monkeyhunter wrote...
Not gonna work. People with max DR specced swarms would have an easy time maintaining a very fast cooldown and extra damage.Stardusk wrote...
Yes, toggle.
....plus it would need a patch
<_<
its been said like 7-8 times....
monkeyhunter wrote...
Not gonna work. People with max DR specced swarms would have an easy time maintaining a very fast cooldown and extra damage.Stardusk wrote...
Yes, toggle.
Isn't the damage bonus additive while the damage taken is multiplicative? Too high, in my book. It doesn't bother me all that much, since I have quite a few characters without Fitness, but it is not worth the amount of bonus you get for the short duration it provides with the long wind up of the animation.Original Stikman wrote...
The damage taken is fine in my book. Removing the damage taken is way too much. Its giving a 40% damage bonus for nothing. Thats like having Tactical cloak on, all the time.
extending the time is a good start.
We can always work from there.
Unfortunately, i don't think they will change the animation, it isn't worth it.
You know there's plenty of time to activate ascension mode when your dark sphere is on cooldown.. Which doesn't only speed the process up but also magnifies your next 2 or 3 dark spheres.Jack Crapper wrote...
Isn't the damage bonus additive while the damage taken is multiplicative? Too high, in my book. It doesn't bother me all that much, since I have quite a few characters without Fitness, but it is not worth the amount of bonus you get for the short duration it provides with the long wind up of the animation.Original Stikman wrote...
The damage taken is fine in my book. Removing the damage taken is way too much. Its giving a 40% damage bonus for nothing. Thats like having Tactical cloak on, all the time.
extending the time is a good start.
We can always work from there.
Unfortunately, i don't think they will change the animation, it isn't worth it.
Jack Crapper wrote...
Isn't the damage bonus additive while the damage taken is multiplicative? Too high, in my book. It doesn't bother me all that much, since I have quite a few characters without Fitness, but it is not worth the amount of bonus you get for the short duration it provides with the long wind up of the animation.Original Stikman wrote...
The damage taken is fine in my book. Removing the damage taken is way too much. Its giving a 40% damage bonus for nothing. Thats like having Tactical cloak on, all the time.
extending the time is a good start.
We can always work from there.
Unfortunately, i don't think they will change the animation, it isn't worth it.
me0120 wrote...
xSNPx ZoDiaC wrote...
me0120 wrote...
They gave a damage reduction option on the Seeker Swarms for a reason.
It's still impractical. That leaves 975/600 barrier/health with a -20 penalty. He's about as fragile as a maxed fitness Volus now. The severe damage penalty is just too much.
Ascension Mode nets a -20% damage which can be upgraded to -40% if you feel like you can handle it (obviously we get that you can't). If that 40% is too high well, Seeker Swarms do a listed value of +10% each and can be upgraded from a Swarm count of 3 to a Swarm count of 4. What do you know? That's effectively the same thing, as long as you consider the paper numbers to be accurate.
No other character gives you the opportunity to play as a normal character or as a glass cannon (and anywhere in between).
xSNPx ZoDiaC wrote...
me0120 wrote...
xSNPx ZoDiaC wrote...
me0120 wrote...
They gave a damage reduction option on the Seeker Swarms for a reason.
It's still impractical. That leaves 975/600 barrier/health with a -20 penalty. He's about as fragile as a maxed fitness Volus now. The severe damage penalty is just too much.
Ascension Mode nets a -20% damage which can be upgraded to -40% if you feel like you can handle it (obviously we get that you can't). If that 40% is too high well, Seeker Swarms do a listed value of +10% each and can be upgraded from a Swarm count of 3 to a Swarm count of 4. What do you know? That's effectively the same thing, as long as you consider the paper numbers to be accurate.
No other character gives you the opportunity to play as a normal character or as a glass cannon (and anywhere in between).
The AIU and TGI completely invalidate this arguement.
xSNPx ZoDiaC wrote...
me0120 wrote...
xSNPx ZoDiaC wrote...
me0120 wrote...
They gave a damage reduction option on the Seeker Swarms for a reason.
It's still impractical. That leaves 975/600 barrier/health with a -20 penalty. He's about as fragile as a maxed fitness Volus now. The severe damage penalty is just too much.
Ascension Mode nets a -20% damage which can be upgraded to -40% if you feel like you can handle it (obviously we get that you can't). If that 40% is too high well, Seeker Swarms do a listed value of +10% each and can be upgraded from a Swarm count of 3 to a Swarm count of 4. What do you know? That's effectively the same thing, as long as you consider the paper numbers to be accurate.
No other character gives you the opportunity to play as a normal character or as a glass cannon (and anywhere in between).
My l33t skills invalidate this arguement.
E71 wrote...
Make it a toggle.
Does a power in cooldown benefit from Ascension mode's cooldown bonus?monkeyhunter wrote...
You know there's plenty of time to activate ascension mode when your dark sphere is on cooldown.. Which doesn't only speed the process up but also magnifies your next 2 or 3 dark spheres.Jack Crapper wrote...
