There are enough penalties for using it to begin with, please double its time.
Modifié par Original Stikman, 05 mars 2013 - 07:50 .
Modifié par Original Stikman, 05 mars 2013 - 07:50 .
Modifié par Saints944, 04 mars 2013 - 03:19 .
me0120 wrote...
The extra damage you take is enough for it to become a toggle. No other character that I can think of has a power which increases the damage taken by the user.
Modifié par Original Stikman, 04 mars 2013 - 03:25 .
Original Stikman wrote...
me0120 wrote...
The extra damage you take is enough for it to become a toggle. No other character that I can think of has a power which increases the damage taken by the user.
thats what saints wants...
i dunno... i don't know if bioware can do something like that without a patch
toggle would be better though
either way, most will agree that its too short
me0120 wrote...
Original Stikman wrote...
me0120 wrote...
The extra damage you take is enough for it to become a toggle. No other character that I can think of has a power which increases the damage taken by the user.
thats what saints wants...
i dunno... i don't know if bioware can do something like that without a patch
toggle would be better though
either way, most will agree that its too short
Increase duration 1000000%.
If it's enough to last a full wave then I would be fine. Maybe from 0:30 to 3:00 so increase duration 600%?
30 seconds? That is not enough time.<_< Plus I forget when it's even on even though the green lights are a indicator.me0120 wrote...
Increase duration 1000000%.
If it's enough to last a full wave then I would be fine. Maybe from 0:30 to 3:00 so increase duration 600%?
Saints944 wrote...
30 seconds? That is not enough time.<_< Plus I forget when it's even on even though the green lights are a indicator.me0120 wrote...
Increase duration 1000000%.
If it's enough to last a full wave then I would be fine. Maybe from 0:30 to 3:00 so increase duration 600%?
Saints944 wrote...
30 seconds? That is not enough time.<_< Plus I forget when it's even on even though the green lights are a indicator.me0120 wrote...
Increase duration 1000000%.
If it's enough to last a full wave then I would be fine. Maybe from 0:30 to 3:00 so increase duration 600%?
Guest_Flaming Snake_*
[*]squidney2k1 wrote...
The problem is that the visualization of Ascension Mode is easy to forget, and 30 seconds is quick for your eyes to pass over. Also, the Asari melee-like animation takes way too damn long and can get you killed.
Possible adjustments:
- Extend the time to 60 seconds
- 75% damage reduction during activation OR increase the animation speed
- Movement speed bonus of 15% while active
- Damage dealt needs to better match damage taken: base dmg bonus increased to 15%
- Improve the visualization of the glow to better match that of the possessed Collectors so you can easily know when it wears off.