Why? Why force single player to be online only?
Wow Crytek. Just wow.
Débuté par
Stray_Varren
, mars 03 2013 11:47
#26
Posté 04 mars 2013 - 07:26
#27
Posté 05 mars 2013 - 02:46
legion999 wrote...
Why? Why force single player to be online only?
With the new Xbox, it is heavily rumored that absolutely everything will be on-line only.
Fun, right? Don't you want a new Xbox?
#28
Posté 05 mars 2013 - 03:44
legion999 wrote...
Why? Why force single player to be online only?
Couple of reasons.
1. Publishers know their "Software as a service" claim will get struck down quickly in court with physical media, and resale will be upheld. Mainly because they can never prove who signed the "Contract".
2. It lets them control piracy.
3. It lets them force revenue initiatives like microtransactions, or things like Diablo 3's real money auction house.
The problem is, this system benefits only the publisher and not the consumer. Historically, these things never work, such as the Divx format that tried to compete with DVD's. There's no benefit to the consumer at all, and alot of major downsides. Forcing this is going to end poorly.
#29
Posté 05 mars 2013 - 04:55
Sit back and watch like me, Gatt9. It'll be fun to watch the crash. Also, contact consumer advocacy groups like me. I got a response from a member and they said they have received a lot of notification of this and will be waiting to see how it unfolds. They share our belief and are prepared to file litigation in U.S. courts on behalf of consumers. I highlighted for them, among other things, the simplistic concept and legal facet that destruction of consideration voids a purchase contract. Sabotaging my ability to resell consideration I obtained legally through purchase is destruction of said consideration. As big as the market is, courts will not be happy. At all. And advocacy groups will have the financial standing to combat defensive measures by the publishers as they will think they can just boggle it down in legislation. The U.S. Justice department may also be interested in why a major section of the retail economy is breaking contract laws.
I will be conducting my own legal research into the matter once I get a chance to get to the county law library in a few weeks.
I'm a paralegal...but on vaca
I will be conducting my own legal research into the matter once I get a chance to get to the county law library in a few weeks.
I'm a paralegal...but on vaca
Modifié par sympathy4sarenreturns, 05 mars 2013 - 05:03 .
#30
Posté 05 mars 2013 - 07:20
I don't agree with this at all for many reasons.
I'll just say that I was on the receiving end of Diablo 3's DRM crisis that absolutely screwed me over so many times I can't count.
-Was locked out of servers for days because they wouldn't reboot to fix their internal error
-Microstutter lag at launch that was unavoidable thanks to US servers being hit too freaking hard ALL the time. This was actually hilarious because the assets loading from the client to the server couldn't catch up. Supposedly Blizz had some amazing server infrastructure that had a major oversight. One in which they said would be fixed by the time retail hits(from beta) and obviously lied.
-Security breach on Battle.net that screwed thousands of players over
-If someone stole your information from whatever(like a keylogger), you're basically locked out of the game until you can recover(if at all possible)
-Major server issues causing constant dropped connections even in SP
All that hit SP too. I couldn't even load SP up just to play by myself waiting for them to fix that cluster **** they called Diablo 3. The issues were so bad in that game, I quit a month into it. Never played it again. I couldn't believe they were still having so many issues over a month into the game. But yes, 24/7 online is a bad bad idea. I don't like it at all. RMAH pretty much did it for me. The day it came out they had another major security breach. Not every game needs an internet connection for SP...
I'll just say that I was on the receiving end of Diablo 3's DRM crisis that absolutely screwed me over so many times I can't count.
-Was locked out of servers for days because they wouldn't reboot to fix their internal error
-Microstutter lag at launch that was unavoidable thanks to US servers being hit too freaking hard ALL the time. This was actually hilarious because the assets loading from the client to the server couldn't catch up. Supposedly Blizz had some amazing server infrastructure that had a major oversight. One in which they said would be fixed by the time retail hits(from beta) and obviously lied.
-Security breach on Battle.net that screwed thousands of players over
-If someone stole your information from whatever(like a keylogger), you're basically locked out of the game until you can recover(if at all possible)
-Major server issues causing constant dropped connections even in SP
All that hit SP too. I couldn't even load SP up just to play by myself waiting for them to fix that cluster **** they called Diablo 3. The issues were so bad in that game, I quit a month into it. Never played it again. I couldn't believe they were still having so many issues over a month into the game. But yes, 24/7 online is a bad bad idea. I don't like it at all. RMAH pretty much did it for me. The day it came out they had another major security breach. Not every game needs an internet connection for SP...
Modifié par deuce985, 05 mars 2013 - 07:25 .
#31
Posté 05 mars 2013 - 09:32
The Mad Hanar wrote...
Meh, just do what I'm going to do. If you want to play a single player only game stick to single player consoles. I don't really plan on buying the new consoles. Gaming in general is moving in a direction that I don't really like, so I'm going to stay behind.
Pretty much this.
#32
Posté 08 mars 2013 - 06:15
Gatt9 wrote...
legion999 wrote...
Why? Why force single player to be online only?
Couple of reasons.
1. Publishers know their "Software as a service" claim will get struck down quickly in court with physical media, and resale will be upheld. Mainly because they can never prove who signed the "Contract".
2. It lets them control piracy.
3. It lets them force revenue initiatives like microtransactions, or things like Diablo 3's real money auction house.
The problem is, this system benefits only the publisher and not the consumer. Historically, these things never work, such as the Divx format that tried to compete with DVD's. There's no benefit to the consumer at all, and alot of major downsides. Forcing this is going to end poorly.
Gatt9, ftw!!!!
Cough SimCity cough
#33
Posté 08 mars 2013 - 08:27
Crytek are crappy developer. They haven't yet made any good game, and should rather up shut the ****.
Single Player will always be better then Multiplayer - even now, look at Bioshock, Tomb Raider, Dishonored, everyone of this game is single player focused. And this comes from guy who played multiplayer to the pro level - warcraft, starcraft, command and conquer, grand champion in wow,... Single player will always be better.
Single Player will always be better then Multiplayer - even now, look at Bioshock, Tomb Raider, Dishonored, everyone of this game is single player focused. And this comes from guy who played multiplayer to the pro level - warcraft, starcraft, command and conquer, grand champion in wow,... Single player will always be better.
#34
Posté 08 mars 2013 - 10:14
1st Bungie people dropped in to tell nobody uses mouse or keyboard anymore, now this dude figured we'd need his 2 cents.
I suspect there is some sort of a retard of the month - fund everybody is after now.
I suspect there is some sort of a retard of the month - fund everybody is after now.





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