Isn't the damage bonus additive while the damage taken is multiplicative? Too high, in my book. It doesn't bother me all that much, since I have quite a few characters without Fitness, but it is not worth the amount of bonus you get for the short duration it provides with the long wind up of the animation.Original Stikman wrote...
The damage taken is fine in my book. Removing the damage taken is way too much. Its giving a 40% damage bonus for nothing. Thats like having Tactical cloak on, all the time.
extending the time is a good start.
We can always work from there.
Unfortunately, i don't think they will change the animation, it isn't worth it.
Jack Crapper wrote...
Does a power in cooldown benefit from Ascension mode's cooldown bonus?monkeyhunter wrote...
You know there's plenty of time to activate ascension mode when your dark sphere is on cooldown.. Which doesn't only speed the process up but also magnifies your next 2 or 3 dark spheres.Jack Crapper wrote...
Isn't the damage bonus additive while the damage taken is multiplicative? Too high, in my book. It doesn't bother me all that much, since I have quite a few characters without Fitness, but it is not worth the amount of bonus you get for the short duration it provides with the long wind up of the animation.Original Stikman wrote...
The damage taken is fine in my book. Removing the damage taken is way too much. Its giving a 40% damage bonus for nothing. Thats like having Tactical cloak on, all the time.
extending the time is a good start.
We can always work from there.
Unfortunately, i don't think they will change the animation, it isn't worth it.
In any case, the long animation + the 30 sec timer don't seem worth it to me anymore. I am all for damage, trust me. It becomes a hassle which takes you out of the fight. Also, you can't cancel the animation, leaving you vulnerable.
Original Stikman wrote...
The damage taken is fine in my book. Removing the damage taken is way too much. Its giving a 40% damage bonus for nothing. Thats like having Tactical cloak on, all the time.
extending the time is a good start.
We can always work from there.
Unfortunately, i don't think they will change the animation, it isn't worth it.
Wolfsbladex wrote...
Noobs.
monkeyhunter wrote...
Not gonna work. People with max DR specced swarms would have an easy time maintaining a very fast cooldown and extra damage.Stardusk wrote...
Yes, toggle.
Modifié par lightswitch, 05 mars 2013 - 04:44 .
Original Stikman wrote...
Wolfsbladex wrote...
Noobs.lol... i can point 2 some serious noobs who have posted here and dunno what they are talking about
Stinkman
Saints
Jack Crapper
Dr Fury
ME
I claim myself an expert cuz I play more than you lol. Your opinions don't matter therefore you are automatically a scrub who's opinions are irrelevant.
l2p
me0120 wrote...
xSNPx ZoDiaC wrote...
me0120 wrote...
xSNPx ZoDiaC wrote...
me0120 wrote...
They gave a damage reduction option on the Seeker Swarms for a reason.
It's still impractical. That leaves 975/600 barrier/health with a -20 penalty. He's about as fragile as a maxed fitness Volus now. The severe damage penalty is just too much.
Ascension Mode nets a -20% damage which can be upgraded to -40% if you feel like you can handle it (obviously we get that you can't). If that 40% is too high well, Seeker Swarms do a listed value of +10% each and can be upgraded from a Swarm count of 3 to a Swarm count of 4. What do you know? That's effectively the same thing, as long as you consider the paper numbers to be accurate.
No other character gives you the opportunity to play as a normal character or as a glass cannon (and anywhere in between).
The AIU and TGI completely invalidate this arguement.
You're making a lame excuse because I presented a valid argument.
I'm waiting for a real argument whenever you're ready.
(A premise would help)
Modifié par xSNPx ZoDiaC, 05 mars 2013 - 05:03 .
xSNPx ZoDiaC wrote...
Original Stikman wrote...
Wolfsbladex wrote...
Noobs.lol... i can point 2 some serious noobs who have posted here and dunno what they are talking about
Stinkman
Saints
Jack Crapper
Dr Fury
ME
I claim myself an expert cuz I play more than you lol. Your opinions don't matter therefore you are automatically a scrub who's opinions are irrelevant.
l2p
fixed
Original Stikman wrote...
xSNPx ZoDiaC wrote...
Original Stikman wrote...
Wolfsbladex wrote...
Noobs.lol... i can point 2 some serious noobs who have posted here and dunno what they are talking about
Stinkman
Saints
Jack Crapper
Dr Fury
ME
I claim myself an expert cuz I play more than you lol. Your opinions don't matter therefore you are automatically a scrub who's opinions are irrelevant.
l2p
fixed
Oh, thank you for correcting what i said, that is what i meant.
Please edit this for me:
I alugh at oyur ubttuhrt
Modifié par lightswitch, 05 mars 2013 - 05:44 .
lightswitch wrote...
The thing about glass cannons (Drell, Geth, Fury are the ones that come to mind) is they normally have a lot of speed, agility, good CC powers, and quick animations to make up for their squishiness. Collector Adept doesn't exactly fit that mold.