply didn't bother promoting my characters very often to keep them at level 20
#206
Posté 04 mars 2013 - 11:05
#207
Posté 04 mars 2013 - 11:25
All of the kits could use minor tweaks, but they're all about the same when played to their potential. Some are harder to maximize, some less so. Who cares? The big problem is people who belong on bronze/silver that are playing gold/platinum. It's made platinum pugging virtually unplayable for me.
Crying about Juggs and AIUs is just the flavor of the month. Krolords getting synced constantly and omni-bow being lackluster will follow. It's the ebb and flow. Play with friends or STFU and take it. There's other forms of entertainment out there to complain about.
#208
Posté 04 mars 2013 - 11:36
Der Ivan91 wrote...
Clearly Balkan wrote...
Complete fools & noobs who can't even finish solo Bronze are coming into Gold/Platinum lobbies with L11 Juggernaut thinking they're invincible with their AVENGER Mark 6.
Usually they're permanently dead after 3rd Wave.
I am usually very reluctant to kick people in general when it comes to difficulties bronze, silver and gold.
In fact, if everyone else is level 20 (and has some skill), having ONE level 1 guy is not really that much of a problem unless one of your level 20 decides to do a semi- afk credit farming so you end up being essentially a team of 3
But when it comes to platinum, then matters are different.
One low- level guy can significantly lower the odds of success
Platinum is a difficulty that should only be done when having level 20 and a proper loadout.
If you are a N7 Destroyer soldier then being level 16 is not THAT much of a problem because the multi- frag nades aren't THAT important for a destroyer anyways (on higher difficulties they lack damage output)
If you insist doing Platinum with a level 13 character (what is incredibly dumb, reaching level 18 using gold matches is quite easy) then please use proper weapons and a proper loadout.
Oh, and one more thing:
If you think you wanna kick someone, take a look at their N7 rating.
People with 1000 or more DO have some experience and you can rely on them since they know what they are doing.
I myself have quite the humble N7 rating, but that is not because I haven't played much, I simply didn't bother promoting my characters very often to keep them at level 20
N7 ranks are lies in the eyes of the MP gods and you will be punished with mission failure for your henious crime!
The level of weapons is what matters more than anything and what gear and/or consumables they are taking along with them.
If they're running round with some good URs/ have most rare weapons maxed, and are bringing some hefty lvl IV consumables to the game, then you can be fairly sure they're in it to win. And not trying to sponge crdits off your hardwork. I haven't seen many people stack that many consumables and have a high class loadout then go AFK.
Although you can never be 100% sure unfortunately, sh!t still happens.
Modifié par billy the squid, 04 mars 2013 - 11:41 .
#209
Posté 04 mars 2013 - 11:41
#210
Posté 04 mars 2013 - 11:48
#211
Posté 04 mars 2013 - 11:52
#212
Posté 04 mars 2013 - 12:04
#213
Posté 04 mars 2013 - 12:07
#214
Posté 04 mars 2013 - 12:08
However, I found myself reluctant to go as far as playing him at low level in pug matches, a bad or far away host means that heavy melee won't register half the time, leading to shameful death.
#215
Posté 04 mars 2013 - 12:10
#216
Posté 04 mars 2013 - 12:12
BlackDahlia424 wrote...
Every idiot is running this class. And all they do is casually stroll around the map, slow as hell, and melee EVERYTHING. Never use their guns or Siege Pulse EVER. I get it - their melee is a great survivabiltiy tool. NOT GOOD FOR DAMAGE. It's meant to help keep enemies off your teammates and as a way to revive your shields in a pinch, not for being your primary source of damage.
It honestly drags out matches way longer. An average Gold PUG is in the realm of 30 minutes now, whereas it used to be 23-25 minutes.
wut? i get a shotgun omni blade, a strength enhancer III, and i kill a fully barrierred phantom with a heavy melee. is that not a source of damage?
Modifié par koschwarz74, 04 mars 2013 - 12:14 .
#217
Posté 04 mars 2013 - 12:14
#218
Posté 04 mars 2013 - 12:15
He does well with the Indra too.Caldari Ghost wrote...
i find he works great with the collector sniper rifle
#219
Posté 04 mars 2013 - 12:19
BlackDahlia424 wrote...
NovaCypher wrote...
FIVE TO SEVEN WHOLE MINUTES
Or ~30-33% longer. But let's not look at it with perspective.
He was looking at it with perspective.
It's only a couple of extra minutes. You're playing a video game, so obviously your're not doing anything important so just enjoy it or play with friends.
Modifié par Zkyire, 04 mars 2013 - 12:19 .
#220
Posté 04 mars 2013 - 12:19
KevWestBeats.com wrote...
He does well with the Indra too.Caldari Ghost wrote...
i find he works great with the collector sniper rifle
thanks
#221
Posté 04 mars 2013 - 12:20
C4440 wrote...
In their defence I can add my own experience playing the char for 2 games. I don't like him. I only got to fire my Spitfire in the first 2 waves. From 3 onward I found myself constantly swarmed by dragoons and phantoms etc. I had to perma heavy melee or I go down. Was very boring.
Yes I am sure there is a better way once you get the hang of him but that is what I found.
But yeah for those who like it, he is the ultimate meat shield.
thats kinda your job as a jugg, the more sync killers on you the better but it does require a decent team to actually shoot things before the damage becomes to much
#222
Posté 04 mars 2013 - 12:23
#223
Posté 04 mars 2013 - 12:25
Mr_Happy wrote...
hold on, let me just downvote this waste of data really quick before I go to bed.
#224
Posté 04 mars 2013 - 12:27
Meeeps wrote...
what sucks is that "Silver"-guys think, they could play gold with the juggernaut and instead attack/malee bosses run away from them...
i see this more on plat but ya very very annoying, i think you should really only have 1 jugg per team so if someone else is already a jugg i'll swap to something else then game starts and they hide from every single sync killer
#225
Posté 05 mars 2013 - 03:24
Give it time, people will eventually get bored with how slowly it moves and their numbers will drop.
Modifié par E71, 06 mars 2013 - 01:43 .





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